diff --git a/2022 - Horus Heresy.gst b/2022 - Horus Heresy.gst
index f36f0f72..3a14ac90 100644
--- a/2022 - Horus Heresy.gst
+++ b/2022 - Horus Heresy.gst
@@ -230,6 +230,33 @@ During Reactions made in any Phase, a unit equipped with Jump PAcks may not acti
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@@ -241,6 +268,35 @@ During Reactions made in any Phase, a unit equipped with Jump PAcks may not acti
• No model that is not also of the Cavalry Unit Type may join a unit that includes a Cavalry model.
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@@ -336,6 +392,24 @@ During Reactions made in any Phase, a unit equipped with Jump PAcks may not acti
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@@ -574,6 +648,7 @@ In addition, when a Fast Vehicle moves, it may choose to move at Flat-out:
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@@ -7587,6 +7662,22 @@ Hull Mounted (Rear) Mounted Twin-linked Heavy Bolter or Heavy Flamers
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+
+ All models with the Infantry, Dreadnought or Cavalry Unit Type and Legiones Astartes (Night lords) special rule in the same army as Konrad Curze gain the Night Vision and Bloody Murder special rules and are immune to the effects of the Fear (X) special rule. In addition, an army with Konrad Curze as it Warlord gain an additional Reaction in the Movement phase as long as Konrad Curze has not been removed as a casualty.
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@@ -9228,18 +9319,6 @@ An army whose Warlord has this Trait counts any Allied Detachment that has any v
-
-
-
-
- A Contemptor Dreadnought with this upgrade gains the Character Sub-type, the Master of the Legion and Eternal Warrior special rules and an iron halo (increasing its Invulnerable Save to 4+, but not replacing all the effects of the atomantic deflector), but may not select a Command Squad or any other unit using a variant of the Retinue special rule. In addition, it must be selected as the Warlord of an army that includes it.
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@@ -11544,6 +11623,12 @@ Maxima :When destroyed, a model with this special rule resolves Hits caused by C
No enemy player may ever score any Victory points for the destruction of a unit with this special rule regardless of the scenario player or any victory conditions in effect. In addition, a model with this special rule may not join any unit that is not composed entirely of models that also have the Kharash special rule, nor may a model that does not have the Kharash special rule join a unit that includes any models with that special rule.
+
+ When a unit composed entirely of models with the special rule declares a Charge targeting a unit that is Pinned or Falling Back, the Charge roll gains an additional +1 modifier, and if the Charge is succesful then all models in the Charging unit gain +1 Attack for the duration of the turn in which that Charge is made.
+
+
+ Immune to the effects of the Fear (X) special rule.
+
diff --git a/2022 - LA - Alpha Legion.cat b/2022 - LA - Alpha Legion.cat
index 4ac0c99f..64dfc572 100644
--- a/2022 - LA - Alpha Legion.cat
+++ b/2022 - LA - Alpha Legion.cat
@@ -3870,6 +3870,11 @@
+
+
+ template_id_2a38-6544-4267-b584 template_targetId_7dee-602c-4b47-be09
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+
template_id_a559-b494-4154-a88a
@@ -4354,6 +4359,32 @@
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@@ -5383,40 +5443,6 @@
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- -
- 3
- 3
- Melee, Sudden Strike (1), Breaching (5+)
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diff --git a/2022 - LA - Blood Angels.cat b/2022 - LA - Blood Angels.cat
index 62403ef4..a8b6e0b9 100644
--- a/2022 - LA - Blood Angels.cat
+++ b/2022 - LA - Blood Angels.cat
@@ -1,5 +1,5 @@
-
+
template_id_5798-3fc7-4d4c-ad41
@@ -2813,6 +2813,11 @@
template_id_c0cb-406f-4b46-9d8d
+
+
+ template_id_2a38-6544-4267-b584 template_targetId_7dee-602c-4b47-be09
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+
template_id_a559-b494-4154-a88a
@@ -2914,6 +2919,32 @@
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@@ -3283,6 +3314,9 @@ Sanguinius may still Run on a turn when his wings have been activated. When maki
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@@ -3302,6 +3336,9 @@ Sanguinius may still Run on a turn when his wings have been activated. When maki
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@@ -3321,6 +3358,9 @@ Sanguinius may still Run on a turn when his wings have been activated. When maki
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@@ -3340,6 +3380,9 @@ Sanguinius may still Run on a turn when his wings have been activated. When maki
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@@ -3359,6 +3402,9 @@ Sanguinius may still Run on a turn when his wings have been activated. When maki
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@@ -3400,6 +3446,22 @@ Sanguinius may still Run on a turn when his wings have been activated. When maki
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@@ -3670,12 +3732,19 @@ Sanguinius may still Run on a turn when his wings have been activated. When maki
-
+
-
-
-
-
+ Dreadnought
+ 8
+ 5
+ 5
+ 7
+ 7
+ 6
+ 4
+ 3
+ 9
+ 2+
@@ -4708,6 +4777,22 @@ A unit selected in this manner is considered a 'Retinue Squad? The Retinue
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@@ -4999,6 +5084,22 @@ A unit selected in this manner is considered a 'Retinue Squad? The Retinue
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diff --git a/2022 - LA - Dark Angels.cat b/2022 - LA - Dark Angels.cat
index 89c548fa..36bb29e7 100644
--- a/2022 - LA - Dark Angels.cat
+++ b/2022 - LA - Dark Angels.cat
@@ -1,5 +1,5 @@
-
+
@@ -2549,6 +2549,9 @@
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+
template_id_a559-b494-4154-a88a
@@ -2656,6 +2659,32 @@
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@@ -4042,11 +4087,27 @@ special rule.
