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GameObject.java
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/*
* Copyright (c) 2017, Adam <[email protected]>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.api;
import java.awt.Shape;
import net.runelite.api.coords.Angle;
/**
* Represents a game object.
* <p>
* Most object in the RuneScape world are considered as game objects. Things
* such as trees, anvils, boxes, etc are all game objects.
*/
public interface GameObject extends TileObject
{
/**
* Get the size of this object, in tiles, on the x axis
*
* @return
*/
int sizeX();
/**
* Get the size of this object, in tiles, on the y axis
*
* @return
*/
int sizeY();
/**
* Gets the minimum x and y scene coordinate pair for this game object.
*
* @return the minimum scene coordinate
*/
Point getSceneMinLocation();
/**
* Gets the maximum x and y scene coordinate pair for this game object.
* <p>
* This value differs from {@link #getSceneMinLocation()} when the size
* of the object is more than 1 tile.
*
* @return the maximum scene coordinate
*/
Point getSceneMaxLocation();
/**
* Gets the convex hull of the object's model.
*
* @return the convex hull
* @see //net.runelite.api.model.Jarvis
*/
Shape getConvexHull();
/**
* Gets the orientation of the object.
*
* @return the orientation
*/
Angle getOrientation();
Renderable getRenderable();
/**
* Gets the orientation of the model in JAU.
* This is typically 0 for non-actors, since
* most object's models are oriented prior to
* lighting during scene loading. See {@link #getOrientation()}
* instead for object orientation.
*
* @see net.runelite.api.coords.Angle
*/
int getModelOrientation();
/**
* A bitfield containing various flags:
* <pre>{@code
* object type id = bits & 0x20
* orientation (0-3) = bits >>> 6 & 3
* supports items = bits >>> 8 & 1
* }</pre>
*/
int getConfig();
}