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Copy pathDedicated Transport Squad Costs.test
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Dedicated Transport Squad Costs.test
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<roster id="lt7jnwmx238b33u3py9" name="Validation Test" battleScribeVersion="2.03" generatedBy="https://newrecruit.eu" gameSystemId="28d4-bd2e-4858-ece6" gameSystemName="Horus Heresy (2022)" gameSystemRevision="102" xmlns="http://www.battlescribe.net/schema/rosterSchema"><costs><cost name="Pts" typeId="d2ee-04cb-5f8a-2642" value="170" /></costs><costLimits><costLimit name="Pts" typeId="d2ee-04cb-5f8a-2642" value="3000" /></costLimits><forces><force id="lt7jnw5ir342dgdy5kd" name="1. Crusade Force Organisation Chart" entryId="d926-652f-8436-30ce" catalogueId="abac-8dd1-df65-e253" catalogueRevision="33" catalogueName="LA - XV: Thousand Sons"><selections><selection id="lt7jnw8qn7avjmq5b7e" name="Expanded Army List Profiles:" entryId="15dd-ba85-599e-d215" number="1" type="upgrade" from="entry"><selections><selection id="lt7jnwq7flnc1lrmh99" name="Exemplary Units On" entryId="3790-e8af-d3e2-0dec::8d56-d960-0687-7fee" entryGroupId="3790-e8af-d3e2-0dec::9149-0b99-5a42-de1d" number="1" type="upgrade" from="group" group="Exemplary Option::Exemplary Battles"></selection><selection id="lt7jnwq83otsne7xx3u" name="Legacy Units On" entryId="e0e7-c67d-a672-77e3::d344-d97b-4687-8a62" entryGroupId="e0e7-c67d-a672-77e3::e196-9f62-2db3-4814" number="1" type="upgrade" from="group" group="Legacy Option::Legacy Units"></selection></selections><categories><category id="e8ed-ca49-ad6d-5688" entryId="e8ed-ca49-ad6d-5688" name="Expanded Army Lists" primary="true" /></categories></selection><selection id="lt7jnwbjya6y594drns" name="Allegiance" entryId="928e-1782-8717-7384" number="1" type="upgrade" from="entry"><selections><selection id="lt7jnwsex3x7o0l5y89" name="Loyalist" entryId="8cf7-d353-bf83-2ae6::d0b6-712f-0b12-a308" entryGroupId="2999-90f6-880e-d20f" number="1" type="upgrade" from="group" group="Allegiance"></selection></selections><categories><category id="e90d-e5a8-f42d-da84" entryId="e90d-e5a8-f42d-da84" name="Allegiance:" primary="true" /></categories></selection><selection id="lt7jnwbym4faya4mf9" name="XV: Thousand Sons" entryId="5900-484e-9f23-c753::21c3-2f28-7820-e51a" number="1" type="upgrade" from="entry"><rules><rule id="c75b-5c78-6e28-5dca" name="Legiones Astartes (Thousand Sons)" hidden="false" page="252"><description>Cult Arcana: All models with the Infantry or Cavalry Unit Type (but not those with the Artillery or Automated Artillery Sub-type) with this special rule gain the Psyker Sub-type (this does not grant any Disciplines, but does not otherwise remove any Discipline a model already has access to). In addition, all models with the Infantry or Cavalry Unit Type and and the Character Unit Sub-type that have this special rule must select one Minor Arcana option ( See the Prosperine Arcana special rule). Any model with the Infantry or or Cavalry Unit Types and both the independent Character and Legiones astartes (Thousand Sons) special rule that does not already have one or more Psychic Disciplines may be upgraded for +15 additional points to gain a single Psychic Discipline from the Core Psychic Discipline list (see the Horus Heresy Age of Darkness rulebook, page 322).</description></rule></rules><profiles><profile id="cf3e-f5dc-292c-a3db" name="Thousand Sons Advanced Reaction" hidden="false" typeId="90b9-7fab-87db-aed3" typeName="Reactions"><characteristics><characteristic name="Description" typeId="c627-4637-8de5-65fb">This Advanced Reaction is available only to units composed entirely of models with both the Legiones Astartes (Thousand Sons) special rule and the Psyker Sub-type. Unlike Core Reactions, Advanced Reactions are activated in unique and specific circumstances, as noted in their descriptions, and can often have game changing effects. Advanced Reactions use up points of a Reactive player’s Reaction Allotment as normal and obey all other restrictions placed upon Reactions, unless it is specifically noted otherwise in their description.
