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GameState.java
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/*
* Copyright (c) 2016-2017, Adam <[email protected]>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.api;
import java.util.Arrays;
import java.util.Map;
import java.util.function.Function;
import java.util.stream.Collectors;
import lombok.Getter;
/**
* An enumeration of game states the client is in.
*/
@Getter
public enum GameState
{
/**
* Unknown game state.
*/
UNKNOWN(-1),
/**
* The client is starting.
*/
STARTING(0),
/**
* The client is at the login screen.
*/
LOGIN_SCREEN(10),
/**
* The client is at the login screen entering authenticator code.
*/
LOGIN_SCREEN_AUTHENTICATOR(11),
/**
* There is a player logging in.
*/
LOGGING_IN(20),
/**
* The game is being loaded.
*/
LOADING(25),
/**
* The user has successfully logged in.
*/
LOGGED_IN(30),
/**
* Connection to the server was lost.
*/
CONNECTION_LOST(40),
/**
* A world hop is taking place.
*/
HOPPING(45);
private static final Map<Integer, GameState> stateValueMap =
Arrays.stream(GameState.values())
.collect(Collectors.toMap(gs -> gs.state, Function.identity()));
/**
* The raw state value.
*/
private final int state;
GameState(int state)
{
this.state = state;
}
/**
* Utility method that maps the rank value to its respective
* {@link GameState} value.
*
* @param state the raw state value
* @return the gamestate
*/
public static GameState of(int state)
{
return stateValueMap.getOrDefault(state, UNKNOWN);
}
}