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routes.js
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// This file is required by app.js. It sets up event listeners
// for the two main URL endpoints of the application - /create and /chat/:id
// and listens for socket.io messages.
// Use the gravatar module, to turn email addresses into avatar images:
var gravatar = require('gravatar');
var http = require('http');
var querystring = require('querystring');
// Export a function, so that we can pass
// the app and io instances from the app.js file:
module.exports = function(app,io){
app.get('/', function(req, res){
// Render views/home.html
res.render('home');
});
app.get('/create', function(req,res){
// Generate unique id for the room
var id = Math.round((Math.random() * 1000000));
// Redirect to the random room
res.redirect('/chat/'+id);
});
app.get('/chat/:id', function(req,res){
// Render the chant.html view
res.render('chat');
});
// Initialize a new socket.io application, named 'chat'
var chat = io.of('/socket').on('connection', function (socket) {
// When the client emits the 'load' event, reply with the
// number of people in this chat room
socket.on('load',function(data){
var room = findClientsSocket(io,data,'/socket');
if(room.length === 0 ) {
socket.emit('peopleinchat', {number: 0});
}
else if(room.length === 1) {
socket.emit('peopleinchat', {
number: 1,
user: room[0].username,
avatar: room[0].avatar,
id: data
});
}
else if(room.length >= 2) {
chat.emit('tooMany', {boolean: true});
}
});
// When the client emits 'login', save his name and avatar,
// and add them to the room
socket.on('login', function(data) {
var room = findClientsSocket(io, data.id, '/socket');
// Only two people per room are allowed
if (room.length < 2) {
// Use the socket object to store data. Each client gets
// their own unique socket object
socket.username = data.user;
socket.room = data.id;
socket.avatar = gravatar.url(data.avatar, {s: '140', r: 'x', d: 'mm'});
socket.lang = data.lang;
// Tell the person what he should use for an avatar
socket.emit('img', socket.avatar);
// Add the client to the room
socket.join(data.id);
if (room.length == 1) {
var usernames = [],
avatars = [];
usernames.push(room[0].username);
usernames.push(socket.username);
avatars.push(room[0].avatar);
avatars.push(socket.avatar);
// Send the startChat event to all the people in the
// room, along with a list of people that are in it.
chat.in(data.id).emit('startChat', {
boolean: true,
id: data.id,
users: usernames,
avatars: avatars
});
}
}
else {
socket.emit('tooMany', {boolean: true});
}
});
// Somebody left the chat
socket.on('disconnect', function() {
// Notify the other person in the chat room
// that his partner has left
socket.broadcast.to(this.room).emit('leave', {
boolean: true,
room: this.room,
user: this.username,
avatar: this.avatar
});
// leave the room
socket.leave(socket.room);
});
// Handle the sending of messages
socket.on('msg', function(data){
// When the server receives a message, it sends it to the other person in the room.
var room = findClientsSocket(io,socket.room,'/socket');
var sender, receiver;
if (room[0].username == data.user) {
sender = room[0];
receiver = room[1];
} else {
sender = room[1];
receiver = room[0];
}
getAndSendTranslatedMessage(true, data.msg, sender.lang, receiver.lang, socket, data, undefined, 0);
});
});
};
function getAndSendTranslatedMessage(send, messageO, flang, tlang, socket, data, other_lang, retries) {
url = "http://api.mymemory.translated.net/get?" + querystring.stringify({q: messageO}) + "&langpair=" + flang + "|" + tlang + "&mt=1";
var messageT;
var request = http.get(url, function (response) {
// data is streamed in chunks from the server
// so we have to handle the "data" event
var buffer = "",
json,
route;
response.on("data", function (chunk) {
buffer += chunk;
});
response.on("end", function (err) {
// finished transferring data
// dump the raw data
//console.log(buffer);
//console.log("\n");
json = JSON.parse(buffer);
//console.log(json);
messageT = json.responseData.translatedText;
// use machine translation
for (var mat in json.matches) {
if ((json.matches[mat].reference).indexOf('Machine Translation') > -1) {
messageT = json.matches[mat].translation;
break;
}
}
if (messageT == null && send) {
alternateTranslate(true, messageO, flang, tlang, socket, data, retries);
}
if (messageT != null && !send) {
alternateTranslate(false, messageT, flang, other_lang, socket, data, retries);
}
if (send) sendTranslatedText(messageT, socket, data);
// null while taking alternate pathway
// WORST CASE SCENARIO - Could not be translated.
// Sometimes, must re-request couple times to get proper translation.
// if alternate pathway(getting to english) fails
if (messageT == null && !send) {
// maximum of 3 retries to translate.
if (retries < 3) {
getAndSendTranslatedMessage(true, messageO, flang, other_lang, socket, data, undefined, retries + 1);
} else {
sendTranslatedText('Could not be translated.', socket, data);
}
}
});
});
}
// provides alternate translation pathway. flang -> English(en) -> tlang
function alternateTranslate(first, message, flang, tlang, socket, data, retries) {
console.log('Taking Alternate Translation Pathway');
if (first) {
getAndSendTranslatedMessage(false, message, flang, 'en', socket, data, tlang, retries);
} else {
getAndSendTranslatedMessage(true, message, 'en', tlang, socket, data, flang, retries);
}
}
function sendTranslatedText(message, socket, data) {
socket.broadcast.to(socket.room).emit('receive', {msg: message, user: data.user, img: data.img});
}
function findClientsSocket(io,roomId, namespace) {
var res = [],
ns = io.of(namespace ||"/"); // the default namespace is "/"
if (ns) {
for (var id in ns.connected) {
if(roomId) {
var index = ns.connected[id].rooms.indexOf(roomId) ;
if(index !== -1) {
res.push(ns.connected[id]);
}
}
else {
res.push(ns.connected[id]);
}
}
}
return res;
}