-
Notifications
You must be signed in to change notification settings - Fork 15
/
Copy pathapp.js
397 lines (359 loc) · 10.4 KB
/
app.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
if ("serviceWorker" in navigator) {
navigator.serviceWorker
.register("./service-worker.js")
.then((registration) =>
console.log(`Service Worker registered with scope: ${registration.scope}`)
)
.catch((error) =>
console.log(`Service Worker registration failed:
${error}`)
);
}
let dialogHowTo = document.querySelector("#dialog-how-to");
let stopGame = false;
let arr = [];
let hasCombine = [];
let hasMove = true;
let score = 0;
for (var i = 0; i < 4; i++) {
arr[i] = [];
hasCombine[i] = [];
for (var j = 0; j < 4; j++) {
arr[i][j] = 0;
hasCombine[i][j] = false;
}
}
x = Math.floor(Math.random() * 4);
y = Math.floor(Math.random() * 4);
arr[x][y] = 2;
fill();
document.addEventListener("keydown", keyPush);
document.addEventListener("click", (event) => {
const keyboardEventObject = {
keyCode: 0, // example values.
};
const validButtons = ["up", "down", "left", "right"];
if (validButtons.includes(event.target.name)) {
switch (event.target.name) {
case "up":
keyboardEventObject.keyCode = 38;
break;
case "down":
keyboardEventObject.keyCode = 40;
break;
case "left":
keyboardEventObject.keyCode = 37;
break;
case "right":
keyboardEventObject.keyCode = 39;
break;
}
}
if (keyboardEventObject.keyCode !== 0) {
document.dispatchEvent(new KeyboardEvent("keydown", keyboardEventObject));
}
});
function keyPush(evt) {
if (dialogHowTo.open || stopGame) return;
hasMove = false;
switch (evt.keyCode) {
case 37:
for (var i = 0; i < 4; i++) {
for (var j = 0; j < 4; j++) {
c = 0;
while (j - c > 0) {
if (arr[i][j - c - 1] == 0) {
swap(i, j - c, i, j - c - 1);
} else if (arr[i][j - c - 1] == arr[i][j - c]) {
combine(i, j - c, i, j - c - 1);
}
c++;
}
}
}
fill();
break;
case 38:
for (var i = 0; i < 4; i++) {
for (var j = 0; j < 4; j++) {
c = 0;
while (i - c > 0) {
if (arr[i - c - 1][j] == 0) {
swap(i - c, j, i - c - 1, j);
} else if (arr[i - c - 1][j] == arr[i - c][j]) {
combine(i - c, j, i - c - 1, j);
}
c++;
}
}
}
fill();
break;
case 39:
for (var i = 0; i < 4; i++) {
for (var j = 3; j >= 0; j--) {
c = 0;
while (j + c < 3) {
if (arr[i][j + c + 1] == 0) {
swap(i, j + c, i, j + c + 1);
} else if (arr[i][j + c + 1] == arr[i][j + c]) {
combine(i, j + c, i, j + c + 1);
}
c++;
}
}
}
fill();
break;
case 40:
for (var i = 3; i >= 0; i--) {
for (var j = 0; j < 4; j++) {
c = 0;
while (i + c < 3) {
if (arr[i + c + 1][j] == 0) {
swap(i + c, j, i + c + 1, j);
} else if (arr[i + c + 1][j] == arr[i + c][j]) {
combine(i + c, j, i + c + 1, j);
}
c++;
}
}
}
fill();
break;
}
}
function fill() {
if (!isFull()) {
if (hasMove) randomXY();
}
if (isFull()) {
if (isGameOver()) {
document.getElementById("gameOver").style.display = "block";
arr = arr.map((line, lineIndex) =>
line.map((item, itemIndex) => {
if (lineIndex === 0 || lineIndex === arr.length - 1) return "*";
return ["GAME", "OVER"][lineIndex - 1][itemIndex];
})
);
stopGame = true;
}
}
for (var i = 0; i < 4; i++) {
for (var j = 0; j < 4; j++) {
temp = document.getElementById(i + "" + j);
if (arr[i][j] != 0) {
const value = arr[i][j];
temp.innerHTML = value;
temp.classList = [`_${value <= 2048 ? value : "greater-than-2048"}`];
} else {
temp.innerHTML = "";
temp.classList = [];
}
}
}
resetHasCombine();
}
function randomXY() {
do {
x = Math.floor(Math.random() * 4);
y = Math.floor(Math.random() * 4);
} while (arr[x][y] != 0);
z = Math.ceil(Math.random() * 10);
if (z >= 7) arr[x][y] = 4;
else arr[x][y] = 2;
}
function swap(a, b, x, y) {
if (arr[a][b] != 0 || arr[x][y] != 0) {
temp = arr[a][b];
arr[a][b] = arr[x][y];
arr[x][y] = temp;
hasMove = true;
}
}
function combine(a, b, x, y) {
if (!hasCombine[x][y] && !hasCombine[a][b]) {
arr[x][y] += arr[x][y];
arr[a][b] = 0;
hasCombine[x][y] = true;
hasMove = true;
score += arr[x][y];
document.getElementById("num-score").innerHTML = score;
}
}
function resetHasCombine() {
for (var i = 0; i < 4; i++) {
for (var j = 0; j < 4; j++) {
hasCombine[i][j] = false;
}
}
}
function isFull() {
full = true;
for (var i = 0; i < 4; i++) {
for (var j = 0; j < 4; j++) {
if (arr[i][j] == 0) {
full = false;
break;
}
}
if (!full) break;
}
return full;
}
function isGameOver() {
gameOver = true;
for (var i = 0; i < 4; i++) {
for (var j = 0; j < 4; j++) {
if (i > 0) {
if (arr[i - 1][j] == arr[i][j]) {
gameOver = false;
break;
}
}
if (j > 0) {
if (arr[i][j - 1] == arr[i][j]) {
gameOver = false;
break;
}
}
if (i < 3) {
if (arr[i + 1][j] == arr[i][j]) {
