diff --git a/2022 - Horus Heresy.gst b/2022 - Horus Heresy.gst
index b7d0df11..424faf48 100644
--- a/2022 - Horus Heresy.gst
+++ b/2022 - Horus Heresy.gst
@@ -1248,6 +1248,11 @@ Brace - The Reacting unit must make a Morale check. If the Check is failed, the
+
+
+
+
+
@@ -1538,6 +1543,11 @@ Brace - The Reacting unit must make a Morale check. If the Check is failed, the
+
+
+
+
+
@@ -1712,6 +1722,11 @@ Brace - The Reacting unit must make a Morale check. If the Check is failed, the
+
+
+
+
+
@@ -1720,7 +1735,7 @@ Brace - The Reacting unit must make a Morale check. If the Check is failed, the
-
+
@@ -10121,6 +10136,7 @@ Once all models in the unit have moved onto the battlefield, the Warp Rift marke
+
diff --git a/2022 - Imperialis Militia.cat b/2022 - Imperialis Militia.cat
index 2e8e457f..d2912fff 100644
--- a/2022 - Imperialis Militia.cat
+++ b/2022 - Imperialis Militia.cat
@@ -1,5 +1,5 @@
-
+
diff --git a/2022 - LA - Alpha Legion.cat b/2022 - LA - Alpha Legion.cat
index e83b5943..7515b428 100644
--- a/2022 - LA - Alpha Legion.cat
+++ b/2022 - LA - Alpha Legion.cat
@@ -4881,7 +4881,7 @@
node_id_eafb-5453-4dd9-8623
-
+
node_id_41ad-3585-4031-9b76
@@ -5734,23 +5734,6 @@
-
-
-
- Infantry (Character, Light)
- 7"
- 5
- 6
- 4
- 4
- 3
- 5
- 3
- 9
- 3+
-
-
-
When Exodus makes any attacks as part of a Shooting Attack, the range of any Weapons is not restricted or affected by the Night Fight rules, Shroud bombs or any other special rule. In addition, Exodus never suffers any penalty to his Ballistic Skill from Night Fight or any other special rules, always makes To Hit rolls using his full Ballistic Skill (including Snap Shots) and no model may make Shrouded rolls to negate Wounds inflicted by their attacks.
@@ -5776,7 +5759,6 @@
-
@@ -5828,6 +5810,32 @@
+
+
+
+
+
+
+
+
+
+
+
+ Infantry (Character, Light)
+ 7"
+ 5
+ 6
+ 4
+ 4
+ 3
+ 5
+ 3
+ 9
+ 3+
+
+
+
+
@@ -6460,23 +6468,6 @@
-
-
-
- Infantry (Character, Unique)
- 7"
- 6
- 5
- 4
- 4
- 3
- 5
- 4
- 10
- 2+
-
-
-
When attacking during the Assault phase, Armillus Dynat may choose to split his attacks between any of the weapons he has, declaring which Attacks will be used with which weapon profiles before any of his Attacks are rolled.
@@ -6494,7 +6485,6 @@
-
@@ -6537,6 +6527,32 @@
+
+
+
+
+
+
+
+
+
+
+
+ Infantry (Character, Unique)
+ 7"
+ 6
+ 5
+ 4
+ 4
+ 3
+ 5
+ 4
+ 10
+ 2+
+
+
+
+
@@ -6609,23 +6625,6 @@
-
-
-
- Primarch (Unique)
- 8"
- 7
- 7
- 6
- 6
- 6
- 6
- 6
- 10
- 2+
-
-
-
At the start of the battle before any models are deployed, Alpharius may be given any one of the following special rules: Infiltrate, Scout or Deep Strike. Alpharius' controlling player may select up to three friendly units composed entirely of models with the Legiones Astartes (Alpha Legion) special rule to receive the same special rule granted to Alpharius by Everywhere and Nowhere.
@@ -6647,7 +6646,6 @@
-
@@ -6719,6 +6717,32 @@
+
+
+
+
+
+
+
+
+
+
+
+ Primarch (Unique)
+ 8"
+ 7
+ 7
+ 6
+ 6
+ 6
+ 6
+ 6
+ 10
+ 2+
+
+
+
+
@@ -6760,21 +6784,6 @@
-
-
- Infantry (Character, Unique)
- 7"
- 5
- 5
- 4
- 4
- 2
- 5
- 3
- 9
- 2+
-
-
Once per battle, at the start of any of the controlling player’s turns, this rule may be activated. Once activated, take a Leadership test using the Leadership Characteristic 10: if passed then all friendly units that are Pinned or Falling Back and have at least one model that can draw line of sight to the model with this special rule immediately rally, and are no longer Pinned or Falling Back and may act normally this turn.
@@ -6808,6 +6817,32 @@
+
+
+
+
+
+
+
+
+
+
+
+ Infantry (Character, Unique)
+ 7"
+ 5
+ 5
+ 4
+ 4
+ 2
+ 5
+ 3
+ 9
+ 2+
+
+
+
+
diff --git a/2022 - LA - Blood Angels.cat b/2022 - LA - Blood Angels.cat
index c04f476f..b4211b60 100644
--- a/2022 - LA - Blood Angels.cat
+++ b/2022 - LA - Blood Angels.cat
@@ -3051,25 +3051,8 @@
-
+
(WEAPONS NEED PROFILES)
-
-
-
- Primarch (Unique)
- 8"
- 8
- 6
- 6
- 6
- 6
- 6
- 6
- 10
- 2+
-
-
-
Any friendly units that are locked in combat and have at least one model within 6" of Sanguinius, as well as Sanguinius and any unit he has joined, may add +1 to the total number of successful Wounds caused for the purposes of resolving which side has won a combat (this does not stack with any other rules that increase the
@@ -3092,7 +3075,6 @@ Sanguinius may still Run on a turn when his wings have been activated. When maki
-
@@ -3138,6 +3120,32 @@ Sanguinius may still Run on a turn when his wings have been activated. When maki
+
+
+
+
+
+
+
+
+
+
+
+ Primarch (Unique)
+ 8"
+ 8
+ 6
+ 6
+ 6
+ 6
+ 6
+ 6
+ 10
+ 2+
+
+
+
+
@@ -3303,7 +3311,7 @@ Sanguinius may still Run on a turn when his wings have been activated. When maki
-
+
@@ -3311,23 +3319,6 @@ Sanguinius may still Run on a turn when his wings have been activated. When maki
-
-
-
- Infantry (Character, Unique)
- 7
- 5
- 5
- 4
- 4
- 3
- 5
- 3
- 9
- 2+
-
-
-
The first time Judiciar Aster Crohne loses his last wound, or otherwise removed as a casualty, roll a D6. On a 4+, he is placed in Reserves with a single Wound remaining instead of being removed or destroyed. If he enters Reserves on or after turn 4, then he may enter play automatically at the start of the controlling player’s following turn.
