From 711c87461d5aabcd3cd2f7f0135b841a4bdc65a0 Mon Sep 17 00:00:00 2001 From: dnqbob Date: Wed, 6 Dec 2023 23:01:06 +0800 Subject: [PATCH] unit&building translation --- mods/sp/languages/rules/en.ftl | 1938 +++++++++++++++++++++ mods/sp/maps/cabal-01/languages/en.ftl | 61 + mods/sp/maps/cabal-01/rules.yaml | 41 +- mods/sp/maps/minigame-01/languages/en.ftl | 4 + mods/sp/maps/minigame-01/rules.yaml | 6 +- mods/sp/rules/aircraft.yaml | 82 +- mods/sp/rules/bridges.yaml | 18 +- mods/sp/rules/campaignstuff.yaml | 106 +- mods/sp/rules/civilianrules.yaml | 336 ++-- mods/sp/rules/creeps.yaml | 42 +- mods/sp/rules/decorations.yaml | 125 +- mods/sp/rules/defaults.yaml | 22 +- mods/sp/rules/infantry.yaml | 146 +- mods/sp/rules/misc.yaml | 65 +- mods/sp/rules/sharedrules.yaml | 122 +- mods/sp/rules/structures.yaml | 208 +-- mods/sp/rules/support.yaml | 121 +- mods/sp/rules/techrules.yaml | 91 +- mods/sp/rules/upgrades.yaml | 120 +- mods/sp/rules/vehicles.yaml | 170 +- 20 files changed, 2901 insertions(+), 923 deletions(-) diff --git a/mods/sp/languages/rules/en.ftl b/mods/sp/languages/rules/en.ftl index 91ae656b7..a6b8653d3 100644 --- a/mods/sp/languages/rules/en.ftl +++ b/mods/sp/languages/rules/en.ftl @@ -121,3 +121,1941 @@ notification-empcannon-ready = EMP cannon ready. notification-superweapon-ready = Our superweapon is online. notification-superweapon-launched = Warning: A superweapon has been launched. notification-sneaktunnel-ready = Our SneakAttack is ready. + + +#### Unit name and desc + +## Default +crate-name = Crate +civilian-name = Civilian +engineer-name = Engineer +civilianbuilding-name = Civilian Building +blossomtree-name = Blossom Tree +tree-name = Tree +rock-name = Rock +tiberiumformation-name = Tiberium Formation +palette-name = Palette +railway-name2 = Railway +gate-name = Gate +gate-desc = Automated barrier that opens for allied units. + Can be rotated. +sharedwall-name = Wall +sharedwall-desc = Stops infantry, Vehicles and blocks enemy fire. + +## Bridge +cabhut-name = Bridge Repair Hut +lowbridge-name = Bridge +deadbridge-name = Dead Bridge +bridgeramp-name = Bridge Ramp + +## Shared +e1-name = Light Infantry + +engineer-name = Engineer +engineer-desc = Support infantry. + Good vs: Buildings + Special: + - Can capture neutral and enemy buildings + - Can repair buildings and bridges + - Crush class: crushable + +gdimcv-name = GDI MCV +mcv-desc = Deploys into a Construction Yard. + Special: + - Can crush infantry + - Provides a build radius for structures when deployed + - Has increased HP when deployed + +gdiharv-name = GDI Harvester +harv-desc = Collects Tiberium for processing. + Special: + - Harvests Tiberium + - Immune to Veins + - Can crush infantry + - Selfheal + +nodharv-name = Nod Harvester +mutharv-name = Mutant Harvester +cabharv-name = C.A.B.A.L. Harvester +scrharv-name = Scrin Harvester + +gacnst-name = GDI Construction Yard +gacnst-desc = Builds base structures. + +drefinery-name = Tiberium Refinery +dwarfactory-name = War Factory +dhelipad-name = Helipad +dpowerplant-name = Power Plant + +pwarfactory-name = Vehicle Production +pbarracks-name = Infantry Production +pradar-name = Radar +pfactoryorair-name = Vehicle or Aircraft Production +ptech-name = Tech Center + +gadept-name = Service Depot +gadept-desc = Provides 3 Repair Drones to repair nearby damaged vehicles. + Special: + - Vehicles standing at the center of the building can be sold + +scrdepot-name = Scrin Maintenance Depot + +napost-name = Laser Fence Section +napost-desc = Stops infantry and blocks enemy fire + - Can NOT be crushed + - Requires power to operate + +nafnce-name = Laser Fence + +gasilo-name = Silo +gasilo-desc = Stores excess Tiberium. + Special: + - Stores 3000$ + - Power loss does not affect storage capacity + +dcarryall-name = Carryall +carryall-desc = VTOL aircraft for transporting vehicles. + Special: + - Can transport one vehicle + +trnsport-name = Orca Carryall +nodtrnsport-name = Nod Carryall +mutrnsport-name = Chinook Carryall +cabtrnsport-name = C.A.B.A.L. Carryall +scrtrnsport-name = Scrin Carryall + +napuls-name = EMP Cannon +napuls-desc = Cannon that uses EMP projectiles to disable vehicles. + Special: + - Fires a pulse blast which disables all vehicles and buildings in the area + - Hover units disabled staying over water will be destroyed instantly + - Requires power to operate + +scrshield-name = EMP Field Generator + +king-name = King Drone +suddendeath-ally = Protect it at all cost! +suddendeath-foe = Destroy it to checkmate! + +## Structure +gapowr-name = GDI Power Plant +gapowr-desc = Provides power for other structures. + +napowr-name = Nod Power Plant +napowr-desc = Provides power for other structures. + +mupowr-name = Mutant Power Plant +mupowr-desc = Provides power for other structures. + +naapwr-name = Advanced Power Plant +naapwr-desc = Provides more power than the standard powerplant + using less space. + +gapile-name = GDI Barracks +gapile-desc = Arms Infantry. + Special: + - Heals infantry in an area around it. + +gdiref-name = GDI Refinery +gdiref-desc = Processes raw Tiberium into useable resources. + Special: + - Stores 2000$ + - Can be rotated + +nodref-name = Nod Refinery +nodref-desc = Processes raw Tiberium into useable resources. + Special: + - Stores 2000$ + - Can be rotated + +gdiref-name = GDI Refinery +gdiref-desc = Processes raw Tiberium into useable resources. + Special: + - Stores 2000$ + - Can be rotated + +muproc-name = Mutant Refinery +muproc-desc = Processes raw Tiberium into useable resources. + Special: + - Stores 2000$ + - Can be rotated + +scrproc-name = Scrin Refinery +scrproc-desc = Processes raw Tiberium into useable resources. + Special: + - Stores 4000$ + - Can be rotated + +cabref-name = C.A.B.A.L Refinery +cabref-desc = Processes raw Tiberium into useable resources. + Special: + - Stores 2000$ + - Can be rotated + +gaweap-name = GDI War Factory +gaweap-desc = Produces vehicles. + +naweap-name = Nod War Factory +naweap-desc = Produces vehicles. + +muweap-name = Mutant War Factory +muweap-desc = Produces vehicles and large beasts. + +cabweap-name = C.A.B.A.L. War Factory +cabweap-desc = Produces vehicles and large drones. + +srcweap-name = Scrin Forge +srcweap-desc = Produces vehicles. + +garadr-name = GDI Radar +garadr-desc = Provides an overview of the battlefield and provides the Spy Satellite ability. + Special: + - Provides minimap + - Stealth detection + - Provides Spy Satellite + - Requires power to operate + +naradr-name = Nod Radar +naradr-desc = Provides an overview of the battlefield and provides the Spy Satellite ability. + Special: + - Provides minimap + - Stealth detection + - Provides Spy Satellite + - Requires power to operate + +muradr-name = Mutant Radar +muradr-desc = Provides an overview of the battlefield and provides the Spy Satellite ability. + Special: + - Provides minimap + - Stealth detection + - Provides Spy Satellite + - Requires power to operate + +cabradr-name = C.A.B.A.L. Radar +cabradr-desc = Provides an overview of the battlefield and provides the Spy Satellite ability. + Special: + - Provides minimap + - Stealth detection + - Provides Spy Satellite + - Requires power to operate + +scrradr-name = Signal Transmitter +scrradr-desc = Provides an overview of the battlefield and provides the Spy Satellite ability. + Special: + - Provides minimap + - Stealth detection + - Provides Spy Satellite + - Requires power to operate + +gahpad-name = GDI Helipad +gahpad-desc = Produces and rearms aircraft. + +nahpad-name = Nod Helipad +nahpad-desc = Produces and rearms aircraft. + +muair-name = Mutant Helipad +muair-desc = Produces and rearms aircraft. + +scrair-name = Stargate +scrair-desc = Warps in warships from a nomad galaxy. + +cabair-name = Air Factory +cabair-desc = Produces aircraft. + +gatech-name = GDI Tech Center +gatech-desc = Provides access to advanced GDI technologies. + +natech-name = Nod Tech Center +natech-desc = Provides access to advanced Nod technologies. + +muhall-name = Forgotten Hall +muhall-desc = Provides access to contact with Forgotten Leaders. + +scrtech-name = Scrin Laboratory +scrtech-desc = Provides samples to enable the Scrins most complex technologies. + +cabtech-name = Supercomputer +cabtech-desc = Provides access to advanced C.A.B.A.L. technologies. + +nahfac-name = Lightbringer's Altar +nahfac-desc = Produces vehicles, including the Lightbringer. + Special: + - Maximum 1 can be built + - Spawns Templar when sold + +gtdrop-name = Dropship Bay +gtdrop-desc = Staging area for drop pod assault. + Special: + - Provides access to Helldiver Drop support + - Produces the Mammoth Mk. II + - Requires power to operate + +nodyard-name = Nod Construction Yard +mutyard-name = Mutant Construction Yard +cabyard-name = C.A.B.A.L. Construction Yard + +nahand-name = Hand of Nod +nahand-desc = Arms Infantry. + Special: + - Heals infantry in an area around it + +namisl-name = Cluster Missile Silo +namisl-desc = Provides access to Nod Chemical Missiles. + Special: + - Provides access to the Chemical Missile + - Requires power to operate + +murax-name = Mutant Armory +murax-desc = Arms Infantry. + Special: + - Heals infantry in an area around it + +mutsw2-name = Mother Veinhole +mutsw2-desc = With this structure Mutant commanders are able to summon veinhole monster. + Special: + - Provides access to Veinhole Monsters + - Requires power to operate + +drached-name = Scrin Host Station + +scrpowr-name = Ichor Generator +scrpowr-desc = Provides power for other structures. + +scrrax-name = Landing Zone +scrrax-desc = Calls down Infantry. + Special: + - Heals infantry in an area around it + +scradvpowr-name = Wormhole Generator +scradvpowr-desc = Teleports infantry and vehicles to a selected area. + Special: + - Provides access to the Instant Wormhole support power + - Requires power to operate + +cabpowr-name = Firestorm Power Plant +cabpowr-desc = Provides more power than the standard powerplant + +cabclaw-name = C.A.B.A.L. Claw +cabclaw-desc = Processes Infantry. + Special: + - Heals infantry in an area around it + +cabobelisk-name = Nanomachine Core +cabobelisk-desc = C.A.B.A.L.'s Support Superweapon. + Special: + - Provides access to Nanomachine Swarms + - Requires power to operate + + +## Support +gapowrup-name = Power Turbine +gapowrup-desc = Provides extra power generation, place them on the smokestack of the structure. + +gavulc-name = Vulcan Tower +gavulc-desc = Anti-infantry base defense. + Good vs: Infantry. + Special: + - Provides stealth detection + - Requires power to operate + +garock-name = RPG Tower +garock-desc = Anti-Armor base defense. + Good vs: Vehicles, Structures. + Special: + - Provides stealth detection + - Requires power to operate + +gacsam-name = SAM Tower +gacsam-desc = Anti-Air base defense. + Good vs: Aircraft + Special + - Can attack Air + - Requires power to operate + +gasonc-name = Sonic Emitter +gasonc-desc = High-tech base defense with a powerful harmonic resonance turret. + Good vs: Ground targets + Special: + - Deals heavy damage over time to enemy units in the line of fire + - Requires power to operate + +nalasr-name = Laser Turret +nalasr-desc = Basic laser defense. + Good vs: Ground targets + Special: + - Provides stealth detection + - Requires power to operate + +naobel-name = Obelisk of Light +naobel-desc = High tech laser defense. + Good vs: Ground targets + Special: + - Provides stealth detection + - Requires power to operate + +nasam-name = SAM Site +nasam-desc = Anti-Air base defense. + Good vs: Aircraft. + Special + - Can attack Air + - Requires power to operate + +mubunkr-name = Bunker +mubunkr-desc = Fortified position where infantry can fire from within. + Good vs: Depends what has been garrisoned + Special: + - Provides stealth detection when garrisoned + - Infantry garrisoned inside gain extra range + - Comes with a free marauder + +mucannon-name = Guardian Cannon +mucannon-desc = Anti-Armor base defense. + Good vs: Vehicles + Special: + - Provides stealth detection + +muflak-name = Flak Station +muflak-desc = Anti-Air base defense. + Good vs: Aircraft. + Special: + - Can attack Air + +cabpit-name = Drone Pit +cabpit-desc = Drone Hangar that launches small bomber drones. + Good vs: Infantry + Special: + - Provides stealth detection + +cabblast-name = Blaster Turret +cabblast-desc = Artillery defense turret. + Good vs: Ground targets + Special: + - Provides stealth detection + - Has minimum range of fire + - Requires power to operate + +cabrail-name = Railgun Turret +cabrail-desc = Anti-Air base defense. + Good vs: Aircraft + Special + - Can attack Air + - Requires power to operate + +scrneedler-name = Ichor Waste Turret +scrneedler-desc = Base defense that atacks with tiberium based chemicals. + Good vs Ground targets + Special: + - Requires power to operate + - Can mutate killed enemies + - Attacks emit radiation that harm units in the area + +scrdrone-name = Pulsar Tower +scrdrone-desc = Advanced base defense. + Good vs Ground targets + Special: + - Impulse deals damage over time and slows enemy units + - Requires power to operate + +scrtractor-name = Tractor Beam +scrtractor-desc = Anti-Air base defense. + Good vs Aircraft + Special: + - Can attack air + - Freezes the targetted aircraft momentarily + - Requires power to operate + +gafire-name = Firestorm Generator +gafire-desc = Generates a firestorm barrier in a circle around the building. + Special: + - When activated it increases the durability of friendly units inside the barrier by 30% + - Kills enemy units that try to cross the firestorm + +gaplug-name = Ion Cannon Control Center +gaplug-desc = Communication facility for the Ion Cannon Array. + Special: + - Provides access to the Ion Cannon Array + - Requires power to operate + +nastlh-name = Stealth Generator +nastlh-desc = Support structure that cloaks friendly units and buildings. + Special: + - Cloaks friendly assets around it + - Generator itself is not cloaked + - Requires power to operate + +natmpl-name = Temple of Nod +natmpl-desc = The religious center of the Brotherhood of Nod. + Special: + - Provides access to the Apocalypse Missile + - Requires power to operate + +muventi-name = Tunnel Network +muventi-desc = Allows mutants to quickly transport their units across the battlefield. + Special: + - Transports units between tunnels (except Epics and Demotrucks) + - Cannot be repaired by engineers + +muvent-name = Tunnel +muvent-desc = Allows mutants to quickly transport their units across the battlefield. + Special: + - Transports units between tunnels (except Epics and Demotrucks) + - Cannot be repaired by engineers + +mutsw1-name = Meditation Hall +mutsw1-desc = Generates powerful Ion Storms. + Special: + - Provides access to the Ion Storm + - Requires power to operate + +scrextractor-name = Shield Generator +scrextractor-desc = Scrin support structure shielding their troops. + Special: + - Generates shields around nearby friendly ground vehicles + - Shields provide additional 150 health points + - Does not protect against super weapons + - Requires power to operate + +scrsw1-name = Meteor Tractor +scrsw1-desc = Allows the Scrin to track a meteor shower. + Special: + - Provides access to the Wrath of the Creator + - Requires power to operate + +cabeye-name = Eye of C.A.B.A.L. +cabeye-desc = High tech detection system. + Special: + - Provides huge vision range + - Shrouds the enemy vision range in a certain area + - Requires power to operate + +cabsw1-name = Iron Savior +cabsw1-desc = Energy cannon based off Scrin technology. + Special: + - Provides access to the Iron Savior + - Requires power to operate + +mumine-name = Mine + +blackdefd-name = C.A.B.A.L. Defender +blackdefd-desc = C.A.B.A.L.'s ultimate weapon. Defense structure with + long range plasma artillery. Can transform into + the mobile Epic walker version. + Good vs: Ground targets + Special when deployed: + - Armed with a plasma artillery launcher + - Maximum Supply of 1 + Special when mobile: + - Selfhealing up to 100% + - Can shoot over walls + - Can crush everything except other Epics + - Immune to mind control + - Build limit: 1 + +## Vehicle +smech-name = Wolverine +smech-desc = Small but fast anti-infantry walker. + Good vs: Infantry + Special: + - Provides stealth detection + - Can attack enemies ahead while moving + +mmch-name = Titan +mmch-desc = GDI's main battle walker armed with an anti-tank cannon. + Good vs: Vehicles + Special: + - Can shoot over walls + - Can crush infantry + - Can attack while moving + +apc-name = Amphibious APC +apc-desc = Armored infantry transport. + Good vs: Infantry. + Special: + - Can transport 5 infantry units + - Can travel over water + - Can crush infantry\n - Can attack while moving + +hvr-name = Hover MLRS +hvr-desc = Hovering vehicle, armed with long range missiles. + Good vs: Vehicles, Aircraft + Special: + - Can attack Air + - Can shoot over walls + - Hovers (it ignores terrain like Veins and Water) + - Can attack while moving + +jug-name = Juggernaut +jug-desc = Heavy mechanized artillery walker. + Good vs: Infantry, Buildings + Special: + - Deals AoE damage + - Minimum attack distance + - Can shoot over walls + - Can crush infantry + +sonic-name = Disruptor +sonic-desc = Armored high-tech vehicle with a powerful harmonic resonance cannon. + Good vs: Ground targets + Special: + - Deals heavy damage over time to any unit in the line of fire + - Can crush infantry + - Can attack while moving + +g4tnk-name = Mammoth Tank +g4tnk-desc = Heavy assault tank. + Good vs: Vehicles, Aircraft + Special: + - Selfheal to 50% + - Can attack air + - Only the Missiles can pass over walls + - Can crush infantry + - Can attack while moving + +hmec-name = Mammoth Mk. II +hmec-desc = GDI's super-heavy walker and the pride of their army. + Good vs: Everything + Special: + - Build limit: 1 + - Selfhealing up to 100% + - Can attack air + - Immune to mind control + - Can shoot over walls + - Can crush everything except other Epics + +nodmcv-name = Nod MCV + +bggy-name = Raider Buggy +bggy-desc = Fast vehicle armed with a machine gun and + has room for one passenger that modifies the weapon of the vehicle. + Good vs: Changes depending on the passenger + Special: + - The weapon of the vehicle changes with the passenger + - Provides stealth detection + - Can attack while moving + +attackbike-name = Attack Bike +attackbike-desc = Fast scout vehicle armed with rockets. + Good vs: vs Vehicles, Aircraft + Special: + - Can attack air + - Can attack enemies ahead while moving + +ttnk-name = Tick Tank +ttnk-desc = Nod's main battle tank armed with an anti-tank cannon. + Good vs: Vehicles + Special: + - Can deploy to gain extra protection + - Can crush infantry + - Can attack enemies ahead while moving + +tickhologram-name = Tick Tank Hologram + +bike-name = Demo Bike +bike-desc = Fast moving suicide vehicle. + Good vs: Ground targets + Special: + - Can deploy to explode + +sapc-name = Subterranean APC +sapc-desc = Troop transport that can move underground. + Special: + - Can move underground + - Can transport up to 5 infantry units + - Can crush infantry + - Cannot move or burrow back for 3 seconds after resufacing + +subtnk-name = Devil's Tongue +subtnk-desc = Subterranean flame tank able to move underground. + Good vs: Infantry, Buildings + Special: + - Can move underground + - Can crush infantry + - Cannot move or burrow back for 3 seconds after resufacing + +howtlizer-name = Specter +howtlizer-desc = High tech artillery armed with a self-propelled howitzer and a cloaking device. + Good vs: Ground targets + Special: + - Can shoot over walls + - Can crush infantry + - Cloaked + - Cloaking malfunctions when at red hp + +stnk-name = Stealth Tank +stnk-desc = Hit-and-run tank armed with twin dragon TOW missiles and a cloaking device. + Good vs: Vehicles, Aircraft + Special: + - Stealthed + - Can attack air + - Can shoot over walls + - Can crush infantry + - Cloaking malfunctions when at red hp + - Can attack while moving + +scorpion-name = Lightbringer +scorpion-desc = Nod's super-heavy walker. One vision one purpose. + Good vs: Ground + Special: + - Build limit: 1 + - Selfhealing up to 100% + - Immune to mind control + - Can shoot over walls + - Can crush everything except other Epics + - Deployability: Enemy units get out of control for 5 seconds + +mutmcv-name = Mutant MCV + +mutquad-name = Quad Cannon +mutquad-desc = Armored truck armed with a quad cannon. + Good vs: Infantry, Aircraft + Special: + - Provides stealth detection + - Can crush infantry + - Can attack while moving + +lynx-name = Lynx Tank +lynx-desc = Light tank armed with an anti-tank cannon. + Good vs: Vehicles + Special: + - Can crush infantry + - Can attack while moving + +struck-name = Battle Bus +struck-desc = Combat transport. + Good vs: Depending on occupants + Special: + - Cargo for 5 soldiers + - Passengers can fire out of its windows + - Basic infantry inside has increased weapon range + - Can attack while moving + +minelayer-name = Minelayer +minelayer-desc = Mines...mines everywhere! + Special: + - Provides stealth detection + - Can remove enemy mines + - Can place up to 5 mines on the battlefield + - Gain 100% EXP from enemy killed by mines + - Reloads on service depot + - Mines are cloaked + - Can crush Infantry + +wolf-name = Carnotaurus +wolf-desc = Tiberium beast that uses tiberium acid to harm nearby units. + Good vs: Ground targets + Special: + - Heals on Tiberium fields + - Attacks reduce target's attack and movement speed by 35% + - Can attack enemies ahead while moving + - Can mutate killed units + - E.M.P. Immune + - Wild mind: Mind only controllable by MasterMind + +mrls-name = Blighter MLRS +mrls-desc = Light artillery armed with unguided rockets. + Good vs: Infantry, Buildings. + Special: + - Deals AoE damage + - Minimum attack distance + - Can shoot over walls + - Can crush infantry + - Can attack while moving + +deathclaw-name = Ravager +deathclaw-desc = Melee beast from the outer redzones that brings death with its claws. + Good vs: Ground targets + Special: + - Heals on Tiberium fields + - E.M.P. Immune + - Slows enemy units with it's attack + - Wild mind: Mind only controllable by MasterMind + +hvrtruk3-name = Demo Truck +hvrtruk3-desc = A hovering nuclear demolition truck with a oneway ticket. + Good vs: Everything + Special: + - Demolishes almost everything nearby upon detonation + - Hovers (it ignores terrain like Veins and Water) + - Cannot enter Tunnel Networks or transport, can be carried by carryall + +weasau-name = Weasaurus Lord +weasau-desc = A long forgotten creature that has emerged again. + Good vs: Ground + Special: + - Build limit: 1 + - Selfhealing up to 100% + - Immune to mind control + - Can shoot over walls + - Can crush everything execept other Epics + - Heals on Tiberium fields + - E.M.P. Immune + - Deployability: Swtich to melee attack, +50 speed, + and Summons a brood of Weasaurus + - Gain 100% EXP from enemy killed by summoned Weasaurus + +weasausmall-name = Small Weasaurus + +cabmcv-name = C.A.B.A.L. MCV + +centurion-name = Centurion +centurion-desc = Heavy walker equipped with chain guns. + Good vs: Infantry + Special: + - Provides stealth detection + - Can shoot over walls + - Can crush infantry + - Can attack while moving + +reapercab-name = Cyborg Reaper +reapercab-desc = Fast raiding walker armed with missiles and web launchers. + Good vs: Vehicles, Aircraft + Special: + - Can attack enemies ahead while moving + - Can target air + - Can ensnare infantry with webs + - Can shoot over walls + +limped-name = Limpet Drone +limped-desc = Small drone armed with explosives. Good vs: Infantry, Vehicles + Special: + - Needs to be deployed to be armed + - Invisible when deployed + - Launches explosives towards a target after small delay + +repairvehicle-name = Mobile Repair Vehicle +repairvehicle-desc = Repairs nearby vehicles. + Special: + - Unarmed + - Can repair vehicles ahead while moving + - Can crush infantry + +cabapc-name = Hover Transport +cabapc-desc = Light Armored transport. + Special: + - Can transport up to 12 infantry or 4 vehicles + - Hovers (it ignores terrain like Veins and Water) + - Cannot enter Tunnel Networks or transport, can be carried by carryall + +spiderarty-name = Drone Host +spiderarty-desc = Heavy artillery that deploys drones at the targetted area. + Good vs: Ground targets + Special: + - Minimum attack distance + - Spawns drones at target + - Gain 100% EXP from enemy killed by spawned drones + - Converts killed units into workers + - Can shoot over walls + - Can crush infantry + - Selfrepair + +paladin-name = Minotaur +paladin-desc = Advanced walker armed with a twin laser cannon. + Good vs: Ground targets + Special: + - Selfrepair + - Can shoot over walls + - Can crush infantry + +corruptor-name = Corruptor +corruptor-desc = Anti-personnel walker. + Good vs Infantry + Special: + - Can attack enemies ahead while moving + - Provides stealth detection + - Can mutate enemies killed + - Absorbs essence from killed enemies to heal + - Attacks emit radiation that harms ground units in the area + - Immune to Tiberium radiation + - Can crush infantry + +scrmbt-name = Hover Tank +scrmbt-desc = Advanced hover tank armed with a laser cannon. + Good vs Ground targets + Special: + - Hovers (it ignores terrain like Veins and Water) + - Absorbs essence from killed units to heal + - Cannot crush infantry + - Can attack while moving + +scrscorpion-name = Plague Walker +scrscorpion-desc = Long range assault walker. + Good vs: Infantry, Vehicle + Special: + - Absorbs essence from killed enemies to heal + - Fog inflicts blinding and poison effect in the area + - Can crush infantry + +scrrecharger-name = Guardian +scrrecharger-desc = Mobile shield generator. + Special: + - Generates shields around nearby friendly land vehicles + - Shields provide additional 150 health points + - Does not protect against super weapons + - Absorbs essence from killed enemies to heal + - Can crush infantry + +scrmobmine-name = Subjugator +scrmobmine-desc = Mind Control unit. + Special: + - Can take over regular ground units + - Can control up to three units + - Gain 50% EXP from enemy killed by controlled unit. + - Absorbs essence from killed units to heal + - Cannot mind control heroics, flying units, beasts, structures + - Can shoot over walls + - Can mind control units while moving + +tripod-name = Annihilator Tripod +tripod-desc = Advanced walker. + Good vs Ground + Special: + - Absorbs essence from killed units to heal + - Can shoot over walls + - Can crush infantry + +## Aircraft +orcaf-name = Orca Fighter +orcaf-desc = Fast assault gunship with dual missile launchers. + Good vs: Vehicles, Aircraft + Special: + - Can attack air + - Provides stealth detection when at air + - Can attack enemies ahead while moving + +orcab-name = Orca Bomber +orcab-desc = Heavy carpet bomber. + Good vs: Ground targets + Special: + - Can attack enemies ahead while moving + +dshp-name = Dropship +orcatran-name = Orca Transport + +harpy-name = Harpy +harpy-desc = Scout Helicopter armed with chain guns. + Good vs: Infantry, Aircraft + Special: + - Can attack air + - Provides stealth detection when at air + - Can attack enemies from all directions + +banshee-name = Banshee Fighter +banshee-desc = Advanced fighter-bomber craft armed with twin plasma cannons. + Good vs: Vehicles, Aircraft + Special: + - Can attack air + - Can attack enemies ahead while moving + +cerberus-name = Paladin Cruiser +cerberus-desc = High tech frigate armed with a mobile stealth generator. + Good vs: Ground targets + Special: + - Cloaks friendly units next to it + - Stealth generator can't be used with weapon at the same time + - Can attack enemies ahead while moving + +mutheli-name = Gargoyle +mutheli-desc = Heavy assault gunship with an auto-cannon. + Good vs: Vehicles, Aircraft + Special: + - Can attack air + - Provides stealth detection when at air + - Can attack enemies from all directions + +mutqueen-name = Queen +mutqueen-desc = Flying tiberium beast dealing high amount of damage and + able to spread their brood accross the world. + Good vs: Vehicles, Buildings + Special: + - Lays eggs via deploy which later hatch as crabs that are hostile to anyone + - Gain 100% EXP from enemy killed by spawned crabs + - Can attack enemies ahead while moving + +falcon-name = Falcon +falcon-desc = Fast jet that fires 4 high-exlosive rockets. + Good vs: Ground targets + Special: + - Moves at super-sonic speed able to dodge all attacks (except mind control) + - Moves at half speed for 5 seconds after attacking + +stormrider-name = Stormrider +stormrider-desc = Scrin scout aircraft. + Good vs: Vehicles, Aircraft + Special: + - Can absorb essence from killed units to heal + - Can attack enemies from all directions + - Can attack enemies while moving + +drache-name = Scrin Host Station +drache-desc = Deploys into a Host Station. + Special: + - Provides build radius for structures when deployed + - Has increased HP when deployed + +glider-name = Glider +glider-desc = Anti-air hover vehicle. + Good vs Aircraft + Special: + - Can attack enemies ahead while moving + - Can be upgraded to transform into an aerial version that can only engage ground units + - Aerial Version weapon performs good vs infantry + - Absorbs essence from killed units to heal + - Hovers (it ignores terrain like Veins and Water) + +scrdestroyer-name = Destroyer +scrdestroyer-desc = Scrin light frigate designed for long range combat. + Good vs Ground targets + Special: + - Can absorb essence from killed units to heal + - Can attack enemies ahead while moving + +scrtrans-name = Scrin Transport +scrtrans-desc = Scrin transport. + Special: + - Can carry up to 3 vehicles or ten soldiers (no epics or nuke truck) + +scrcarrier-name = Assault Carrier +scrcarrier-desc = Scrin frigate. + Strong vs Vehicles, Aircraft + Special: + - Sends fighters at enemies + - Gain 100% EXP from enemy killed by spawned fighters + - Can attack Air + - Provides stealth detection when at air + - Can absorb essence from killed enemies to heal + - Can attack enemies while moving + +scrbattleship-name = Battlecruiser +scrbattleship-desc = The main battleship of Scrin and the pride of their fleet. + Strong vs Ground targets + Special: + - Build limit: 1 + - Auto repairs + - Can absorb essence from killed enemies to heal + - Can attack enemies from all directions + - Immune to mind control + +wasp-name = Wasp +wasp-desc = Aerial drone armed with dual railgun cannons. + Good vs: Vehicles, Aircraft + Special: + - Can attack air + - Provides stealth detection when at air + - Can attack enemies ahead while moving + +basilisk-name = Basilisk +basilisk-desc = Light frigate armed with firestorm rockets. + Good vs: Infantry + Special: + - Deals AoE damage + - Can attack enemies ahead while moving + +devourer-name = Devourer +devourer-desc = Heavy and slow siege frigate. + Good vs: Buildings + Special: + - Selfrepairs + - Slows enemy units with it's attack + +wyvern-name = Wyvern +repairwyvern-name = Repair Drone? +cabdronejet-name = Imp +repairdrone-name = Repair Drone + +## Campaign Unit +buggy-e1-name = Anti Infantry Buggy +buggy-rocket-name = Rocket Buggy +buggy-laser-name = Laser Buggy +buggy-flame-name = Flame Buggy +struckfull-name = Filled Battle Bus +nukecarryall-desc = AI Nuke Transport +sonicarryall-desc = AI Sonic Transport +apcarryall-desc = AI APC Transport +mubunkrfull-desc = Filled Bunker + +ghost-name = Gil the Ghost Stalker +ghost-desc = Gil is the elite commando of Mutants, if not GDI. + He is armed with a ion railgun and C4. + Good vs Ground + Special: + - Maximum Supply of 1 + - Demolishes structures with C4 + - Heals on Tiberium fields + - Immune to mindcontrol + - Crush class: crushable + +umagon-name = Umagon +umagon-desc = Umagon was one of the GDI's "good girls", she sure was. + She is armed with a sniper with silencer and C4. + Good vs Infantry + Special: + - Maximum Supply of 1 + - Demolishes structures with C4 + - Heals on Tiberium fields + - Immune to mindcontrol + - Crush class: crushable + +mujeep-name = Technical +mujeep-desc = Infantry transport. + Good vs: Infantry. + Special: + - Can transport 3 infantry units + - Can attack while moving + +avatar-name = Avatar +avatar-desc = Heavy Walker armed with a strong laser and enhances nearby Units. + Good vs: Ground + Special: + - Can crush infantry + - Can shoot over wall + +weasau3-name = Green Weasaurus +weasau3-desc = Some long forgotten creature trained by mutant. + Good vs: Ground + Special: + - Selfhealing up to 100% + - Wild mind: Mind only controllable by MasterMind + - Can shoot over walls + - Can crush Infantry + - Heals on Tiberium + - E.M.P. Immune + - Deployability: use melee attack for a short period + +lpst-name = Sensor Array +lpst-desc = Support unit for large stealth detection. + Special: + - Deploy to reveal stealth unit in a large area + +sgen-name = Mobile Stealth Generator +sgen-desc = Support unit that projects a cloaking field. + Special: + - Cloak nearby unit when deploy + +icbm-name = Ballistic Missile Launcher +icbm-desc = Even ICBM is deployed as the tension increased. + Special: + - Deploy to gain ICBM strike abiility + +mwar-name = Mobile War Factory +mwar-desc = Support unit can deploy into warfactory. + Special: + - Can deploy into a factory to produce vehicle. + - Needs Nod's War Factory to unlock basic vehicle. + - Can crush infantry + +memp-name = Mobile EMP +memp-desc = Support unit can generate emp pulse. + Special: + - Deploy to generate emp pulse to disable building, cyborg and vehicle + - Immumes to EMP + - Can crush Infantry + +cabecm-name = Hacker Drone +qdrone-name = Quadrotor + +mutmound-name = Suspicious Mound +mutambush-name = Suspicious Mound (hide a tunnel under it, and keep unit in tunnel living) +mutambushvent-name = Tunnel (generated by Suspicious Mound) + +gbeacon-name = DropShip Beacon +gaiontur-name = Ion Turret +kodk-name = Kodiak Command Ship +cabgrinder-name = Stasis Chamber +cabgrinder-desc = Allows to process units into credits. + +fabricator-name = Civilian Fabricator + +containmentunit-name = Containment Unit + +coredefender-name = Core Defender +coredefender-desc = C.A.B.A.L.'s final creation armed with crazy weapon. + Good vs: Everything + Special: + - Needs preparing before rising. + - Selfrepair + - Can shoot over walls + - Can crush vehicle + - Immune to mindcontrol + +hmectest-name = Mammoth Mk.III +hmectest-desc = GDI's final creation for the war when everything is doomed. + Good vs: Everything + Special: + - Build limit: 1 + - Selfhealing up to 100% + - Can attack air + - Immune to mind control + - Can shoot over walls + - Can crush everything except other Epics + - It is deployed via dropship at the Dropship Bay + - Can attack while moving + - Can spawn 2 gun drones + - Gain 100% EXP from enemy killed by spawned gun drones. + +mkiiidrone-name = Minigun Drone + +scrincouncil-name = Scrin Council +scrincouncil-desc = A council debates on the world's corpse. + Good vs: Everything + Special: + - Build limit: 1 + - Selfhealing up to 100% + - Can attack air + - Immune to mind control + - Can shoot over walls + - Can attack while moving + +councilor-name = Councilor + +## Tech Building +cahosp-name = Civilian Hospital +cahosp-desc = Provides global healing for infantry. + +well-name = Tiberium Extractor +well-desc = Provides additional funds. + +well-mw-name = Megawealth Only Tiberium Extractor +well-nomw-name = Non-Megawealth Only Tiberium Extractor + +machineshop-name = Machine Shop +machineshop-desc = Provides global repairs for vehicles. + +bloodderrick-name = Cravicus Containment +bloodderrick-desc = Spawns hostile crabs when destroyed. + +neutralradar-name = Scout Array +neutralradar-desc = Provides vision. + +neutralpowerplant-name = Nuclear Power Plant +neutralpowerplant-desc = Provides power & explodes violently when destroyed. + +scrinreinfpad-name = Scrin Replicator +scrinreinfpad-desc = Builds a main battle tank periodically. + +neutralsonictur-name = Shockwave Turret +neutralsonictur-desc = Damages units in a straight line. + +cabcannon-name = Cannon Turret +repairtur-name = Maintenance Turret +bluetibbarrel-name = Blue Tiberium Barrel + +fueltower-name = Fuel Tower +fueltower-desc = Causes huge explosion when destroyed. + +civheli-name = Civilian Helipad +civheli-desc = Rearms aircraft. + +caarmr-name = Civilian Armory +caarmr-desc = Increases global experience gain. + +gaspot-name = Light Tower + +flagdom-name = Domination Flag +flagdom-desc = Capture for Domination point. +flagdom-name2 = Domination Mode Only Flag + +ntpyra-koth-name = Nod Pyramid (Contains Tacitus) +ntpyra-koth-desc = Capture and hold for 6 minutes to win. +ntpyra-koth-name2 = KOTH Mode Only Pyramid + +tacnst-name = Tech Construction Yard +tacnst-desc = Builds tech structures. + +## Civilian +weedguy-name = Chem Spray Infantry +weedeater-name = Weed Eater +chamspy-name = Chameleon Spy +mutantguy1-name = Mutant Soldier +mutantguy2-name = Mutant Sergeant +tratos-name = Tratos +oxanna-name = Oxanna +slavik-name = Slavik +c4tnk-name = Civilian Tank +truck-name = Truck +bus-name = Bus +car2-name = Automobile +carbus1-name = School Bus +pickup-name = Pickup +excavator-name = Excavator +wini-name = Recreational Vehicle +van-name = Van +ftruck-name = Fuel Truck +aban01-name = WS Logging Company +aban02-name = Panullo Haciendas +aban03-name = Abandoned Factory +aban04-name = City Hall +aban05-name = Hunting Lodge +aban06-name = Local Inn & Lodging +aban07-name = Church +aban08-name = Abandoned Warehouse +aban09-name = Tall's Residence +aban10-name = Denzil's Last Chance Motel +aban11-name = Miele Manor +aban12-name = Kettler's Places +aban13-name = Long's Home +aban14-name = Local Store +aban15-name = Adam's House +aban16-name = Gas Station +aban17-name = Gas Pumps +aban18-name = Gas Station Sign +fountain-name = Fountain +ammocrat-name = Ammo Crates +bboard01-name = Eat at Rade's Roadhouse +bboard02-name = Drink YEO-CA Cola! +bboard03-name = Hamburgers $.99 +bboard04-name = Visit Scenic Las Vegas +bboard05-name = Rooms $29 a nite +bboard06-name = Kaspm's Tiberium Warhouse +bboard07-name = Alkaline's Battery Superstore +bboard08-name = Alex-gators petshop just ahead! +bboard09-name = TacticX games rock! +bboard10-name = WW Surf and Turf hits the spot! +bboard11-name = Only 11 miles to Zydeko's cafe! +bboard12-name = No escape from Archer's Asylum! +bboard13-name = Stop in at Hewitt's hair salon +bboard14-name = Billy Bob's Harvester school +bboard15-name = Pannullo's hacienda es bueno +bboard16-name = Join GDI: We save lives. +bboard17-name = TibeRUM, Mutants love it!! +bboard18-name = Drinkable Water! +bboard19-name = Get Tibbux: Charm Girls +ca0001-name = Rade's Roadhouse +ca0002-name = Sandberg and Son's +ca0003-name = Temp Housing +ca0004-name = Waystation +ca0005-name = Ferbie's 4 Sale +ca0006-name = Deluxe Accomodations +ca0007-name = Field Generator +ca0008-name = Subterranean Dwelling +ca0009-name = Subterranean Dwelling +ca0010-name = Leary Traveller Inn +ca0011-name = Water Tank +ca0012-name = Greenhouse +ca0013-name = Water Purifier +ca0014-name = Observation Tower +ca0015-name = Port-A-Shack +ca0016-name = Port-A-Shack Deluxe +ca0017-name = Energy Transformer +ca0018-name = Solar Panel +caaray-name = Civilian Array +flag-name = Flag +capyr01-name = Pyramid +city01-name = Connelly Court Apts. +city02-name = Lightner's Luxury Suites +city03-name = Office Building +city04-name = Westwood Stock Exchange +city05-name = Daily Sun Times +city06-name = YEO-CA Cola Corp. +city07-name = Urban Housing +city08-name = Yee's Discount Liquor +city09-name = Abandoned Warehouse +city10-name = Urban Storefront +city11-name = Ambrose Lounge +city12-name = Bostic Tower +city13-name = Hewitt Hair Salon +city14-name = Business Offices +city15-name = 2nd National Bank +city16-name = Highrise Hotel +city17-name = The Projects +city18-name = Archer Asylum +city19-name = Fill'er Up-Pump'N'Go +city20-name = Gas Pump +city21-name = Gas Station Sign +city22-name = Church +cpwrp-name = Power Station +city35-name = Apartment Complex +carpub-name = Pub +apartment-name = Apartment +watertower-name = Water Tower +gaoldcc1-name = Old Construction Yard +gaoldcc2-name = Old Temple +gaoldcc3-name = Old Weapons Factory +gaoldcc4-name = Old Refinery +gaoldcc5-name = Old Advanced Power Plant +gaoldcc6-name = Old Silos +gasand-name = Sandbags +radiotower-name = Radio Tower +signaltower-name = Communications Tower +container-name = Container +tent-name = Military Tent +civdock-name = Civilian Dock +cargoship01-name = Cargo Ship +fishingship01-name = Fishing Ship +gdihyperion-name = Hyperion Patrol Ship +ctdam-name = Hydroelectric Dam +ctvega-name = Vega's Pyramid +namntk-name = Nod Montauk +ntpyra-name = Nod Pyramid +ufo-name = Scrin Ship +c_kodiak-name = Kodiak Crash +mustable-name = Training Grounds +tdadvgtwr-name = Advanced Guard Tower +advhq-name = Advanced Communications Center +tdadvpp-name = Advanced Power Plant +tdairstrip-name = Airstrip +tdbarr-name = Barracks +tdgtwr-name = Guard Tower +tdnhand-name = Hand of Nod +tdntpl-name = Temple of Nod +tdhelipad-name = Helipad +tdntur-name = Gun Turret +tdobelisk-name = Obelisk of Light +tdrefinery-name = Refinery +tdrepd-name = Service Depot +tdsamsite-name = SAM Site +tdpp-name = Power Plant +tdsilo-name = Silo +tdwf-name = Weapons Factory + +## Creep +doggie-name = Tiberian Fiend +visc_sml-name = Baby Visceroid +visc_lrg-name = Adult Visceroid +zombie-name = Haunt +berserker-name = Berserker +eggs-name = Cravicus Eggs +crab-name = Tiberian Cravicus +pcrab-name = Permanent Crab +jfish-name = Floater +minivein-name = Baby Veinhole +veinhole-name = Veinhole Monster + +## Decoration +rocks-name = Rock set (Supports facings) +pallet-name = Pallet +pallet-name2 = Pallet (Supports facings) +boxes-name = Boxes +boxes-name2 = Boxes (Supports facings) +grave-name = Grave +grave-name2 = Grave (Supports facings) +pipes-name = Pipes +pipes-name2 = Pipes (Supports facings) +streetsign-name = Street Sign +streetsign-name2 = Street Sign (Supports facings) +trafficlights-name = Traffic Light +trafficlights-name2 = Traffic Light (Supports facings) +bench-name = Bench +bench-name2 = Bench (Supports facings) +busstop-name = Bus Stop +busstop-name2 = Bus Stop (Supports facings) +scrap-name = Scrap +scrap-name2 = Scrap (Supports facings) + +tankbarrier-name = Tank Barrier +concretebarrier-name = Civilian Barrier +fence-name = Fence +powerline-name = Power Line +trashdump-name = Trash Dump +bigblue-name = Vinifera Monolith +biggreen-name = Riparius Monolith +fona-name = Fona +box-name = Boxe +drum-name = Drum +lightpost-name = Light Post +constructionbarrier-name = Construction Barrier +campfire-name = Campfire +cacrsh01-name = Crash Sites +geye-name = Curiosity +weye-name2 = ...