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DrawFunc.h
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#include <windows.h>
#undef __glext_h_
#undef __glxext_h_
#undef __gl_h_
#include <GL/GLee.h>
#include "MatrixManager.h"
static void drawScreen(float nX1, float nY1, float nX2, float nY2)
{
glBegin(GL_QUADS);
glTexCoord2f(0,0); glVertex2f(nX1,nY1);
glTexCoord2f(1.0f,0); glVertex2f(nX2,nY1);
glTexCoord2f(1.0f,1.0f); glVertex2f(nX2,nY2);
glTexCoord2f(0,1.0f); glVertex2f(nX1,nY2);
glEnd();
}
static void drawScreenShader(float nX1, float nY1, float nX2, float nY2)
{
glBegin(GL_QUADS);
glVertexAttrib2f(1,0,0); glVertexAttrib2f(0,nX1,nY1);
glVertexAttrib2f(1,1.0f,0); glVertexAttrib2f(0,nX2,nY1);
glVertexAttrib2f(1,1.0f,1.0f); glVertexAttrib2f(0,nX2,nY2);
glVertexAttrib2f(1,0,1.0f); glVertexAttrib2f(0,nX1,nY2);
glEnd();
}
static void transformNoShaders()
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMultMatrixf(&MatrixManager::getInstance()->getMatrix4(PROJECTION)[0][0]);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glMultMatrixf(&MatrixManager::getInstance()->getMatrix4(MODELVIEW)[0][0]);
}