@@ -3350,7 +3341,6 @@ Sanguinius may still Run on a turn when his wings have been activated. When maki
-
@@ -3384,6 +3374,32 @@ Sanguinius may still Run on a turn when his wings have been activated. When maki
+
+
+
+
+
+
+
+
+
+
+
+ Infantry (Character, Unique)
+ 7
+ 5
+ 5
+ 4
+ 4
+ 3
+ 5
+ 3
+ 9
+ 2+
+
+
+
+
@@ -4098,7 +4114,7 @@ Rite of War must use the Deep Strike option and must be assigned to a Deep Strik
-
+
@@ -4106,23 +4122,6 @@ Rite of War must use the Deep Strike option and must be assigned to a Deep Strik
-
-
-
- Infantry (Unique, Character)
- 7
- 7
- 5
- 4
- 4
- 3
- 5
- 4
- 10
- 2+
-
-
-
@@ -4133,7 +4132,6 @@ Rite of War must use the Deep Strike option and must be assigned to a Deep Strik
-
@@ -4166,6 +4164,32 @@ Rite of War must use the Deep Strike option and must be assigned to a Deep Strik
+
+
+
+
+
+
+
+
+
+
+
+ Infantry (Unique, Character)
+ 7
+ 7
+ 5
+ 4
+ 4
+ 3
+ 5
+ 4
+ 10
+ 2+
+
+
+
+
@@ -4591,24 +4615,7 @@ Those models also gain the Feel No Pain (5+) special rule when locked in combat
-
-
-
-
- Infantry (Unique, Character)
- 7
- 6
- 5
- 4
- 4
- 3
- 5
- 4
- 10
- 2+
-
-
-
+
Installed in Zephon's body by the apocryphal techo-ministrations of Arkhan Land, these intricate bionic enhancements can heal even the most grievous wounds over time and prevent their host-body from slipping into death's embrace.
@@ -4627,7 +4634,6 @@ The Paragon of Restoration gives Dominion Zephon the Feel No Pain (5+) special r
-
@@ -4684,6 +4690,32 @@ The Paragon of Restoration gives Dominion Zephon the Feel No Pain (5+) special r
+
+
+
+
+
+
+
+
+
+
+
+ Infantry (Unique, Character)
+ 7
+ 6
+ 5
+ 4
+ 4
+ 3
+ 5
+ 4
+ 10
+ 2+
+
+
+
+
diff --git a/2022 - LA - Dark Angels.cat b/2022 - LA - Dark Angels.cat
index e21a1b09..f616ee35 100644
--- a/2022 - LA - Dark Angels.cat
+++ b/2022 - LA - Dark Angels.cat
@@ -1,5 +1,5 @@
-
+
@@ -28,7 +28,6 @@
-
@@ -2930,7 +2929,6 @@
-
@@ -2977,6 +2975,9 @@
+
+
+
@@ -3697,7 +3698,6 @@
-
@@ -3856,6 +3856,9 @@
+
+
+
@@ -4158,7 +4161,6 @@ Selenite Shard-bolt Pistol
-
@@ -4261,6 +4263,9 @@ special rule.
+
+
+
@@ -4892,7 +4897,6 @@ special rule.
-
@@ -4947,6 +4951,9 @@ special rule.
+
+
+
@@ -5122,23 +5129,6 @@ special rule.
-
-
-
- Infantry (Unique, Character, Heavy, Dreadwing)
- 6
- 6
- 5
- 4
- 4
- 4
- 5
- 4
- 10
- 2+
-
-
-
At the start of the battle, after deployment but before the first turn has begun, the controlling player may select a single Faction from the Allies in the Age of Darkness table, including either the Agents of the Emperor/Warmaster, that is represented in the enemy army. Marduk Sedras, and any friendly units with the Legiones Astartes (Dark Angels) special rule that have at least one model within 6" of Marduk Sedras or a model with the Transport Subtype on which he is Embarked when all models have been deployed, but before the first Game Turn, gain the Preferred Enemy (Chosen Faction) special rule for all models in that unit for the duration of the battle. If Marduk Sedras is in Reserves, this special rule has no effect.
@@ -5151,7 +5141,6 @@ special rule.
-
@@ -5200,6 +5189,32 @@ special rule.