(Normal terrain water only) +snoweye-name2 = ...(Snow terrain water only) +fairy-name = Fairy + +## Infantry +gdie1-name = Marine +gdie1-desc = Basic combat infantry. + Good vs: Infantry + Special: + - Crush class: crushable + +grenadier-name = Phalanx +grenadier-desc = Basic anti armor infantry. + Good vs: Vehicles, Aircraft + Special: + - Can attack Air + - Can shoot over walls + - Crush class: crushable + +medic-name = Medic +medic-desc = Support infantry capable of healing other infantry. + Special: + - Unarmed + - Crush class: crushable + +e2-name = Disc Thrower +e2-desc = Infantry armed with special explosive discs. + Good vs: Infantry, Structures. + Special: + - Can throw grenades over walls + - Crush class: crushable + +jumpjet-name = Jumpjet Infantry +jumpjet-desc = Soldiers with jetpacks armed with a grenade launcher. + Good vs: Infantry, Structures. + Special + - Can fly + - Will land when ordered to deploy + - Can shoot over walls + - Crush class: crushable + +eagleguard-name = Eagle Guard +eagleguard-desc = Elite Soldier armed with an EMP rifle. + Good vs: Vehicles + Special: + - Immune to Tiberium fields + - Disables vehicles and buildings for a short time + - Crush class: uncrushable + +jjcomm-name = Jumpjet Commando +jjcomm-desc = GDI's commando unit equipped with a jetpack. + Armed with a Personal Ion Cannon and orbital bombardment beacon. + Good vs: Ground + Special: + - Will fly when ordered to deploy + - Immune to mind control + - Build limit: 1 + - Crush class: crushable + +altnode1-name = Militant +altnode1-desc = Nod's light infantry variant. + Good vs: Infantry + Special + - Does not go prone after taking fire + - Crush class: crushable + +crusader-name = Crusader +crusader-desc = Anti-Armor infantry. + Good vs: Vehicles, Aircraft + Special: + - Can attack Air + - Can shoot while moving + - Does not go prone after taking fire + - Can shoot over walls + - Crush class: crushable + +templar-name = Templar +templar-desc = Warrior resurrected regenesis prototype armed with a flamethrower. + Good vs: Infantry, Buildings + Weak vs: Defence, Aircraft + Special: + - Does not go prone after taking fire + - Immune to Tiberium fields + - Crush class: crushable + +nconf-name = Black Hand Trooper +nconf-desc = Nod's Special Forces armed with firefly laser rifles and a personal cloaking device. + Good vs: Ground targets + Special: + - Spawns holograms when ordered to deploy + - Cloaked + - Crush class: crushable + +bhs-name = Toxin Commando +bhs-desc = Kane¡¯s Elite Commando armed with a toxin sniper rifle + and a personal cloaking device. + Good vs: Infantry, Buildings. + Special: + - Build limit: 1 + - Immune to Tiberium fields + - Demolishes structures with C4 + - Bullets release toxins which slow down groups of enemies + - Cloaks when stationary and not firing + - Immune to mind control + - Crush class: crushable + +flamehologram-name2 = Militant Hollogram + +marauder-name = Marauder +marauder-desc = Wasteland soldiers armed with shotguns. + Good vs: Infantry + Special: + - Heals on Tiberium fields + - Can deploy to increase health and attackrange + - Crush class: crushable + +mutfiend-name = Tiberian Fiend +mutfiend-desc = Tiberium beasts trained to take out enemies with tiberium shards. + Good vs: Vehicles, Aircraft + Special: + - Heals on Tiberium fields + - Can attack Air + - Crush class: crushable + - Wild mind: Mind only controllable by MasterMind + +cutman-name = Mutant Engineer +cutman-desc = Support infantry. + Good vs: Buildings + Special: + - Can capture neutral and enemy buildings + - Can repair buildings and bridges + - Crush class: crushable + - Heals on Tiberium fields + +e3-name = Skirmisher +e3-desc = Siege militia armed with molotov mortars. + Good vs: Infantry, Buildings + Special: + - Heals on Tiberium fields + - High attack range + - Has a minimum attack distance + - Can shoot over walls + - Crush class: crushable + +seer-name = Tyrant +seer-desc = Mutant infantry capable of channeling psychic energy waves and + increasing the efficiency of nearby friendly units. + Good vs: Vehicles, Aircraft + Special: + - Heals on Tiberium fields + - Can persuade friendly units to fight harder when deployed + - Affected units will gain 20% extra attack and movement speed but receive 20% more damage + - Effect lasts 15 seconds + - Can attack air + - Can shoot over walls + - Crush class: crushable + +psyker-name = Lyra the Storm Caller +psyker-desc = Forgotten Commando born with high level psychic powers. + She is capable of manipulating the presence of tiberium based gas + in the atmosphere triggering an Ion Storm. + Good vs: Ground targets + Special: + - Build limit: 1 + - Heals on Tiberium fields + - Long Range and Strong AoE + - Can shoot over walls + - Immune to mind control + - Crush class: crushable + +shark-name = Razorshark +shark-desc = Melee creature that shreds enemies. + Good vs Infantry + Special: + - Absorbs essence from killed units to heal + - Crush class: crushable + - Does not receive damage from tiberium fields + +legion-name = Legionnaire +legion-desc = Frontline anti-vehicle trooper. + Good vs Vehicles, Buildings, Aircraft + Special: + - Absorbs essence from killed units to heal + - Can shoot over walls + - Crush class: crushable + - Does not receive damage from tiberium fields + +shapeshifter-name = Shapeshifter +shapeshifter-desc = Support infantry. + Good vs: Buildings + Special: + - Can capture neutral and enemy structures + - Can repair structures and bridges + - Crush class: crushable + - Does not receive damage from tiberium fields + +float-name = Essence Collector +float-desc = Support unit that steals essence from enemy units. + Special: + - Absorbs essence from killed enemies to heal + - Hovers (it ignores terrain like Water + - Attacks steal essence to heal friendly units but deal no damage + - Crush class: uncrushable + - Does not receive damage from tiberium fields and all radiation when hovers + +bug-name = Plague Trooper +bug-desc = Alien breed that poisons enemies. + Good vs Ground targets + Special: + - Units hit will become poisoned + - Poisoned units take damage over time + - Projectile bouncea a second time + - Can shoot over walls + - Crush class: uncrushable + - Does not receive damage from tiberium fields + - Absorbs essence from killed enemies to heal + +colossus-name = Colossus +colossus-desc = Heavy duty alien. + Good vs Infantry + Special: + - Can irradiate its surroundings when deployed + - Radiation harms all units regardless of owner + - Can absorb essence from killed units to heal + - Can shoot over walls + - Crush class: uncrushable + - Does not receive damage from tiberium fields and all radiations + +mastermind-name = Mastermind +mastermind-desc = The commando unit of Scrin born with the ability + nto mind control everyone and everything. + Special: + - Can mind control everything but Commandos and Epics + - Gain 50% EXP from enemy killed by controlled unit/defence + - Takes some time to mind control Structures + - Absorbs essence from killed units to heal + - Can teleport over a short distance + - Can mind control over walls + - Immune to mind control + - Does not receive damage from tiberium fields + - Build limit: 1 + - Crush class: uncrushable + +cabsentry-name = Sentry Drone + +cyborg-name = Cyborg Infantry +cyborg-desc = Durable cyborg construct. + Good vs: Infantry + Special: + - Can be deactivated with E.M.P. + - Does not receive damage from tiberium fields + - Loses its legs on critical health + - Crush class: uncrushable + +cborg-name = Missile Cyborg +cborg-desc = Anti-Armor cyborg. + Good vs: Vehicles, Aircraft + Special: + - Can be deactivated with E.M.P. + - Can attack Air + - Does not receive damage from tiberium fields + - Loses its legs on critical health + - Can shoot over walls + - Crush class: uncrushable + +swarmling-name = Swarmling +swarmling-desc = Support infantry. + Good vs: Buildings + Special: + - Can capture neutral and enemy structures + - Can repair structures and bridges + - Crush class: crushable + - Does not receive damage from tiberium fields + +pdrone-name = Reclaimer +pdrone-desc = Hovered melee drone programmed to kill enemy infantry. + Special: + - Can only attack infantry + - Turns killed infantry into worker cyborgs + - Hovers (it ignores terrain like Water) + - Does not receive damage from tiberium fields and all radiation when hovers + - Crush class: uncrushable + +glad-name = Gladiator +glad-desc = Advanced cyborg construct, extremely resilient. + Good vs: Vehicles + Special: + - Can be deactivated with E.M.P. + - Does not receive damage from tiberium fields + - Loses its legs on critical health + - Crush class: uncrushable + +moth-name = Abductor +moth-desc = High tech ambusher drone. + Good vs: Infantry, Buildings + Special: + - Needs to Deploy to attack + - Cloaked when deployed + - Turns enemy units into worker cyborgs + - Hovers (it ignores terrain like Water) + - Does not receive damage from tiberium fields and all radiation when hovers + - Attacks travel beneath walls + - Crush class: uncrushable + +cyc-name = Cyborg Commando +cyc-desc = Elite cyborg armed with a plasma cannon. + Good vs: Ground targets + Special: + - Can be deactivated with E.M.P. + - Does not receive damage from tiberium fields + - Loses its legs when at critical health + - Build limit: 1 + - Crush class: uncrushable + - Immune to mind control + +worker-name = Worker Unit +cybdog-name = Cyberdog +chusk-name = Husk +workermech-name = Worker Drone +nanos-name = Small Nano Swarm + +## Upgrades +ap_ammunition-name = AP Ammunition +ap_ammunition-desc = Increases the damage of the following assets by 50%: + - Vulcan Tower + - Marine + - Wolverine + - Amphibious APC + Note: Units inside Battle Bus or Bunker need to get outside to recieve this upgrade! + +nanofiber_vests-name = Nanofiber Vests +nanofiber_vests-desc = Increases the durability of following units by 20%: + - Marine + - Phalanx + - Disc Thrower + +power_turbines-name = Power Turbines +power_turbines-desc = Doubles the power output of all GDI Power Plants. + +sonic_emitter_protocol-name = Sonic Emitter Protocols +sonic_emitter_protocol-desc = Enables construction of Sonic Emitter defence structure. + +railguns-name = Railgun Barrels +railguns-desc = Provides Titans and Mammoth Tanks with railguns increasing their damage by 50%. + +ceramic_plating-name = Ceramic Plating +ceramic_plating-desc = Increases the durability of GDI Aircraft by 20%. + +purifying_flame-name = Purifying Flame +purifying_flame-desc = Increases the damage of flamethrower weapons by 50%. + Note: Units inside Battle Bus or Bunker need to get outside to recieve this upgrade! + +raider_passenger-name = Raider Passenger +raider_passenger-desc = Raider Buggies start with a Militant in them. + Existing empty Raider Buggies gain a Militant. + +explosive_mixtures-name = Deadly Mixtures +explosive_mixtures-desc = Increases the damage of Demo Bikes by 50%. + +improved_stealth_generator-name = Improved Stealth Generator +improved_stealth_generator-desc = Enables Stealth Generators to cloak themselves. + +tib_core_missiles-name = Tiberium Core Missiles +tib_core_missiles-desc = Increases damage and projectile speed of the following assets by 50%: + - Attack Bike + - SAM Site + - Stealth Tank + +laser_capacitors-name = Laser Capacitors +laser_capacitors-desc = Gives Tick Tanks a Laser Cannon that deals full damage against Infantry and hits targets instantly. + +fortified_upg-name = Fortified Barricades +fortified_upg-desc = Depoloyed Marauders become uncrushable by anything. + +blue_shards-name = Blue Shards +blue_shards-desc = Increases damage of Mutant Fiends by 25%. \nNote: Units inside Battle Bus or Bunker need to get outside to recieve this upgrade! + +lynx_rockets-name = Lynx Rockets +lynx_rockets-desc = Gives Lynx Tanks a secondary rocket launcher for additional firepower. + +tunnel_repairs-name = Tunnel Repairs +tunnel_repairs-desc = Enables Tunnel Networks to heal infantry and repair vehicles in them. + +tiberium_infusion-name = Stimulant Infusion +tiberium_infusion-desc = Increases the durability and speed of following units by 20% and 15 respectively and gives them self-healing: + - Tiberium Fiend + - Carnotaurus + - Queen + - Ravager + Note: Units inside transport need to get outside to recieve this upgrade! + +tiberium_gas_warheads-name = Tiberium Gas Warhead +tiberium_gas_warheads-desc = The weapons of following units generate radiation and generate large explosion upon several hits at the same place in a short time: + - Skirmisher (5 to ensure explosion) + - Blighter MLRS (2 to ensure explosion) + - Falcon (1 can ensure explosion) + Note: Units inside Battle Bus or Bunker need to get outside to recieve this upgrade! + +cybernetic_leg_enhancements-name = Cybernetic Leg Enhancements +cybernetic_leg_enhancements-desc = Increases the speed of following units by 30: + - Cyborg + - Missile Cyborg + - Gladiator + - Cyborg Commando + Note: Speed increase does not apply when the units are on critical health. + +improved_reaper_nets-name = Paralyzing Reaper Nets +improved_reaper_nets-desc = Cyborg Reaper nets last 50% longer against Infantry. + +limpet_aa_targeting-name = Limpet AA Missile +limpet_aa_targeting-desc = Enables Limpet Drones to target air units. + +reclaim_and_recycle-name = Reclaim and Recycle +reclaim_and_recycle-desc = Infantry killed by Reclaimers turn into Cyborgs with 15% health. + Increases durability of Reclaimers by 50%. + +regenerative_materials-name = Regenerative Materialss +regenerative_materials-desc = Enables all C.A.B.A.L Infantry units to repair themselves, even during combat. + Note: Units inside transport need to get outside to recieve this upgrade! + +gatling_cannons-name = Gatling Cannons +gatling_cannons-desc = Centurions fire faster as they continue firing. + +vinifera_catalysts-name = Vinifera Catalysts +vinifera_catalysts-desc = Increates range of Ichor Waste Turrets and Corruptors by 1 cell. + Doubles the damage from tib-radiation left by those units. + +tiberium_conversion-name = Tiberium Conversion +tiberium_conversion-desc = Enables Hover Tanks to absorb Tiberium to increase damage for the next 3 attacks by 50%. + +aerial_gliders-name = Aerial Gliders +aerial_gliders-desc = Enables Gliders to be deployed to take flight. + While in air, they can attack ground targets. + +improved_plague_gas-name = Wasting Disease +improved_plague_gas-desc = Enables Plague Troopers and Plague Walkers to slow down affected enemy units by 50%. + +disc_barrage-name = Disc Barrage +disc_barrage-desc = Changes Destroyer weapon to fire 4 bursts of smaller projectiles, effectively doubling its damage output. + +hyper_flight_rotors-name = Hyper-Flight Rotors +hyper_flight_rotors-desc = Increases the speed of following units by 30: + - Destroyer + - Scrin Transport + - Assault Carrier + +## Misc +mpspawn-name2 = (multiplayer player starting point) +waypoint-name2 = (waypoint for scripted behavior) +minelaypoint-name2 = (Used for initialize MinelayerBotModule, when you need minelayer to lay mine more precisely) +flarenotifier-name2 = Red Flare +tibambientsounddummy-name2 = (waypoint for scripted behavior) +cashnotifier-name2 = (waypoint for scripted behavior) +camera-name2 = (reveals area to owner) +scamera-name2 = (reveals area to owner and detect stealth unit) +ingalite-name2 = (Invisible Light Post) +inpurplamp-name2 = (Invisible Purple Light Post) +neglamp-name2 = (Invisible Negative Light Post) +inoranlamp-name2 = (Invisible Orange Light Post) +ingrnlmp-name2 = (Invisible Green Light Post) +indgrnlmp-name2 = (Invisible deep Green Light Post) +inredlmp-name2 = (Invisible Red Light Post) +inblulmp-name2 = (Invisible Blue Light Post) +inyelwlamp-name2 = (Invisible Yellow Light Post) +colorpicker-name2 = Color picker unit (Do not place in editor) +moneycrate-name = Cash Crate (Provides $2000) +veterancycrate-name = Veterancy Crate (Increase a unit's rank by 1) +healcrate-name = Supplies Of Healing (Heals all units) +buffcrate-name = Upgrade Kit (Give a random buff to a unit) +unitcrate-name = Unit Crate (Give a unit) +galite-name = Light Post +redlamp-name = Red Light Post +negred-name = Negative Red Light Post +grenlamp-name = Green Light Post +bluelamp-name = Blue Light Post +yelwlamp-name = Yellow Light Post +purplamp-name = Purple Light Post + +## Ency +blossomtree-ency = Blossom trees were one of the earliest mutated spieces by Tiberium. Normal tree is mutated and develop a fleshly stalk, with a pulsating bulb periodically releasing Tiberium spores to the surrounding area. When these spores land on the ground, a new Tiberium field will begin forming. + Blossom trees could spread Riparius Tiberium (green Tiberium) at an alarming rate, which is important for those who harvest Tiberium. +bigblue-ency = Vinifera Monolith is a cystal collection consist of many fast growing long crystals, which will fracture periodically. When they fracture, the cystal shards will seed into soil and a new Tiberium field will begin forming. + Vinifera Monolith could spread Vinifera Tiberium (blue Tiberium) at an alarming rate, which is important for those who harvest Tiberium. +biggreen-ency = Just like Vinifera Monolith, but they spread and made from long crystals of Riparius Tiberium (green Tiberium). +fona01-ency = Mutated from some kinds of cactus, glows with blue light. +fona07-ency = Mutated from some kinds of lichen, glows with green light. +fona11-ency = Mutated from some kinds of palm trees, glows with green light. +fona17-ency = Mutated from some kinds of fern, glows with white light. +yellowfona01-ency = Mutated from Amorphophallus titanum, glows with yellow light. +geye-ency = Unknown lifeform. Maybe it is a creature looks like an eyeball, or just an eye from a greater being. +fairy-ency = Those harmless and glowing creatures feed on the Tiberian particulates in the air, and will flee to the sky above if being threated and frightened. They will try to return to their position after a while, just like some species of jellyfish before Tiberium came to earth. +doggie-ency = Tiberian Fiends are large, doglike animals that stand about the size of a large horse or a small elephant, and have blackish-brown or red skin, although that is usually completely covered by Tiberium crystals growing on its back. +visc_sml-ency = Visceroids were disturbing creatures that sometimes form when organic life dies to tiberium exposure. As flesh breaks down after death, it may mutate into a Baby Visceroid, a blob-like masses of flesh. +visc_lrg-ency = When Baby Visceroid survive enough, it will grow into a Adult Visceroid. + When Adult Visceroid is dead, it splits into 2 Baby Visceroids. +zombie-ency = Haunt were disturbing creatures that sometimes form when organic life dies to tiberium exposure. As corpse being taken over by cystals after death, it may mutate into a wandering, half-corrupted humanoid. +berserker-ency = If a Haunt survives long enough, it will grow into a strong and durable creature -- Berserker. +eggs-ency = Egg of the Tiberian Cravicus, with durable shell. It will hatch into Tiberian Cravicus within hours. +crab-ency = Tiberian Cravicus is a kind of mutated arthropod, has a strong adaptability. It can be found everywhere, even in Veinhole. +jfish-ency = Floater is a mysterious lifeform, it is capable of generating intense electrical charges and toxic Tiberium gas, while using its tentacles tears body and vehicle armors apart. + Research suggests that it is unlikely mutated from known spieces. +veinhole-ency = At the center of the Veins, a "mouth" like structure can react to basic stimulus. There have been many reports of vehicles being torn apart by the veins, and moved to the central "mouth" and consumed. +bloodderrick-ency = Containment of Tiberian Cravicus, designed by Scrin. diff --git a/mods/sp/maps/cabal-01/languages/en.ftl b/mods/sp/maps/cabal-01/languages/en.ftl index 40920bdf8..282a71439 100644 --- a/mods/sp/maps/cabal-01/languages/en.ftl +++ b/mods/sp/maps/cabal-01/languages/en.ftl @@ -100,3 +100,64 @@ soldier-lua-intro-4 = Well, I'll bet with you for 500 credits. Those mech boys c