gameOver = false;
break;
}
}
if (j < 3) {
if (arr[i][j + 1] == arr[i][j]) {
gameOver = false;
break;
}
}
}
if (!gameOver) break;
}
return gameOver;
}
function restart() {
// Reset game state
arr = [];
hasCombine = [];
hasMove = true;
stopGame = false;
score = 0;
// Initialize the game board
for (let i = 0; i < 4; i++) {
arr[i] = [];
hasCombine[i] = [];
for (let j = 0; j < 4; j++) {
arr[i][j] = 0;
hasCombine[i][j] = false;
}
}
// Generate a new tile
generateNewTile();
// Hide game over message
document.getElementById("gameOver").style.display = "none";
// Update the score display
updateScoreDisplay();
// Update the game board display
updateGameBoardDisplay();
}
function generateNewTile() {
// Generate a new tile (either 2 or 4) at a random empty position
let emptyPositions = [];
for (let i = 0; i < 4; i++) {
for (let j = 0; j < 4; j++) {
if (arr[i][j] === 0) {
emptyPositions.push({ x: i, y: j });
}
}
}
if (emptyPositions.length > 0) {
const randomPosition =
emptyPositions[Math.floor(Math.random() * emptyPositions.length)];
const newValue = Math.random() < 0.9 ? 2 : 4;
arr[randomPosition.x][randomPosition.y] = newValue;
}
}
function updateScoreDisplay() {
// Update the displayed score
document.getElementById("num-score").innerHTML = score;
}
function updateGameBoardDisplay() {
// Update the game board display based on the current state of the game array
for (let i = 0; i < 4; i++) {
for (let j = 0; j < 4; j++) {
const tileElement = document.getElementById(i + "" + j);
tileElement.innerHTML = arr[i][j] !== 0 ? arr[i][j] : "";
tileElement.className =
arr[i][j] !== 0
? `_${arr[i][j] <= 2048 ? arr[i][j] : "greater-than-2048"}`
: "";
}
}
}
// Function to update text content based on the selected language
function updateTextContent(currentLanguage) {
const howHeader = document.querySelector(".how h3");
const howText = document.querySelector(".how p");
const textScore = document.querySelector("#text-score");
const resetButton = document.querySelector("#gameOver #reset");
if (currentLanguage === "en") {
howHeader.textContent = "How to Play?";
howText.innerHTML =
"Use your <i><u>arrow keys</u></i> to move the tiles. Tiles with the same number merge into one when they touch. Add them up to reach <b>2048</b>!";
textScore.textContent = "Score";
resetButton.textContent = "Try Again";
} else if (currentLanguage === "id") {
howHeader.textContent = "Bagaimana cara Bermain?";
howText.innerHTML =
"Gunakan <i><u>tombol panah</u></i> Anda untuk memindahkan ubin. Ubin dengan nomor yang sama bergabung menjadi satu ketika mereka menyentuh. Tambahkan hingga mencapai <b>2048</b>";
textScore.textContent = "Skor";
resetButton.textContent = "Coba Lagi";
} else if (currentLanguage === "es") {
howHeader.textContent = "Cómo jugar";
howText.innerHTML =
"Utiliza las teclas de flecha <i><u>arrow keys</u></i> para mover las fichas. Las fichas con el mismo número se fusionan en una cuando se tocan. ¡Súmalas hasta alcanzar <b>2048</b>!";
textScore.textContent = "Puntuación";
resetButton.textContent = "Volver a intentar";
} else if (currentLanguage === "zh") {
howHeader.textContent = "怎么玩";
howText.innerHTML =
"使用您的 <i><u>方向键</u></i> 移动方块。相同数字的方块相互接触时会合并成一个。将它们相加以达到 <b>2048</b>!";
textScore.textContent = "分数";
resetButton.textContent = "再试一次";
}
}
// btn-translate
let btnTranslate = document.getElementsByClassName("btn-translate")[0];
const supportedLanguages = ["en", "id", "es", "zh"]; // Languages - English, Indonesian, Spanish, Chinese
let currentLanguageIndex = 0; // Start with the first language
btnTranslate.onclick = () => {
currentLanguageIndex = (currentLanguageIndex + 1) % supportedLanguages.length;
const currentLanguage = supportedLanguages[currentLanguageIndex];
updateTextContent(currentLanguage);
};
function onClickBtnHowTo() {
dialogHowTo.showModal();
}
function closeHowToDialog() {
dialogHowTo.close();
}
// Theme Update
document.addEventListener("DOMContentLoaded", function () {
const themeToggle = document.getElementById("theme-toggle");
const body = document.body;
// Check if a theme is already saved in localStorage
const savedTheme = localStorage.getItem("theme") || "light";
body.classList.add(savedTheme);
themeToggle.checked = savedTheme === "dark";
// Function to update the theme
themeToggle.addEventListener("change", () => {
const newTheme = themeToggle.checked ? "dark" : "light";
// Replace old theme with new theme
body.classList.replace(body.classList.contains("dark") ? "dark" : "light", newTheme);
// Save the new theme to localStorage
localStorage.setItem("theme", newTheme);
});
});