+
+
+
+
+
+
+
+
+
+
+
+ Infantry (Unique, Character, Heavy, Dreadwing)
+ 6
+ 6
+ 5
+ 4
+ 4
+ 4
+ 5
+ 4
+ 10
+ 2+
+
+
+
+
diff --git a/2022 - LA - Death Guard.cat b/2022 - LA - Death Guard.cat
index 8b8030c7..2be90519 100644
--- a/2022 - LA - Death Guard.cat
+++ b/2022 - LA - Death Guard.cat
@@ -3027,7 +3027,6 @@
-
@@ -3200,6 +3199,9 @@
+
+
+
@@ -3233,7 +3235,6 @@
-
@@ -3375,6 +3376,9 @@ If this option is used then Mortarion is removed from the battlefield, leaving a
+
+
+
@@ -4180,21 +4184,6 @@ If this option is used then Mortarion is removed from the battlefield, leaving a
-
-
- Infantry (Character, Unique, Psyker, Heavy)
- 7"
- 5
- 5
- 4
- 5
- 3
- 5
- 3
- 9
- 2+
-
-
Once per battle, when Crysos Morturg is reduced to 0 Wounds or otherwise removed from play as a casualty the controlling player may immediately make a Psychic check for Crysos Morturg. If the Psychic check is passed then Crysos Morturg is not removed as a casualty, but is instead placed in Reserves with 1 Wound remaining, and may re-enter play as normal. If the Psychic check is failed then Crysos Morturg is removed as a casualty as normal and if Crysos Morturg was part of a unit when the Psychic check is failed, then the unit suffers Perils of the Warp.
@@ -4213,7 +4202,6 @@ If this option is used then Mortarion is removed from the battlefield, leaving a
-
@@ -4283,6 +4271,32 @@ If this option is used then Mortarion is removed from the battlefield, leaving a
+
+
+
+
+ Infantry (Character, Unique, Psyker, Heavy)
+ 7"
+ 5
+ 5
+ 4
+ 5
+ 3
+ 5
+ 3
+ 9
+ 2+
+
+
+
+
+
+
+
+
+
+
+
@@ -4343,23 +4357,6 @@ If this option is used then Mortarion is removed from the battlefield, leaving a
-
-
-
- Infantry (Character, Unique, Heavy)
- 7"
- 5
- 5
- 4
- 4
- 2
- 5
- 3
- 9
- 2+
-
-
-
The controlling player of a model with Protocols of Destruction may activate them at the start of any of their own turns, or, if the controlling player is not taking the first turn of the battle, at the start of the battle, before the beginning of the opposing player’s first turn. Once Protocols of Destruction are activated, any Penetrating Hits caused by a model with Protocols of Destruction and any unit that they have joined, gain +1 to any rolls on the Vehicle Damage chart until the beginning of the controlling player’s next turn. In addition, any Legion Rapier Carriers with quad launchers in the same Detachment as Marshal Durak Rask may be upgraded to have phosphex canister shot for +20 points per model, and any Legion Arquitor Squadrons with Morbus bombards in the same Detachment may be upgraded with phosphex shells for +20 points per model.
@@ -4370,7 +4367,6 @@ If this option is used then Mortarion is removed from the battlefield, leaving a
-
@@ -4404,6 +4400,32 @@ If this option is used then Mortarion is removed from the battlefield, leaving a
+
+
+
+
+ Infantry (Character, Unique, Heavy)
+ 7"
+ 5
+ 5
+ 4
+ 4
+ 2
+ 5
+ 3
+ 9
+ 2+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/2022 - LA - Emperor's Children.cat b/2022 - LA - Emperor's Children.cat
index 18c6c5de..04e7fcc1 100644
--- a/2022 - LA - Emperor's Children.cat
+++ b/2022 - LA - Emperor's Children.cat
@@ -3031,7 +3031,6 @@
-
@@ -3124,6 +3123,9 @@ Sire of the Emperor’s Children - All friendly models with the Legiones Astarte
+
+
+
@@ -3825,7 +3827,6 @@ Sire of the Emperor’s Children - All friendly models with the Legiones Astarte
-
@@ -3866,6 +3867,9 @@ Sire of the Emperor’s Children - All friendly models with the Legiones Astarte
+
+
+
@@ -3985,7 +3989,6 @@ Sire of the Emperor’s Children - All friendly models with the Legiones Astarte
-
@@ -4037,6 +4040,9 @@ Sire of the Emperor’s Children - All friendly models with the Legiones Astarte
+
+
+
@@ -4149,7 +4155,6 @@ If any of these are true then Captain Saul Tarvitz and any friendly units with a
-
@@ -4210,6 +4215,9 @@ then he gains +1 to his Attacks Characteristic.
+
+
+
diff --git a/2022 - LA - Imperial Fists.cat b/2022 - LA - Imperial Fists.cat
index c44ee825..352d66e6 100644
--- a/2022 - LA - Imperial Fists.cat
+++ b/2022 - LA - Imperial Fists.cat
@@ -4265,23 +4265,6 @@
-
-
-
- Infantry (Character, Unique)
- 7"
- 7
- 4
- 4
- 4
- 4
- 5
- 4
- 10
- 2+
-
-
-
Sigismund and any unit he joins gains a bonus of +2 to all Charge Distances and Sweeping Advance rolls made for the unit. In addition, if Sigismund is present in any Detachment then that Detachment may take Templar Brethren squads as Troops choices.
@@ -4308,7 +4291,6 @@
-
@@ -4357,6 +4339,32 @@
+
+
+
+
+
+
+
+
+
+
+
+ Infantry (Character, Unique)
+ 7"
+ 7
+ 4
+ 4
+ 4
+ 4
+ 5
+ 4
+ 10
+ 2+
+
+
+
+
@@ -4412,23 +4420,6 @@
-
-
-
- Infantry (Character, Heavy, Unique)
- 7"
- 6
- 4
- 5
- 4
- 3
- 5
- 3
- 10
- 2+
-
-
-
During any Fight sub-phase, Alexis Polux’s controlling player may choose to have Alexis Polux make a single attack with the profile "Hammer Blow" (while using this option Alexis Polux may not gain bonus attacks for Charging, additional weapons or from any other special rule)
@@ -4445,7 +4436,6 @@
-
@@ -4512,29 +4502,40 @@
+
+
+
+
+
+
+
+
+
+
+
+
+ Infantry (Character, Heavy, Unique)
+ 7"
+ 6
+ 4
+ 5
+ 4
+ 3
+ 5
+ 3
+ 10
+ 2+
+
+
+
+
+
-
-
-
- Infantry (Unique, Character, Heavy)
- 7"
- 6
- 5
- 4
- 4
- 3
- 5
- 4
- 10
- 2+
-
-
-
When an enemy unit makes a successful Charge that places one or more enemy models in base contact with Fafnir Rann, or any model in a unit Fafnir Rann has joined, that enemy unit suffers D3+3 Str 5 AP- Hits. These attacks hit automatically and are resolved during the Fight sub-phase at Initiative Step 10, but grant no model a Pile-in move and do not benefit from any special rules that Fafnir Rann or any other model in the same unit may have. Hits inflicted by this special rule are allocated as normal for attacks made in an assault.