Fortress of the Mind – This Advanced Reaction may be made once per battle during the opposing player’s Shooting phase when any enemy unit declares a Shooting Attack targeting a unit under the Reactive player’s control, made up entirely of models with the Legiones Astartes (Thousand Sons) special rule and the Psyker Sub-type. Once the Active player has resolved all To Hit and To Wound rolls, but before any Armour Saves are made, the Reactive player must make a Psychic check. If the Check is passed, the Reacting unit gains a 3+ Invulnerable Save against all Wounds inflicted as part of the Shooting Attack that triggered the Reaction. If the Check is failed then the Reacting unit gains only a 5+ Invulnerable Save and both the attacking unit and the reacting unit suffer Perils of the Warp, removing any casualties immediately before resolving any unsaved Wounds inflicted by the Shooting Attack that triggered this Reaction.</characteristic></characteristics></profile><profile id="d241-183c-06ad-80b2" name="Fortress of the Mind" hidden="false" typeId="90b9-7fab-87db-aed3" typeName="Reactions"><characteristics><characteristic name="Description" typeId="c627-4637-8de5-65fb">This Advanced Reaction may be made once per battle during the opposing player’s Shooting phase when any enemy unit declares a Shooting Attack targeting a unit under the Reactive player’s control, made up entirely of models with the Legiones Astartes (Thousand Sons) special rule and the Psyker Subtype. Once the Active player has resolved all To Hit and To Wound rolls, but before any Armour Saves are made, the Reactive player must make a Psychic check. If the Check is passed, the Reacting unit gains a 3+ Invulnerable Save against all Wounds inflicted as part of the Shooting Attack that triggered the Reaction. If the Check is failed then the Reacting unit gains only a 5+ Invulnerable Save and both the attacking unit and the reacting unit suffer Perils of the Warp, removing any casualties immediately before resolving any unsaved Wounds inflicted by the Shooting Attack that triggered this Reaction.</characteristic></characteristics></profile></profiles><categories><category id="11f2-472f-c1d1-9ae9" name="Legiones Astartes" entryId="11f2-472f-c1d1-9ae9" primary="false" /><category id="e90d-e5a8-f42d-da84" entryId="e90d-e5a8-f42d-da84" name="Allegiance:" primary="true" /></categories></selection><selection id="lt7jnwc1xf3bvv3xks" name="Rite of War" entryId="2494-402e-655d-d47f" number="1" type="upgrade" from="entry"><categories><category id="d494-e450-d4aa-579a" entryId="d494-e450-d4aa-579a" name="Rite of War:" primary="true" /></categories></selection><selection id="lt7mxx1gqaf8ekpoy4" name="Tactical Support Squad" entryId="ffa9-f77a-058e-6c50::50ed-5869-643d-1ac5" number="1" type="unit" from="entry"><rules><rule id="2bbb-0037-4d96-a82b" name="Support Squad" hidden="false" page="248"><description>A unit with this special rule may not be chosen as a compulsory choice for the army as part of the Force Organisation chart.</description></rule></rules><selections><selection id="lt7mxx1pfip89kkgahl" name="Legion Tactical Support Sergeant" entryId="ffa9-f77a-058e-6c50::846e-c9da-5b90-861d" number="1" type="model" from="entry"><profiles><profile id="86b1-a1fc-a5a1-37b0" name="Legion Tactical Support Sergeant" hidden="false" typeId="4bb2-cb95-e6c8-5a21" typeName="Unit"><characteristics><characteristic name="Unit Type" typeId="ddd7-6f5c-a939-b69e">Infantry (Character) (Psyker)</characteristic><characteristic name="Move" typeId="893e-2d76-8f04-44e5">7"</characteristic><characteristic name="WS" typeId="cc42-7ed5-7092-5c84">4</characteristic><characteristic