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ChunkManager.cpp
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#include "ChunkManager.h"
#include<stdio.h>
#include<cstdlib>
#include<iostream>
#include<string.h>
#include<fstream>
#include "dirent.h"
#include "Logger.h"
ChunkManager::ChunkManager()
{
}
void ChunkManager::initialize()
{
Logging::GRAPHICS->info("Loading Chunks");
DIR *pDIR;
struct dirent *entry;
if( pDIR=opendir("./Data/Chunks") )
{
while(entry = readdir(pDIR))
{
if( strcmp(entry->d_name, ".") != 0 && strcmp(entry->d_name, "..") != 0 )
{
loadChunk(string("./Data/Chunks/") + entry->d_name);
}
}
closedir(pDIR);
}
Logging::GRAPHICS->info("Done Loading Chunks");
}
void ChunkManager::loadChunk(string sFileName)
{
Chunk *chunk = new Chunk();
if (chunk->loadChunk(sFileName))
{
int start_pos = sFileName.rfind("/")+1;
int end_pos = sFileName.rfind(".");
string sName = sFileName.substr(start_pos,end_pos-start_pos);
chunk->setName(sName);
m_chunks[sName]=chunk;
return;
}
else
{
Logging::GRAPHICS->error("Chunk failed to load: " + sFileName);
}
}
void ChunkManager::drawChunk(string sName, string sShader)
{
m_chunks[sName]->drawChunk(sShader);
}
void ChunkManager::deleteChunk(string sName)
{
if (m_chunks.find(sName) == m_chunks.end())
{
delete m_chunks[sName];
m_chunks.erase(sName);
}
}
void ChunkManager::deleteAllChunks()
{
m_chunks.clear();
}
Chunk *ChunkManager::getChunk(string sName)
{
return m_chunks[sName];
}
map<string,Chunk *> *ChunkManager::getChunks()
{
return &m_chunks;
}