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@@ -4096,6 +4157,16 @@ special rule.
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@@ -4329,11 +4400,27 @@ special rule.
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@@ -4384,6 +4471,16 @@ special rule.
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@@ -5901,11 +5998,11 @@ Legion and Legiones Astartes (Dark Angels) special rules is referred to as the r
-
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+
diff --git a/2022 - LA - Death Guard.cat b/2022 - LA - Death Guard.cat
index d74d563d..1c213f57 100644
--- a/2022 - LA - Death Guard.cat
+++ b/2022 - LA - Death Guard.cat
@@ -1,5 +1,5 @@
-
+
@@ -2761,6 +2761,11 @@
+
+
+ template_id_2a38-6544-4267-b584 template_targetId_7dee-602c-4b47-be09
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template_id_a559-b494-4154-a88a
@@ -2853,6 +2858,32 @@
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@@ -3380,6 +3411,22 @@ If this option is used then Mortarion is removed from the battlefield, leaving a
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@@ -3738,6 +3785,22 @@ If this option is used then Mortarion is removed from the battlefield, leaving a
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diff --git a/2022 - LA - Emperor's Children.cat b/2022 - LA - Emperor's Children.cat
index ac721cd0..4cabfb7e 100644
--- a/2022 - LA - Emperor's Children.cat
+++ b/2022 - LA - Emperor's Children.cat
@@ -1,5 +1,5 @@
-
+
@@ -2783,6 +2783,11 @@
+
+
+ template_id_2a38-6544-4267-b584 template_targetId_7dee-602c-4b47-be09
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+
template_id_a559-b494-4154-a88a
@@ -2875,6 +2880,32 @@
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@@ -3123,6 +3154,22 @@ Sire of the Emperor’s Children - All friendly models with the Legiones Astarte
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@@ -3438,6 +3485,22 @@ Sire of the Emperor’s Children - All friendly models with the Legiones Astarte
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@@ -4350,6 +4413,22 @@ Captain Lucius is engaged in a Challenge all friendly models in the same combat
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@@ -4589,9 +4668,6 @@ Captain Lucius is engaged in a Challenge all friendly models in the same combat
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@@ -4601,6 +4677,22 @@ Captain Lucius is engaged in a Challenge all friendly models in the same combat
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@@ -4901,9 +4993,6 @@ Captain Lucius is engaged in a Challenge all friendly models in the same combat
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@@ -4913,6 +5002,22 @@ Captain Lucius is engaged in a Challenge all friendly models in the same combat
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@@ -4922,6 +5027,14 @@ Captain Lucius is engaged in a Challenge all friendly models in the same combat
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diff --git a/2022 - LA - Imperial Fists.cat b/2022 - LA - Imperial Fists.cat
index cb66a337..749e880e 100644
--- a/2022 - LA - Imperial Fists.cat
+++ b/2022 - LA - Imperial Fists.cat
@@ -1,5 +1,5 @@
-
+
@@ -2771,6 +2771,11 @@
+
+
+ template_id_2a38-6544-4267-b584 template_targetId_7dee-602c-4b47-be09
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template_id_a559-b494-4154-a88a
@@ -2841,6 +2846,46 @@
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@@ -3825,6 +3886,22 @@ Both weapons are counted as ‘Power’ weapons for those rules that affect such
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@@ -4079,6 +4156,10 @@ Both weapons are counted as ‘Power’ weapons for those rules that affect such
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@@ -4304,6 +4385,22 @@ Both weapons are counted as ‘Power’ weapons for those rules that affect such
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diff --git a/2022 - LA - Iron Hands.cat b/2022 - LA - Iron Hands.cat
index 9ff74005..588ae435 100644
--- a/2022 - LA - Iron Hands.cat
+++ b/2022 - LA - Iron Hands.cat
@@ -1,5 +1,5 @@
-
+
@@ -2728,6 +2728,11 @@
+
+
+ template_id_2a38-6544-4267-b584 template_targetId_7dee-602c-4b47-be09
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template_id_a559-b494-4154-a88a
@@ -2812,6 +2817,32 @@
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diff --git a/2022 - LA - Iron Warriors.cat b/2022 - LA - Iron Warriors.cat
index 975b76ec..551b20fb 100644
--- a/2022 - LA - Iron Warriors.cat
+++ b/2022 - LA - Iron Warriors.cat
@@ -1,5 +1,5 @@
-
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@@ -2778,6 +2778,11 @@
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+ template_id_2a38-6544-4267-b584 template_targetId_7dee-602c-4b47-be09
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template_id_a559-b494-4154-a88a
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+ 2
+ 8
3+
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diff --git a/2022 - LA - Night Lords.cat b/2022 - LA - Night Lords.cat
index 205fa8a7..66b40ad8 100644
--- a/2022 - LA - Night Lords.cat
+++ b/2022 - LA - Night Lords.cat
@@ -1,5 +1,5 @@
-
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@@ -2799,6 +2799,11 @@
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+ template_id_2a38-6544-4267-b584 template_targetId_7dee-602c-4b47-be09
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template_id_a559-b494-4154-a88a
@@ -2883,6 +2888,32 @@
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@@ -4202,13 +4265,9 @@
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- All models with the Infantry, Dreadnought or Cavalry Unit Type and Legiones Astartes (Night lords) special rule in the same army as Konrad Curze gain the Night Vision and Bloody Murder special rules and are immune to the effects of the Fear (X) special rule. In addition, an army with Konrad Curze as it Warlord gain an additional Reaction in the Movement phase as long as Konrad Curze has not been removed as a casualty.