tip-lua-trade-mercenary = You can deal with Mercenaries by moving your units to the Tunnel Shop, then buy units on the 'Infantry' production tab. Kill/Destroy any of their assets will make them mad! + +## Unit +capture-mission-desc = Use Hacker Drone to Captrue! +hack-mission-desc = Use Hacker Drone to Hack! + +mutventshop-name = Tunnel Shop +mutventshop-mission-desc = Get close to hire mercenary! +mutventshop-name2 = Black Market (not the actual producer, see .lua) + +dhiremercenary-name = Hire a guy + +ihire-mar-name = Hire a drunk +ihire-mar-desc = "Pay his bills and get f**king out of my pub!" + Good vs: Infantry + Special: + - Heals on Tiberium fields + - Can deploy to increase health and attackrange + - Crush class: crushable + +ihire-fiend-name = Adopt a "cute doggie" +ihire-fiend-desc = Pet abandonment was a global issue, when Tiberium is a global issue. + Good vs: Vehicles, Aircraft + Special: + - Heals on Tiberium fields + - Can attack Air + - Crush class: crushable + - Wild mind: Mind only controllable by MasterMind + +ihire-e3-name = Ask a "professional bartender" +ihire-e3-desc = He has the long shot can burn your throat, as well as distant nerds. + Good vs: Infantry, Buildings + Special: + - Heals on Tiberium fields + - High attack range + - Has a minimum attack distance + - Can shoot over walls + - Crush class: crushable + +vhire-lynx-name = Bail an "unlicensed driver" +vhire-lynx-desc = "Finally, Some uncrushable teammates!". + Good vs: Vehicles + Special: + - Can crush infantry + - Can attack while moving + +vhire-quad-name = Buy drinks for an "impatient old man" +vhire-quad-desc = Midlife is uneasy for him, which reminds you of your "old man" -- C.A.B.A.L. + Good vs: Infantry, Aircraft + Special: + - Provides stealth detection + - Can crush infantry + - Can attack while moving + +vhire-struck-name = Call a pick up +vhire-struck-desc = "I say, keep your arms and head INSIDE THE BUS!". + Good vs: Depending on occupants + Special: + - Cargo for 5 soldiers + - Transported infantry can fire out of its windows + - Infantry inside has increased weapon range + - Can attack while moving diff --git a/mods/sp/maps/cabal-01/rules.yaml b/mods/sp/maps/cabal-01/rules.yaml index 32a0d5c46..a0e3ac6eb 100644 --- a/mods/sp/maps/cabal-01/rules.yaml +++ b/mods/sp/maps/cabal-01/rules.yaml @@ -99,6 +99,9 @@ SCRINREINFPAD: -PeriodicProducer@scr: Targetable@NoAutoTarget: TargetTypes: NoAutoTarget + TooltipDescription@mission: + Description: capture-mission-desc + ValidRelationships: Neutral, Enemy ^TextTag: WithTextDecoration@textflash: @@ -136,6 +139,9 @@ CAARAY: ValidRelationships: Neutral, Enemy MaxHeightDelta: 3 Range: 6c0 + TooltipDescription@mission: + Description: hack-mission-desc + ValidRelationships: Neutral, Enemy RADIOTOWER: RenderSprites: @@ -172,6 +178,9 @@ CABYARD: MaxHeightDelta: 3 Range: 10c0 Type: CenterPosition + TooltipDescription@mission: + Description: capture-mission-desc + ValidRelationships: Neutral, Enemy TRUCKA: ## Reveal all Avatar related personal when Hacked 3 times @@ -335,14 +344,14 @@ HIRE.PRODUCTION.DUMMY: MUTVENTSHOP: Inherits: MUTAMBUSHVENT Tooltip: - Name: Tunnel Shop + Name: mutventshop-name TooltipDescription: - Description: Get close to hire mercenary! + Description: mutventshop-mission-desc ValidRelationships: Ally, Neutral Health: HP: 150000 EditorOnlyTooltip: - Name: Black Market (not the actual producer, see .lua) + Name: mutventshop-name2 IssueOrderToBot@AI2: RequiresCondition: Building-Buildup OrderName: UnloadShared @@ -362,7 +371,7 @@ MUTVENTSHOP: Cost: 1000 Interactable: Tooltip: - Name: Hire a guy + Name: dhiremercenary-name AlwaysVisible: KillsSelf: RemoveInstead: true @@ -371,70 +380,70 @@ IHIRE.MAR.DUMMY: Inherits@Mercenary: ^HireMercenaryDUMMY Buildable: BuildPaletteOrder: 990 - Description: "Pay his bills and get f**king out of my pub!" \n\nGood vs: Infantry\n\nSpecial:\n - Heals on Tiberium\n - Immune to Tiberium fields, -radition and gas\n - Can deploy to increase health and attackrange\n - Crush class: crushable + Description: ihire-mar-desc RenderSprites: Image: marauder Valued: Cost: 250 Tooltip: - Name: Hire a drunk + Name: ihire-mar-name IHIRE.FIEND.DUMMY: Inherits@Mercenary: ^HireMercenaryDUMMY Buildable: BuildPaletteOrder: 991 - Description: Pet abandonment was a global issue, when Tiberium is a global issue.\n\nGood vs: Vehicles, Aircraft\n\nSpecial:\n - Heals on Tiberium\n - Immune to Tiberium fields, -radition and gas\n - Can attack Air\n - Crush class: crushable\n - Wild mind: Mind only controllable by MasterMind + Description: ihire-fiend-desc RenderSprites: Image: doggie Valued: Cost: 500 Tooltip: - Name: Adopt a "cute doggie" + Name: ihire-fiend-name IHIRE.E3.DUMMY: Inherits@Mercenary: ^HireMercenaryDUMMY Buildable: BuildPaletteOrder: 992 - Description: He has the long shot can burn your throat, as well as distant nerds.\n\nGood vs: Infantry, Buildings\n\nSpecial:\n - Heals on Tiberium\n - Immune to Tiberium fields, -radition and gas\n - High attack range\n - Has a minimum attack distance\n - Can shoot over walls\n - Crush class: crushable + Description: ihire-e3-desc RenderSprites: Image: e3 Valued: Cost: 500 Tooltip: - Name: Ask a "professional bartender" + Name: ihire-e3-name VHIRE.LYNX.DUMMY: Inherits@Mercenary: ^HireMercenaryDUMMY Buildable: - Description: "Finally, Some uncrushable teammates!".\n\nGood vs: Vehicles\n\nSpecial:\n - Can crush infantry\n - Can attack while moving + Description: vhire-lynx-desc BuildPaletteOrder: 993 RenderSprites: Image: lynx Valued: Cost: 2000 Tooltip: - Name: Bail an "unlicensed driver" + Name: vhire-lynx-name VHIRE.QUAD.DUMMY: Inherits@Mercenary: ^HireMercenaryDUMMY Buildable: BuildPaletteOrder: 994 - Description: Midlife is uneasy for him, which reminds you of your "old man" -- C.A.B.A.L. \n\nGood vs: Infantry, Aircraft\n\nSpecial:\n - Provides stealth detection\n - Can crush infantry\n - Can attack while moving + Description: vhire-quad-desc RenderSprites: Image: mutquad Valued: Cost: 2000 Tooltip: - Name: Buy drinks for an "impatient old man" + Name: vhire-quad-name VHIRE.STRUCK.DUMMY: Inherits@Mercenary: ^HireMercenaryDUMMY Buildable: BuildPaletteOrder: 995 - Description: "I say, keep your arms and head INSIDE THE BUS!".\n\nGood vs: Depending on occupants\n\nSpecial:\n - Cargo for 5 soldiers\n - Transported infantry can fire out of its windows\n - Infantry inside has increased weapon range\n - Can attack while moving + Description: vhire-struck-desc RenderSprites: Image: struck Valued: Cost: 2000 Tooltip: - Name: Call a pick up + Name: vhire-struck-name diff --git a/mods/sp/maps/minigame-01/languages/en.ftl b/mods/sp/maps/minigame-01/languages/en.ftl index fd05a15f7..450f18605 100644 --- a/mods/sp/maps/minigame-01/languages/en.ftl +++ b/mods/sp/maps/minigame-01/languages/en.ftl @@ -39,3 +39,7 @@ kodk-lua-bark-2 = Orbital strikes! NOW!!! mission-lua-timer = Remaining Time: mission-lua-complete = You Survived! + +### Unit +gaiontur-mission-desc = Select this defence and fire manually! +protester-name = Protester diff --git a/mods/sp/maps/minigame-01/rules.yaml b/mods/sp/maps/minigame-01/rules.yaml index bfa7fec65..4fb5062f2 100644 --- a/mods/sp/maps/minigame-01/rules.yaml +++ b/mods/sp/maps/minigame-01/rules.yaml @@ -131,7 +131,7 @@ GAIONTUR: Health: HP: 400000 TooltipDescription: - Description: Select this defence and fire manually! + Description: gaiontur-mission-desc ## HACK: Makes the turret fire once per click AttackTurreted: PersistentTargeting: false @@ -195,7 +195,7 @@ ORBIT.DUMMY: IsDecoration: true Palette: player Tooltip: - Name: Protester + Name: protester-name CIV1: Inherits@Protester: ^ProtesterBase @@ -251,8 +251,6 @@ GEYE: RequiresCondition: talking EGGS: - Tooltip: - Name: Everything Eggs GrantRandomCondition@tiberium: Conditions: visc, jfish, crab, zombie, fiend TransformOnCondition@crab1: diff --git a/mods/sp/rules/aircraft.yaml b/mods/sp/rules/aircraft.yaml index a0a4d4a4d..14da2cc73 100644 --- a/mods/sp/rules/aircraft.yaml +++ b/mods/sp/rules/aircraft.yaml @@ -10,12 +10,12 @@ ORCA: Valued: Cost: 1500 Tooltip: - Name: Orca Fighter + Name: orcaf-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Air.Shared, Air.GDI - Description: Fast assault gunship with dual missile launchers.\n\nGood vs: Vehicles, Aircraft\n\nSpecial:\n - Can attack air\n - Provides stealth detection when at air\n - Can attack enemies ahead while moving + Description: orcaf-desc BuildPaletteOrder: 1 Prerequisites: ~gahpad, ~techlevel.4 BuildDuration: 875 @@ -109,12 +109,12 @@ ORCAB: Valued: Cost: 1750 Tooltip: - Name: Orca Bomber + Name: orcab-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Air.Shared, Air.GDI - Description: Heavy carpet bomber.\n\nGood vs: Ground targets\n\nSpecial:\n - Can attack enemies ahead while moving + Description: orcab-desc BuildPaletteOrder: 22 Prerequisites: ~gahpad, gatech, ~techlevel.5 BuildDuration: 1000 @@ -198,7 +198,7 @@ DSHP: Valued: Cost: 1000 Tooltip: - Name: Dropship + Name: dshp-name Aircraft: CruiseAltitude: 8c0 TurnSpeed: 32 @@ -277,7 +277,7 @@ ORCATRAN: Valued: Cost: 1200 Tooltip: - Name: Orca Transport + Name: orcatran-name Buildable: Queue: Air.Shared, Air.GDI BuildPaletteOrder: 6 @@ -337,12 +337,12 @@ APACHE: Valued: Cost: 1500 Tooltip: - Name: Harpy + Name: harpy-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Air.Shared, Air.Nod - Description: Scout Helicopter armed with chain guns.\n\nGood vs: Infantry, Aircraft\n\nSpecial:\n - Can attack air\n - Provides stealth detection when at air\n - Can attack enemies from all directions + Description: harpy-desc BuildPaletteOrder: 2 Prerequisites: ~nahpad, ~techlevel.4 BuildDuration: 875 @@ -430,12 +430,12 @@ SCRIN: Valued: Cost: 1750 Tooltip: - Name: Banshee Fighter + Name: banshee-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Air.Shared, Air.Nod - Description: Advanced fighter-bomber craft armed with twin plasma cannons.\n\nGood vs: Vehicles, Aircraft\n\nSpecial:\n - Can attack air\n - Can attack enemies ahead while moving + Description: banshee-desc BuildPaletteOrder: 23 Prerequisites: ~nahpad, natech, ~techlevel.5 BuildDuration: 1000 @@ -534,12 +534,12 @@ CERBERUS: Valued: Cost: 2500 Tooltip: - Name: Paladin Cruiser + Name: cerberus-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Air.Shared, Air.Nod - Description: High tech frigate armed with a mobile stealth generator.\n\nGood vs: Ground targets\n\nSpecial:\n - Cloaks friendly units next to it \n - Stealth generator can't be used with weapon at the same time\n - Can attack enemies ahead while moving + Description: cerberus-desc BuildPaletteOrder: 24 Prerequisites: ~nahpad, natech, ~techlevel.5 BuildDuration: 1250 @@ -677,12 +677,12 @@ MUTHELI: Valued: Cost: 1500 Tooltip: - Name: Gargoyle + Name: mutheli-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Air.Shared, Air.Mutant - Description: Heavy assault gunship with an auto-cannon.\n\nGood vs: Vehicles, Aircraft\n\nSpecial:\n - Can attack air\n - Provides stealth detection when at air\\n - Can attack enemies from all directions + Description: mutheli-desc BuildPaletteOrder: 3 Prerequisites: ~muair, ~techlevel.4 BuildDuration: 875 @@ -769,12 +769,12 @@ MUTQUEEN: Valued: Cost: 1200 Tooltip: - Name: Queen + Name: mutqueen-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Air.Shared, Air.Mutant - Description: Flying tiberium beast dealing high amount of damage and\nable to spread their brood accross the world.\n\nGood vs: Vehicles, Buildings\n\nSpecial:\n - Lays eggs via deploy which later hatch as crabs that are hostile to anyone\n - Gain 100% EXP from enemy killed by spawned crabs\n - Can attack enemies ahead while moving + Description: mutqueen-desc BuildPaletteOrder: 18 Prerequisites: ~muair, ~techlevel.4 BuildDuration: 625 @@ -857,12 +857,12 @@ WETP: Valued: Cost: 2500 Tooltip: - Name: Falcon + Name: falcon-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Air.Shared, Air.Mutant - Description: Fast jet that fires 4 high-exlosive rockets.\n\nGood vs: Ground targets\n\nSpecial:\n - Moves at super-sonic speed able to dodge all attacks\n - Moves at half speed for 5 seconds after attacking + Description: falcon-desc BuildPaletteOrder: 25 Prerequisites: ~muair, muhall, ~techlevel.5 BuildDuration: 1250 @@ -996,13 +996,13 @@ STORMRIDER: Valued: Cost: 750 Tooltip: - Name: Stormrider + Name: stormrider-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Air.Shared, Air.Scrin BuildPaletteOrder: 5 - Description: Scrin scout aircraft.\n\nGood vs: Vehicles, Aircraft\n\nSpecial:\n - Can absorb essence from killed units to heal\n - Can attack enemies from all directions\n - Can attack enemies while moving + Description: stormrider-desc Prerequisites: ~scrair, ~techlevel.4 BuildDuration: 375 BuildDurationModifier: 100 @@ -1082,14 +1082,14 @@ DRACHE: Buildable: Queue: Air.Shared, Air.Scrin BuildPaletteOrder: 21 - Description: Deploys into a Host Station.\n\nSpecial:\n - Provides build radius for structures when deployed\n - Has increased HP when deployed + Description: drache-desc Prerequisites: ~player.scr, ~scrair, ~techlevel.3, ~!global-suddendeath BuildDuration: 1500 BuildDurationModifier: 100 Valued: Cost: 4000 Tooltip: - Name: Scrin Host Station + Name: drache-name Selectable: Bounds: 3016,5162,0,-1447 Health: @@ -1152,7 +1152,7 @@ SCRGLYDER1: Valued: Cost: 800 Tooltip: - Name: Glider + Name: glider-name UpdatesPlayerStatistics: AddToArmyValue: true Selectable: @@ -1226,12 +1226,12 @@ SCRDESTROYER: Valued: Cost: 1600 Tooltip: - Name: Destroyer + Name: scrdestroyer-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Air.Shared, Air.Scrin - Description: Scrin light frigate designed for long range combat.\n\nGood vs Ground targets\n\nSpecial:\n - Can absorb essence from killed units to heal\n - Can attack enemies ahead while moving + Description: scrdestroyer-desc BuildPaletteOrder: 20 Prerequisites: ~scrair, scrradr, ~techlevel.4 BuildDuration: 1000 @@ -1326,10 +1326,10 @@ SCRTRANS: Valued: Cost: 1000 Tooltip: - Name: Scrin Transport + Name: scrtrans-name Buildable: Queue: Air.Shared, Air.Scrin - Description: Scrin transport.\n\nSpecial\n - Can carry up to 3 vehicles or ten soldiers (no epics) + Description: scrtrans-desc Prerequisites: ~scrair, scrdepot, ~techlevel.4 BuildPaletteOrder: 10 BuildDuration: 375 @@ -1407,12 +1407,12 @@ SCRCARRIER: Valued: Cost: 3000 Tooltip: - Name: Assault Carrier + Name: scrcarrier-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Air.Shared, Air.Scrin - Description: Scrin frigate.\n\nStrong vs Vehicles, Aircraft\n\nSpecial:\n - Sends fighters at enemies \n - Gain 100% EXP from enemy killed by spawned fighters\n - Can attack Air\n - Provides stealth detection when at air\n - Can absorb essence from killed enemies to heal\n - Can attack enemies while moving + Description: scrcarrier-desc BuildPaletteOrder: 28 Prerequisites: ~scrair, scrtech, ~techlevel.5 BuildDuration: 1375 @@ -1501,12 +1501,12 @@ SCRBATTLESHIP: Valued: Cost: 5000 Tooltip: - Name: Battlecruiser + Name: scrbattleship-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Air.Shared, Air.Scrin - Description: The main battleship of Scrin and the pride of their fleet.\n\nStrong vs Ground targets\n\nSpecial:\n - Build limit: 1\n - Auto repairs\n - Can absorb essence from killed enemies to heal\n - Can attack enemies from all directions\n - Immune to mind control + Description: scrbattleship-desc BuildPaletteOrder: 29 Prerequisites: ~scrair, scradvpowr, ~techlevel.6 BuildLimit: 1 @@ -1604,12 +1604,12 @@ WASP: Valued: Cost: 1600 Tooltip: - Name: Wasp + Name: wasp-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Air.Shared, Air.CABAL - Description: Aerial drone armed with dual railgun cannons.\n\nGood vs: Vehicles, Aircraft\n\nSpecial:\n - Can attack air\n - Provides stealth detection when at air\n - Can attack enemies ahead while moving + Description: wasp-desc BuildPaletteOrder: 4 Prerequisites: ~cabair, ~techlevel.4 BuildDuration: 1000 @@ -1672,12 +1672,12 @@ BASILISK: Valued: Cost: 1750 Tooltip: - Name: Basilisk + Name: basilisk-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Air.Shared, Air.CABAL - Description: Light frigate armed with firestorm rockets.\n\nGood vs: Infantry\n\nSpecial:\n - Deals AoE damage\n - Can attack enemies ahead while moving + Description: basilisk-desc BuildPaletteOrder: 26 Prerequisites: ~cabair, cabtech, ~techlevel.5 BuildDuration: 1000 @@ -1743,12 +1743,12 @@ DEVOURER: Valued: Cost: 2000 Tooltip: - Name: Devourer + Name: devourer-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Air.Shared, Air.CABAL - Description: Heavy and slow siege frigate.\n\nGood vs: Buildings\n\nSpecial:\n - Selfrepairs\n - Slows enemy units with it's attack + Description: devourer-desc BuildPaletteOrder: 27 Prerequisites: ~cabair, cabtech, ~techlevel.5 BuildDuration: 1125 @@ -1840,7 +1840,7 @@ STORMRIDERSPAWN: -RevealsShroud@Airborne: -RevealOnDeath@Airborne: Tooltip: - Name: Wyvern + Name: wyvern-name Interactable: Contrail@1: RequiresCondition: airborne @@ -1937,7 +1937,7 @@ REPAIRWYVERN: Inherits: STORMRIDERSPAWN Inherits@AUTOTARGET: ^AutoTargetDroneRepair Tooltip: - Name: Repair Drone? + Name: repairwyvern-name Armament: Weapon: DroneRepairScr TargetRelationships: Ally @@ -1991,7 +1991,7 @@ CABDRONEJET: AmmoCondition: ammo ReloadDelay: 5 Tooltip: - Name: Imp + Name: cabdronejet-name Valued: Cost: 50 Health: @@ -2033,7 +2033,7 @@ REPAIRDRONE: Inherits: CABDRONEJET Inherits@AUTOTARGET: ^AutoTargetDroneRepair Tooltip: - Name: Repair Drone + Name: repairdrone-name Armament: Weapon: DroneRepair TargetRelationships: Ally diff --git a/mods/sp/rules/bridges.yaml b/mods/sp/rules/bridges.yaml index ce8e05212..24c276be6 100644 --- a/mods/sp/rules/bridges.yaml +++ b/mods/sp/rules/bridges.yaml @@ -1,7 +1,7 @@ CABHUT: Inherits: ^BasicBuilding Tooltip: - Name: Bridge Repair Hut + Name: cabhut-name Building: Footprint: x Dimensions: 1, 1 @@ -33,7 +33,7 @@ CABHUT: UseClassicPerspectiveFudge: false QuantizedFacings: 1 Tooltip: - Name: Bridge + Name: lowbridge-name MapEditorData: Categories: Bridge Interactable: @@ -73,7 +73,7 @@ LOBRDG_A: LOBRDG_A_D: Inherits: LOBRDG_A EditorOnlyTooltip: - Name: Dead Bridge + Name: deadbridge-name -GroundLevelBridge: -AppearsOnRadar: BridgePlaceholder: @@ -112,7 +112,7 @@ LOBRDG_B: LOBRDG_B_D: Inherits: LOBRDG_B EditorOnlyTooltip: - Name: Dead Bridge + Name: deadbridge-name -GroundLevelBridge: -AppearsOnRadar: BridgePlaceholder: @@ -136,7 +136,7 @@ LOBRDG_R_SE: BridgePlaceholder: NeighbourOffsets: -1,1 EditorOnlyTooltip: - Name: Bridge Ramp + Name: bridgeramp-name RequiresBuildableArea: AreaTypes: building @@ -148,7 +148,7 @@ LOBRDG_R_NW: BridgePlaceholder: NeighbourOffsets: 1,1 EditorOnlyTooltip: - Name: Bridge Ramp + Name: bridgeramp-name RequiresBuildableArea: AreaTypes: building @@ -160,7 +160,7 @@ LOBRDG_R_NE: BridgePlaceholder: NeighbourOffsets: 1,1 EditorOnlyTooltip: - Name: Bridge Ramp + Name: bridgeramp-name RequiresBuildableArea: AreaTypes: building @@ -172,7 +172,7 @@ LOBRDG_R_SW: BridgePlaceholder: NeighbourOffsets: 1,-1 EditorOnlyTooltip: - Name: Bridge Ramp + Name: bridgeramp-name RequiresBuildableArea: AreaTypes: building @@ -188,7 +188,7 @@ LOBRDG_R_SW: UseClassicPerspectiveFudge: false QuantizedFacings: 1 Tooltip: - Name: Bridge + Name: lowbridge-name Immobile: OccupiesSpace: false MapEditorData: diff --git a/mods/sp/rules/campaignstuff.yaml b/mods/sp/rules/campaignstuff.yaml index 9449ba63d..f3d4bddea 100644 --- a/mods/sp/rules/campaignstuff.yaml +++ b/mods/sp/rules/campaignstuff.yaml @@ -68,7 +68,7 @@ RIFLEBGGY: Selectable: Class: bggy EditorOnlyTooltip: - Name: Anti Infantry Buggy + Name: buggy-e1-name RenderSprites: Image: bggy -Buildable: @@ -82,7 +82,7 @@ RIFLEBGGY: ROCKETBGGY: Inherits: RIFLEBGGY EditorOnlyTooltip: - Name: Rocket Buggy + Name: buggy-rocket-name Cargo: InitialUnits: crusader ActorStatValues: @@ -93,7 +93,7 @@ FLAMEBGGY: Cargo: InitialUnits: templar EditorOnlyTooltip: - Name: Flame Buggy + Name: buggy-flame-name ActorStatValues: TooltipActor: bggy @@ -102,7 +102,7 @@ LAZORBGGY: Cargo: InitialUnits: nconf EditorOnlyTooltip: - Name: Laser Buggy + Name: buggy-laser-name ActorStatValues: TooltipActor: bggy @@ -116,7 +116,7 @@ STRUCKFULL: RenderSprites: Image: struck EditorOnlyTooltip: - Name: Filled Battle Bus + Name: struckfull-name ActorStatValues: Icon: icon IconPalette: chrome @@ -144,7 +144,7 @@ NUKECARRYALL_BOT: Inherits: trnsport.mut Inherits@1: ^BotCarryall Buildable: - Description: AI Nuke Transport + Description: nukecarryall-desc Prerequisites: ~muair, muhall, ~techlevel.5, ~AIOnly, ~!bot-transport-squad -ProductionCostMultiplier@AI: ProductionCostMultiplier@Preload: @@ -167,7 +167,7 @@ SONICARRYALL_BOT: Inherits: TRNSPORT Inherits@1: ^BotCarryall Buildable: - Description: AI Sonic Transport + Description: sonicarryall-desc Prerequisites: ~gahpad, gatech, ~techlevel.5, ~AIOnly, ~!bot-transport-squad -ProductionCostMultiplier@AI: ProductionCostMultiplier@Preload: @@ -190,7 +190,7 @@ APCARRYALL_BOT: Inherits: TRNSPORT Inherits@1: ^BotCarryall Buildable: - Description: AI APC Transport + Description: apcarryall-desc Prerequisites: ~gahpad, gapile, ~techlevel.2, ~AIOnly, ~!bot-transport-squad -ProductionCostMultiplier@AI: ProductionCostMultiplier@Preload: @@ -219,7 +219,7 @@ MUBUNKRFULL: RenderSprites: Image: mubunkr EditorOnlyTooltip: - Name: Filled Bunker + Name: mubunkrfull-desc Cargo: InitialUnits: marauder, marauder, marauder, marauder, marauder ActorStatValues: @@ -239,14 +239,14 @@ GHOST: Valued: Cost: 2000 Tooltip: - Name: Gil the Ghost Stalker + Name: ghost-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Infantry.Shared, Infantry.Mutant BuildPaletteOrder: 32 Prerequisites: ~player.mut, ~murax, muhall, ~techlevel.5, ~AIOnly - Description: Gil is the elite commando of Mutants, if not GDI.