Releases: BSData/aeronautica-imperialis
*Flight of the Valkyries intensifies*
Removed Ionic Afterburners from everything but Barracudas
Added Mega Bommer unit
Added rule descriptions for Extra Damage (4+)
Removed experimental multiplying/dividing Tau weapon systems
Fixes paired and single Tau weapons combining into a single profile in profile summary mode
Fixed Avenger Bolt Cannon profile
Added the Additional Damage (6+) trait to the avenger bolt cannon
Gave bommas more dakka
Fix issue with bomma weapon limit being modified incorrectly when kustom big shootas were selected and big bomms were not.
The Finally Answered Questions update
Updates Thunderbolt points, Autonomous weapons reference, and Ork Bommer additional weapons in line with the July 2020 FAQ.
Put Rudok Redz back in his grot bomb
The sneaky git tried to leave. There's only one way he's getting off of this bomma...
Taros Air War update!
- Add new units for T'au, Astra Militarum, and Imperial Navy
- Add Dec. White Dwarf Aces
- Update rules for ground-to-air fire weapons and Jump Troops
- Remove crew and upgrade choices from Ace aircraft
Imperial weapons and aces fixes and limitation of upgrades per aircraft
- Only 2 aircraft upgrades per aircrafts are allowed
- Fixed Marauder destroyer rear turret stats
- Removed Extra Damage(6+) from Thunderbolt main guns
IOS fixes for side weapons and fly boss
V1.3 Hotfix for side weapons and Fly Boss (IOS Only), also fixed the point…
Daily reminder that if you don't make airplane noises while playing you are playing the game wrong.
Fixed:
Kustom Big shootas and crews missing for some orks vehicles
Issue on fighta bombers with a limitation on weapons (Will be left to Ellie Bennett to fix as requsted by her).
Fire arcs on evy bomber, one should be right not left (Will be left to Ellie Bennett to fix as requsted by her).
No wing bombs on Fighta Bommer.
Forgot to add data for contact.
Executioner has crew options.
Kustom Big shoota costs 3 not 2.
Some side weapons missing their cost