-
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@@ -4277,6 +4336,24 @@ In additon, a Contekar Terminator Squad may be selected as a Retinue Squad in a
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@@ -4365,6 +4442,53 @@ In additon, a Contekar Terminator Squad may be selected as a Retinue Squad in a
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@@ -4538,6 +4662,11 @@ In additon, a Contekar Terminator Squad may be selected as a Retinue Squad in a
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@@ -4558,6 +4687,22 @@ In additon, a Contekar Terminator Squad may be selected as a Retinue Squad in a
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diff --git a/2022 - LA - Raven Guard.cat b/2022 - LA - Raven Guard.cat
index 1d590887..ea5c0fe2 100644
--- a/2022 - LA - Raven Guard.cat
+++ b/2022 - LA - Raven Guard.cat
@@ -1,5 +1,5 @@
-
+
@@ -2699,6 +2699,11 @@
+
+
+ template_id_2a38-6544-4267-b584 template_targetId_7dee-602c-4b47-be09
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template_id_a559-b494-4154-a88a
@@ -2790,6 +2795,32 @@
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@@ -3279,6 +3310,22 @@ Corvus Corax may still Run on a turn when the Korvidine Pinions have been activa
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@@ -3412,6 +3459,22 @@ Corvus Corax may still Run on a turn when the Korvidine Pinions have been activa
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@@ -3856,41 +3919,12 @@ Corvus Corax may still Run on a turn when the Korvidine Pinions have been activa
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@@ -3904,12 +3938,68 @@ Corvus Corax may still Run on a turn when the Korvidine Pinions have been activa
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@@ -4174,6 +4264,22 @@ Additionally, if selected as part of an army that includes Corvus Corax, no mode
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@@ -4211,6 +4317,22 @@ Additionally, if selected as part of an army that includes Corvus Corax, no mode
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@@ -4248,6 +4370,22 @@ Additionally, if selected as part of an army that includes Corvus Corax, no mode
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@@ -4428,7 +4566,7 @@ Additionally, if selected as part of an army that includes Corvus Corax, no mode
-
+
diff --git a/2022 - LA - Salamanders.cat b/2022 - LA - Salamanders.cat
index 816786af..327f2fd0 100644
--- a/2022 - LA - Salamanders.cat
+++ b/2022 - LA - Salamanders.cat
@@ -1,5 +1,5 @@
-
+
@@ -2732,6 +2732,11 @@
+
+
+ template_id_2a38-6544-4267-b584 template_targetId_7dee-602c-4b47-be09
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template_id_a559-b494-4154-a88a
@@ -2824,6 +2829,32 @@
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+
diff --git a/2022 - LA - Sons of Horus.cat b/2022 - LA - Sons of Horus.cat
index 413ac93e..49eb907d 100644
--- a/2022 - LA - Sons of Horus.cat
+++ b/2022 - LA - Sons of Horus.cat
@@ -1,5 +1,5 @@
-
+
@@ -2803,6 +2803,11 @@
+
+
+ template_id_2a38-6544-4267-b584 template_targetId_7dee-602c-4b47-be09
+
+
template_id_a559-b494-4154-a88a
@@ -2893,6 +2898,32 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -3578,6 +3609,22 @@ the entire set of models before they are separated and must be applied to all mo
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -3818,6 +3865,9 @@ the entire set of models before they are separated and must be applied to all mo
+
+
+
@@ -4922,7 +4972,7 @@ remains in play and regains 1D3 Wounds.
-
+
@@ -5129,6 +5179,22 @@ remains in play and regains 1D3 Wounds.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -5272,6 +5338,9 @@ remains in play and regains 1D3 Wounds.
