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index.d.ts
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import { Bot } from 'mineflayer';
import { IndexedData } from 'minecraft-data';
import { Item } from 'prismarine-item';
import { Vec3 } from 'vec3';
import { Block } from 'prismarine-block';
import { Entity } from 'prismarine-entity';
declare module 'mineflayer-pathfinder' {
export function pathfinder(bot: Bot): void;
export interface Pathfinder {
thinkTimeout: number;
readonly goal: goals.Goal | null;
readonly movements: Movements;
bestHarvestTool(block: Block): Item | null;
getPathTo(
movements: Movements,
goal: goals.Goal,
timeout?: number
): ComputedPath;
setGoal(goal: goals.Goal, dynamic?: boolean): void;
setMovements(movements: Movements): void;
goto(goal: goals.Goal, callback: Callback): void;
isMoving(): boolean;
isMining(): boolean;
isBuilding(): boolean;
}
export namespace goals {
export abstract class Goal {
public abstract heuristic(node: Move): number;
public abstract isEnd(node: Move): boolean;
public abstract hasChanged(): boolean;
}
export class GoalBlock extends Goal {
public constructor(x: number, y: number, z: number);
public x: number;
public y: number;
public z: number;
public heuristic(node: Move): number;
public isEnd(node: Move): boolean;
public hasChanged(): boolean;
}
export class GoalNear extends Goal {
public constructor(x: number, y: number, z: number, range: number);
public x: number;
public y: number;
public z: number;
public rangeSq: number;
public heuristic(node: Move): number;
public isEnd(node: Move): boolean;
public hasChanged(): boolean;
}
export class GoalXZ extends Goal {
public constructor(x: number, z: number);
public x: number;
public z: number;
public heuristic(node: Move): number;
public isEnd(node: Move): boolean;
public hasChanged(): boolean;
}
export class GoalY extends Goal {
public constructor(y: number);
public y: number;
public heuristic(node: Move): number;
public isEnd(node: Move): boolean;
public hasChanged(): boolean;
}
export class GoalGetToBlock extends Goal {
public constructor(x: number, y: number, z: number);
public x: number;
public y: number;
public z: number;
public heuristic(node: Move): number;
public isEnd(node: Move): boolean;
public hasChanged(): boolean;
}
export class GoalCompositeAny extends Goal {
public goals: Goal[];
public push(goal: Goal): void;
public heuristic(node: Move): number;
public isEnd(node: Move): boolean;
public hasChanged(): boolean;
}
export class GoalCompositeAll extends Goal {
public goals: Goal[];
public push(goal: Goal): void;
public heuristic(node: Move): number;
public isEnd(node: Move): boolean;
public hasChanged(): boolean;
}
export class GoalInvert extends Goal {
public constructor(goal: Goal);
public goal: Goal;
public heuristic(node: Move): number;
public isEnd(node: Move): boolean;
public hasChanged(): boolean;
}
export class GoalFollow extends Goal {
public constructor(entity: Entity, range: number);
public x: number;
public y: number;
public z: number;
public entity: Entity;
public rangeSq: number;
public heuristic(node: Move): number;
public isEnd(node: Move): boolean;
public hasChanged(): boolean;
}
}
export class Movements {
public constructor(bot: Bot, mcData: IndexedData);
public bot: Bot;
public canDig: boolean;
public dontCreateFlow: boolean;
public allow1by1towers: boolean;
public allowFreeMotion: boolean;
public allowParkour: boolean;
public blocksCantBreak: Set<number>;
public blocksToAvoid: Set<number>;
public liquids: Set<number>;
public scafoldingBlocks: number[];
public maxDropDown: number;
public digCost: number;
public countScaffoldingItems(): number;
public getScaffoldingItem(): Item | null;
public getBlock(pos: Vec3, dx: number, dy: number, dz: number): SafeBlock;
public safeToBreak(block: SafeBlock): boolean;
public safeOrBreak(block: SafeBlock): number;
public getMoveJumpUp(node: Move, dir: XZCoordinates, neighbors: Move[]): void;
public getMoveForward(node: Move, dir: XZCoordinates, neighbors: Move[]): void;
public getMoveDiagonal(node: Move, dir: XZCoordinates, neighbors: Move[]): void;
public getMoveDropDown(node: Move, dir: XZCoordinates, neighbors: Move[]): void;
public getMoveParkourForward(node: Move, dir: XZCoordinates, neighbors: Move[]): void;
public getMoveJumpUp(node: Move, dir: XZCoordinates, neighbors: Move[]): void;
public getMoveUp(node: Move, neighbors: Move[]): void;
public getMoveDown(node: Move, neighbors: Move[]): void;
public getLandingBlock(node: Move, dir: XZCoordinates): SafeBlock;
public getNeighbors(node: Move): Move[];
}
// this is a class, but its not exported so we use an interface
export interface Move extends XYZCoordinates {
remainingBlocks: number;
cost: number;
toBreak: Move[];
toPlace: Move[];
parkour: boolean;
hash: string;
}
type Callback = (error?: Error) => void;
export interface ComputedPath {
status: 'noPath' | 'timeout' | 'success';
cost: number;
time: number;
visitedNodes: number;
generatedNodes: number;
path: Move[];
}
export interface XZCoordinates {
x: number;
z: number;
}
export interface XYZCoordinates extends XZCoordinates {
y: number;
}
export interface SafeBlock extends Block {
safe: boolean;
physical: boolean;
liquid: boolean;
height: number;
}
}