name="BS" typeId="74ae-c840-0036-d244">4</characteristic><characteristic name="S" typeId="e478-41d4-a092-48a8">4</characteristic><characteristic name="T" typeId="c32b-5fdd-3fbe-9b1f">4</characteristic><characteristic name="W" typeId="57ee-1126-32a9-5672">1</characteristic><characteristic name="I" typeId="62d3-22d7-2d49-52dc">4</characteristic><characteristic name="A" typeId="f111-2ce5-dd12-d6b0">2</characteristic><characteristic name="Ld" typeId="e8a6-1da9-d384-8727">8</characteristic><characteristic name="Save" typeId="e593-6b3c-f169-04f0">3+</characteristic></characteristics></profile></profiles><selections><selection id="lt7mxx2e63tmln7y1uh" name="Athanaen" entryId="ffa9-f77a-058e-6c50::7275-2189-49cf-5153::91d6-f45b-1959-f54e::a06f-f3f7-ba92-365d" entryGroupId="ffa9-f77a-058e-6c50::7275-2189-49cf-5153::e6a0-3ea2-f7ca-411f" number="1" type="upgrade" from="group" group="4) Wargear::Prosperine Arcana:"><profiles><profile id="ac61-8beb-2cb9-7588" name="Athanaen" hidden="false" typeId="7002-2f9a-59c4-2742" typeName="Prosperine Arcana"><characteristics><characteristic name="Description" typeId="931f-3b2d-da54-8d8d">When a unit that includes a Psyker with this power makes a Shooting Attack, the controlling player may make a Psychic check for the Psyker with this power before any rolls To Hit are made. or Reactions declared. If the Psychic check is successful, then the enemy unit targeted by the Shooting Attack must reduce the Leadership Characteristic of all models in the unit by 1 for any Pinning or Morale check caused by the Shooting Attack. If the Psychic check is failed then the Psyker suffers Perils of the Warp.</characteristic></characteristics></profile></profiles></selection><selection id="lt7mxx2pljip591d2sl" name="Bolt Pistol" entryId="ffa9-f77a-058e-6c50::1df0-7abc-232e-8ec0::e5ae-6872-37aa-8600" entryGroupId="ffa9-f77a-058e-6c50::eddf-aa05-9500-7a83" number="1" type="upgrade" from="group" group="1) Bolt Pistol Options"><profiles><profile id="c0d3-c136-ef6e-3ff7" name="Bolt Pistol" hidden="false" typeId="1a1a-e592-2849-a5c0" typeName="Weapon"><characteristics><characteristic name="Range" typeId="95ba-cda7-b831-6066">12"</characteristic><characteristic name="Strength" typeId="24d9-b8e1-a355-2458">4</characteristic><characteristic name="AP" typeId="f7a6-e0d8-7973-cd8d">5</characteristic><characteristic name="Type" typeId="2f86-c8b4-b3b4-3ff9">Pistol 1</characteristic></characteristics></profile></profiles></selection><selection id="lt7mxx2q60z4cudrq7x" name="Power Armour" entryId="ffa9-f77a-058e-6c50::e487-6be0-0561-1382::2d9d-480e-7c14-1a6f" entryGroupId="ffa9-f77a-058e-6c50::360b-5553-ad35-791a" number="1" type="upgrade" from="group" group="3) Armor"><profiles><profile id="6c84-1420-7bb8-1026" name="Power Armour" hidden="false" typeId="2a1f-7837-f0ef-be44" typeName="Wargear Item"><characteristics><characteristic name="Description" typeId="347e-ee4a-764f-6be3">Power armour provides a 3+ Armour Save.</characteristic></characteristics></profile></profiles></selection></selections><categories><category id="f75a-d5c1-59ba-5c5a" name="Character" entryId="f75a-d5c1-59ba-5c5a" primary="false" /></categories></selection><selection id="lt7mxx29bwssgpse69o" name="Power Armour" entryId="ffa9-f77a-058e-6c50::7e04-dbe8-fdb8-ee3f::2d9d-480e-7c14-1a6f" number="1" type="upgrade" from="entry"><profiles><profile id="6c84-1420-7bb8-1026" name="Power Armour" hidden="false" typeId="2a1f-7837-f0ef-be44" typeName="Wargear Item"><characteristics><characteristic name="Description" typeId="347e-ee4a-764f-6be3">Power armour provides a 3+ Armour Save.