+
+
+
diff --git a/2022 - LA - Space Wolves.cat b/2022 - LA - Space Wolves.cat
index bd4d24ec..b1b407f4 100644
--- a/2022 - LA - Space Wolves.cat
+++ b/2022 - LA - Space Wolves.cat
@@ -1,5 +1,5 @@
-
+
@@ -2783,6 +2783,11 @@
+
+
+ template_id_2a38-6544-4267-b584 template_targetId_7dee-602c-4b47-be09
+
+
template_id_a559-b494-4154-a88a
@@ -2875,6 +2880,32 @@
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
+
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+
@@ -3717,6 +3748,22 @@
+
+
+
+
+
+
+
+
+
+
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+
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+
@@ -4038,6 +4085,22 @@
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+
+
@@ -4833,6 +4896,22 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -5908,6 +5987,22 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/2022 - LA - Thousand Sons.cat b/2022 - LA - Thousand Sons.cat
index 2f30f218..bbdb2db1 100644
--- a/2022 - LA - Thousand Sons.cat
+++ b/2022 - LA - Thousand Sons.cat
@@ -1,5 +1,5 @@
-
+
@@ -2747,6 +2747,11 @@
+
+
+ template_id_2a38-6544-4267-b584 template_targetId_7dee-602c-4b47-be09
+
+
template_id_a559-b494-4154-a88a
@@ -2839,6 +2844,32 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
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+
+
+
@@ -2913,6 +2944,22 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -3986,6 +4033,22 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -4245,6 +4308,22 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -4868,6 +4947,22 @@ Additionally, a unit that includes any models with this special rule may not be
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/2022 - LA - Ultramarines.cat b/2022 - LA - Ultramarines.cat
index 45a612c4..65acf08b 100644
--- a/2022 - LA - Ultramarines.cat
+++ b/2022 - LA - Ultramarines.cat
@@ -1,5 +1,5 @@
-
+
@@ -2762,6 +2762,11 @@
+
+
+ template_id_2a38-6544-4267-b584 template_targetId_7dee-602c-4b47-be09
+
+
template_id_a559-b494-4154-a88a
@@ -2853,6 +2858,32 @@
+
+
+
+
+
+
+
+
+
+
+
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+
+
@@ -3343,6 +3374,47 @@
+
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+
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+
+
@@ -3467,6 +3539,24 @@
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+
+
+
+
+
+
+
+
+
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+
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+
+
+
@@ -3744,6 +3834,22 @@
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+
+
+
+
+
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+
+
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+
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+
+
@@ -4410,6 +4516,22 @@
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@@ -4639,6 +4761,22 @@
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+
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+
+
@@ -4693,6 +4831,12 @@
+
+
+
+
+
+
@@ -4855,6 +4999,18 @@
+
+
+
+
+
+
+
+
+
+
+
+
@@ -4941,6 +5097,20 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -4967,12 +5137,6 @@
-
-
-
-
-
-
diff --git a/2022 - LA - White Scars.cat b/2022 - LA - White Scars.cat
index f156d7a0..f51a0ca6 100644
--- a/2022 - LA - White Scars.cat
+++ b/2022 - LA - White Scars.cat
@@ -1,5 +1,5 @@
-
+
@@ -2825,6 +2825,11 @@
+
+
+ template_id_2a38-6544-4267-b584 template_targetId_7dee-602c-4b47-be09
+
+
template_id_a559-b494-4154-a88a
@@ -2992,6 +2997,32 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
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+
+
+
@@ -3108,6 +3139,24 @@
+
+
+
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+
+
+
+
+
+
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+
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+
+
+
@@ -3591,6 +3640,22 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -3911,6 +3976,22 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/2022 - LA - Word Bearers.cat b/2022 - LA - Word Bearers.cat
index a0eec57f..e6626b78 100644
--- a/2022 - LA - Word Bearers.cat
+++ b/2022 - LA - Word Bearers.cat
@@ -1,5 +1,5 @@
-
+
@@ -2774,6 +2774,11 @@
+
+
+ template_id_2a38-6544-4267-b584 template_targetId_7dee-602c-4b47-be09
+
+
template_id_a559-b494-4154-a88a
@@ -2844,6 +2849,32 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -3294,6 +3325,22 @@ In addition, once per battle, one friendly unit composed entirely of models with
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -4205,6 +4252,13 @@ as the Aetheric Lightning Psychic Weapon
+
+
+
+
+
+
+
Friendly models with the Psychic Disciplines Harbingers of Chaos, Diabolism, or Anathemata within 6" of a model with this special rule may roll an additional D6 and discard the highest result when making Psychic checks. Additionally, in missions that use Victory points the controlling player gains an additional +1 Victory point for every enemy unit that is removed as a casualty as a result of a Sweeping Advance made by a unit made up of models with this special rule.