@@ -4555,7 +4556,6 @@
-
@@ -4601,6 +4601,32 @@ Both weapons are counted as ‘Power’ weapons for those rules that affect such
+
+
+
+
+
+
+
+
+
+
+
+ Infantry (Unique, Character, Heavy)
+ 7"
+ 6
+ 5
+ 4
+ 4
+ 3
+ 5
+ 4
+ 10
+ 2+
+
+
+
+
@@ -5054,23 +5080,6 @@ Both weapons are counted as ‘Power’ weapons for those rules that affect such
-
-
-
- Primarch (Unique)
- 8"
- 8
- 6
- 6
- 6
- 7
- 6
- 6
- 10
- 2+
-
-
-
Any successful Charge that targets Rogal Dorn or a unit he joined is always counted as a Disordered Charge.
@@ -5087,7 +5096,6 @@ Both weapons are counted as ‘Power’ weapons for those rules that affect such
-
@@ -5167,6 +5175,32 @@ Both weapons are counted as ‘Power’ weapons for those rules that affect such
+
+
+
+
+
+
+
+
+
+
+
+ Primarch (Unique)
+ 8"
+ 8
+ 6
+ 6
+ 6
+ 7
+ 6
+ 6
+ 10
+ 2+
+
+
+
+
@@ -5692,23 +5726,6 @@ A model with a Vigil storm shield gains a 3+ Invulnerable Save – Invulnerable
-
-
-
- Infantry (Heavy, Character, Unique)
- 6
- 6
- 5
- 4
- 5
- 4
- 5
- 4
- 10
- 2+
-
-
-
Lord-castellan Evander Garrius may never be selected as part of a Detachment that also includes Rogal Dorn. However, if Lord-castellan Evander Garrius is part of a combat that includes Rogal Dorn as a friendly model, then Lord-castellan Evander Garrius gains the Fearless and It Will Not Die (5+) special rules for the remainder of the battle.
@@ -5732,7 +5749,6 @@ A model with a Vigil storm shield gains a 3+ Invulnerable Save – Invulnerable
-
@@ -5805,6 +5821,32 @@ A model with a Vigil storm shield gains a 3+ Invulnerable Save – Invulnerable
+
+
+
+
+
+
+
+
+
+
+
+ Infantry (Heavy, Character, Unique)
+ 6
+ 6
+ 5
+ 4
+ 5
+ 4
+ 5
+ 4
+ 10
+ 2+
+
+
+
+
diff --git a/2022 - LA - Iron Hands.cat b/2022 - LA - Iron Hands.cat
index 35f2e444..c4c6cde3 100644
--- a/2022 - LA - Iron Hands.cat
+++ b/2022 - LA - Iron Hands.cat
@@ -3949,19 +3949,18 @@
-
+
-
-
+
@@ -4125,6 +4124,9 @@
+
+
+
@@ -4152,18 +4154,17 @@
-
+
-
-
+
@@ -4288,6 +4289,9 @@
+
+
+
@@ -4315,18 +4319,17 @@
-
+
-
-
+
@@ -4421,6 +4424,9 @@
+
+
+
diff --git a/2022 - LA - Iron Warriors.cat b/2022 - LA - Iron Warriors.cat
index ff71b954..e7623b59 100644
--- a/2022 - LA - Iron Warriors.cat
+++ b/2022 - LA - Iron Warriors.cat
@@ -3052,21 +3052,6 @@
When rolling To Hit for a model with the Automata Unit Type, as part of a Shooting Attack, add +1 to the result of the roll if the enemy unit targeted by the attack has already been the target of another friendly model with this special rule in the same Shooting phase, and if the attacking model is within 6" of that friendly model. This does not affect attacks made with the Blast or Barrage special rules.