</characteristic></characteristics></profile></profiles></selection><selection id="lt7mxx2aowh467d22k" name="Krak Grenades" entryId="ffa9-f77a-058e-6c50::3b32-39b4-5786-e119::99df-2421-acf7-a5ad" number="1" type="upgrade" from="entry"><rules><rule id="9943-9a11-4ba3-8c40" name="Grenades" hidden="false" page="142"><description>Grenades are represented in battle as Wargear items with a specific effect rather than as weapons. Using grenades does not count as a Shooting Attack and their effects are entirely covered by the rules presented here. Note that grenade launchers do not use these rules and are Shooting Weapons governed by the standard Shooting rules.</description></rule></rules><profiles><profile id="102e-3487-6e68-51e2" name="Krak Grenades" hidden="false" typeId="2a1f-7837-f0ef-be44" typeName="Wargear Item"><characteristics><characteristic name="Description" typeId="347e-ee4a-764f-6be3">The controlling player may choose to have a model with krak grenades that is Engaged or otherwise in base contact during the Assault phase with a Building or Fortification, or a model with the Vehicle, Dreadnought or Automata Unit Type, inflict one automatic Str 6, AP 3 Hit on the target in Initiative Step 1 instead of attacking normally. Any model in a unit that is chosen to inflict Hits using krak grenades may not otherwise attack or make use of any other special rule or item of Wargear that inflicts Hits or Wounds on a model in the same Assault phase (but may participate in Sweeping Advances as normal).</characteristic></characteristics></profile></profiles></selection><selection id="lt7mxx2a1vammdv9fw7" name="Frag Grenades" entryId="ffa9-f77a-058e-6c50::fff7-0865-35b5-d111::cf9c-327b-3449-00d7" number="1" type="upgrade" from="entry"><rules><rule id="3d51-f148-14e5-8539" name="Grenades" hidden="false" page="142"><description>Grenades are represented in battle as Wargear items with a specific effect rather than as weapons. Using grenades does not count as a Shooting Attack and their effects are entirely covered by the rules presented here. Note that grenade launchers do not use these rules and are Shooting Weapons governed by the standard Shooting rules.</description></rule></rules><profiles><profile id="ccc0-4896-212b-4d53" name="Frag Grenades" hidden="false" typeId="2a1f-7837-f0ef-be44" typeName="Wargear Item"><characteristics><characteristic name="Description" typeId="347e-ee4a-764f-6be3">A unit that includes at least one model with frag grenades makes attacks at its normal Initiative Step during an Assault after it has successfully Charged through Difficult Terrain or Dangerous Terrain, but still suffers any penalties to Charge rolls imposed by Difficult Terrain or Dangerous Terrain when resolving a Charge through Difficult Terrain or Dangerous Terrain.</characteristic></characteristics></profile></profiles></selection><selection id="lt7mxx1up1vv1db357" name="Æther-Fire Blaster" entryId="ffa9-f77a-058e-6c50::9d77-e2c1-fd75-bee9::d078-5f42-c02b-c73d" entryGroupId="ffa9-f77a-058e-6c50::7e61-2b0d-b771-a25b" number="1" type="upgrade" from="group" group="1) Squad Weaponry Options"><rules><rule id="e972-4a93-ae33-c6be" name="Rending (6+)" hidden="false" page="246"><description>If a model has the Rending special rule, or is attacking with a Melee weapon that has the Rending special rule, there is a chance that their close combat attacks will strike a critical blow. For each To Wound roll equal to or higher than the value listed, the target automatically suffers a Wound, regardless of its Toughness. The controlling player may choose to resolve these Wounds at AP 2 instead of the weapon’s normal AP value.
