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Mechanic Speciality Class #4

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AddisonG opened this issue Jul 3, 2015 · 1 comment
Open

Mechanic Speciality Class #4

AddisonG opened this issue Jul 3, 2015 · 1 comment

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@AddisonG
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AddisonG commented Jul 3, 2015

The mechanic should be able to create vehicles that can transport the entire team to new bases. This is a critical element of the game, and should never be far from any players mind.

It is a boring game in which the mechanic builds fantastic machines whose only purpose is to sit idle behind turrets and walls. It is expected that even on the easiest difficulty, a complete relocation should have to happen once due to insufficient resources, and it is the mechanics responsibility to pack the other survivors, items, and even buildings up for the move.

The mechanic should, in their spare time, be using remote controlled robots to perform reconnaissance and other minor tasks. These tasks include:

  • Searching for dinosaur lairs to destroy or avoid.
  • Finding scattered items/supplies
  • Deploying items provided by other members (poachers traps, biologists lure, etc)

The mechanic is a partner to the engineer, and co-operation should be extra rewarding between them. This can be arranged by enabling the mechanic to provide permanent bonuses to engineer turrets, and being able to buy an upgrade which allows the transport of turrets, allowing the quick deployment of defences at a new location.

@AddisonG
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The mechanic's GUI code for creating vehicles from parts and blueprints has been converted, but isn't functional. It probably isn't far off of working, though.

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