@@ -4237,6 +4291,13 @@ as the Aetheric Lightning Psychic Weapon
+
+
+
+
+
+
+
Infantry
7"
@@ -4493,6 +4554,13 @@ as the Aetheric Lightning Psychic Weapon
+
+
+
+
+
+
+
Infantry (Character)
7"
@@ -4547,6 +4615,13 @@ as the Aetheric Lightning Psychic Weapon
+
+
+
+
+
+
+
Infantry (Character)
7"
@@ -4601,6 +4676,13 @@ as the Aetheric Lightning Psychic Weapon
+
+
+
+
+
+
+
Infantry (Character)
7"
@@ -4655,6 +4737,13 @@ as the Aetheric Lightning Psychic Weapon
+
+
+
+
+
+
+
Infantry (Character)
7"
@@ -4719,6 +4808,14 @@ as the Aetheric Lightning Psychic Weapon
+
+
+
+
+
+
+
+
diff --git a/2022 - LA - World Eaters.cat b/2022 - LA - World Eaters.cat
index 8951b555..03fea7a8 100644
--- a/2022 - LA - World Eaters.cat
+++ b/2022 - LA - World Eaters.cat
@@ -1,5 +1,5 @@
-
+
@@ -25,6 +25,7 @@
+
@@ -2735,6 +2736,11 @@
+
+
+ template_id_2a38-6544-4267-b584 template_targetId_7dee-602c-4b47-be09
+
+
template_id_a559-b494-4154-a88a
@@ -2827,6 +2833,32 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
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+
+
@@ -2962,6 +2994,22 @@
+
+
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+
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+
+
@@ -3598,6 +3646,22 @@
+
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+
+
@@ -3873,6 +3937,22 @@
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -4445,6 +4525,23 @@
+
+
+
+ Infantry (Character, Unique)
+ 7
+ 7
+ 5
+ 4
+ 4
+ 3
+ 5
+ 4
+ 10
+ 2+
+
+
+
diff --git a/2022 - Legiones Astartes.cat b/2022 - Legiones Astartes.cat
index c5e7df73..5e5bf118 100644
--- a/2022 - Legiones Astartes.cat
+++ b/2022 - Legiones Astartes.cat
@@ -1,5 +1,5 @@
-
+
@@ -13,7 +13,6 @@
-
@@ -2280,7 +2279,7 @@ During a Reaction made in any Phase, a player may not choose to activate a model
-
+
@@ -2313,7 +2312,7 @@ During a Reaction made in any Phase, a player may not choose to activate a model
-
+
@@ -4939,8 +4938,8 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
-
-
+
+
@@ -6102,7 +6101,7 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
-
+
@@ -7892,6 +7891,11 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
@@ -7936,11 +7940,16 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
-
+
+
+
+
+
+
Dreadnought
@@ -8040,6 +8049,16 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
+
+
+
+
+
@@ -8118,6 +8137,16 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
+
+
+
+
+
@@ -8231,6 +8260,14 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
+
+
+
@@ -8298,6 +8335,14 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
+
+
+
@@ -8656,6 +8701,11 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
@@ -8743,6 +8793,21 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Infantry (Character)
@@ -8987,6 +9052,30 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
+
+
+
+
+
+
+
+
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@@ -9146,9 +9235,14 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
-
-
-
+
+
+
+
+
+
+
+
@@ -9359,6 +9453,38 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
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+
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@@ -9460,6 +9586,13 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
+
+
@@ -9506,6 +9639,11 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
Infantry (Heavy, Character)
@@ -9718,6 +9856,38 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
+
+
+
+
+
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+
@@ -9727,11 +9897,7 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
-
-
-
-
-
+
@@ -9784,6 +9950,13 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
+
+
@@ -9829,6 +10002,11 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
Infantry (Character)
@@ -10041,6 +10219,38 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
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@@ -10781,6 +10991,30 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
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@@ -10875,9 +11109,14 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
-
-
-
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@@ -11136,6 +11375,21 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
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@@ -11327,6 +11581,30 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
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@@ -11392,6 +11670,11 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
@@ -11524,6 +11807,11 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
Infantry (Character)
@@ -11635,6 +11923,11 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
Infantry (Character)
@@ -11755,6 +12048,11 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
Infantry
@@ -11829,6 +12127,11 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
Infantry
@@ -11873,6 +12176,11 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
Infantry
@@ -11917,6 +12225,14 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
+
+
+
@@ -11952,9 +12268,6 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
-
-
-
@@ -12055,6 +12368,11 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
@@ -12191,6 +12509,11 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
Infantry (Heavy)
@@ -12227,6 +12550,11 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
Infantry (Heavy)
@@ -12275,6 +12603,11 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
Infantry (Heavy)
@@ -12356,6 +12689,11 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
Infantry (Heavy, Character)
@@ -12467,6 +12805,11 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
Infantry (Heavy, Character)
@@ -12590,6 +12933,14 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
+
+
+
@@ -15760,7 +16111,7 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
-
+
@@ -15770,7 +16121,7 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
-
+
@@ -15865,7 +16216,7 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
-
+
@@ -15918,6 +16269,22 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
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@@ -16171,6 +16538,22 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
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+
+
+
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@@ -16669,6 +17052,14 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
+
+
+
@@ -16919,6 +17310,30 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
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@@ -16928,11 +17343,7 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
-
-
-
-
-
+
@@ -18400,7 +18811,7 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
-
+
@@ -18744,6 +19155,13 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
+
+
@@ -18795,11 +19213,26 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
-
+
+
+
+
+
+
+
+
+
+
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+
+
+
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Infantry (Character)
@@ -19065,6 +19498,28 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
+
+
+
+
+
+
+
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@@ -19849,6 +20304,11 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
@@ -19857,26 +20317,31 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
-
+
-
-
-
-
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-
-
-
-
-
-
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+
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Infantry (Character)
@@ -19995,6 +20460,26 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
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+
+