\nHe is armed with a ion railgun and C4.\n\nGood vs Ground\n\nSpecial:\n- Maximum Supply of 1\n- Does not receive damage from tiberium fields\n- Demolishes structures with C4\n- Heals on Tiberium\n- Immune to mindcontrol\n- Crush class: crushable + Description: ghost-desc BuildLimit: 1 BuildDuration: 1250 BuildDurationModifier: 100 @@ -319,7 +319,7 @@ UMAGON: Inherits@VISION: ^10CellVision Inherits@AImicroManagable: ^AImicroManagable Tooltip: - Name: Umagon + Name: umagon-name Valued: Cost: 2000 Voiced: @@ -328,7 +328,7 @@ UMAGON: Queue: Infantry.Shared, Infantry.Mutant BuildPaletteOrder: 33 Prerequisites: ~player.mut, ~murax, muhall, ~techlevel.5, ~AIOnly - Description: Umagon was one of the GDI's "good girls", she sure was. \nShe is armed with a sniper with silencer and C4.\n\nGood vs Infantry\n\nSpecial:\n- Maximum Supply of 1\n- Does not receive damage from tiberium fields\n- Demolishes structures with C4\n- Heals on Tiberium\n- Immune to mindcontrol\n- Crush class: crushable + Description: umagon-desc BuildLimit: 1 BuildDuration: 1250 BuildDurationModifier: 100 @@ -391,13 +391,13 @@ MUJEEP: Valued: Cost: 350 Tooltip: - Name: Technical + Name: mujeep-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Vehicle.Shared, Vehicle.Mutant BuildAtProductionType: Tank - Description: Infantry transport.\n\nGood vs: Infantry.\n\nSpecial:\n - Can transport 3 infantry units\n - Can attack while moving + Description: mujeep-desc BuildPaletteOrder: 23 Prerequisites: ~muweap, murax, ~techlevel.2, ~AIOnly BuildDuration: 250 @@ -486,7 +486,7 @@ AVATAR: Valued: Cost: 2000 Tooltip: - Name: Avatar + Name: avatar-name Selectable: Bounds: 1550, 5000, 0, -1500 Carryable: @@ -496,7 +496,7 @@ AVATAR: BuildAtProductionType: Lightbringer BuildPaletteOrder: 51 Prerequisites: ~naweap, nahfac, ~AIOnly, ~techlevel.5 - Description: Heavy Walker armed with a strong laser and enhances nearby Units.\n\nGood vs: Ground\n\nSpecial:\n- Can crush infantry + Description: avatar-desc BuildDuration: 1125 BuildDurationModifier: 100 Voiced: @@ -539,7 +539,7 @@ WEASAU3: Valued: Cost: 1750 Tooltip: - Name: Green Weasaurus + Name: weasau3-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: @@ -547,7 +547,7 @@ WEASAU3: BuildAtProductionType: Tank BuildPaletteOrder: 52 Prerequisites: ~muweap, mutsw2, ~AIOnly, ~techlevel.6 - Description: Some long forgotten creature trained by mutant.\n\nGood vs: Ground\n\nSpecial:\n - Selfhealing up to 100%\n - Wild mind: Mind only controllable by MasterMind\n - Can shoot over walls\n - Can crush Infantry \n - Heals on Tiberium\n - Immune to Tiberium fields, -radition and gas\n - E.M.P. Immune\n - Deployability: use melee attack for a short period + Description: weasau3-desc BuildDuration: 1125 BuildDurationModifier: 100 Voiced: @@ -650,13 +650,13 @@ LPST: Armor: Type: Light Tooltip: - Name: Sensor Array + Name: lpst-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Vehicle.Shared, Vehicle.GDI BuildAtProductionType: Tank - Description: Support unit for large stealth detection.\n\nUnarmed.\n\nSpecial:\n - Deploy to reveal stealth unit in a large area + Description: BuildPaletteOrder: 51 Prerequisites: ~gaweap, gatech, ~AIOnly, ~techlevel.5 BuildDuration: 625 @@ -737,11 +737,11 @@ SGEN: BuildAtProductionType: Tank Prerequisites: ~naweap, natech, ~AIOnly, ~techlevel.5 BuildPaletteOrder: 51 - Description: Support unit that projects a cloaking field.\n\nUnarmed\n\nSpecial:\n - Cloak nearby unit when deploy + Description: sgen-desc BuildDuration: 875 BuildDurationModifier: 100 Tooltip: - Name: Mobile Stealth Generator + Name: sgen-name UpdatesPlayerStatistics: AddToArmyValue: true Mobile: @@ -835,13 +835,13 @@ ICBM: BuildAtProductionType: Tank BuildPaletteOrder: 51 Prerequisites: ~player.nod, ~naweap, nahfac, ~AIOnly, ~techlevel.6 - Description: Even ICBM is deployed as the tension increased.\n\nUnarmed. \n\nSpecial:\n- Deploy to gain ICBM strike abiility + Description: icbm-desc BuildDuration: 2000 BuildDurationModifier: 100 Valued: Cost: 4000 Tooltip: - Name: Ballistic Missile Launcher + Name: icbm-name Health: HP: 50000 Armor: @@ -943,11 +943,11 @@ MWAR: ## AI control it by using McvManagerBotModule BuildAtProductionType: Lightbringer Prerequisites: ~naweap, nahfac, ~AIOnly, ~techlevel.6 BuildPaletteOrder: 51 - Description: Support unit can deploy into warfactory.\n\nUnarmed\n\nSpecial:\n - Can deploy into a factory to produce vehicle. \n - Needs Nod's War Factory to unlock basic vehicle. \n - Can crush infantry + Description: mwar-desc BuildDuration: 1150 BuildDurationModifier: 100 Tooltip: - Name: Mobile War Factory + Name: mwar-name UpdatesPlayerStatistics: AddToArmyValue: true Mobile: @@ -978,7 +978,7 @@ MTAR: Valued: Cost: 2000 Tooltip: - Name: Mobile War Factory + Name: mwar-name Production: Produces: Vehicle.Nod ProductionQueue@Vehicle: @@ -1034,13 +1034,13 @@ M_EMP: Valued: Cost: 1000 Tooltip: - Name: Mobile EMP + Name: memp-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Vehicle.Shared, Vehicle.GDI BuildAtProductionType: Tank - Description: Support unit can generate emp pulse.\n\nUnarmed.\n\nSpecial:\n - Deploy to generate emp pulse to disable building, cyborg and vehicle \n - Immumes to EMP \n - Can crush Infantry + Description: memp-desc BuildPaletteOrder: 51 Prerequisites: ~gaweap, gatech, ~AIOnly, ~techlevel.5 BuildDuration: 625 @@ -1102,7 +1102,7 @@ CABECM: Valued: Cost: 1000 Tooltip: - Name: Hacker Drone + Name: cabecm-name UpdatesPlayerStatistics: AddToArmyValue: true Selectable: @@ -1168,7 +1168,7 @@ QDRONE: Inherits@VISION: ^6CellVision Inherits@DETECTION: ^BasicStealthDetectionAir Tooltip: - Name: Quadrotor + Name: qdrone-name Health: HP: 5000 -CarrierSlave: @@ -1237,7 +1237,7 @@ MUTMOUND: ### Mound that may hide a tunnel inside Inherits@RENDER: ^MutRenderBuilding Interactable: EditorOnlyTooltip: - Name: Suspicious Mound + Name: mutmound-name Building: Footprint: xx xx Dimensions: 2,2 @@ -1260,7 +1260,7 @@ MUTAMBUSH: ### Mound that hide a tunnel inside Inherits@WithDeathEffects: ^WithDeathEffects Inherits@CLOAKEFFECT: ^WithTriggerCloakEffect-Building EditorOnlyTooltip: - Name: Suspicious Mound (hide a tunnel under it, and keep unit in tunnel living) + Name: mutambush-name SpawnActorOnDeath: Actor: mutambushvent SkipMakeAnimations: false @@ -1282,7 +1282,7 @@ MUTAMBUSHVENT: WithMakeAnimation: Sequence: ambush-make EditorOnlyTooltip: - Name: Tunnel (generated by Suspicious Mound) + Name: mutambushvent-name GBEACON: Inherits: ^BasicBuilding @@ -1290,7 +1290,7 @@ GBEACON: Inherits@2: ^6CellVision Inherits@3: ^SelectableBuilding Tooltip: - Name: DropShip Beacon + Name: gbeacon-name Building: Footprint: x Dimensions: 1,1 @@ -1333,7 +1333,7 @@ GAIONTUR: Footprint: xx xx Dimensions: 2,2 Tooltip: - Name: Ion Turret + Name: gaiontur-name Health: HP: 200000 Armament: @@ -1368,7 +1368,7 @@ KODK: Valued: Cost: 5000 Tooltip: - Name: Kodiak Command Ship + Name: kodk-name UpdatesPlayerStatistics: AddToArmyValue: true Selectable: @@ -1445,9 +1445,9 @@ CABGRINDER: Valued: Cost: 350 Tooltip: - Name: Stasis Chamber + Name: cabgrinder-name TooltipDescription: - Description: Allows to process units into credits. + Description: cabgrinder-desc AcceptsDeliveredCash: Building: Footprint: xx xx xx @@ -1466,7 +1466,7 @@ NEUTRALFABRICATOR: Inherits@3: ^7CellVision #Inherits@4: ^EngineerCapturableVehicle Tooltip: - Name: Packed Up Fabricator + Name: fabricator-name UpdatesPlayerStatistics: AddToArmyValue: true Mobile: @@ -1497,7 +1497,7 @@ NEUTRALFABRICATORDEP: Health: HP: 15000 Tooltip: - Name: Civilian Fabricator + Name: fabricator-name BaseProvider: Range: 8c0 Targetable: @@ -1536,7 +1536,7 @@ CONTAINMENTUNIT: Valued: Cost: 350 Tooltip: - Name: Containment Unit + Name: containmentunit-name Building: Footprint: xxx xxx xxx Dimensions: 3,3 @@ -1552,8 +1552,6 @@ CONTAINMENTUNIT: CONTAINMENTUNIT_GREEN: Inherits: CONTAINMENTUNIT Inherits@RENDER: ^MutRenderGreen - TooltipDescription: - Description: Holds a captive tiberium lifeform ExplodesAlsoTransported@tib: Weapon: TiberiumExplosion @@ -1571,7 +1569,7 @@ COREDEFENDER: Valued: Cost: 15000 Tooltip: - Name: Core Defender + Name: coredefender-name UpdatesPlayerStatistics: AddToArmyValue: true Mobile: @@ -1801,7 +1799,7 @@ DEFD: Buildable: Queue: Building.Shared, Building.CABAL Prerequisites: ~player.cab, ~cabyard, cabtech, ~techlevel.5, ~AIOnly, ~!DefenderExists - Description: C.A.B.A.L.'s final creation armed with crazy weapon.\n\nGood vs: Everything\n\nSpecial:\n- Needs preparing before rising.\n- Selfrepair\n- Can shoot over walls\n- Can crush vehicle\n- Immune to mindcontrol + Description: coredefender-desc BuildPaletteOrder: 54 BuildDuration: 7000 BuildDurationModifier: 100 @@ -1832,7 +1830,7 @@ DEFD: TransformSounds: coreup1.aud NoTransformSounds: Tooltip: - Name: Core Defender + Name: coredefender-name RevealsShroud@revealitself: ValidRelationships: Neutral, Enemy MaxHeightDelta: 3 @@ -1871,7 +1869,7 @@ HMECTEST: Valued: Cost: 15000 Tooltip: - Name: Mammoth Mk.III + Name: hmectest-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: @@ -1879,7 +1877,7 @@ HMECTEST: BuildAtProductionType: Mammoth BuildPaletteOrder: 49 Prerequisites: ~player.gdi, ~showhmec, gtdrop, ~AIOnly, ~techlevel.6 - Description: GDI's final creation for the war when everything is doomed.\n\nGood vs: Everything\n\nSpecial:\n- Build limit: 1\n- Selfhealing up to 100%\n- Can attack air\n- Immune to mind control\n- Can shoot over walls\n- Can crush everything except other Epics\n- It is deployed via dropship at the Dropship Bay\n- Can attack while moving\n- Can spawn 2 gun drones\n - Gain 100% EXP from enemy killed by spawned gun drones. + Description: hmectest-desc BuildLimit: 1 BuildDuration: 7000 BuildDurationModifier: 100 @@ -2095,7 +2093,7 @@ MKIIIDRONE-MINIGUN: Inherits@SHADOW: ^AircraftShadow Inherits@VISION: ^3CellVision Tooltip: - Name: Minigun drone + Name: mkiiidrone-name Interactable: HasParent: Aircraft: @@ -2215,12 +2213,12 @@ SCRINCOUNCIL: Valued: Cost: 15000 Tooltip: - Name: Scrin Council + Name: scrincouncil-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Air.Shared, Air.Scrin - Description: A council debates on the world's corpse.\n\nGood vs: Everything\n\nSpecial:\n- Build limit: 1\n- Selfhealing up to 100%\n- Can attack air\n- Immune to mind control\n- Can shoot over walls\n- Can attack while moving + Description: scrincouncil-desc BuildPaletteOrder: 29 Prerequisites: ~player.scr, ~scrair, scradvpowr, ~techlevel.6, ~AIOnly BuildLimit: 1 @@ -2357,7 +2355,7 @@ COUNCILOR: Inherits@CLOAKEFFECT: ^WithTriggerCloakEffect-Infantry Inherits@VISION: ^3CellVision Tooltip: - Name: Councilor + Name: councilor-name Interactable: HasParent: Aircraft: diff --git a/mods/sp/rules/civilianrules.yaml b/mods/sp/rules/civilianrules.yaml index 61f39fd63..d3826c3c8 100644 --- a/mods/sp/rules/civilianrules.yaml +++ b/mods/sp/rules/civilianrules.yaml @@ -2,7 +2,7 @@ WEEDGUY: Inherits: ^Soldier Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Tooltip: - Name: Chem Spray Infantry + Name: weedguy-name Voiced: VoiceSet: Weed Mobile: @@ -24,7 +24,7 @@ WEEDGUY: CHAMSPY: Inherits: ^Soldier Tooltip: - Name: Chameleon Spy + Name: chamspy-name Voiced: VoiceSet: Spy Health: @@ -55,7 +55,7 @@ MUTANT: Valued: Cost: 120 Tooltip: - Name: Mutant + Name: mutantguy1-name Voiced: VoiceSet: Mutant Health: @@ -90,7 +90,7 @@ MWMN: Valued: Cost: 120 Tooltip: - Name: Mutant Soldier + Name: mutantguy1-name Voiced: VoiceSet: CivilianFemale Health: @@ -125,7 +125,7 @@ MUTANT3: Valued: Cost: 120 Tooltip: - Name: Mutant Sergeant + Name: mutantguy2-name Voiced: VoiceSet: Mutant Health: @@ -156,7 +156,7 @@ MUTANT3: TRATOS: Inherits: ^Mutant Tooltip: - Name: Tratos + Name: tratos-name Voiced: VoiceSet: Tratos Health: @@ -170,7 +170,7 @@ TRATOS: OXANNA: Inherits: ^Soldier Tooltip: - Name: Oxanna + Name: oxanna-name Voiced: VoiceSet: Oxanna Health: @@ -185,7 +185,7 @@ OXANNA: SLAV: Inherits: ^Soldier Tooltip: - Name: Slavik + Name: slavik-name Voiced: VoiceSet: Slavick Health: @@ -224,7 +224,7 @@ CIV2: Valued: Cost: 700 Tooltip: - Name: Civilian Tank + Name: c4tnk-name UpdatesPlayerStatistics: AddToArmyValue: true Mobile: @@ -270,7 +270,7 @@ CIV2: Valued: Cost: 100 Tooltip: - Name: Truck + Name: truck-name Health: HP: 20000 Armor: @@ -291,7 +291,7 @@ WEED: Valued: Cost: 100 Tooltip: - Name: Weed Eater + Name: weedeater-name DockClientManager: Voice: Move SearchForDockDelay: 200 @@ -327,7 +327,7 @@ WEED: BUS: Inherits: ^CivilianSpriteVehicle Tooltip: - Name: Bus + Name: bus-name Mobile: TurnSpeed: 20 Speed: 120 @@ -344,7 +344,7 @@ BUS: CAR2: Inherits: ^CivilianSpriteVehicle Tooltip: - Name: Automobile + Name: car2-name Mobile: TurnSpeed: 20 Speed: 120 @@ -373,12 +373,12 @@ CARBMW850: CARBUS01: Inherits: BUS Tooltip: - Name: School Bus + Name: carbus1-name CARCAMION01: Inherits: CAR2 Tooltip: - Name: Truck + Name: truck-name ActorStatValues: Icon: icon IconPalette: chrome @@ -403,7 +403,7 @@ CARBIGCAMION: TRUCKOPEN: Inherits: CAR2 Tooltip: - Name: Truck + Name: truck-name TRUCKOPEN02: Inherits: TRUCKOPEN @@ -416,22 +416,22 @@ TRUCKOPENTIB: PICKUPBENDER: Inherits: CAR2 Tooltip: - Name: Pickup + Name: pickup-name PICK: Inherits: CAR2 Tooltip: - Name: Pickup + Name: pickup-name CATEXCAVATOR: Inherits: CAR2 Tooltip: - Name: Excavator + Name: excavator-name WINI: Inherits: CAR2 Tooltip: - Name: Recreational Vehicle + Name: wini-name Mobile: TurnSpeed: 20 Speed: 120 @@ -445,7 +445,7 @@ WINI: VAN: Inherits: CAR2 Tooltip: - Name: Van + Name: van-name Mobile: TurnSpeed: 20 Speed: 120 @@ -459,7 +459,7 @@ VAN: FUELTRUCK: Inherits: CAR2 Tooltip: - Name: Fuel Truck + Name: ftruck-name Mobile: TurnSpeed: 20 Speed: 120 @@ -481,7 +481,7 @@ GAWALL: CustomSellValue: Value: 0 Tooltip: - Name: Concrete Wall + Name: sharedwall-name RenderSprites: Image: wall.gdi Crushable: @@ -500,7 +500,7 @@ NAWALL: CustomSellValue: Value: 0 Tooltip: - Name: Nod Wall + Name: sharedwall-name RenderSprites: Image: wall.nod Crushable: @@ -511,7 +511,7 @@ NAWALL: GAGATE_A: Inherits: ^Gate_A Tooltip: - Name: Gate + Name: gate-name -AppearsOnRadar: -UpdatesPlayerStatistics: RenderSprites: @@ -527,7 +527,7 @@ GAGATE_A: GAGATE_B: Inherits: ^Gate_B Tooltip: - Name: Gate + Name: gate-name -AppearsOnRadar: -UpdatesPlayerStatistics: RenderSprites: @@ -543,7 +543,7 @@ GAGATE_B: NAGATE_A: Inherits: ^Gate_A Tooltip: - Name: Gate + Name: gate-name -AppearsOnRadar: -UpdatesPlayerStatistics: RenderSprites: @@ -559,7 +559,7 @@ NAGATE_A: NAGATE_B: Inherits: ^Gate_B Tooltip: - Name: Gate + Name: gate-name -AppearsOnRadar: -UpdatesPlayerStatistics: RenderSprites: @@ -576,7 +576,7 @@ ABAN01: Inherits: ^CivBuilding Inherits@SHAPE: ^2x6Shape Tooltip: - Name: WS Logging Company + Name: aban01-name Building: Footprint: xx xx xx xx xx XX Dimensions: 2, 6 @@ -599,7 +599,7 @@ ABAN02: Inherits: ^CivBuilding Inherits@SHAPE: ^5x3Shape Tooltip: - Name: Panullo Hacienda + Name: aban02-name Building: Footprint: xxxxx xxxxx XXXxX Dimensions: 5, 3 @@ -620,7 +620,7 @@ ABAN03: Inherits: ^CivBuilding Inherits@SHAPE: ^2x5Shape Tooltip: - Name: Abandoned Factory + Name: aban03-name Building: Footprint: xx xx xx xx XX Dimensions: 2, 5 @@ -641,7 +641,7 @@ ABAN04: Inherits: ^CivBuilding Inherits@SHAPE: ^4x2Shape Tooltip: - Name: City Hall + Name: aban04-name Building: Footprint: xxxX xxxX Dimensions: 4, 2 @@ -666,7 +666,7 @@ ABAN05: TopLeft: -1536, -1024 BottomRight: 768, 1024 Tooltip: - Name: Hunting Lodge + Name: aban05-name Building: Footprint: xxX xxX Dimensions: 3, 2 @@ -683,7 +683,7 @@ ABAN06: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: - Name: Local Inn & Lodging + Name: aban06-name Building: Footprint: xx xx Dimensions: 2, 2 @@ -700,7 +700,7 @@ ABAN07: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: - Name: Church + Name: aban07-name Building: Footprint: xx xx Dimensions: 2, 2 @@ -717,7 +717,7 @@ ABAN08: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: - Name: Abandoned Warehouse + Name: aban08-name Building: Footprint: xx xx Dimensions: 2, 2 @@ -734,7 +734,7 @@ ABAN09: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: - Name: Tall's Residence + Name: aban09-name Building: Footprint: xx xx Dimensions: 2, 2 @@ -749,7 +749,7 @@ ABAN10: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: - Name: Denzil's Last Chance Motel + Name: aban10-name Building: Footprint: xx xx Dimensions: 2, 2 @@ -766,7 +766,7 @@ ABAN11: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: - Name: Miele Manor + Name: aban11-name Building: Footprint: xx xx Dimensions: 2, 2 @@ -781,7 +781,7 @@ ABAN12: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: - Name: Kettler's Place + Name: aban12-name Building: Footprint: xx xx Dimensions: 2, 2 @@ -795,7 +795,7 @@ ABAN12: ABAN13: Inherits: ^CivBuilding Tooltip: - Name: Long's Home + Name: aban13-name Building: Footprint: x Dimensions: 1, 1 @@ -809,7 +809,7 @@ ABAN13: ABAN14: Inherits: ^CivBuilding Tooltip: - Name: Local Store + Name: aban14-name Building: Footprint: x Dimensions: 1, 1 @@ -823,7 +823,7 @@ ABAN14: ABAN15: Inherits: ^CivBuilding Tooltip: - Name: Adam's House + Name: aban15-name Building: Footprint: x Dimensions: 1, 1 @@ -838,7 +838,7 @@ ABAN16: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: - Name: Gas Station + Name: aban16-name Building: Footprint: xx xX Dimensions: 2, 2 @@ -852,7 +852,7 @@ ABAN16: ABAN17: Inherits: ^CivBuilding Tooltip: - Name: Gas Pumps + Name: aban17-name Building: Footprint: x Dimensions: 1, 1 @@ -866,7 +866,7 @@ ABAN17: ABAN18: Inherits: ^CivBuilding Tooltip: - Name: Gas Station Sign + Name: aban18-name Building: Footprint: x Dimensions: 1, 1 @@ -881,7 +881,7 @@ FOUNTAIN: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: - Name: Fountain + Name: fountain-name Building: Footprint: xx xx Dimensions: 2, 2 @@ -912,7 +912,7 @@ AMMOCRAT: Buildable: Queue: Defense.Tech Tooltip: - Name: Ammo Crates + Name: ammocrat-name Building: Footprint: x Dimensions: 1, 1 @@ -931,27 +931,27 @@ AMMOCRAT: BBOARD01: Inherits: ^CivBillboard Tooltip: - Name: Eat at Rade's Roadhouse + Name: bboard01-name BBOARD02: Inherits: ^CivBillboard Tooltip: - Name: Drink YEO-CA Cola! + Name: bboard02-name BBOARD03: Inherits: ^CivBillboard Tooltip: - Name: Hamburgers $.99 + Name: bboard03-name BBOARD04: Inherits: ^CivBillboard Tooltip: - Name: Visit Scenic Las Vegas + Name: bboard04-name BBOARD05: Inherits: ^CivBillboard Tooltip: - Name: Rooms $29 a nite + Name: bboard05-name BBOARD06: Inherits: ^CivBillboard @@ -960,7 +960,7 @@ BBOARD06: UseTargetableCellsOffsets: false TargetableOffsets: -128,-192,0, 128,192,0 Tooltip: - Name: Kaspm's Tiberium Warhouse + Name: bboard06-name Building: Footprint: x x Dimensions: 1, 2 @@ -972,7 +972,7 @@ BBOARD07: UseTargetableCellsOffsets: false TargetableOffsets: -128,-192,0, 128,192,0 Tooltip: - Name: Alkaline's Battery Superstore + Name: bboard07-name Building: Footprint: x x Dimensions: 1, 2 @@ -984,7 +984,7 @@ BBOARD08: UseTargetableCellsOffsets: false TargetableOffsets: -128,-192,0, 128,192,0 Tooltip: - Name: Alex-gators petshop just ahead! + Name: bboard08-name Building: Footprint: x x Dimensions: 1, 2 @@ -992,27 +992,27 @@ BBOARD08: BBOARD09: Inherits: ^CivBillboard Tooltip: - Name: TacticX games rock! + Name: bboard09-name BBOARD10: Inherits: ^CivBillboard Tooltip: - Name: WW Surf and Turf hits the spot! + Name: bboard10-name BBOARD11: Inherits: ^CivBillboard Tooltip: - Name: Only 11 miles to Zydeko's cafe! + Name: bboard11-name BBOARD12: Inherits: ^CivBillboard Tooltip: - Name: No escape from Archer's Asylum! + Name: bboard12-name BBOARD13: Inherits: ^CivBillboard Tooltip: - Name: Stop in at Hewitt's hair salon + Name: bboard13-name BBOARD14: Inherits: ^CivBillboard @@ -1021,7 +1021,7 @@ BBOARD14: UseTargetableCellsOffsets: false TargetableOffsets: -128,192,0, 128,-192,0 Tooltip: - Name: Billy Bob's Harvester school + Name: bboard14-name Building: Footprint: xx Dimensions: 2, 1 @@ -1033,7 +1033,7 @@ BBOARD15: UseTargetableCellsOffsets: false TargetableOffsets: -128,192,0, 128,-192,0 Tooltip: - Name: Pannullo's hacienda es bueno + Name: bboard15-name Building: Footprint: xx Dimensions: 2, 1 @@ -1045,7 +1045,7 @@ BBOARD16: UseTargetableCellsOffsets: false TargetableOffsets: -128,192,0, 128,-192,0 Tooltip: - Name: Join GDI: We save lives. + Name: bboard16-name Building: Footprint: xx Dimensions: 