diff --git a/GamesDoneQuickCalendarFactory/Data/GDQ/GdqRun.cs b/GamesDoneQuickCalendarFactory/Data/GDQ/GdqRun.cs
index 6722a13..8409a4f 100644
--- a/GamesDoneQuickCalendarFactory/Data/GDQ/GdqRun.cs
+++ b/GamesDoneQuickCalendarFactory/Data/GDQ/GdqRun.cs
@@ -8,9 +8,10 @@ namespace GamesDoneQuickCalendarFactory.Data.GDQ;
/// Usually the same as , but if this is a bonus game, will have a BONUS GAME 1- prefix.
/// Usually the same as , but if this is a bonus game, won't have the BONUS GAME 1- prefix.
/// The type or rule set of the run, such as 100% or Any%.
-/// The hardware the game is running on, such as PC or PS5.
+/// The hardware the game is running on, such as PC or PS5, or the empty string.
/// The sequence number of this run in its containing event, starting at 1 for the first run of the even and increasing by 1 for each run in the event
/// Before a run ends, this is the estimated duration, but after a run ends, this changes to the actual duration. To get the original estimated duration even after the run ends, use -.
+/// Zero or more of awful, bingo, bonus, checkpoint, checkpoint_run, coop, finale, horror, kaizo, new_addition, online, opener, race, randomizer, recap, relay, rhythm, showcase, sleep, tas, or tournament (as of AGDQ2025, there can be more in the future). Can be empty, but never null.
public record GdqRun(
int id,
[property: JsonPropertyName("name")] string name,
@@ -26,7 +27,8 @@ public record GdqRun(
[property: JsonPropertyName("run_time")] Period runTime,
[property: JsonPropertyName("setup_time")] Period setupTime,
[property: JsonPropertyName("anchor_time")] OffsetDateTime? anchorTime,
- [property: JsonPropertyName("video_links")] IReadOnlyList