Similarly, if a model makes a Shooting Attack with a weapon that has the Rending special rule, a To Wound roll of equal to or greater than the listed value wounds automatically, regardless of Toughness, and is resolved at AP 2.
In either case, against Vehicles each Armour Penetration roll of equal to or greater than the listed value allows a further D3 to be rolled, with the result added to the total Strength of the attack. These Hits are not resolved at AP 2, but are instead resolved using the weapon’s AP value.
For example, a model with the Rending (5+) special rule that rolls To Wound against a non-Vehicle model will wound automatically on the roll of a 5+, and the attacking player has the choice of using an AP value of 2 instead of the AP value of their weapon.</description></rule><rule id="0325-11ef-9ba1-efd7" name="Achean Force" hidden="false" page="259"><description>The controlling player of any unit that includes one or more models with the Psyker Unit Sub-type and a weapon or ability with this special rule, may choose to activate this special rule before making any attacks with that weapon or resolving the ability. To activate this special rule, the controlling player must make a single Psychic check using the Leadership Characteristic of any model in the unit that does not have the Independent Character special rule (unless the unit
is entirely composed of models with the Independent Character special rule, in which case the controlling player can select which of those model’s Leadership
Characteristics is used). If the Check is successful, then the Strength value of all attacks made with weapons or abilites with this special rule is increased by +2 (In addition to any Modifiers the attack or weapon may already posses), this benefit is applied only in the Phase in which these attack are made and ends immediately after that phase is resolved. If the check is failed then no benefit is gained, but the models in that unit may attack as normal.
All 'Achean Force' weapons are counted as 'Force" weapons for those rules that affect such weapons</description></rule></rules><profiles><profile id="f863-eb90-074d-f82a" name="Æther-Fire Blaster" hidden="false" typeId="1a1a-e592-2849-a5c0" typeName="Weapon"><characteristics><characteristic name="Range" typeId="95ba-cda7-b831-6066">18"</characteristic><characteristic name="Strength" typeId="24d9-b8e1-a355-2458">6</characteristic><characteristic name="AP" typeId="f7a6-e0d8-7973-cd8d">4</characteristic><characteristic name="Type" typeId="2f86-c8b4-b3b4-3ff9">Assault 2, Rending (6+), Achean Force</characteristic></characteristics></profile></profiles><costs><cost name="Pts" typeId="d2ee-04cb-5f8a-2642" value="50" /></costs></selection><selection id="lt7mxx20wx2auyy1cph" name="Rhino Transport" entryId="ffa9-f77a-058e-6c50::b209-a1e4-dc99-c1e3::03f1-8ed9-9867-8d18" entryGroupId="ffa9-f77a-058e-6c50::fdf4-6e43-0b7c-ab6b" number="1" type="unit" from="group" group="2) Dedicated Transport:"><rules><rule id="73a1-60c3-e3d9-6afe" name="Repair" hidden="false" page="124"><description>In any of the controlling player’s Shooting phases, instead of making any Shooting Attacks with a model with this special rule, the controlling player may instead roll a D6. On the roll of a ‘4’ or more, a damage result of Immobilised that has been inflicted on this model may be removed but no Hull Points are returned.</description></rule><rule id="a2d2-a807-99bb-a49f" name="Infantry Transport" hidden="false" page="121"><description>No model with any versions of the Bulky special rule may Embark on a model that has this special rule.