2, 1 @@ -1054,7 +1054,7 @@ TIBERUMBILLBOARD: Inherits: ^CivBillboard Inherits@1: ^3x1Shape Tooltip: - Name: TibeRUM, Mutants love it!! + Name: bboard17-name Building: Dimensions: 3,1 Footprint: xxx @@ -1066,14 +1066,14 @@ TIBERUMBILLBOARD: BILLBOARDWATER: Inherits: ^CivBillboard Tooltip: - Name: Drink Water! + Name: bboard18-name RenderSprites: Palette: unittemgreen BILLBOARDTIBBUX: Inherits: ^CivBillboard Tooltip: - Name: Get Tibbux: Charm Girls + Name: bboard19-name RenderSprites: Palette: unittemgreen @@ -1081,7 +1081,7 @@ CA0001: Inherits: ^CivBuilding Inherits@shape: ^3x3Shape Tooltip: - Name: Rade's Roadhouse + Name: ca0001-name Building: Footprint: xxX xxX XXX Dimensions: 3, 3 @@ -1098,7 +1098,7 @@ CA0002: Inherits: ^CivBuilding Inherits@shape: ^3x3Shape Tooltip: - Name: Sandberg and Son's + Name: ca0002-name Building: Footprint: xxX xxx Xxx Dimensions: 3, 3 @@ -1115,7 +1115,7 @@ CA0003: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: - Name: Temp Housing + Name: ca0003-name Building: Footprint: xx xx Dimensions: 2, 2 @@ -1128,7 +1128,7 @@ CA0004: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: - Name: Waystation + Name: ca0004-name Building: Footprint: xx xX Dimensions: 2, 2 @@ -1141,7 +1141,7 @@ CA0005: Inherits: ^CivBuilding Inherits@shape: ^1x2Shape Tooltip: - Name: Ferbie's 4 Sale + Name: ca0005-name Building: Footprint: x x Dimensions: 1, 2 @@ -1154,7 +1154,7 @@ CA0006: Inherits: ^CivBuilding Inherits@shape: ^1x2Shape Tooltip: - Name: Deluxe Accomodations + Name: ca0006-name Building: Footprint: x x Dimensions: 1, 2 @@ -1167,7 +1167,7 @@ CA0007: Inherits: ^CivBuilding Inherits@shape: ^1x2Shape Tooltip: - Name: Field Generator + Name: ca0007-name Building: Footprint: x x Dimensions: 1, 2 @@ -1180,7 +1180,7 @@ CA0008: Inherits: ^CivBuilding Inherits@shape: ^2x3Shape Tooltip: - Name: Subterranean Dwelling + Name: ca0008-name Building: Footprint: xX xX xx Dimensions: 2, 3 @@ -1193,7 +1193,7 @@ CA0009: Inherits: ^CivBuilding Inherits@shape: ^2x3Shape Tooltip: - Name: Subterranean Dwelling + Name: ca0009-name Building: Footprint: xX xx xX Dimensions: 2, 3 @@ -1206,7 +1206,7 @@ CA0010: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: - Name: Leary Traveller Inn + Name: ca0010-name Building: Footprint: xx xx Dimensions: 2, 2 @@ -1219,7 +1219,7 @@ CA0011: Inherits: ^CivBuilding Inherits@shape: ^1x2Shape Tooltip: - Name: Water Tank + Name: ca0011-name Building: Footprint: x x Dimensions: 1, 2 @@ -1232,7 +1232,7 @@ CA0012: Inherits: ^CivBuilding Inherits@shape: ^1x2Shape Tooltip: - Name: Greenhouse + Name: ca0012-name Building: Footprint: x x Dimensions: 1, 2 @@ -1245,7 +1245,7 @@ CA0013: Inherits: ^CivBuilding Inherits@shape: ^2x1Shape Tooltip: - Name: Water Purifier + Name: ca0013-name Building: Footprint: xx Dimensions: 2, 1 @@ -1259,7 +1259,7 @@ CA0013: CA0014: Inherits: ^CivBuilding Tooltip: - Name: Observation Tower + Name: ca0014-name Building: Footprint: x Dimensions: 1, 1 @@ -1273,7 +1273,7 @@ CA0014: CA0015: Inherits: ^CivBuilding Tooltip: - Name: Port-A-Shack + Name: ca0015-name Building: Footprint: x Dimensions: 1, 1 @@ -1285,7 +1285,7 @@ CA0015: CA0016: Inherits: ^CivBuilding Tooltip: - Name: Port-A-Shack Deluxe + Name: ca0016-name Building: Footprint: x Dimensions: 1, 1 @@ -1299,7 +1299,7 @@ CA0016: CA0017: Inherits: ^CivBuilding Tooltip: - Name: Energy Transformer + Name: ca0017-name Building: Footprint: x Dimensions: 1, 1 @@ -1317,7 +1317,7 @@ CA0018: UseTargetableCellsOffsets: false TargetableOffsets: 0,0,0, -512,-512,0 Tooltip: - Name: Solar Panel + Name: ca0018-name Building: Footprint: x x Dimensions: 1, 2 @@ -1335,7 +1335,7 @@ CA0019: UseTargetableCellsOffsets: false TargetableOffsets: 0,0,0, -512,-512,0 Tooltip: - Name: Solar Panel + Name: ca0018-name Building: Footprint: x x Dimensions: 1, 2 @@ -1353,7 +1353,7 @@ CA0020: UseTargetableCellsOffsets: false TargetableOffsets: 0,0,0, 512,512,0 Tooltip: - Name: Solar Panel + Name: ca0018-name Building: Footprint: x x Dimensions: 1, 2 @@ -1371,7 +1371,7 @@ CA0021: UseTargetableCellsOffsets: false TargetableOffsets: 0,0,0, 512,512,0 Tooltip: - Name: Solar Panel + Name: ca0018-name Building: Footprint: x x Dimensions: 1, 2 @@ -1388,7 +1388,7 @@ CAARAY: Buildable: Queue: Building.Tech Tooltip: - Name: Civilian Array + Name: caaray-name Building: Footprint: xx xx Dimensions: 2, 2 @@ -1416,7 +1416,7 @@ FLAGNOD: RenderSprites: Palette: unittemred Tooltip: - Name: Flag + Name: flag-name Health: HP: 500 Targetable: @@ -1450,13 +1450,13 @@ FLAGNEUTRAL: PlayerPalette: unittemremapplayer -Palette: Tooltip: - Name: Flag + Name: flag-name CAPYR01: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: - Name: Pyramid + Name: capyr01-name Building: Footprint: xx xx Dimensions: 2, 2 @@ -1473,7 +1473,7 @@ CAPYR02: Inherits: ^CivBuilding Inherits@shape: ^4x4Shape Tooltip: - Name: Pyramid + Name: capyr01-name Building: Footprint: xxxx xxxx xxxx xxxx Dimensions: 4, 4 @@ -1494,7 +1494,7 @@ CAPYR03: Inherits: ^CivBuilding Inherits@shape: ^4x4Shape Tooltip: - Name: Pyramid + Name: capyr01-name Building: Footprint: xxxx xxxx xxxx xxxx Dimensions: 4, 4 @@ -1515,7 +1515,7 @@ CITY01: Inherits: ^CivBuilding Inherits@shape: ^3x2Shape Tooltip: - Name: Connelly Court Apts. + Name: city01-name Building: Footprint: xxx xxx Dimensions: 3, 2 @@ -1536,7 +1536,7 @@ CITY02: Inherits: ^CivBuilding Inherits@shape: ^2x3Shape Tooltip: - Name: Lightner's Luxury Suites + Name: city02-name Building: Footprint: xx xx xx Dimensions: 2, 3 @@ -1557,7 +1557,7 @@ CITY03: Inherits: ^CivBuilding Inherits@shape: ^3x2Shape Tooltip: - Name: Office Building + Name: city03-name Building: Footprint: xxx xxx Dimensions: 3, 2 @@ -1578,7 +1578,7 @@ CITY04: Inherits: ^CivBuilding Inherits@shape: ^3x2Shape Tooltip: - Name: Westwood Stock Exchange + Name: city04-name Building: Footprint: xxx xxx Dimensions: 3, 2 @@ -1599,7 +1599,7 @@ CITY05: Inherits: ^CivBuilding Inherits@shape: ^3x2Shape Tooltip: - Name: Daily Sun Times + Name: city05-name Building: Footprint: xxx xxx Dimensions: 3, 2 @@ -1620,7 +1620,7 @@ CITY06: Inherits: ^CivBuilding Inherits@shape: ^4x2Shape Tooltip: - Name: YEO-CA Cola Corp. + Name: city06-name Building: Footprint: xxxx XxxX Dimensions: 4, 2 @@ -1641,7 +1641,7 @@ CITY07: Inherits: ^CivBuilding Inherits@shape: ^4x2Shape Tooltip: - Name: Urban Housing + Name: city07-name Building: Footprint: xxxx xxxx Dimensions: 4, 2 @@ -1662,7 +1662,7 @@ CITY08: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: - Name: Yee's Discount Liquor + Name: city08-name Building: Footprint: xx xx Dimensions: 2, 2 @@ -1677,7 +1677,7 @@ CITY09: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: - Name: Abandoned Warehouse + Name: city09-name Building: Footprint: xx xx Dimensions: 2, 2 @@ -1694,7 +1694,7 @@ CITY10: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: - Name: Urban Storefront + Name: city10-name Building: Footprint: xx xx Dimensions: 2, 2 @@ -1711,7 +1711,7 @@ CITY11: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: - Name: Ambrose Lounge + Name: city11-name Building: Footprint: xx xx Dimensions: 2, 2 @@ -1728,7 +1728,7 @@ CITY12: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: - Name: Bostic Tower + Name: city12-name Building: Footprint: xX xx Dimensions: 2, 2 @@ -1745,7 +1745,7 @@ CITY13: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: - Name: Hewitt Hair Salon + Name: city13-name Building: Footprint: xX Xx Dimensions: 2, 2 @@ -1761,7 +1761,7 @@ CITY13: CITY14: Inherits: ^CivBuilding Tooltip: - Name: Business Offices + Name: city14-name Building: Footprint: x Dimensions: 1, 1 @@ -1778,7 +1778,7 @@ CITY15: Inherits: ^CivBuilding Inherits@shape: ^4x2Shape Tooltip: - Name: 2nd National Bank + Name: city15-name Building: Footprint: xxxX xxxX Dimensions: 4, 2 @@ -1797,7 +1797,7 @@ CITY16: Inherits: ^CivBuilding Inherits@shape: ^4x2Shape Tooltip: - Name: Highrise Hotel + Name: city16-name Building: Footprint: xxxx xxxx Dimensions: 4, 2 @@ -1818,7 +1818,7 @@ CITY17: Inherits: ^CivBuilding Inherits@shape: ^4x3Shape Tooltip: - Name: The Projects + Name: city17-name Building: Footprint: XxxX xxxx xxxX Dimensions: 4, 3 @@ -1839,7 +1839,7 @@ CITY18: Inherits: ^CivBuilding Inherits@shape: ^3x5Shape Tooltip: - Name: Archer Asylum + Name: city18-name Building: Footprint: xxx xxx xxx xxx xxX Dimensions: 3, 5 @@ -1860,7 +1860,7 @@ CITY19: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: - Name: Fill'er Up-Pump'N'Go + Name: city19-name Building: Footprint: xx xX Dimensions: 2, 2 @@ -1876,7 +1876,7 @@ CITY19: CITY20: Inherits: ^CivBuilding Tooltip: - Name: Gas Pump + Name: city20-name Building: Footprint: x Dimensions: 1, 1 @@ -1892,7 +1892,7 @@ CITY20: CITY21: Inherits: ^CivBuilding Tooltip: - Name: Gas Station Sign + Name: city21-name Building: Footprint: x Dimensions: 1, 1 @@ -1907,7 +1907,7 @@ CITY22: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: - Name: Church + Name: city22-name Building: Footprint: xx xx Dimensions: 2, 2 @@ -1924,7 +1924,7 @@ CPWRP: Inherits: ^CivBuilding Inherits@2: ^4x3Shape Tooltip: - Name: Power Station + Name: cpwrp-name Building: Footprint: xxxx xxxx xxxx Dimensions: 4, 3 @@ -1939,7 +1939,7 @@ CITY35: Inherits: ^CivBuilding Inherits@2: ^2x4Shape Tooltip: - Name: Apartment Complex + Name: city35-name Building: Footprint: xx xx xx xx Dimensions: 2, 4 @@ -1954,7 +1954,7 @@ CARPUB: Inherits: ^CivBuilding Inherits@2: ^3x3Shape Tooltip: - Name: Pub + Name: carpub-name Building: Footprint: xxx xxx xxx Dimensions: 3,3 @@ -1968,7 +1968,7 @@ APARTMENT1: Inherits: ^CivBuilding Inherits@2: ^3x3Shape Tooltip: - Name: Apartment + Name: apartment-name Building: Footprint: xxx xxx xxx Dimensions: 3,3 @@ -1983,7 +1983,7 @@ APARTMENT2: Inherits: ^CivBuilding Inherits@2: ^2x4Shape Tooltip: - Name: Apartment + Name: apartment-name Building: Footprint: xx xx xx xx Dimensions: 2,4 @@ -1998,7 +1998,7 @@ APARTMENT3: Inherits: ^CivBuilding Inherits@2: ^3x3Shape Tooltip: - Name: Apartment + Name: apartment-name Building: Footprint: xxx xxx xxx Dimensions: 3,3 @@ -2013,7 +2013,7 @@ WATERTOWER: Inherits: ^CivBuilding Inherits@2: ^1x1Shape Tooltip: - Name: Water Tower + Name: watertower-name Building: Footprint: x Dimensions: 1,1 @@ -2043,12 +2043,12 @@ WATERTOWER: GAOLDCC1: Inherits: ^OldBase Tooltip: - Name: Old Construction Yard + Name: gaoldcc1-name GAOLDCC2: Inherits: ^OldBase Tooltip: - Name: Old Temple + Name: gaoldcc2-name Building: Footprint: xx xX IsometricSelectable: @@ -2057,28 +2057,28 @@ GAOLDCC2: GAOLDCC3: Inherits: ^OldBase Tooltip: - Name: Old Weapons Factory + Name: gaoldcc3-name IsometricSelectable: DecorationHeight: 36 GAOLDCC4: Inherits: ^OldBase Tooltip: - Name: Old Refinery + Name: gaoldcc4-name IsometricSelectable: DecorationHeight: 36 GAOLDCC5: Inherits: ^OldBase Tooltip: - Name: Old Advanced Power Plant + Name: gaoldcc5-name GAOLDCC6: Inherits: ^OldBase Buildable: Queue: Defense.Tech Tooltip: - Name: Old Silos + Name: gaoldcc6-name Building: Footprint: xX Xx @@ -2094,7 +2094,7 @@ GASAND: Valued: Cost: 0 Tooltip: - Name: Sandbags + Name: gasand-name Health: HP: 25000 Armor: @@ -2114,7 +2114,7 @@ RADIOTOWER: Buildable: Queue: Building.Tech Tooltip: - Name: Radio Tower + Name: radiotower-name Health: HP: 15000 Armor: @@ -2129,7 +2129,7 @@ SIGNALTOWER: Buildable: Queue: Building.Tech Tooltip: - Name: Communications Tower + Name: signaltower-name Health: HP: 30000 IsometricSelectable: @@ -2142,7 +2142,7 @@ CONTAINER: Footprint: x x Dimensions: 2,1 Tooltip: - Name: Container + Name: container-name Health: HP: 35000 Armor: @@ -2187,7 +2187,7 @@ CONTAINER2X2: Footprint: xx xx Dimensions: 2,2 Tooltip: - Name: Container + Name: container-name Health: HP: 25000 Armor: @@ -2204,7 +2204,7 @@ CONTAINER1X2: Footprint: xx Dimensions: 1,2 Tooltip: - Name: Container + Name: container-name Health: HP: 15000 Armor: @@ -2224,7 +2224,7 @@ CONTAINER2X1: Footprint: x x Dimensions: 2,1 Tooltip: - Name: Container + Name: container-name Health: HP: 15000 Armor: @@ -2244,7 +2244,7 @@ CONTAINERDIAGONAL: Footprint: x= =x Dimensions: 2,2 Tooltip: - Name: Container + Name: container-name Health: HP: 15000 Armor: @@ -2261,7 +2261,7 @@ TENT1: Inherits: ^CivBuilding Inherits@2: ^1x2Shape Tooltip: - Name: Military Tent + Name: tent-name Building: Footprint: x x Dimensions: 1, 2 @@ -2323,7 +2323,7 @@ TENTSMINI1: Inherits: ^CivBuilding Inherits@2: ^1x1Shape Tooltip: - Name: Tent + Name: tent-name Building: Footprint: x Dimensions: 1,1 @@ -2371,7 +2371,7 @@ CIVDOCK01: Inherits: ^CivBuilding Inherits@2: ^3x3Shape Tooltip: - Name: Civilian Dock + Name: civdock-name Building: Footprint: xxx xxx xxx Dimensions: 3,3 @@ -2404,7 +2404,7 @@ CARGOSHIP01: UpdatesPlayerStatistics: AddToArmyValue: true Tooltip: - Name: Cargo Ship + Name: cargoship01-name Valued: Cost: 700 Health: @@ -2421,7 +2421,7 @@ FISHINGSHIP01: UpdatesPlayerStatistics: AddToArmyValue: true Tooltip: - Name: Fishing Ship + Name: fishingship01-name Valued: Cost: 700 Health: @@ -2436,7 +2436,7 @@ GDIHYPERION: UpdatesPlayerStatistics: AddToArmyValue: true Tooltip: - Name: Hyperion Patrol Ship + Name: gdihyperion-name Valued: Cost: 700 Health: @@ -2460,7 +2460,7 @@ CTDAM: Inherits: ^CivBuilding Inherits@shape: ^2x5Shape Tooltip: - Name: Hydroelectric Dam + Name: ctdam-name Building: Footprint: xx xx xx xx xx Dimensions: 2, 5 @@ -2490,7 +2490,7 @@ CTVEGA: Inherits: ^CivBuilding Inherits@shape: ^4x4Shape Tooltip: - Name: Vega's Pyramid + Name: ctvega-name Building: Footprint: xxxx xxxx xxxx xxxx Dimensions: 4, 4 @@ -2513,7 +2513,7 @@ GAKODK: HitShape: TargetableOffsets: 0,0,0, -512,512,0, -950,1024,0 Tooltip: - Name: GDI Kodiak + Name: kodk-name Building: Footprint: xxXX xxXX Dimensions: 4, 2 @@ -2535,7 +2535,7 @@ NAMNTK: Inherits: ^CivBuilding Inherits@shape: ^1x3Shape Tooltip: - Name: Nod Montauk + Name: namntk-name Building: Footprint: x x x Dimensions: 1, 3 @@ -2556,7 +2556,7 @@ NTPYRA: Buildable: Queue: Building.Tech Tooltip: - Name: Nod Pyramid + Name: ntpyra-name Building: Footprint: xxxx xxxx xxxx xxxx Dimensions: 4, 4 @@ -2586,7 +2586,7 @@ UFO: RenderSprites: Palette: terraindecoration Tooltip: - Name: Scrin Ship + Name: ufo-name Health: HP: 100000 Armor: @@ -2603,7 +2603,7 @@ UFO: C_KODIAK: Inherits: ^CivBuilding Tooltip: - Name: Kodiak Crash + Name: c_kodiak-name Armor: Type: Building Health: @@ -2628,7 +2628,7 @@ MUSTABLE: Valued: Cost: 500 Tooltip: - Name: Training Grounds + Name: mustable-name Building: Footprint: xx xx xx Dimensions: 2,3 @@ -2658,7 +2658,7 @@ TDADVGTWR: Buildable: Queue: Defense.Tech Tooltip: - Name: Advanced Guard Tower + Name: tdadvgtwr-name BodyOrientation: QuantizedFacings: 32 Health: @@ -2710,7 +2710,7 @@ ADVHQ: Footprint: xxx xxx xxx Dimensions: 3,3 Tooltip: - Name: Advanced Communications Center + Name: advhq-name WithIdleOverlay@anim: Sequence: anima PauseOnCondition: stop || empdisable @@ -2750,7 +2750,7 @@ TDADVPP: Buildable: Queue: Building.Tech Tooltip: - Name: Advanced Power Plant + Name: tdadvpp-name Valued: Cost: 800 Building: @@ -2790,7 +2790,7 @@ TDAIRSTRIP: Valued: Cost: 2000 Tooltip: - Name: Airstrip + Name: tdairstrip-name ProvidesPrerequisite@ShowLightbringer: Prerequisite: showlightbringer WithIdleOverlay@anima: @@ -2834,7 +2834,7 @@ TDBARR: Buildable: Queue: Building.Tech Tooltip: - Name: Barracks + Name: tdbarr-name Valued: Cost: 500 Building: @@ -2911,7 +2911,7 @@ TDGTWR: Buildable: Queue: Defense.Tech Tooltip: - Name: Guard Tower + Name: tdgtwr-name Health: HP: 60000 Valued: @@ -2960,7 +2960,7 @@ TDNHAND: Buildable: Queue: Building.Tech Tooltip: - Name: Hand of Nod + Name: tdnhand-name Valued: Cost: 400 Building: @@ -3039,7 +3039,7 @@ TDNTPL: Buildable: Queue: Building.Tech Tooltip: - Name: Temple of Nod + Name: tdntpl-name -GrantConditionOnPrerequisite@INSTANTCAPTURE: -Capturable: -CapturableProgressBar: @@ -3074,7 +3074,7 @@ TDHELIPAD: Buildable: Queue: Building.Tech Tooltip: - Name: Helipad + Name: tdhelipad-name Valued: Cost: 500 Building: @@ -3110,7 +3110,7 @@ TDNTUR: Buildable: Queue: Defense.Tech Tooltip: - Name: Gun Turret + Name: tdntur-name Valued: Cost: 700 BodyOrientation: @@ -3153,7 +3153,7 @@ TDOBELISK: Valued: Cost: 1500 Tooltip: - Name: Obelisk of Light + Name: tdobelisk-name Building: Footprint: x Dimensions: 1,1 @@ -3226,7 +3226,7 @@ TDREFINERY: DockHost: DockOffset: -700,-900,0 Tooltip: - Name: Refinery + Name: tdrefinery-name -GrantConditionOnPrerequisite@INSTANTCAPTURE: -Capturable: -CapturableProgressBar: @@ -3253,7 +3253,7 @@ TDREFINERY: TDREPD: Inherits: GADEPT Tooltip: - Name: Service Depot + Name: tdrepd-name WithRepairOverlay@PLATFORM: Sequence: anima RequiresCondition: !Building-Buildup @@ -3303,7 +3303,7 @@ TDSAMSITE: Buildable: Queue: Defense.Tech Tooltip: - Name: SAM Site + Name: tdsamsite-name Valued: Cost: 800 Building: @@ -3346,7 +3346,7 @@ TDPP: Buildable: Queue: Building.Tech Tooltip: - Name: Power Plant + Name: tdpp-name Valued: Cost: 300 Building: @@ -3390,7 +3390,7 @@ TDSILO: Valued: Cost: 200 Tooltip: - Name: Silo + Name: tdsilo-name Building: Footprint: xx xx Dimensions: 2, 2 @@ -3453,7 +3453,7 @@ TDWF: Buildable: Queue: Building.Tech Tooltip: - Name: Weapons Factory + Name: tdwf-name Valued: Cost: 2000 ProvidesPrerequisite@ShowMammMkII: diff --git a/mods/sp/rules/creeps.yaml b/mods/sp/rules/creeps.yaml index 4999b3401..677f4a39b 100644 --- a/mods/sp/rules/creeps.yaml +++ b/mods/sp/rules/creeps.yaml @@ -4,7 +4,7 @@ DOGGIE: Inherits@3: ^MindControllableMastermind Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove Tooltip: - Name: Tiberian Fiend + Name: doggie-name Health: HP: 12000 Armor: @@ -36,7 +36,7 @@ DOGGIE: IconPalette: chrome Damage: 35 Encyclopedia: - Description: Tiberian Fiends are large, doglike animals that stand about the size of a large horse or a small elephant, and have blackish-brown or red skin, although that is usually completely covered by Tiberium crystals growing on its back. + Description: doggie-ency Category: Tiberian Lifeform Order: 5 @@ -44,7 +44,7 @@ VISC_SML: Inherits: ^Visceroid Inherits@3: ^MindControllableMastermind Tooltip: - Name: Baby Visceroid + Name: visc_sml-name Health: HP: 10000 Armor: @@ -73,7 +73,7 @@ VISC_SML: MapEditorData: Categories: Creep Encyclopedia: - Description: Visceroids were disturbing creatures that sometimes form when organic life dies to tiberium exposure. As flesh breaks down after death, it may mutate into a Baby Visceroid, a blob-like masses of flesh. + Description: visc_sml-ency Category: Tiberian Lifeform Order: 6 @@ -81,7 +81,7 @@ VISC_LRG: Inherits: ^Visceroid Inherits@3: ^MindControllableMastermind Tooltip: - Name: Adult Visceroid + Name: visc_lrg-name Health: HP: 20000 Armor: @@ -122,7 +122,7 @@ VISC_LRG: MapEditorData: Categories: Creep Encyclopedia: - Description: When Baby Visceroid survive enough, it will grow into a Adult Visceroid. \n\nWhen Adult Visceroid is dead, it splits into 2 Baby Visceroids. + Description: visc_lrg-ency Category: Tiberian Lifeform Order: 7 ActorStatValues: @@ -133,7 +133,7 @@ ZOMBIE: Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Inherits@3: ^MindControllableMastermind Tooltip: - Name: Haunt + Name: zombie-name Valued: Cost: 50 Health: @@ -181,7 +181,7 @@ ZOMBIE: ActorStatValues: Damage: 60 Encyclopedia: - Description: Haunt were disturbing creatures that sometimes form when organic life dies to tiberium exposure. As corpse being taken over by cystals after death, it may mutate into a wandering, half-corrupted humanoid. + Description: zombie-ency Category: Tiberian Lifeform Order: 8 @@ -191,7 +191,7 @@ BERSERKER: Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Inherits@3: ^MindControllableMastermind Tooltip: - Name: Berserker + Name: berserker-name Valued: Cost: 100 Health: @@ -240,14 +240,14 @@ BERSERKER: ActorStatValues: Damage: 40 Encyclopedia: - Description: If a Haunt survives long enough, it will grow into a strong and durable creature -- Berserker. + Description: berserker-ency Category: Tiberian Lifeform Order: 9 EGGS: Inherits: ^NonBuildingStaticActor Tooltip: - Name: Cravicus Eggs + Name: eggs-name Armor: Type: Building Health: @@ -281,7 +281,7 @@ EGGS: MapEditorData: Categories: Creep Encyclopedia: - Description: Egg of the Tiberian Cravicus, with durable shell. It will hatch into Tiberian Cravicus within hours. + Description: eggs-ency Category: Tiberian Lifeform Order: 10 @@ -291,10 +291,8 @@ CRAB: Inherits@3: ^MutRender Inherits@4: ^MindControllableMastermind Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove - EditorOnlyTooltip: - Name: Tiberian Cravicus Tooltip: - Name: Cravicus + Name: crab-name Valued: Cost: 50 HasParent: @@ -360,14 +358,14 @@ CRAB: ActorStatValues: Damage: 58 Encyclopedia: - Description: Tiberian Cravicus is a kind of mutated arthropod, has a strong adaptability. It can be found everywhere, even in Veinhole. + Description: crab-ency Category: Tiberian Lifeform Order: 11 PERMACRAB: Inherits: CRAB EditorOnlyTooltip: - Name: Permanent Crab + Name: pcrab-name RenderSprites: Image: crab ChangesHealth@ELITE: @@ -387,7 +385,7 @@ jfish: Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Inherits@3: ^MindControllableMastermind Tooltip: - Name: Floater + Name: jfish-name Health: HP: 90000 Valued: @@ -456,7 +454,7 @@ jfish: ActorStatValues: Damage: 30 Encyclopedia: - Description: Floater is a mysterious lifeform, it is capable of generating intense electrical charges and toxic Tiberium gas, while using its tentacles tears body and vehicle armors apart.