-
-
- Infantry (Character, Unique)
- 7"
- 6
- 5
- 4
- 4
- 4
- 5
- 4
- 10
- 2+
-
-
@@ -3075,7 +3060,6 @@
-
@@ -3105,6 +3089,32 @@
+
+
+
+
+
+
+
+
+
+
+
+ Infantry (Character, Unique)
+ 7"
+ 6
+ 5
+ 4
+ 4
+ 4
+ 5
+ 4
+ 10
+ 2+
+
+
+
+
@@ -3179,7 +3189,6 @@
-
@@ -3314,6 +3323,9 @@
+
+
+
@@ -4336,7 +4348,6 @@
-
@@ -4464,6 +4475,9 @@
+
+
+
@@ -4495,23 +4509,6 @@
-
-
-
- Infantry (Heavy, Character, Unique)
- 6"
- 6
- 5
- 4
- 4
- 4
- 5
- 4
- 10
- 2+
-
-
-
@@ -4530,7 +4527,6 @@
-
@@ -4562,6 +4558,32 @@
+
+
+
+
+
+
+
+
+
+
+
+ Infantry (Heavy, Character, Unique)
+ 6"
+ 6
+ 5
+ 4
+ 4
+ 4
+ 5
+ 4
+ 10
+ 2+
+
+
+
+
diff --git a/2022 - LA - Night Lords.cat b/2022 - LA - Night Lords.cat
index b93fc70f..e56235de 100644
--- a/2022 - LA - Night Lords.cat
+++ b/2022 - LA - Night Lords.cat
@@ -3191,7 +3191,6 @@
-
@@ -3255,6 +3254,9 @@
+
+
+
@@ -4463,7 +4465,6 @@
-
@@ -4492,6 +4493,9 @@
+
+
+
@@ -5328,12 +5332,11 @@ In additon, a Contekar Terminator Squad may be selected as a Retinue Squad in a
-
-
+
@@ -5371,6 +5374,9 @@ Additionally, all models with the Infantry or Cavalry Unit Types in a unit that
+
+
+
@@ -5434,11 +5440,10 @@ Additionally, all models with the Infantry or Cavalry Unit Types in a unit that
-
-
+
@@ -5482,6 +5487,9 @@ Additionally, all models with the Infantry or Cavalry Unit Types in a unit that
+
+
+
@@ -5569,12 +5577,11 @@ Additionally, all models with the Infantry or Cavalry Unit Types in a unit that
-
-
+
@@ -5626,6 +5633,9 @@ Additionally, all models with the Infantry or Cavalry Unit Types in a unit that
+
+
+
diff --git a/2022 - LA - Raven Guard.cat b/2022 - LA - Raven Guard.cat
index 315274e1..b5e4b749 100644
--- a/2022 - LA - Raven Guard.cat
+++ b/2022 - LA - Raven Guard.cat
@@ -2998,7 +2998,6 @@
-
@@ -3029,6 +3028,9 @@
+
+
+
@@ -3126,7 +3128,6 @@
-
@@ -3260,6 +3261,9 @@ Corvus Corax may still Run on a turn when the Korvidine Pinions have been activa
+
+
+
@@ -4192,7 +4196,6 @@ Corvus Corax may still Run on a turn when the Korvidine Pinions have been activa
-
@@ -4286,6 +4289,9 @@ Corvus Corax may still Run on a turn when the Korvidine Pinions have been activa
+
+
+
diff --git a/2022 - LA - Salamanders.cat b/2022 - LA - Salamanders.cat
index 9572452f..508d2064 100644
--- a/2022 - LA - Salamanders.cat
+++ b/2022 - LA - Salamanders.cat
@@ -3330,26 +3330,11 @@
-
+
-
-
- Primarch (Unique)
- 7
- 7
- 6
- 7
- 7
- 6
- 5
- 6
- 10
- 2+
-
-
The Draken Scale grants a 2+ Armour Save and a 3+ Invulnerable Save. In addition, Vulkan may re-roll any failed Armour saves for Wounds inflicted by Flame or Volkite weapons.
@@ -3365,7 +3350,6 @@
-
@@ -3426,6 +3410,32 @@
+
+
+
+
+
+
+
+
+
+
+
+ Primarch (Unique)
+ 7
+ 7
+ 6
+ 7
+ 7
+ 6
+ 5
+ 6
+ 10
+ 2+
+
+
+
+
@@ -4250,7 +4260,7 @@
-
+
@@ -4261,23 +4271,6 @@
-
-
-
- Infantry (Character, Unique)
- 7"
- 5
- 5
- 4
- 4
- 3
- 5
- 4
- 10
- 2+
-
-
-
@@ -4290,7 +4283,6 @@
-
@@ -4316,6 +4308,32 @@
+
+
+
+
+
+
+
+
+
+
+
+ Infantry (Character, Unique)
+ 7"
+ 5
+ 5
+ 4
+ 4
+ 3
+ 5
+ 4
+ 10
+ 2+
+
+
+
+
@@ -4383,26 +4401,11 @@
-
+
-
-
- Infantry (Character, Unique)
- 7"
- 5
- 5
- 4
- 4
- 3
- 5
- 4
- 10
- 2+
-
-
Xiaphas Jurr has the Pyromancy discipline but counts as having Leadership 7 for the purposes of making Psychic checks.
@@ -4421,7 +4424,6 @@
-
@@ -4463,6 +4465,32 @@
+
+
+
+
+
+
+
+
+
+
+
+ Infantry (Character, Unique)
+ 7"
+ 5
+ 5
+ 4
+ 4
+ 3
+ 5
+ 4
+ 10
+ 2+
+
+
+
+
diff --git a/2022 - LA - Sons of Horus.cat b/2022 - LA - Sons of Horus.cat
index 74ae1d88..373656d2 100644
--- a/2022 - LA - Sons of Horus.cat
+++ b/2022 - LA - Sons of Horus.cat
@@ -3393,7 +3393,6 @@
-
@@ -3518,10 +3517,17 @@
+
+
+
-
+
+
+
+
+
@@ -4372,7 +4378,6 @@
-
@@ -4421,6 +4426,9 @@
+
+
+
@@ -4501,23 +4509,6 @@
-
-
-
- Infantry (Heavy, Character, Unique)
- 6"
- 7
- 5
- 4
- 4
- 4
- 5
- 5
- 10
- 2+
-
-
-
@@ -4542,7 +4533,6 @@
-
@@ -4571,6 +4561,32 @@
+
+
+
+
+
+
+
+
+
+
+
+ Infantry (Heavy, Character, Unique)
+ 6"
+ 7
+ 5
+ 4
+ 4
+ 4
+ 5
+ 5
+ 10
+ 2+
+
+
+
+
@@ -4625,23 +4641,6 @@
-
-
-
- (Character, Unique)
- 7"
- 6
- 6
- 4
- 4
- 3
- 5
- 5
- 10
- 2+
-
-
-
The first time in any game when a model with this special rule is reduced to 0 Wounds for any
@@ -4658,7 +4657,6 @@ remains in play and regains 1D3 Wounds.
-
@@ -4720,6 +4718,34 @@ remains in play and regains 1D3 Wounds.