</description></rule></rules><profiles><profile id="26a2-dbea-b2f9-2741" name="Legion Rhino Transport" hidden="false" typeId="2fae-b053-3f78-e7b2" typeName="Vehicle"><characteristics><characteristic name="Unit Type" typeId="e555-4aed-dfcc-c0b4">Vehicle (Transport)</characteristic><characteristic name="Move" typeId="3614-4a2d-bffb-90e4">14</characteristic><characteristic name="BS" typeId="51fb-b7d9-aa59-863d">4</characteristic><characteristic name="Front" typeId="0ef8-a648-01d0-08ee">11</characteristic><characteristic name="Side" typeId="f150-c0dc-c192-9cb3">11</characteristic><characteristic name="Rear" typeId="8d4e-2aea-fffc-d556">10</characteristic><characteristic name="HP" typeId="a76c-83b1-602f-9e62">3</characteristic><characteristic name="Transport Capacity" typeId="0c90-79e2-f768-e547">12</characteristic><characteristic name="Access Points" typeId="e217-1b1e-9494-3e3e">A Legion Rhino Transport has one Access Point on each side of the hull and one at the rear.</characteristic></characteristics></profile></profiles><selections><selection id="lt7mxxaxjhpeg476f9a" name="Twin-linked Bolter" entryId="ffa9-f77a-058e-6c50::b209-a1e4-dc99-c1e3::a2bb-032d-d9c8-e854::e31a-fd70-35c7-8bed" number="1" type="upgrade" from="entry"><rules><rule id="97c8-bf84-59d8-3416" name="Twin-linked" hidden="false" page="249"><description>When attacking with a weapon that has this special rule, the controlling player may re-roll all failed To Hit rolls.
Twin-linked Blast Weapons
If the Scatter dice does not roll a Hit, you can choose to re-roll the dice when making a Shooting Attack with a Twin-linked Blast weapon. If you choose to do so, you must re-roll both the 2D6 and the Scatter dice.
Twin-linked Template Weapons
Twin-linked Template weapons are fired just like a single weapon, but must re-roll failed To Wound rolls and Armour Penetration rolls.</description></rule></rules><profiles><profile id="ea8a-ff8f-7d82-9e96" name="Twin-linked Bolter" hidden="false" typeId="1a1a-e592-2849-a5c0" typeName="Weapon"><characteristics><characteristic name="Range" typeId="95ba-cda7-b831-6066">24"</characteristic><characteristic name="Strength" typeId="24d9-b8e1-a355-2458">4</characteristic><characteristic name="AP" typeId="f7a6-e0d8-7973-cd8d">5</characteristic><characteristic name="Type" typeId="2f86-c8b4-b3b4-3ff9">Rapid-fire, Twin-linked</characteristic></characteristics></profile></profiles></selection><selection id="lt7mxxaxl7ykrqopax" name="Smoke Launchers" entryId="ffa9-f77a-058e-6c50::b209-a1e4-dc99-c1e3::ad9e-7ba5-c0a9-e590::0873-34dd-e52d-d33c" number="1" type="upgrade" from="entry"><profiles><profile id="cc6e-ca4b-e9e8-7eb5" name="Smoke Launchers" hidden="false" typeId="2a1f-7837-f0ef-be44" typeName="Wargear Item"><characteristics><characteristic name="Description" typeId="347e-ee4a-764f-6be3">The controlling player may choose to trigger smoke launchers once a model with them has completed its movement in the Movement phase, and may only choose to trigger them if the model has moved no faster than Combat Speed that turn. Once triggered, the model with smoke launchers counts as being more than 25% obscured, regardless of terrain, until the start of the controlling player’s next turn and gains a 6+ Cover Save. A model whose smoke launchers have been triggered may not make any Shooting Attacks, except as part of a Reaction, in the same turn. Smoke launchers may only be used once per battle, and once triggered may not be further used – in addition, they do not count as a weapon and may not be targeted by Weapon Destroyed results on the Vehicle Damage table.