\n\nResearch suggests that it is unlikely mutated from known spieces. + Description: jfish-ency Category: Tiberian Lifeform Order: 12 @@ -467,7 +465,7 @@ MINIVEIN: RadarColorFromTerrain: Terrain: Veins Tooltip: - Name: Baby Veinhole + Name: minivein-name ShowOwnerRow: false HasParent: RevealsShroudToParentOwner: @@ -541,7 +539,7 @@ VEINHOLE: BodyOrientation: QuantizedFacings: 1 Tooltip: - Name: Veinhole Monster + Name: veinhole-name ShowOwnerRow: false RenderSprites: Palette: player @@ -585,7 +583,7 @@ VEINHOLE: Interactable: FrozenUnderFog: Encyclopedia: - Description: At the center of the Veins, a "mouth" like structure can react to basic stimulus. There have been many reports of vehicles being torn apart by the veins, and moved to the central "mouth" and consumed. + Description: veinhole-ency Category: Tiberian Lifeform Order: 13 #SeedsResource: ## The image of the slope vein layer is absent diff --git a/mods/sp/rules/decorations.yaml b/mods/sp/rules/decorations.yaml index e99824a1c..57ce339ba 100644 --- a/mods/sp/rules/decorations.yaml +++ b/mods/sp/rules/decorations.yaml @@ -56,7 +56,7 @@ ROCKS1: Inherits@1: ^Rock -Tooltip: EditorOnlyTooltip: - Name: Rock set (Supports facings) + Name: rocks-name RenderSprites: Palette: player -WithSpriteBody: @@ -218,9 +218,9 @@ CORPSEDECO5: PALLET: Inherits: ^1x1TurretedCivBuilding Tooltip: - Name: Pallet + Name: pallet-name EditorOnlyTooltip: - Name: Pallet (Supports facings) + Name: pallet-name2 RenderSprites: Palette: player Targetable: @@ -229,9 +229,9 @@ PALLET: BOXSET1: Inherits: ^1x1TurretedCivBuilding Tooltip: - Name: Boxes + Name: boxes-name EditorOnlyTooltip: - Name: Boxes (Supports facings) + Name: boxes-name2 RenderSprites: Palette: unittem Targetable: @@ -251,9 +251,9 @@ BOXSET1: GRAVE: Inherits@1: ^1x1TurretedCivBuilding Tooltip: - Name: Grave + Name: grave-name EditorOnlyTooltip: - Name: Grave (Supports facings) + Name: grave-name2 RenderSprites: Palette: unittem -ThrowsShrapnel@LARGE: @@ -268,7 +268,7 @@ TANKBARRIER: Buildable: Queue: Defense.Tech Tooltip: - Name: Tank Barrier + Name: tankbarrier-name Health: HP: 50000 Armor: @@ -290,7 +290,7 @@ TANKBARRIER2: CONCRETEBARRIER: Inherits: ^CivBuilding Tooltip: - Name: Civilian Barrier + Name: concretebarrier-name Health: HP: 25000 Armor: @@ -330,7 +330,7 @@ CONCRETEBARRIER8: FENCE: Inherits: ^Wall Tooltip: - Name: Fence + Name: fence-name Crushable: CrushClasses: infantry -BlocksProjectiles: @@ -345,33 +345,33 @@ FENCE: CERMWALL: Inherits: FENCE Tooltip: - Name: Wall + Name: fence-name FENCE2: Inherits: FENCE Tooltip: - Name: Fence + Name: fence-name Health: HP: 5000 FENCE3: Inherits: FENCE Tooltip: - Name: Fence + Name: fence-name Health: HP: 5000 FENCE4: Inherits: FENCE Tooltip: - Name: Fence + Name: fence-name Health: HP: 5000 POWERLINE: Inherits: ^Wall Tooltip: - Name: Power Line + Name: powerline-name Pluggable: Conditions: powerlinepost: powerlinepost @@ -423,7 +423,7 @@ TRASHDUMP: Footprint: x Dimensions: 1,1 Tooltip: - Name: Trash Dump + Name: trashdump-name Health: HP: 15000 RenderSprites: @@ -440,9 +440,9 @@ TRASHDUMP: SC_TUBES: Inherits@1: ^1x1TurretedCivBuilding Tooltip: - Name: Pipes + Name: pipes-name EditorOnlyTooltip: - Name: Pipes (Supports facings) + Name: pipes-name2 Health: HP: 15000 Targetable: @@ -462,9 +462,9 @@ SC_TUBES: SC_BOXES: Inherits@1: ^1x1TurretedCivBuilding Tooltip: - Name: Boxes + Name: boxes-name EditorOnlyTooltip: - Name: Boxes (Supports facings) + Name: boxes-name2 Health: HP: 15000 RenderSprites: @@ -517,7 +517,7 @@ TIBTRE03: SpawnSparks@spores: LocalOffset: 0,-128,2164 Encyclopedia: - Description: Blossom trees were one of the earliest mutated spieces by Tiberium. Normal tree is mutated and develop a fleshly stalk, with a pulsating bulb periodically releasing Tiberium spores to the surrounding area. When these spores land on the ground, a new Tiberium field will begin forming.\n\nBlossom trees could spread Riparius Tiberium (green Tiberium) at an alarming rate, which is important for those who harvest Tiberium. + Description: blossomtree-ency Category: Tiberian Lifeform Order: 0 @@ -543,7 +543,7 @@ BIGBLUE: RadarColorFromTerrain: Terrain: BlueTiberium Tooltip: - Name: Vinifera Monolith + Name: bigblue-name WithIdleAnimation: Interval: 200 SeedsResource: @@ -553,21 +553,20 @@ BIGBLUE: RedTint: 0 GreenTint: 0 BlueTint: 0.4 - -BIGBLUE3: - Inherits: BIGBLUE - EditorOnlyTooltip: - Name: Duplicated vinifera (It helps avoid map importation issues) Encyclopedia: - Description: Vinifera Monolith is a cystal collection consist of many fast growing long crystals, which will fracture periodically. When they fracture, the cystal shards will seed into soil and a new Tiberium field will begin forming.\n\nVinifera Monolith could spread Vinifera Tiberium (blue Tiberium) at an alarming rate, which is important for those who harvest Tiberium. + Description: bigblue-ency Category: Tiberian Lifeform Order: 1 +BIGBLUE3: + Inherits: BIGBLUE + -Encyclopedia: + BIGGREEN: Inherits: ^BlossomTree Inherits@1: ^TibMonolithEffect Tooltip: - Name: Riparius Monolith + Name: biggreen-name RenderSprites: Image: BIGBLUE Palette: greentibpal @@ -576,14 +575,14 @@ BIGGREEN: WithIdleAnimation: Interval: 100 Encyclopedia: - Description: Just like Vinifera Monolith, but they spread and made from long crystals of Riparius Tiberium (green Tiberium). + Description: biggreen-ency Category: Tiberian Lifeform Order: 2 ^Fona: Inherits: ^Tree Tooltip: - Name: Fona + Name: fona-name TerrainLightSource@1: Range: 2c640 Intensity: 0.0005 @@ -702,7 +701,7 @@ TREE25: fona01: Inherits: ^Fona Encyclopedia: - Description: Mutated from some kinds of cactus, glows with blue light. + Description: fona01-ency Category: Tiberian Lifeform Order: 3 @@ -724,7 +723,7 @@ fona06: fona07: Inherits: ^FonaGreen Encyclopedia: - Description: Mutated from some kinds of lichen, glows with green light. + Description: fona07-ency Category: Tiberian Lifeform Order: 3 @@ -740,7 +739,7 @@ fona10: fona11: Inherits: ^FonaGreen Encyclopedia: - Description: Mutated from some kinds of palm trees, glows with green light. + Description: fona11-ency Category: Tiberian Lifeform Order: 3 @@ -762,7 +761,7 @@ fona16: fona17: Inherits: ^FonaWhite Encyclopedia: - Description: Mutated from some kinds of fern, glows with white light. + Description: fona17-ency Category: Tiberian Lifeform Order: 3 @@ -778,7 +777,7 @@ fona20: yellowfona01: Inherits: ^FonaYellow Encyclopedia: - Description: Mutated from Amorphophallus titanum, glows with yellow light. + Description: yellowfona01-ency Category: Tiberian Lifeform Order: 3 @@ -843,12 +842,12 @@ treegeneric6: ^Box: Inherits: ^Decoration Tooltip: - Name: Box + Name: box-name ^Drum: Inherits: ^Decoration Tooltip: - Name: Drum + Name: drum-name CRAT01: Inherits: ^Box @@ -892,9 +891,9 @@ PALET04: STREETSIGNS: Inherits@1: ^1x1TurretedCivBuilding Tooltip: - Name: Street Sign + Name: streetsign-name EditorOnlyTooltip: - Name: Street Sign set (Supports facings) + Name: streetsign-name2 RenderSprites: Palette: unittemred -ThrowsShrapnel@LARGE: @@ -909,9 +908,9 @@ STREETSIGNS: STREETSIGNS2: Inherits@1: ^1x1TurretedCivBuilding Tooltip: - Name: Street Sign + Name: streetsign-name EditorOnlyTooltip: - Name: Street Sign set (Supports facings) + Name: streetsign-name2 RenderSprites: Palette: unittemred -ThrowsShrapnel@LARGE: @@ -926,9 +925,9 @@ STREETSIGNS2: TRAFFICLIGHTS: Inherits@1: ^1x1TurretedCivBuilding Tooltip: - Name: Traffic Light + Name: trafficlights-name EditorOnlyTooltip: - Name: Traffic Light set (Supports facings) + Name: trafficlights-name2 RenderSprites: Palette: unittemred -ThrowsShrapnel@LARGE: @@ -942,9 +941,9 @@ TRAFFICLIGHTS: BENCH: Inherits@1: ^1x1TurretedCivBuilding Tooltip: - Name: Bench + Name: bench-name EditorOnlyTooltip: - Name: Bench set (Supports facings) + Name: bench-name2 Health: HP: 2500 RenderSprites: @@ -961,9 +960,9 @@ BENCH: BUSSTOP: Inherits: ^1x1TurretedCivBuilding Tooltip: - Name: Bus Stop + Name: busstop-name EditorOnlyTooltip: - Name: Bus Stop (Supports facings) + Name: busstop-name2 RenderSprites: Palette: unittem -ThrowsShrapnel@LARGE: @@ -979,7 +978,7 @@ LIGHTPOST4x4: Inherits: ^CivBuilding Inherits@2: ^1x1Shape Tooltip: - Name: Light Post + Name: lightpost-name Health: HP: 15000 Armor: @@ -1009,7 +1008,7 @@ CONSTRUCTIONBARRIER: Footprint: x Dimensions: 1,1 Tooltip: - Name: Construction Barrier + Name: constructionbarrier-name Health: HP: 5000 Armor: @@ -1034,7 +1033,7 @@ CAMPFIRE: Footprint: x Dimensions: 1,1 Tooltip: - Name: Campfire + Name: campfire-name RenderSprites: Palette: isotem WithIdleOverlay: @@ -1044,7 +1043,7 @@ CAMPFIRE: CACRSH01: Inherits: ^Decoration Tooltip: - Name: Crash Site + Name: cacrsh01-name CACRSH02: Inherits: CACRSH01 @@ -1061,16 +1060,16 @@ CACRSH05: TANKWRECK1: Inherits@1: ^1x1TurretedDecoration Tooltip: - Name: Scrap + Name: scrap-name EditorOnlyTooltip: - Name: Scrap set (Supports facings) + Name: scrap-name2 RenderSprites: Palette: isotem SCRINY: Inherits: ^Box Tooltip: - Name: Crash + Name: cacrsh01-name RenderSprites: Palette: isotem Image: scriny @@ -1081,7 +1080,7 @@ GEYE: Inherits@3: ^4CellVision Inherits@AUTOTARGET: ^AutoTargetAll Tooltip: - Name: Curiosity + Name: geye-name ShowOwnerRow: false Building: Footprint: x @@ -1106,8 +1105,6 @@ GEYE: WithEmbeddedTurretSpriteBody: RadarColorFromTerrain: Terrain: Rock - EditorOnlyTooltip: - Name: Curiosity RenderSprites: Palette: player Image: geye @@ -1117,7 +1114,7 @@ GEYE: ActorStatValues: Armaments: none Encyclopedia: - Description: Unknown lifeform. Maybe it is creature looks like an eyeball, or just an eye from a greater being. + Description: geye-ency Category: Tiberian Lifeform Order: 4 @@ -1128,7 +1125,7 @@ WEYE: Inherits@AUTOTARGET: ^AutoTargetGround -Tooltip: EditorOnlyTooltip: - Name: ...(Normal terrain water only) + Name: weye-name2 Building: Footprint: ===== ===== ===== ===== ===== Dimensions: 5,5 @@ -1160,15 +1157,13 @@ SNOWEYE: Palette: apolcyanbluealpha15 Image: weye EditorOnlyTooltip: - Name: ...(Snow terrain water only) + Name: snoweye-name2 TIBFAIRY: Inherits: ^NonBuildingStaticActor Tooltip: - Name: Fairy + Name: fairy-name ShowOwnerRow: false - EditorOnlyTooltip: - Name: Fairy RenderSprites: Palette: apgreen Image: tibfairy @@ -1193,6 +1188,6 @@ TIBFAIRY: ExplodesAlsoTransported: Weapon: FairyFlyAndBack Encyclopedia: - Description: Those harmless and glowing creatures feed on the Tiberian particulates in the air, and will flee to the sky above if being threated and frightened. They will try to return to their position after a while, just like some species of jellyfish before Tiberium came to earth. + Description: fairy-ency Category: Tiberian Lifeform Order: 3 diff --git a/mods/sp/rules/defaults.yaml b/mods/sp/rules/defaults.yaml index 00e41a0b3..2ba1312d7 100644 --- a/mods/sp/rules/defaults.yaml +++ b/mods/sp/rules/defaults.yaml @@ -1603,7 +1603,7 @@ ^Crate: HiddenUnderFog: Tooltip: - Name: Crate + Name: crate-name Crate: Duration: 10800 TerrainTypes: Clear, Rough, Sand, Road, DirtRoad, Tiberium, BlueTiberium, Veins, Green, Pavement @@ -2060,7 +2060,7 @@ Voiced: VoiceSet: Civilian Tooltip: - Name: Civilian + Name: civilian-name ScaredyCat: WithDeathAnimation@normal: CrushedSequence: die-crushed @@ -2158,7 +2158,7 @@ ^Engineering: Tooltip: - Name: Engineer + Name: engineer-name Passenger: CustomPipType: yellow SharedPassenger: @@ -2923,7 +2923,7 @@ Health: HP: 90000 Tooltip: - Name: Civilian Building + Name: civilianbuilding-name RenderSprites: Palette: terraindecoration MapEditorData: @@ -3027,7 +3027,7 @@ RenderSprites: Palette: player Tooltip: - Name: Blossom Tree + Name: blossomtree-name ShowOwnerRow: false RadarColorFromTerrain: Terrain: Tiberium @@ -3055,7 +3055,7 @@ RadarColorFromTerrain: Terrain: Tree Tooltip: - Name: Tree + Name: tree-name MapEditorData: Categories: Trees Targetable: @@ -3082,7 +3082,7 @@ RadarColorFromTerrain: Terrain: Rock Tooltip: - Name: Rock + Name: rock-name MapEditorData: Categories: Rock Building: @@ -3120,7 +3120,7 @@ RadarColorFromTerrain: Terrain: TiberiumGlacier Tooltip: - Name: Tiberium Formation + Name: tiberiumformation-name MapEditorData: Categories: Decoration RequiresBuildableArea: @@ -3129,7 +3129,7 @@ ^Palette: Inherits: ^Decoration Tooltip: - Name: Palette + Name: palette-name ^TerrainOverlay: AlwaysVisible: @@ -3147,7 +3147,7 @@ RenderSprites: Palette: terrain EditorOnlyTooltip: - Name: Railway + Name: railway-name2 Interactable: ^Tunnel: @@ -3246,7 +3246,7 @@ WithGateSpriteBody: OpenSequence: open Tooltip: - Name: Gate + Name: gate-name Building: BuildSounds: place2.aud RequiresBaseProvider: false diff --git a/mods/sp/rules/infantry.yaml b/mods/sp/rules/infantry.yaml index 1aece3ee2..9b884b410 100644 --- a/mods/sp/rules/infantry.yaml +++ b/mods/sp/rules/infantry.yaml @@ -8,14 +8,14 @@ GDIE1: Buildable: Queue: Infantry.Shared, Infantry.GDI BuildPaletteOrder: 1 - Description: Basic combat infantry.\n\nGood vs: Infantry\n\nSpecial:\n - Crush class: crushable + Description: gdie1-desc Prerequisites: ~gapile, ~techlevel.1 BuildDuration: 125 BuildDurationModifier: 100 Valued: Cost: 150 Tooltip: - Name: Marine + Name: gdie1-name UpdatesPlayerStatistics: AddToArmyValue: true Health: @@ -88,13 +88,13 @@ GRENADIER: Queue: Infantry.Shared, Infantry.GDI BuildPaletteOrder: 2 Prerequisites: ~gapile, ~techlevel.1 - Description: Basic anti armor infantry.\n\nGood vs: Vehicles, Aircraft\n\nSpecial:\n - Can attack Air\n - Can shoot over walls\n - Crush class: crushable + Description: grenadier-desc BuildDuration: 250 BuildDurationModifier: 100 Valued: Cost: 300 Tooltip: - Name: Phalanx + Name: grenadier-name UpdatesPlayerStatistics: AddToArmyValue: true Health: @@ -164,13 +164,13 @@ MEDIC: Inherits@VISION: ^5CellVision Inherits@AImicroManagable: ^AImicroManagable Tooltip: - Name: Medic + Name: medic-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Infantry.Shared, Infantry.GDI BuildPaletteOrder: 15 - Description: Support infantry capable of healing other infantry.\n\nSpecial:\n - Unarmed\n - Crush class: crushable + Description: medic-desc Prerequisites: ~gapile, ~techlevel.1 BuildDuration: 175 BuildDurationModifier: 100 @@ -214,13 +214,13 @@ E2: Queue: Infantry.Shared, Infantry.GDI BuildPaletteOrder: 17 Prerequisites: ~gapile, garadr, ~techlevel.4 - Description: Infantry armed with special explosive discs.\n\nGood vs: Infantry, Structures.\n\nSpecial:\n - Can throw grenades over walls\n - Crush class: crushable + Description: e2-desc BuildDuration: 175 BuildDurationModifier: 100 Valued: Cost: 200 Tooltip: - Name: Disc Thrower + Name: e2-name UpdatesPlayerStatistics: AddToArmyValue: true Health: @@ -284,7 +284,7 @@ JUMPJET: Valued: Cost: 400 Tooltip: - Name: Jumpjet Infantry + Name: jumpjet-name UpdatesPlayerStatistics: AddToArmyValue: true -TakeCover: @@ -340,14 +340,14 @@ JUMPJETAIR: Valued: Cost: 400 Tooltip: - Name: Jumpjet Infantry + Name: jumpjet-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Infantry.Shared, Infantry.GDI BuildPaletteOrder: 18 Prerequisites: ~gapile, garadr, ~techlevel.4 - Description: Soldiers with jetpacks armed with a grenade launcher.\n\nGood vs: Infantry, Structures.\n\nSpecial:\n - Can fly\n - Will land when ordered to deploy\n - Can shoot over walls\n - Crush class: crushable + Description: jumpjet-desc BuildDuration: 250 BuildDurationModifier: 100 Voiced: @@ -444,12 +444,12 @@ EAGLEGUARD: Valued: Cost: 900 Tooltip: - Name: Eagle Guard + Name: eagleguard-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Infantry.Shared, Infantry.GDI - Description: Elite Soldier armed with an EMP rifle.\n\nGood vs: Vehicles\n\nSpecial:\n - Immune to Tiberium fields, -radition and gas\n - Disables vehicles and buildings for a short time\n - Crush class: uncrushable + Description: eagleguard-desc BuildPaletteOrder: 24 Prerequisites: ~gapile, gatech, ~techlevel.5 BuildDuration: 625 @@ -495,14 +495,14 @@ JJCOMM: Queue: Infantry.Shared, Infantry.GDI BuildPaletteOrder: 25 Prerequisites: ~gapile, gatech, ~techlevel.5, !jjcomm - Description: GDI's commando unit equipped with a jetpack.\nArmed with a Personal Ion Cannon and orbital bombardment beacon.\n\nGood vs: Land Units\nWeak vs: Aircraft\n\nSpecial:\n - Can fly\n - Will land when ordered to deploy\n - Immune to mind control\n - Build limit: 1\n - Crush class: crushable + Description: jjcomm-desc BuildLimit: 1 BuildDuration: 1250 BuildDurationModifier: 100 Valued: Cost: 2000 Tooltip: - Name: Jumpjet Commando + Name: jjcomm-name UpdatesPlayerStatistics: AddToArmyValue: true -TakeCover: @@ -570,7 +570,7 @@ JJCOMMAIR: Valued: Cost: 2000 Tooltip: - Name: Jumpjet Commando + Name: jjcomm-name -Targetable@MC: UpdatesPlayerStatistics: AddToArmyValue: true @@ -691,14 +691,14 @@ ALTNODE1: Buildable: Queue: Infantry.Shared, Infantry.Nod BuildPaletteOrder: 3 - Description: Nod's light infantry variant.\n\nGood vs: Infantry\n\nSpecial:\n - Does not go prone after taking fire\n - Crush class: crushable + Description: altnode1-desc Prerequisites: ~nahand, ~techlevel.1 BuildDuration: 100 BuildDurationModifier: 100 Valued: Cost: 100 Tooltip: - Name: Militant + Name: altnode1-name UpdatesPlayerStatistics: AddToArmyValue: true Health: @@ -734,14 +734,14 @@ CRUSADER: Buildable: Queue: Infantry.Shared, Infantry.Nod BuildPaletteOrder: 4 - Description: Anti-Armor infantry.\n\nGood vs: Vehicles, Aircraft\n\nSpecial:\n - Can attack Air\n - Can shoot while moving\n - Does not go prone after taking fire\n - Can shoot over walls\n - Crush class: crushable + Description: crusader-desc Prerequisites: ~nahand, ~techlevel.1 BuildDuration: 250 BuildDurationModifier: 100 Valued: Cost: 300 Tooltip: - Name: Crusader + Name: crusader-name UpdatesPlayerStatistics: AddToArmyValue: true Health: @@ -795,14 +795,14 @@ TEMPLAR: Buildable: Queue: Infantry.Shared, Infantry.Nod BuildPaletteOrder: 19 - Description: Warrior resurrected regenesis prototype armed with a flamethrower.\n\nGood vs: Infantry, Buildings\n\nSpecial:\n - Immune to Tiberium fields, -radition and gas\n - Crush class: crushable + Description: templar-desc Prerequisites: ~nahand, naradr, ~techlevel.4 BuildDuration: 250 BuildDurationModifier: 100 Valued: Cost: 300 Tooltip: - Name: Templar + Name: templar-name UpdatesPlayerStatistics: AddToArmyValue: true Health: @@ -852,14 +852,14 @@ NCONF: Buildable: Queue: Infantry.Shared, Infantry.Nod BuildPaletteOrder: 26 - Description: Nod's Special Forces armed with firefly laser rifles and a personal cloaking device.\n\nGood vs: Ground targets\n\nSpecial:\n - Spawns holograms when ordered to deploy\n - Cloaked\n - Crush class: crushable + Description: nconf-desc Prerequisites: ~nahand, natech, ~techlevel.5 BuildDuration: 625 BuildDurationModifier: 100 Valued: Cost: 800 Tooltip: - Name: Black Hand Trooper + Name: nconf-name UpdatesPlayerStatistics: AddToArmyValue: true Health: @@ -924,7 +924,7 @@ BHS: Buildable: Queue: Infantry.Shared, Infantry.Nod BuildPaletteOrder: 27 - Description: Kane’s Elite Commando armed with a toxin sniper rifle\nand a personal cloaking device.\n\nGood vs: Infantry, Buildings.\n\nSpecial:\n - Build limit: 1\n - Immune to Tiberium fields, -radition and gas\n - Demolishes structures with C4\n - Bullets release toxins which slow down groups of enemies\n - Cloaks when stationary and not firing\n - Immune to mind control\n - Crush class: crushable + Description: bhs-desc Prerequisites: ~nahand, natech, ~techlevel.5 BuildLimit: 1 BuildDuration: 1250 @@ -932,7 +932,7 @@ BHS: Valued: Cost: 2000 Tooltip: - Name: Toxin Commando + Name: bhs-name UpdatesPlayerStatistics: AddToArmyValue: true -Targetable@MC: @@ -1003,7 +1003,7 @@ FlameHologram: RenderSprites: Image: altnode1 EditorOnlyTooltip: - Name: Militant Hollogram + Name: flamehologram-name2 AutoTarget: ScanRadius: 7 InitialStance: AttackAnything @@ -1032,14 +1032,14 @@ MARAUDER: Buildable: Queue: Infantry.Shared, Infantry.Mutant BuildPaletteOrder: 5 - Description: Wasteland soldiers armed with shotguns.\n\nGood vs: Infantry\n\nSpecial:\n - Heals on Tiberium\n - Immune to Tiberium fields, -radition and gas\n - Can deploy to increase health and attackrange\n - Crush class: crushable + Description: marauder-desc Prerequisites: ~murax, ~techlevel.1 BuildDuration: 100 BuildDurationModifier: 100 Valued: Cost: 100 Tooltip: - Name: Marauder + Name: marauder-name UpdatesPlayerStatistics: AddToArmyValue: true Voiced: @@ -1172,13 +1172,13 @@ MUTFIEND: Inherits@TIBINFUSION: ^AffectedByTiberiumInfusion Inherits@VISION: ^6CellVision Tooltip: - Name: Tiberian Fiend + Name: mutfiend-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Infantry.Shared, Infantry.Mutant BuildPaletteOrder: 6 - Description: Tiberium beasts trained to take out enemies with tiberium shards.