+
+
+
+
+
+
+
+
+
+
+
+
+ (Character, Unique)
+ 7"
+ 6
+ 6
+ 4
+ 4
+ 3
+ 5
+ 5
+ 10
+ 2+
+
+
+
+
+
@@ -5132,30 +5158,12 @@ remains in play and regains 1D3 Wounds.
-
-
-
- Infantry (Character, Unique)
- 7
- 5
- 5
- 4
- 4
- 3
- 5
- 3
- 10
- 2+
-
-
-
-
@@ -5195,6 +5203,32 @@ remains in play and regains 1D3 Wounds.
+
+
+
+
+
+
+
+
+
+
+
+ Infantry (Character, Unique)
+ 7
+ 5
+ 5
+ 4
+ 4
+ 3
+ 5
+ 3
+ 10
+ 2+
+
+
+
+
@@ -5764,15 +5798,15 @@ remains in play and regains 1D3 Wounds.
-
+
-
-
+
+
@@ -5961,23 +5995,6 @@ remains in play and regains 1D3 Wounds.
-
-
-
- Infantry (Character, Unique)
- 7
- 7
- 5
- 4
- 4
- 3
- 5
- 4
- 10
- 2+
-
-
-
A single Reaver Attack Squad may be selected as part of the same choice as Vheren Ashurhaddon. A unit selected in this manner is considered a ‘Retinue Squad’ and Vherren Ashurhaddon is referred to as the Retinue Squad’s Leader for the purposes of this special rule. The Retinue Squad does not use up a Force Organisation slot and is considered part of the same unit as Vheren Ashurhaddon. The Retinue Squad must be deployed with Vheren Ashurhaddon deployed as part of the unit and Vheren Ashurhaddon may not voluntarily leave the Retinue Squad during play. A Reaver Attack Squad selected in this manner gains the Line Unit Sub-type. Note that no model may select more than one Retinue Squad as part of the same choice, even if more than one option for such a unit is available.
@@ -6010,7 +6027,6 @@ remains in play and regains 1D3 Wounds.
-
@@ -6086,6 +6102,32 @@ remains in play and regains 1D3 Wounds.
+
+
+
+
+
+
+
+
+
+
+
+ Infantry (Character, Unique)
+ 7
+ 7
+ 5
+ 4
+ 4
+ 3
+ 5
+ 4
+ 10
+ 2+
+
+
+
+
diff --git a/2022 - LA - Space Wolves.cat b/2022 - LA - Space Wolves.cat
index ed719bdc..f3f68199 100644
--- a/2022 - LA - Space Wolves.cat
+++ b/2022 - LA - Space Wolves.cat
@@ -3009,7 +3009,6 @@
-
@@ -3048,6 +3047,9 @@
+
+
+
@@ -5926,7 +5928,6 @@
-
@@ -6036,6 +6037,9 @@
+
+
+
@@ -6070,7 +6074,6 @@
-
@@ -6167,6 +6170,9 @@
+
+
+
diff --git a/2022 - LA - Thousand Sons.cat b/2022 - LA - Thousand Sons.cat
index e980dde1..3a3d1912 100644
--- a/2022 - LA - Thousand Sons.cat
+++ b/2022 - LA - Thousand Sons.cat
@@ -3687,7 +3687,6 @@
-
@@ -3879,6 +3878,9 @@
+
+
+
@@ -3920,7 +3922,6 @@
-
@@ -4738,7 +4739,7 @@
-
+
@@ -4749,23 +4750,6 @@
-
-
-
- Primarch ( Unique, Psyker)
- 8
- 7
- 6
- 6
- 6
- 6
- 6
- 6
- 10
- 2+
-
-
-
When selecting targets for his psychic powers, all models within range are assumed to be in line of sight (except those Embarked upon models with the Transport Sub-type or Buildings).
@@ -4787,7 +4771,6 @@
-
@@ -4971,6 +4954,32 @@
+
+
+
+
+
+
+
+
+
+
+
+ Primarch ( Unique, Psyker)
+ 8
+ 7
+ 6
+ 6
+ 6
+ 6
+ 6
+ 6
+ 10
+ 2+
+
+
+
+
diff --git a/2022 - LA - Ultramarines.cat b/2022 - LA - Ultramarines.cat
index 0049472b..e621f106 100644
--- a/2022 - LA - Ultramarines.cat
+++ b/2022 - LA - Ultramarines.cat
@@ -2984,7 +2984,6 @@
-
@@ -3030,6 +3029,9 @@
+
+
+
@@ -3275,23 +3277,6 @@
-
-
-
- Infantry (Line, Heavy, Character)
- 7
- 5
- 4
- 4
- 4
- 2
- 4
- 3
- 9
- 2+
-
-
-
@@ -3309,25 +3294,11 @@
+
+
+
-
-
-
- Infantry (Line, Heavy, Character)
- 7
- 5
- 4
- 4
- 4
- 2
- 4
- 3
- 9
- 2+
-
-
-
@@ -3344,29 +3315,21 @@
+
+
+
+
+
+
+
+
+
-
-
-
- Infantry (Line, Heavy, Character)
- 7
- 5
- 4
- 4
- 4
- 2
- 4
- 3
- 9
- 2+
-
-
-
@@ -3380,10 +3343,19 @@
+
+
+
+
+
+
+
+
+
@@ -3400,23 +3372,6 @@
-
-
-
- Infantry (Line, Heavy, Character)
- 7
- 5
- 4
- 4
- 4
- 2
- 4
- 3
- 9
- 2+
-
-
-
@@ -3437,25 +3392,11 @@
+
+
+
-
-
-
- Infantry (Line, Heavy, Character)
- 7
- 5
- 4
- 4
- 4
- 2
- 4
- 3
- 9
- 2+
-
-
-
@@ -3473,6 +3414,9 @@
+
+
+
@@ -4226,7 +4170,6 @@
-
@@ -4270,6 +4213,9 @@
+
+
+
diff --git a/2022 - LA - White Scars.cat b/2022 - LA - White Scars.cat
index 2a369144..792e272c 100644
--- a/2022 - LA - White Scars.cat
+++ b/2022 - LA - White Scars.cat
@@ -1,5 +1,5 @@
-
+
@@ -3264,6 +3264,15 @@
+
+
+
+
+
+
+
+
+
@@ -4471,27 +4480,10 @@
-
+
-
-
-
- Infantry (Character, Unique)
- 8"
- 6
- 4
- 4
- 4
- 4
- 6
- 5
- 10
- 2+
-
-
-
@@ -4515,7 +4507,6 @@
-
@@ -4556,6 +4547,32 @@
+
+
+
+
+
+
+
+
+
+
+
+ Infantry (Character, Unique)
+ 8"
+ 6
+ 4
+ 4
+ 4
+ 4
+ 6
+ 5
+ 10
+ 2+
+
+
+
+
@@ -4600,7 +4617,7 @@
-
+
@@ -4616,35 +4633,6 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Infantry (Character, Unique)
- 8*
- 6
- 5
- 5
- 4
- 3
- 5
- 4
- 9
- 2+
-
-
-
A Detachment that includes Tsolmon Khan may include a single Knight Centura as a non-Compulsory HQ choice without taking up a Force Organisation slot (see Liber Imperium). A Raptora Cadre may be taken as a Retinue for a Knight Centura included in this way (see Liber Imperium). Sisters of Silence included in an army with Tsolmon Khan are treated as Sworn Brothers.