</characteristic></characteristics></profile></profiles></selection></selections><costs><cost name="Pts" typeId="d2ee-04cb-5f8a-2642" value="35" /></costs><categories><category id="11f2-472f-c1d1-9ae9" name="Legiones Astartes" entryId="11f2-472f-c1d1-9ae9" primary="false" /><category id="e2b6-b770-784c-9e95" name="Vehicle:" entryId="e2b6-b770-784c-9e95" primary="false" /><category id="7b0a-a743-a8da-3a39" name="Transport Sub-type" entryId="7b0a-a743-a8da-3a39" primary="false" /></categories></selection><selection id="lt7mxx2951j1tvjjj4i" name="Legionaries (collective)" entryId="ffa9-f77a-058e-6c50::596b-7051-6378-ac8a" entryGroupId="ffa9-f77a-058e-6c50::097a-5712-c173-0477" number="4" type="model" from="group" group="0) Legionaries"><profiles><profile id="8bcd-d233-e477-f14c" name="Legionary" hidden="false" typeId="4bb2-cb95-e6c8-5a21" typeName="Unit"><characteristics><characteristic name="Unit Type" typeId="ddd7-6f5c-a939-b69e">Legionary (Infantry) (Psyker)</characteristic><characteristic name="Move" typeId="893e-2d76-8f04-44e5">7</characteristic><characteristic name="WS" typeId="cc42-7ed5-7092-5c84">4</characteristic><characteristic name="BS" typeId="74ae-c840-0036-d244">4</characteristic><characteristic name="S" typeId="e478-41d4-a092-48a8">4</characteristic><characteristic name="T" typeId="c32b-5fdd-3fbe-9b1f" /><characteristic name="W" typeId="57ee-1126-32a9-5672">1</characteristic><characteristic name="I" typeId="62d3-22d7-2d49-52dc">4</characteristic><characteristic name="A" typeId="f111-2ce5-dd12-d6b0">1</characteristic><characteristic name="Ld" typeId="e8a6-1da9-d384-8727">7</characteristic><characteristic name="Save" typeId="e593-6b3c-f169-04f0">3+</characteristic></characteristics></profile></profiles><selections><selection id="lt7mxx2yckzgs58qcml" name="Bolt Pistol" entryId="ffa9-f77a-058e-6c50::b4ce-7407-31e1-8c58::52fe-46cd-520d-9df3" entryGroupId="ffa9-f77a-058e-6c50::3f03-214c-5f07-a0c7" number="4" type="upgrade" from="group" group="1) Bolt Pistol Options"><profiles><profile id="8ace-30ed-d0c7-3b5b" name="Bolt Pistol" hidden="false" typeId="1a1a-e592-2849-a5c0" typeName="Weapon"><characteristics><characteristic name="Range" typeId="95ba-cda7-b831-6066">12"</characteristic><characteristic name="Strength" typeId="24d9-b8e1-a355-2458">4</characteristic><characteristic name="AP" typeId="f7a6-e0d8-7973-cd8d">5</characteristic><characteristic name="Type" typeId="2f86-c8b4-b3b4-3ff9">Pistol 1</characteristic></characteristics></profile></profiles></selection></selections><costs><cost name="Pts" typeId="d2ee-04cb-5f8a-2642" value="48" /></costs></selection></selections><costs><cost name="Pts" typeId="d2ee-04cb-5f8a-2642" value="37" /></costs><categories><category id="8b4f-bfe2-ce7b-f1b1" name="Infantry:" entryId="8b4f-bfe2-ce7b-f1b1" primary="false" /><category id="11f2-472f-c1d1-9ae9" name="Legiones Astartes" entryId="11f2-472f-c1d1-9ae9" primary="false" /><category id="36c3-e85e-97cc-c503" name="Unit:" entryId="36c3-e85e-97cc-c503" primary="false" /><category id="9b5d-fac7-799b-d7e7" entryId="9b5d-fac7-799b-d7e7" name="Troops:" primary="true" /></categories></selection><selection id="lt7jnwcsxxr48sqzud9" name="Lords of War Have Moved to "Lords of War Detachment"" entryId="7d8-ddbf-ce7b-78f9" number="1" type="upgrade" from="entry"><rules><rule id="b1e1-9f1d-7934-c233" name="LoW (where are they?) THIS ENTRY CAN BE REMOVED FROM YOUR ROSTER WITHOUT ISSUE" hidden="false"><description>To add Lords of War you now need to add the additional detachment to your list. To do this:
A - On Mobile, after adding your initial detachment, press the + sign at the bottom left
B - On Desktop after adding your first force then just press add force again
Then choose the army you wish to have a lord of war from, then pick "Lord of War Detachment". This allows the choice of any LoW from any army as per the rules of HH2 (apart from the new Ruinstorm Deamons one can only be taken in a Lord of War Detachment for Ruinstorm Daemons).
