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TwoPlayerMod.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Release</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{2A8BD777-76D5-4EE5-8162-A1B107659D25}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>TwoPlayerMod</RootNamespace>
<AssemblyName>TwoPlayerMod</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<StartupObject>
</StartupObject>
</PropertyGroup>
<PropertyGroup>
<RunPostBuildEvent>Always</RunPostBuildEvent>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.CSharp" />
<Reference Include="NativeUI, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>Dependencies\NativeUI.dll</HintPath>
</Reference>
<Reference Include="ScriptHookVDotNet, Version=0.0.0.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>Dependencies\ScriptHookVDotNet.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SharpDX, Version=3.1.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>packages\SharpDX.3.1.1\lib\net45\SharpDX.dll</HintPath>
</Reference>
<Reference Include="SharpDX.DirectInput, Version=3.1.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>packages\SharpDX.DirectInput.3.1.1\lib\net45\SharpDX.DirectInput.dll</HintPath>
</Reference>
<Reference Include="SharpDX.XInput, Version=3.1.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>packages\SharpDX.XInput.3.1.1\lib\net45\SharpDX.XInput.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
</ItemGroup>
<ItemGroup>
<Compile Include="ControllerWizard.cs" />
<Compile Include="DeviceButton.cs" />
<Compile Include="DeviceState.cs" />
<Compile Include="DirectInputManager.cs" />
<Compile Include="Direction.cs" />
<Compile Include="DpadType.cs" />
<Compile Include="InputManager.cs" />
<Compile Include="PedExtensions.cs" />
<Compile Include="PlayerPedAction.cs" />
<Compile Include="PlayerPed.cs" />
<Compile Include="PlayerSettings.cs" />
<Compile Include="TwoPlayerMod.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="VehicleAction.cs" />
<Compile Include="XInputManager.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
<None Include="TwoPlayerMod.ini" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>xcopy /S /Y /I "$(SolutionDir)bin\$(ConfigurationName)" "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts"</PostBuildEvent>
</PropertyGroup>
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
</PropertyGroup>
</Project>