@@ -4705,6 +4693,44 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Infantry (Character, Unique)
+ 8*
+ 6
+ 5
+ 5
+ 4
+ 3
+ 5
+ 4
+ 9
+ 2+
+
+
+
+
@@ -5024,7 +5050,7 @@
-
+
@@ -5040,40 +5066,6 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Primarch (Unique)
- 9
- 7
- 6
- 6
- 6
- 6
- 8
- 6
- 10
- 2+
-
-
-
When held in Reserve, do not roll for Jaghatai Khan or any unit he is considered to be part of while in Reserve. Instead, at the beginning of any of the controlling player's turns except the first, Jaghatai Khan and any unit he has joined may be brought into play from Reserves without making a Reserves Roll. If Jaghatai Khan is part of a Flanking Assault then this rule applies to all units that are part of that Flanking Assault - but does not apply to a Deep Strike Assault, Drop Pod Assault, or Subterranean Assault that includes Jaghatai Khan.
@@ -5087,7 +5079,6 @@
-
@@ -5229,6 +5220,49 @@ May join units that include models with the Cavalry Unit Type despite the usual
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Primarch (Unique)
+ 9
+ 7
+ 6
+ 6
+ 6
+ 6
+ 8
+ 6
+ 10
+ 2+
+
+
+
+
@@ -5479,6 +5513,6 @@ May join units that include models with the Cavalry Unit Type despite the usual
-
+
diff --git a/2022 - LA - Word Bearers.cat b/2022 - LA - Word Bearers.cat
index f0c019c9..bb0559a9 100644
--- a/2022 - LA - Word Bearers.cat
+++ b/2022 - LA - Word Bearers.cat
@@ -3617,7 +3617,6 @@ In addition, once per battle, one friendly unit composed entirely of models with
-
@@ -3717,6 +3716,9 @@ In addition, once per battle, one friendly unit composed entirely of models with
+
+
+
@@ -3766,6 +3768,9 @@ In addition, once per battle, one friendly unit composed entirely of models with
+
+
+
@@ -4269,27 +4274,10 @@ In addition, once per battle, one friendly unit composed entirely of models with
-
+
-
-
-
- Infantry (Character, Unique, Corrupted)
- 8"
- 6
- 5
- 5
- 5
- 5
- 5
- 4
- 10
- 2+
-
-
-
@@ -4310,9 +4298,9 @@ In addition, once per battle, one friendly unit composed entirely of models with
-
+
@@ -4352,6 +4340,32 @@ Argel Tal may still Run while using this special rule, if he would normally be a
+
+
+
+
+
+
+
+
+
+
+
+ Infantry (Character, Unique, Corrupted)
+ 8"
+ 6
+ 5
+ 5
+ 5
+ 5
+ 5
+ 4
+ 10
+ 2+
+
+
+
+
@@ -4396,27 +4410,10 @@ Argel Tal may still Run while using this special rule, if he would normally be a
-
+
-
-
-
- Infantry (Character, Psyker, Corrupted, Unique)
- 7"
- 5
- 5
- 4
- 4
- 3
- 5
- 4
- 10
- 2+
-
-
-
A Psyker with this Discipline gains the Breach the Veil Psychic Power and Aetheric Lightning
@@ -4435,9 +4432,9 @@ Psychic Weapon
-
+
@@ -4491,6 +4488,32 @@ Psychic Weapon
+
+
+
+
+
+
+
+
+
+
+
+ Infantry (Character, Psyker, Corrupted, Unique)
+ 7"
+ 5
+ 5
+ 4
+ 4
+ 3
+ 5
+ 4
+ 10
+ 2+
+
+
+
+
@@ -4547,39 +4570,10 @@ Psychic Weapon
-
+
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Infantry (Heavy, Character, Corrupted, Unique)
- 6"
- 5
- 4
- 3
- 3
- 4
- 3
- 3
- 10
- 2+
-
-
-
If Kor Phaeron or Lorgar is not chosen as the Warlord of an army that Kor Phaeron is part of, then his Leadership is reduced by -1 and he gains the Hatred (Everything) special rule. When Kor Phaeron is included as the same army as Lorgar, both models gain +1 WS and the Hatred (Everything) special rules while part of the same unit.