THIS IS A TEMPORARY NOTIFICATION THAT WILL BE REMOVED IN A FEW MONTHS WHEN HOPEFULLY EVERYONE WILL BE USED TO WHERE THE NEW LOCATION IS, AND I DON’T GET 100S OF BUG REPORTS FROM PEOPLE NOT BEING ABLE TO FIND THEIR LOW</description></rule></rules><categories><category id="ed41-7006-3494-4c24" entryId="ed41-7006-3494-4c24" name="Lords of War Have Moved to "Lords of War Detachment"" primary="true" /></categories></selection></selections><categories><category name="Expanded Army Lists" id="lt7jnwn287qk8byb4ee" primary="false" entryId="e8ed-ca49-ad6d-5688" /><category name="Allegiance:" id="lt7jnwn2ropvbg2lxk" primary="false" entryId="e90d-e5a8-f42d-da84" /><category name="Rite of War:" id="lt7jnwn32jqth4anzp" primary="false" entryId="d494-e450-d4aa-579a" /><category name="The Rewards Of Treachery" id="lt7jnwn3nfnbg6kru1" primary="false" entryId="c5d2-69ee-8787-55d9" /><category name="Provenances of War" id="lt7jnwn4w02a35tfktl" primary="false" entryId="346a-fb59-a199-25c4" /><category name="Ætheric Dominion (Whole Army)" id="lt7jnwn4knhctztois" primary="false" entryId="5d31-e5d-67bd-1083" /><category name="HQ:" id="lt7jnwn541ltiq89ura" primary="false" entryId="4f85-eb33-30c9-8f51" /><category name="Elites:" id="lt7jnwn5lv3lh5nil7" primary="false" entryId="7aee-565f-b0ae-294e" /><category name="Troops:" id="lt7jnwn6jsa5a6h162m" primary="false" entryId="9b5d-fac7-799b-d7e7" /><category name="Fast Attack:" id="lt7jnwn6jzde8tjc7z" primary="false" entryId="20ef-cd01-a8da-376e" /><category name="Heavy Support:" id="lt7jnwn6i2awfwre8d9" primary="false" entryId="7031-469a-1aeb-eab0" /><category name="Fortification:" id="lt7jnwn7uetcus09cxj" primary="false" entryId="a24f-12d8-36c1-f477" /><category name="Primarch:" id="lt7jnwn8dlwd72yg5zj" primary="false" entryId="ad5f-31db-8bc7-5c46" /><category name="Compulsory HQ:" id="lt7jnwn80y0ut37bden" primary="false" entryId="f823-8c1d-6a87-26a1" /><category name="Compulsory Troops:" id="lt7jnwn8s607e0bhex" primary="false" entryId="8f42-a824-fb5f-8fea" /><category name="Infantry:" id="lt7jnwn9qjdph7geh" primary="false" entryId="8b4f-bfe2-ce7b-f1b1" /><category name="LoW & Primarchs (25% Limit)" id="lt7jnwn9ocliov5wd4" primary="false" entryId="2eaf-32d6-9d1d-d906" /><category name="Clanfolk Cavalry (Troops)" id="lt7jnwn9kzxetiwtfsf" primary="false" entryId="d029-ac65-0ade-0c32" /><category name="Ogryn Conscripts (Compulsory)" id="lt7jnwn9w76hp9dng4" primary="false" entryId="d813-b3e9-24f0-78bd" /><category name="Lords of War Have Moved to "Lords of War Detachment"" id="lt7jnwnauq7j56n5eu8" primary="false" entryId="ed41-7006-3494-4c24" /><category name="Illegal Units" id="lt7jnwnay4njkab28ip" primary="false" entryId="(Illegal Units)" /></categories></force></forces></roster>