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+
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+
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@@ -20120,6 +20605,14 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
+
+
+
@@ -20408,6 +20901,28 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
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+
+
@@ -20666,6 +21181,14 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
+
+
+
@@ -20916,6 +21439,30 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
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+
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+
+
+
+
+
+
+
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+
+
@@ -20953,7 +21500,7 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
-
+
@@ -21082,37 +21629,136 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
-
+
-
-
-
-
-
-
-
+
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-
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-
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-
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@@ -24073,6 +24719,18 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
+
+
+
+
+
+
+
@@ -24749,6 +25407,11 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
@@ -25004,6 +25667,11 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
@@ -25473,6 +26141,11 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
@@ -25482,6 +26155,9 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
@@ -25548,6 +26224,11 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
@@ -25723,11 +26404,6 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
-
-
-
-
-
@@ -26185,6 +26861,7 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
@@ -28661,6 +29338,9 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
@@ -28754,6 +29434,11 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
@@ -28814,6 +29499,9 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
@@ -28852,6 +29540,11 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
@@ -29009,6 +29702,13 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
+
+
@@ -29060,6 +29760,11 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
Dreadnought (Heavy)
@@ -29254,6 +29959,16 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
+
+
+
+
+
@@ -29329,6 +30044,16 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
+
+
+
+
+
@@ -29348,6 +30073,14 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
+
+
+
@@ -29364,6 +30097,7 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
@@ -29381,6 +30115,11 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
@@ -29500,6 +30239,11 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
Infantry (Heavy, Character)
@@ -29615,6 +30359,11 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
Infantry (Heavy, Character)
@@ -29797,6 +30546,11 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
Infantry (Heavy)
@@ -29845,6 +30599,11 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
Infantry (Heavy)
@@ -29928,6 +30687,11 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
@@ -30073,6 +30837,14 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
+
+
+
+
+
@@ -31190,6 +31962,9 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
+
+
@@ -31556,6 +32331,7 @@ Additionally, at the end of any Phase in which a model with Gorgon Terminator ar
+
@@ -33824,6 +34600,7 @@ containing the model that failed its Check. If the Psyker survives Perils of the
+
@@ -33983,6 +34760,7 @@ containing the model that failed its Check. If the Psyker survives Perils of the
+
@@ -34118,6 +34896,7 @@ containing the model that failed its Check. If the Psyker survives Perils of the
+
@@ -34699,6 +35478,9 @@ containing the model that failed its Check. If the Psyker survives Perils of the
+
+
+
@@ -34986,6 +35768,9 @@ containing the model that failed its Check. If the Psyker survives Perils of the
+
+
+
@@ -35078,6 +35863,7 @@ containing the model that failed its Check. If the Psyker survives Perils of the
+
@@ -35389,6 +36175,9 @@ containing the model that failed its Check. If the Psyker survives Perils of the
+
+
+
@@ -35533,6 +36322,9 @@ containing the model that failed its Check. If the Psyker survives Perils of the
+
+
+
@@ -35873,6 +36665,9 @@ containing the model that failed its Check. If the Psyker survives Perils of the
+
+
+
@@ -37002,6 +37797,22 @@ containing the model that failed its Check. If the Psyker survives Perils of the
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -39426,6 +40237,22 @@ During a Reaction made in any Phase, a player may not choose to activate a model
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -39976,6 +40803,16 @@ During a Reaction made in any Phase, a player may not choose to activate a model
+
+
+
+
+
+
+
+
+
+
@@ -40054,6 +40891,16 @@ During a Reaction made in any Phase, a player may not choose to activate a model
+
+
+
+
+
+
+
+
+
+
@@ -40167,6 +41014,14 @@ During a Reaction made in any Phase, a player may not choose to activate a model
+
+
+
+
+
+
+
+
@@ -40510,6 +41365,7 @@ During a Reaction made in any Phase, a player may not choose to activate a model
+
@@ -40651,6 +41507,7 @@ During a Reaction made in any Phase, a player may not choose to activate a model
+
@@ -40874,6 +41731,9 @@ During a Reaction made in any Phase, a player may not choose to activate a model
+
+
+
@@ -41057,6 +41917,9 @@ During a Reaction made in any Phase, a player may not choose to activate a model
+
+
+
@@ -41181,6 +42044,7 @@ During a Reaction made in any Phase, a player may not choose to activate a model
+
@@ -41228,11 +42092,11 @@ During a Reaction made in any Phase, a player may not choose to activate a model
-
+
Vehicle
16"
- 4
+ 5
13
12
12
@@ -41544,7 +42408,7 @@ During a Reaction made in any Phase, a player may not choose to activate a model
-
+
@@ -41552,11 +42416,11 @@ During a Reaction made in any Phase, a player may not choose to activate a model
-
+
Vehicle
14"
- 4
+ 5
13
12
10
@@ -41853,7 +42717,7 @@ During a Reaction made in any Phase, a player may not choose to activate a model
-
+
@@ -42198,6 +43062,11 @@ Invulnerable saves granted by a combat shield or boarding shield do not stack wi
+
+
+ A Contemptor Dreadnought with this upgrade gains the Character Sub-type, the Master of the Legion and Eternal Warrior special rules and an iron halo (increasing its Invulnerable Save to 4+, but not replacing all the effects of the atomantic deflector), but may not select a Command Squad or any other unit using a variant of the Retinue special rule. In addition, it must be selected as the Warlord of an army that includes it.
+
+
@@ -42293,6 +43162,16 @@ Invulnerable saves granted by a combat shield or boarding shield do not stack wi
+
+
+
+
+
+
+
+
+
+
@@ -42371,6 +43250,16 @@ Invulnerable saves granted by a combat shield or boarding shield do not stack wi
+
+
+
+
+
+
+
+
+
+
@@ -42484,6 +43373,14 @@ Invulnerable saves granted by a combat shield or boarding shield do not stack wi
+
+
+
+
+
+
+
+
@@ -42528,9 +43425,6 @@ Invulnerable saves granted by a combat shield or boarding shield do not stack wi
-
-
-
@@ -42587,6 +43481,56 @@ Invulnerable saves granted by a combat shield or boarding shield do not stack wi
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Any Legion Praetor, Legion Cataphractii Praetor or Legion Tartaros Praetor with the Legiones Astartes (Word Bearers) special rule may select the Burning Lore upgrade for +25 points. A model with the Burning Lore upgrade gains the Corrupted and Psyker Unit Sub-types as well as the Diabolism Discipline (see the Diabolist entry).