@@ -4685,6 +4679,44 @@ Psychic Weapon
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Infantry (Heavy, Character, Corrupted, Unique)
+ 6"
+ 5
+ 4
+ 3
+ 3
+ 4
+ 3
+ 3
+ 10
+ 2+
+
+
+
+
@@ -4714,28 +4746,16 @@ Threatening Entreaties - Kor Phaeron and the unit he has joined gain the Fearles
+
+
+
+
+
-
-
-
- Infantry (Corrupted, Psyker, Character, Unique)
- 7"
- 5
- 5
- 4
- 4
- 3
- 5
- 4
- 10
- 2+
-
-
-
Zardu Layak gains the Psychic Discipline Soul Binding and may not select any other Psychic Discpline.
@@ -4757,7 +4777,6 @@ as the Aetheric Lightning Psychic Weapon
-
@@ -4816,6 +4835,32 @@ as the Aetheric Lightning Psychic Weapon
+
+
+
+
+
+
+
+
+
+
+
+ Infantry (Corrupted, Psyker, Character, Unique)
+ 7"
+ 5
+ 5
+ 4
+ 4
+ 3
+ 5
+ 4
+ 10
+ 2+
+
+
+
+
diff --git a/2022 - LA - World Eaters.cat b/2022 - LA - World Eaters.cat
index e740fecd..2437a4f7 100644
--- a/2022 - LA - World Eaters.cat
+++ b/2022 - LA - World Eaters.cat
@@ -3616,23 +3616,6 @@
-
-
-
- Infantry (Character, Unique)
- 7"
- 6
- 5
- 4
- 4
- 3
- 4
- 3
- 9
- 2+
-
-
-
When fighting in a Challenge, Shabran Darr’s attacks gain the Breaching (4+) special rule.
@@ -3657,7 +3640,6 @@
-
@@ -3694,6 +3676,32 @@
+
+
+
+
+
+
+
+
+
+
+
+ Infantry (Character, Unique)
+ 7"
+ 6
+ 5
+ 4
+ 4
+ 3
+ 4
+ 3
+ 9
+ 2+
+
+
+
+
@@ -4590,7 +4598,7 @@
-
+
@@ -4642,7 +4650,6 @@
-
@@ -4729,6 +4736,32 @@
+
+
+
+
+
+
+
+
+
+
+
+ Primarch (Unique)
+ 8"
+ 8
+ 5
+ 6
+ 6
+ 6
+ 6
+ 6
+ 10
+ 2+
+
+
+
+
@@ -4761,7 +4794,7 @@
-
+
@@ -4772,23 +4805,6 @@
-
-
-
- Infantry (Character, Unique)
- 7"
- 6
- 5
- 4
- 4
- 3
- 5
- 3
- 9
- 2+
-
-
-
@@ -4796,7 +4812,6 @@
-
@@ -4823,6 +4838,32 @@
+
+
+
+
+
+
+
+
+
+
+
+ Infantry (Character, Unique)
+ 7"
+ 6
+ 5
+ 4
+ 4
+ 3
+ 5
+ 3
+ 9
+ 2+
+
+
+
+
@@ -4879,7 +4920,7 @@
-
+
@@ -4890,23 +4931,6 @@
-
-
-
- Infantry (Character, Unique)
- 7
- 7
- 5
- 4
- 4
- 3
- 5
- 4
- 10
- 2+
-
-
-
@@ -4924,7 +4948,6 @@
-
@@ -5044,6 +5067,34 @@
+
+
+
+
+
+
+
+
+
+
+
+
+ Infantry (Character, Unique)
+ 7
+ 7
+ 5
+ 4
+ 4
+ 3
+ 5
+ 4
+ 10
+ 2+
+
+
+
+
+
diff --git a/2022 - LI - Sisters Of Silence.cat b/2022 - LI - Sisters Of Silence.cat
index a42d70c5..8b02eee5 100644
--- a/2022 - LI - Sisters Of Silence.cat
+++ b/2022 - LI - Sisters Of Silence.cat
@@ -1,5 +1,5 @@
-
+
@@ -4831,7 +4831,7 @@
-
+
@@ -4867,8 +4867,16 @@
+
+
+
+
+
+
+
+
-
+
@@ -4904,8 +4912,16 @@
+
+
+
+
+
+
+
+
-
+
@@ -4936,8 +4952,16 @@
+
+
+
+
+
+
+
+
-
+
@@ -4973,6 +4997,189 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Infantry (Skirmish)
+ 6
+ 4
+ -
+ 5
+ 5
+ 2
+ 3
+ 2
+ 6
+ 5+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Infantry (Light, Skirmish)
+ 8
+ 4
+ -
+ 3
+ 3
+ 1
+ 5
+ 2
+ 6
+ 6+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Infantry (Light, Skirmish)
+ 7
+ 4
+ -
+ 4
+ 3
+ 1
+ 4
+ 2
+ 6
+ 5+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Infantry (Light, Skirmish)
+ 8
+ 4
+ -
+ 3
+ 3
+ 1
+ 4
+ 3
+ 6
+ -
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/2022 - Legiones Astartes.cat b/2022 - Legiones Astartes.cat
index f072740e..fded67b1 100644
--- a/2022 - Legiones Astartes.cat
+++ b/2022 - Legiones Astartes.cat
@@ -13251,9 +13251,15 @@ This is a Damage Mitigation roll – any model may make only a single Damage Mit
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@@ -21557,6 +21563,18 @@ If one or more Wounds is discounted due to this special rule, and the unit that
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@@ -21565,6 +21583,18 @@ If one or more Wounds is discounted due to this special rule, and the unit that
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@@ -53418,7 +53448,7 @@ may choose to activate the Power of Chaos Eternal. Onc eactivated, Horus Ascende
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@@ -53438,7 +53468,7 @@ may choose to activate the Power of Chaos Eternal. Onc eactivated, Horus Ascende
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@@ -53996,6 +54026,7 @@ Legion Only: Paladin of Hekatonystika (Dark Angels), Phoenix Warden (Emperor&apo
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