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -43161,6 +44105,7 @@ Legion Only: Paladin of Hekatonystika (Dark Angels), Phoenix Warden (Emperor&apo
+
@@ -43829,16 +44774,6 @@ Hit rolls for each attack, for a total of 24 To Hit rolls over the full 6 attack
-
-
-
- -
- +1
- 2
- Melee, Unwieldy, Shred, Armourbane (Melee)
-
-
-
An army that includes one or models with this special ruke may take up to three Thallax Cohorts as a non-Compulsory Elites choice in the same detachment as the model with this special rule - these units may not select a Dedicated Transport of any kind. Any models in a Thallax Cohort which are included in an army due to this special rule gain the same Legiones Astartes (X) special rile as the Legion Forge Lord it shares a Detachment with, but may not select any Legion specific Wargear or other options.
@@ -43859,6 +44794,14 @@ Hit rolls for each attack, for a total of 24 To Hit rolls over the full 6 attack
+
+
+
+
+
+
+
+
@@ -44137,23 +45080,6 @@ Hit rolls for each attack, for a total of 24 To Hit rolls over the full 6 attack
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
@@ -44371,6 +45297,57 @@ Hit rolls for each attack, for a total of 24 To Hit rolls over the full 6 attack
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -44561,13 +45538,23 @@ Hit rolls for each attack, for a total of 24 To Hit rolls over the full 6 attack
-
+
+
+
+
+
+
+
+
+
+
+
@@ -44634,6 +45621,11 @@ Hit rolls for each attack, for a total of 24 To Hit rolls over the full 6 attack
+
+
+
+
+
@@ -44951,6 +45943,16 @@ Hit rolls for each attack, for a total of 24 To Hit rolls over the full 6 attack
+
+
+
+
+
+
+
+
+
+
@@ -44986,8 +45988,15 @@ Hit rolls for each attack, for a total of 24 To Hit rolls over the full 6 attack
+
+
+
+
+
+
+
+
-
@@ -45034,6 +46043,27 @@ Hit rolls for each attack, for a total of 24 To Hit rolls over the full 6 attack
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -45429,9 +46459,6 @@ If a unit includes more than one model with the Character Unit Sub-tpe then all
All 'Achean Force' weapons are counted as 'Force" weapons for those rules that affect such weapons
-
- When a unit composed entirely of models with the special rule declares a Charge targeting a unit that is Pinned or Falling Back, the Charge roll gains an additional +1 modifier, and if the Charge is succesful then all models in the Charging unit gain +1 Attack for the duration of the turn in which that Charge is made.
-
An Apothecarion Detachment is selected as any other unit, using up a single Force Organisation slot and bought in the same manner. However, before the first turn begins and any models are deployed to the battlefield, all models in an Apothecarion Detachment must be assigned to another unit from the same Detachment of the army they were selected as part of. Legion Apothecaries that have not selected a Legion Spatha combat bike or Legion Scimitar jetbike may only be assigned to units composed entirely of models with the Infantry Unit Type and the same Legiones Astartes (X) special rule as the Legion Apothecary, and may not join units that have Terminator armour of any kind. Legion Apothecaries that have selected a Legion Spatha combat bike may only be assigned to units composed entirely of models with Legion Spatha combat bikes and the same Legiones Astartes (X) special rule as the Legion Apothecary, and any Legion Apothecaries that have selected a Legion Scimitar jetbike may only be assigned to units composed entirely of models with Legion Scimitar jetbikes and the same Legiones Astartes (X) special rule as the Legion Apothecary. No Apothecary may be assigned to any unit that includes one or more models with the Independent Character special rule or Unique Sub-type (but such models may join a unit that includes an Apothecary as normal during either deployment or any following turn). No more than one Apothecary may be assigned to any given unit.
@@ -45484,474 +46511,6 @@ A unit that includes models with this special rule may only be joined by models
Any unit with this special rule will have a number of additional special rules and abilities specific to their ‘named’ Legion, all of which will be defined in other Horus Heresy – Age of Darkness publications. A Space Marine unit may only have one such ‘named’ rule, e.g., Legiones Astartes (Sons of Horus). Space Marine units from a different Legion may only be included in an army using an Allied Detachment (see page 281) and in conjunction with the Allies in the Age of Darkness chart found on page 282.
-
-
-
- A Legion Proteus Land Speeder has one Heavy Bolter.
-
-
-
-
- A Legion Javelin Land Speeder has one heavy bolter and one cyclone missile launcher (with frag and krak missiles).
-
-
-
- *A Castellax-achea may not select a Minor Arcana from the Prosperine Arcana special rule.
-
-
- Automata (Psy-automata, Psyker*)
-
-*A Castellax-achea may not select a Minor Arcana from the Prosperine Arcana special rule.
-
- 7"
- 3
- 4
- 6
- 6
- 4
- 3
- 2
- 8
- 3+
-
-
-
-
- Infantry (Heavy, Character)
- 6"
- 4
- 4
- 4
- 4
- 2
- 4
- 3
- 8
- 2+
-
-
-
-
- Infantry
-
- 7"
- 5
- 4
- 4
- 4
- 2
- 4
- 2
- 8
- 2+
-
-
-
-
- Dreadnought (Psyker)
-
- 8"
- 5
- 5
- 7
- 7
- 7
- 4
- 3
- 9
- 2+
-
-
-
-
- Infantry (Corrupted)
-
- 8"
- 5
- 4
- 5
- 5
- 3
- 5
- 3
- 9
- 3+
-
-
-
-
- Infantry (Heavy, Line, Character)
-
- 6"
- 5
- 5
- 4
- 4
- 3
- 4
- 3
- 10
- 2+
-
-
-
-
- Infantry (Heavy, Character)
-
- 6"
- 5
- 3
- 4
- 4
- 2
- 4
- 3
- 6
- 2+
-
-
-
-
- Infantry (Character)
-
- 7"
- 5
- 4
- 4
- 4
- 2
- 4
- 3
- 9
- 2+
-
-
-
-
- Automata (Cybernetica, Heavy)
-
- 8"
- 4
- 3
- 7
- 7
- 5
- 3
- 3
- 8
- 3+
-
-
-
-
- Infantry (Skirmisher)
-
- 7"
- 4
- 4
- 4
- 4
- 1
- 4
- 2
- 8
- 3+
-
-
-
-
- Infantry (Heavy)
-
- 6"
- 4
- 4
- 4
- 4
- 2
- 4
- 2
- 7
- 2+
-
-
-
-
- Infantry (Character, Skirmisher)
-
- 7"
- 4
- 4
- 4
- 4
- 1
- 4
- 3
- 9
- 3+
-
-
-
-
- Primarch (Unique)
-
- 8"
- 8
- 6
- 7
- 7
- 7
- 6
- 6
- 10
- 2+
-
-
-
-
- Infantry (Heavy, Character)
-
- 6"
- 5
- 5
- 4
- 4
- 2
- 4
- 3
- 9
- 2+
-
-
-
-
- Infantry (Psyker)
-
- 7"
- 5
- 4
- 4
- 4
- 2
- 4
- 2
- 8
- 3+
-
-
-
-
- Infantry (Character, Psyker)
-
- 7"
- 5
- 4
- 4
- 4
- 2
- 4
- 3
- 9
- 3+
-
-
-
-
- Primarch (Unique)
-
- 8"
- 7
- 6
- 6
- 6
- 6
- 6
- 6
- 10
- 2+
-
-
-
-
- Infantry (Skirmisher)
-
- 7"
- 5
- 4
- 4
- 4
- 2
- 4
- 2
- 8
- 3+
-
-
-
-
- Primarch (Unique)
-
- 7"
- 7
- 7
- 6
- 7
- 6
- 5
- 6
- 10
- 2+
-
-
-
-
- Infantry
-
- 7"
- 5
- 4
- 4
- 4
- 2
- 4
- 2
- 8
- 3+
-
-
-
-
- Infantry (Character)
-
- 7"
- 5
- 4
- 4
- 4
- 2
- 4
- 3
- 8
- 3+
-
-
-
-
- Infantry
-
- 7"
- 5
- 4
- 4
- 4
- 2
- 4
- 2
- 8
- 3+
-
-
-
-
- Infantry (Character)
- 7"
- 5
- 4
- 4
- 4
- 2
- 4
- 3
- 8
- 3+
-
-
-
-
- Infantry (Heavy)
- 6"
- 5
- 3
- 4
- 4
- 2
- 4
- 2
- 6
- 2+
-
-
-
-
- Infantry (Heavy, Psyker)
-
- 6"
- 5
- 4
- 4
- 4
- 2
- 4
- 2
- 8
- 2+
-
-
-
-
- Infantry (Heavy, Character, Psyker)
-
- 6"
- 5
- 4
- 4
- 4
- 2
- 4
- 3
- 9
- 2+
-
-
-
-
- Infantry (Heavy, Character)
- 6"
- 4
- 4
- 4
- 4
- 2
- 4
- 3
- 9
- 2+
-
-
-
-
- Infantry (Heavy)
-
- 6"
- 4
- 4
- 4
- 4
- 2
- 4
- 2
- 8
- 2+
-
-
-
-
- 12"
- 8
- 1
- Assault 1, Armourbane (Melta)
-
-
-
diff --git a/2022 - Mech Library.cat b/2022 - Mech Library.cat
index ed4339a3..eec84998 100644
--- a/2022 - Mech Library.cat
+++ b/2022 - Mech Library.cat
@@ -1,5 +1,5 @@
-
+
@@ -5697,6 +5697,13 @@ A unit composed entirely of models with Utan jump boosters may not Run. During R
+
+
+
+
+
+
+
diff --git a/2022 - Mechanicum.cat b/2022 - Mechanicum.cat
index f80134d4..c3a82500 100644
--- a/2022 - Mechanicum.cat
+++ b/2022 - Mechanicum.cat
@@ -1,5 +1,5 @@
-
+
@@ -2305,6 +2305,23 @@
+
+
+
+ Infantry (Character)
+ 7
+ 5
+ 5
+ 5
+ 5
+ 4
+ 4
+ 2
+ 10
+ 3+
+
+
+
@@ -6441,6 +6458,9 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
+
+
+