\n\nGood vs: Vehicles, Aircraft\n\nSpecial:\n - Heals on Tiberium\n - Immune to Tiberium fields, -radition and gas\n - Can attack Air\n - Crush class: crushable\n - Wild mind: Mind only controllable by MasterMind + Description: mutfiend-desc Prerequisites: ~murax, ~techlevel.1 BuildDuration: 250 BuildDurationModifier: 100 @@ -1313,12 +1313,12 @@ CUTMAN: Inherits: ^MutantSoldier Inherits@1: ENGINEER Tooltip: - Name: Mutant Engineer + Name: cutman-name Buildable: Queue: Infantry.Shared, Infantry.Mutant BuildPaletteOrder: 12 Prerequisites: ~murax, ~techlevel.1 - Description: Support infantry.\n\nGood vs: Buildings\n\nSpecial:\n - Can capture neutral and enemy buildings\n - Can repair buildings and bridges\n - Crush class: crushable\n - Heals on Tiberium\n - Immune to Tiberium fields, -radition and gas + Description: cutman-desc BuildDuration: 375 BuildDurationModifier: 100 Valued: @@ -1358,14 +1358,14 @@ E3: Buildable: Queue: Infantry.Shared, Infantry.Mutant BuildPaletteOrder: 20 - Description: Siege militia armed with molotov mortars.\n\nGood vs: Infantry, Buildings\n\nSpecial:\n - Heals on Tiberium\n - Immune to Tiberium fields, -radition and gas\n - High attack range\n - Has a minimum attack distance\n - Can shoot over walls\n - Crush class: crushable + Description: e3-desc Prerequisites: ~murax, muradr, ~techlevel.4 BuildDuration: 175 BuildDurationModifier: 100 Valued: Cost: 200 Tooltip: - Name: Skirmisher + Name: e3-name UpdatesPlayerStatistics: AddToArmyValue: true Voiced: @@ -1415,14 +1415,14 @@ SEER: Buildable: Queue: Infantry.Shared, Infantry.Mutant BuildPaletteOrder: 28 - Description: Mutant infantry capable of channeling psychic energy waves and\nincreasing the efficiency of nearby friendly units.\n\nGood vs: Vehicles, Aircraft\n\nSpecial:\n - Heals on Tiberium\n - Immune to Tiberium fields, -radition and gas\n - Can persuade friendly units to fight harder when deployed\n - Affected units will gain 20% extra attack and movement speed but receive 20% more damage\n - Effect lasts 15 seconds\n- Can attack air\n- Can shoot over walls\n - Crush class: crushable + Description: seer-desc Prerequisites: ~murax, muhall, ~techlevel.5 BuildDuration: 500 BuildDurationModifier: 100 Valued: Cost: 600 Tooltip: - Name: Tyrant + Name: seer-name UpdatesPlayerStatistics: AddToArmyValue: true Voiced: @@ -1496,14 +1496,14 @@ PSYKER: Queue: Infantry.Shared, Infantry.Mutant BuildPaletteOrder: 31 Prerequisites: ~murax, muhall, ~techlevel.5 - Description: Forgotten Commando born with high level psychic powers.\nShe is capable of manipulating the presence of tiberium based gas\nin the atmosphere triggering an Ion Storm.\n\nGood vs: Ground targets\n\nSpecial:\n - Build limit: 1\n - Heals on Tiberium\n - Immune to Tiberium fields, -radition and gas\n - Strong AoE\n - Can shoot over walls\n - Immune to mind control\n - Crush class: crushable + Description: psyker-desc BuildLimit: 1 BuildDuration: 1250 BuildDurationModifier: 100 Valued: Cost: 2000 Tooltip: - Name: Lyra the Storm Caller + Name: psyker-name UpdatesPlayerStatistics: AddToArmyValue: true Voiced: @@ -1547,14 +1547,14 @@ SHARK: Buildable: Queue: Infantry.Shared, Infantry.Scrin BuildPaletteOrder: 9 - Description: Melee creature that shreds enemies.\n\nGood vs Infantry\n\nSpecial:\n - Absorbs essence from killed units to heal\n - Crush class: crushable\n - Does not receive damage from tiberium fields + Description: shark-desc Prerequisites: ~scrrax, ~techlevel.1 BuildDuration: 50 BuildDurationModifier: 100 Valued: Cost: 50 Tooltip: - Name: Razorshark + Name: shark-name UpdatesPlayerStatistics: AddToArmyValue: true Selectable: @@ -1599,14 +1599,14 @@ LEGIO: Buildable: Queue: Infantry.Shared, Infantry.Scrin BuildPaletteOrder: 10 - Description: Frontline anti-vehicle trooper.\n\nGood vs Vehicles, Buildings, Aircraft\n\nSpecial:\n - Absorbs essence from killed units to heal\n - Can shoot over walls\n - Crush class: crushable\n - Does not receive damage from tiberium fields + Description: legion-desc Prerequisites: ~scrrax, ~techlevel.1 BuildDuration: 250 BuildDurationModifier: 100 Valued: Cost: 300 Tooltip: - Name: Legionnaire + Name: legion-name UpdatesPlayerStatistics: AddToArmyValue: true Health: @@ -1653,12 +1653,12 @@ SHAPESHIFTER: Inherits: ENGINEER Inherits@1: ^ScrinReaper Tooltip: - Name: Shapeshifter + Name: shapeshifter-name Buildable: Queue: Infantry.Shared, Infantry.Scrin BuildPaletteOrder: 14 Prerequisites: ~scrrax, ~techlevel.1 - Description: Support infantry.\n\nGood vs: Buildings\n\nSpecial:\n - Can capture neutral and enemy structures\n - Can repair structures and bridges\n - Crush class: crushable\n - Does not receive damage from tiberium fields + Description: shapeshifter-desc BuildDuration: 375 BuildDurationModifier: 100 Passenger: @@ -1686,14 +1686,14 @@ FLOAT: Buildable: Queue: Infantry.Shared, Infantry.Scrin BuildPaletteOrder: 22 - Description: Support unit that steals essence from enemy units.\n\nSpecial:\n - Hovers (it ignores terrain like Water)\n - Attacks steal essence to heal friendly units but deal no damage\n - Crush class: uncrushable\n - Does not receive damage from tiberium fields and all radiation when hovers + Description: float-desc Prerequisites: ~scrrax, scrradr, ~techlevel.4 BuildDuration: 250 BuildDurationModifier: 100 Valued: Cost: 250 Tooltip: - Name: Essence Collector + Name: float-name UpdatesPlayerStatistics: AddToArmyValue: true Health: @@ -1739,14 +1739,14 @@ BUG: Buildable: Queue: Infantry.Shared, Infantry.Scrin BuildPaletteOrder: 23 - Description: Alien breed that poisons enemies.\n\nGood vs Ground targets\n\nSpecial\n - Units hit will become poisoned\n - Poisoned units take damage over time\n - Projectile bouncea a second time\n - Can shoot over walls\n - Absorbs essence from killed enemies to heal\n - Crush class: uncrushable\n - Does not receive damage from tiberium fields + Description: bug-desc Prerequisites: ~scrrax, scrradr, ~techlevel.4 BuildDuration: 375 BuildDurationModifier: 100 Valued: Cost: 400 Tooltip: - Name: Plague Trooper + Name: bug-name Voiced: VoiceSet: PlaugeTrooper UpdatesPlayerStatistics: @@ -1802,14 +1802,14 @@ COLOSSI: Buildable: Queue: Infantry.Shared, Infantry.Scrin BuildPaletteOrder: 35 - Description: Heavy duty alien.\n\nGood vs Infantry\n\nSpecial:\n - Can irradiate its surroundings when deployed\n - Radiation harms all units regardless of owner\n - Can absorb essence from killed units to heal\n - Can shoot over walls\n - Crush class: uncrushable\n - Immune to Tiberium fields, -radition and gas + Description: colossus-desc Prerequisites: ~scrrax, scrtech, ~techlevel.5 BuildDuration: 625 BuildDurationModifier: 100 Valued: Cost: 800 Tooltip: - Name: Colossus + Name: colossus-name UpdatesPlayerStatistics: AddToArmyValue: true Selectable: @@ -1896,7 +1896,7 @@ MASTERMIND: Buildable: Queue: Infantry.Shared, Infantry.Scrin BuildPaletteOrder: 36 - Description: The commando unit of Scrin born with the ability\nto mind control everyone and everything.\n\nSpecial:\n - Can mind control everything but Commandos and Epics\n - Gain 50% EXP from enemy killed by controlled unit/defence\n - Takes some time to mind control Structures\n - Absorbs essence from killed units to heal\n - Can teleport over a short distance\n - Can mind control over walls\n - Immune to mind control\n - Does not receive damage from tiberium fields\n - Build limit: 1\n - Crush class: uncrushable + Description: mastermind-desc Prerequisites: ~scrrax, scrtech, ~techlevel.5 BuildLimit: 1 BuildDuration: 1250 @@ -1904,7 +1904,7 @@ MASTERMIND: Valued: Cost: 2000 Tooltip: - Name: Mastermind + Name: mastermind-name UpdatesPlayerStatistics: AddToArmyValue: true MindController: @@ -2014,7 +2014,7 @@ CABSENTRY: ActorExperienceModifierOnTransport: 0 HasParent: Tooltip: - Name: Sentry Drone + Name: cabsentry-name Voiced: VoiceSet: Limpet -DetectCloaked: @@ -2106,13 +2106,13 @@ CYBORG: Valued: Cost: 250 Tooltip: - Name: Cyborg Infantry + Name: cyborg-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Infantry.Shared, Infantry.CABAL BuildPaletteOrder: 7 - Description: Durable cyborg construct.\n\nGood vs: Infantry\n\nSpecial:\n - Can be deactivated with E.M.P.\n - Does not receive damage from tiberium fields\n - Loses its legs on critical health\n - Crush class: uncrushable + Description: cyborg-desc Prerequisites: ~cabclaw, ~techlevel.1 BuildDuration: 200 BuildDurationModifier: 100 @@ -2173,13 +2173,13 @@ CBORG: Valued: Cost: 400 Tooltip: - Name: Missile Cyborg + Name: cborg-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Infantry.Shared, Infantry.CABAL BuildPaletteOrder: 8 - Description: Anti-Armor cyborg.\n\nGood vs: Vehicles, Aircraft\n\nSpecial:\n - Can be deactivated with E.M.P.\n - Can attack Air\n- Does not receive damage from tiberium fields\n - Loses its legs on critical health\n - Can shoot over walls\n - Crush class: uncrushable + Description: cborg-desc Prerequisites: ~cabclaw, ~techlevel.1 BuildDuration: 250 BuildDurationModifier: 100 @@ -2230,12 +2230,12 @@ SWARMLING: Inherits@REGENMATERIALS: ^AffectedByRegenerativeMaterials Inherits@RENDER: ^CabRender Tooltip: - Name: Swarmling + Name: swarmling-name Buildable: Queue: Infantry.Shared, Infantry.CABAL BuildPaletteOrder: 13 Prerequisites: ~cabclaw, ~techlevel.1 - Description: Support infantry.\n\nGood vs: Buildings\n\nSpecial:\n - Can capture neutral and enemy structures\n - Can repair structures and bridges\n - Crush class: crushable\n - Does not receive damage from tiberium fields + Description: swarmling-desc Passenger: Voice: Action SharedPassenger: @@ -2275,14 +2275,14 @@ PDRONE: Valued: Cost: 100 Tooltip: - Name: Reclaimer + Name: pdrone-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Infantry.Shared, Infantry.CABAL BuildPaletteOrder: 16 Prerequisites: ~cabclaw, ~techlevel.1 - Description: Hovered melee drone programmed to kill enemy infantry.\n\nSpecial:\n - Can only attack infantry\n - Turns killed infantry into worker cyborgs \n - Hovers (it ignores terrain like Water)- \n - Does not receive damage from tiberium fields and all radiation when hovers\n - Crush class: uncrushable + Description: pdrone-desc BuildDuration: 75 BuildDurationModifier: 100 Selectable: @@ -2371,14 +2371,14 @@ GLAD: Valued: Cost: 800 Tooltip: - Name: Gladiator + Name: glad-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Infantry.Shared, Infantry.CABAL BuildPaletteOrder: 21 Prerequisites: ~cabclaw, cabradr, ~techlevel.4 - Description: Advanced cyborg construct, extremely resilient.\n\nGood vs: Vehicles\n\nSpecial:\n - Can be deactivated with E.M.P.\n - Does not receive damage from tiberium fields\n - Loses its legs on critical health\n - Crush class: uncrushable + Description: glad-desc BuildDuration: 625 BuildDurationModifier: 100 Selectable: @@ -2435,13 +2435,13 @@ MOTH: Valued: Cost: 1100 Tooltip: - Name: Abductor + Name: moth-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Infantry.Shared, Infantry.CABAL BuildPaletteOrder: 33 - Description: High tech ambusher drone.\n\nGood vs: Infantry, Buildings\n\nSpecial:\n - Needs to deploy to attack\n - Cloaked when deployed\n - Turns enemy units into worker cyborgs\n - Does not receive damage from tiberium fields and all radiation when hovers\n - Attacks travel beneath walls\n - Crush class: uncrushable\n - Hovers (it ignores terrain like Water) + Description: moth-desc Prerequisites: ~cabclaw, cabtech, ~techlevel.5 BuildDuration: 750 BuildDurationModifier: 100 @@ -2566,12 +2566,12 @@ CYC2: Valued: Cost: 2000 Tooltip: - Name: Cyborg Commando + Name: cyc-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Infantry.Shared, Infantry.CABAL - Description: Elite cyborg armed with a plasma cannon.\n\nGood vs: Ground targets\n\nSpecial:\n - Can be deactivated with E.M.P.\n - Does not receive damage from tiberium fields\n - Loses its legs when at critical health\n - Build limit: 1\n - Crush class: uncrushable\n - Immune to mind control + Description: cyc-desc BuildPaletteOrder: 34 Prerequisites: ~cabclaw, cabtech, ~techlevel.5 BuildLimit: 1 @@ -2624,7 +2624,7 @@ WORKER: Valued: Cost: 100 Tooltip: - Name: Worker Unit + Name: worker-name Health: HP: 7000 Mobile: @@ -2662,7 +2662,7 @@ CYBDOG: Valued: Cost: 150 Tooltip: - Name: Cyberdog + Name: cybdog-name Selectable: Bounds: 664,1568,-30,-723 DecorationBounds: 664,1568,-30,-723 @@ -2711,7 +2711,7 @@ CHUSK: Valued: Cost: 50 Tooltip: - Name: Shark Husk + Name: chusk-name Selectable: Bounds: 664,1568,-30,-723 DecorationBounds: 664,1568,-30,-723 @@ -2764,7 +2764,7 @@ WORKERMECH: Valued: Cost: 150 Tooltip: - Name: Worker Drone + Name: workermech-name Health: HP: 15000 Mobile: @@ -2813,7 +2813,7 @@ NANOS: Valued: Cost: 100 Tooltip: - Name: Small Nano Swarm + Name: nanos-name Health: HP: 7000 Mobile: diff --git a/mods/sp/rules/misc.yaml b/mods/sp/rules/misc.yaml index 69be96d66..944ecb5f4 100644 --- a/mods/sp/rules/misc.yaml +++ b/mods/sp/rules/misc.yaml @@ -14,7 +14,7 @@ mpspawn: Inherits: ^EditorNotifier EditorOnlyTooltip: - Name: (multiplayer player starting point) + Name: mpspawn-name2 GrantConditionOnPrerequisite@megawealth: Condition: megawealth Prerequisites: global-megawealth @@ -25,7 +25,7 @@ mpspawn: waypoint: Inherits: ^EditorNotifier EditorOnlyTooltip: - Name: (waypoint for scripted behavior) + Name: waypoint-name2 ## Used for initialize MinelayerBotModule @@ -35,12 +35,12 @@ minelaypoint: Palette: apblue Image: waypoint EditorOnlyTooltip: - Name: (Used for initialize MinelayerBotModule, when you need minelayer to lay mine more precisely) + Name: minelaypoint-name2 flarenotifier: Inherits: ^EditorNotifier EditorOnlyTooltip: - Name: Red Flare + Name: flarenotifier-name2 RenderSpritesEditorOnly: Palette: apred FloatingSpriteEmitter@spawnsmoke: @@ -58,7 +58,7 @@ flarenotifier: tibambientsounddummy: Inherits: ^EditorNotifier EditorOnlyTooltip: - Name: (waypoint for scripted behavior) + Name: tibambientsounddummy-name2 AmbientSound@TibSound: SoundFiles: floatmov.wav, flotmov2.wav, flotmov3.wav, flotmov4.wav Delay: 300, 600 @@ -70,12 +70,7 @@ tibambientsounddummy: cashnotifier: Inherits: ^EditorNotifier EditorOnlyTooltip: - Name: (waypoint for scripted behavior) - AmbientSound@TibSound: - SoundFiles: floatmov.wav, flotmov2.wav, flotmov3.wav, flotmov4.wav - Delay: 300, 600 - Interval: 300, 600 - AudibleThroughFog: true + Name: cashnotifier-name2 RenderSpritesEditorOnly: CashTrickler@InfiniteCash: Interval: 1000 @@ -86,7 +81,7 @@ CAMERA: Inherits: ^EditorNotifier Inherits@1: ^1x1Shape EditorOnlyTooltip: - Name: (reveals area to owner) + Name: camera-name2 Health: HP: 1000 RevealsShroud: @@ -96,7 +91,7 @@ CAMERA: SCAMERA: Inherits: CAMERA EditorOnlyTooltip: - Name: (reveals area to owner and detect stealth unit) + Name: scamera-name2 DetectCloaked: Range: 10c0 RenderSpritesEditorOnly: @@ -105,7 +100,7 @@ SCAMERA: INGALITE: Interactable: EditorOnlyTooltip: - Name: (Invisible Light Post) + Name: ingalite-name2 AlwaysVisible: Immobile: OccupiesSpace: false @@ -129,7 +124,7 @@ INGALITE: INPURPLAMP: Inherits: INGALITE EditorOnlyTooltip: - Name: (Invisible Purple Light Post) + Name: inpurplamp-name2 TerrainLightSource: Intensity: 0.01 RedTint: 0.4 @@ -141,7 +136,7 @@ INPURPLAMP: NEGLAMP: Inherits: INGALITE EditorOnlyTooltip: - Name: (Invisible Negative Light Post) + Name: neglamp-name2 RenderSpritesEditorOnly: Image: lightnotifier Palette: apgrey @@ -154,7 +149,7 @@ NEGLAMP: INORANLAMP: Inherits: INGALITE EditorOnlyTooltip: - Name: (Invisible Orange Light Post) + Name: inoranlamp-name2 RenderSpritesEditorOnly: Palette: effect TerrainLightSource: @@ -166,7 +161,7 @@ INORANLAMP: INGRNLMP: Inherits: INGALITE EditorOnlyTooltip: - Name: (Invisible Green Light Post) + Name: ingrnlmp-name2 RenderSpritesEditorOnly: Palette: apgreen TerrainLightSource: @@ -178,7 +173,7 @@ INGRNLMP: INDGRNLMP: Inherits: INGALITE EditorOnlyTooltip: - Name: (Invisible Green Light Post) + Name: indgrnlmp-name2 RenderSpritesEditorOnly: Palette: jascgreen TerrainLightSource: @@ -190,7 +185,7 @@ INDGRNLMP: INREDLMP: Inherits: INGALITE EditorOnlyTooltip: - Name: (Invisible Red Light Post) + Name: inredlmp-name2 RenderSpritesEditorOnly: Palette: apred TerrainLightSource: @@ -202,7 +197,7 @@ INREDLMP: INBLULMP: Inherits: INGALITE EditorOnlyTooltip: - Name: (Invisible Blue Light Post) + Name: inblulmp-name2 RenderSpritesEditorOnly: Palette: apblue TerrainLightSource: @@ -214,7 +209,7 @@ INBLULMP: INYELWLAMP: Inherits: INGALITE EditorOnlyTooltip: - Name: (Invisible Yellow Light Post) + Name: inyelwlamp-name2 RenderSpritesEditorOnly: Palette: apyel TerrainLightSource: @@ -226,7 +221,7 @@ INYELWLAMP: colorpicker: Inherits: MUTMCV EditorOnlyTooltip: - Name: Color picker unit (Do not place in editor) + Name: colorpicker-name2 Mobile: InitialFacing: 640 -Buildable: @@ -246,7 +241,7 @@ colorpicker: MONEYCRATE: Inherits: ^PowerupCrate Tooltip: - Name: Cash Crate (Provides $2000) + Name: moneycrate-name WithCrateBody: IdleSequence: money GiveCashCrateAction: @@ -258,7 +253,7 @@ MONEYCRATE: VETERANCYCRATE: Inherits: ^PowerupCrate Tooltip: - Name: Veterancy Crate (Increase a unit's rank by 1) + Name: veterancycrate-name WithCrateBody: IdleSequence: veterancy LevelUpCrateAction: @@ -269,7 +264,7 @@ VETERANCYCRATE: HEALCRATE: Inherits: ^PowerupCrate Tooltip: - Name: Supplies Of Healing (Heals all units) + Name: healcrate-name WithCrateBody: IdleSequence: healing HealActorsCrateAction: @@ -281,7 +276,7 @@ HEALCRATE: BUFFCRATE: Inherits: ^PowerupCrate Tooltip: - Name: Upgrade Kit (Give a random buff to a unit) + Name: buffcrate-name WithCrateBody: IdleSequence: upgrade GrantExternalConditionCrateAction@cloak: @@ -305,7 +300,7 @@ BUFFCRATE: UNITCRATE: Inherits: ^PowerupCrate Tooltip: - Name: Unit Crate (Give a unit) + Name: unitcrate-name WithCrateBody: IdleSequence: unit GiveUnitCrateAction: @@ -405,7 +400,7 @@ GALITE: Valued: Cost: 200 Tooltip: - Name: Light Post + Name: galite-name RenderSprites: Image: galite Palette: terraindecoration @@ -431,7 +426,7 @@ GALITE: REDLAMP: Inherits: GALITE Tooltip: - Name: Red Light Post + Name: redlamp-name TerrainLightSource: Range: 15c640 Intensity: 0.01 @@ -442,7 +437,7 @@ REDLAMP: NEGRED: Inherits: GALITE Tooltip: - Name: Negative Red Light Post + Name: negred-name TerrainLightSource: Range: 15c640 Intensity: -0.05 @@ -453,7 +448,7 @@ NEGRED: GRENLAMP: Inherits: GALITE Tooltip: - Name: Green Light Post + Name: grenlamp-name TerrainLightSource: Range: 15c640 Intensity: 0.01 @@ -464,7 +459,7 @@ GRENLAMP: BLUELAMP: Inherits: GALITE Tooltip: - Name: Blue Light Post + Name: bluelamp-name TerrainLightSource: Range: 15c640 Intensity: 0.01 @@ -475,7 +470,7 @@ BLUELAMP: YELWLAMP: Inherits: GALITE Tooltip: - Name: Yellow Light Post + Name: yelwlamp-name TerrainLightSource: Range: 15c640 Intensity: 0.01 @@ -486,7 +481,7 @@ YELWLAMP: PURPLAMP: Inherits: GALITE Tooltip: - Name: Purple Light Post + Name: purplamp-name TerrainLightSource: Range: 11c736 Intensity: 0.01 diff --git a/mods/sp/rules/sharedrules.yaml b/mods/sp/rules/sharedrules.yaml index 1952073d0..7110db636 100644 --- a/mods/sp/rules/sharedrules.yaml +++ b/mods/sp/rules/sharedrules.yaml @@ -4,7 +4,7 @@ E1: Valued: Cost: 120 Tooltip: - Name: Light Infantry + Name: e1-name Health: HP: 12500 Mobile: @@ -30,12 +30,12 @@ ENGINEER: Inherits: ^TakeCoverInfantry Inherits@1: ^Engineering Tooltip: - Name: Engineer + Name: engineer-name Buildable: Queue: Infantry.Shared, Infantry.GDI, Infantry.Nod BuildPaletteOrder: 11 Prerequisites: ~barracks.humanengi, ~techlevel.1 - Description: Support infantry.\n\nGood vs: Buildings\n\nSpecial:\n - Can capture neutral and enemy buildings\n - Can repair buildings and bridges\n - Crush class: crushable + Description: engineer-desc BuildDuration: 375 BuildDurationModifier: 100 Valued: @@ -68,11 +68,11 @@ ENGINEER: ^SuddenDeathTag: ## TODO: Add visual tag TooltipDescription@Enemy: - Description: Destroy it to checkmate! + Description: suddendeath-foe ValidRelationships: Enemy RequiresCondition: suddendeath TooltipDescription@Ally: - Description: Protect it at all cost! + Description: suddendeath-ally ValidRelationships: Ally RequiresCondition: suddendeath @@ -86,13 +86,13 @@ MCV: BuildAtProductionType: Tank BuildPaletteOrder: 8 Prerequisites: ~player.gdi, ~gaweap, ~techlevel.3, ~!global-suddendeath - Description: Deploys into a Construction Yard.\n\nSpecial:\n - Can crush infantry\n - Provides a build radius for structures when deployed\n - Has increased HP when deployed + Description: mcv-desc BuildDuration: 1500 BuildDurationModifier: 100 Valued: Cost: 4000 Tooltip: - Name: GDI MCV + Name: gdimcv-name Selectable: DecorationBounds: 1536,2533, 0, -485 Health: @@ -136,13 +136,13 @@ HARV: Valued: Cost: 1400 Tooltip: - Name: GDI Harvester + Name: gdiharv-name Buildable: Queue: Vehicle.Shared, Vehicle.GDI BuildAtProductionType: Tank BuildPaletteOrder: 1 Prerequisites: ~gaweap, proc, ~techlevel.1, ~!global-megawealth - Description: Collects Tiberium for processing.\n\nSpecial:\n- Harvests Tiberium\n - Immune to Veins\n - Can crush infantry\n - Selfheal + Description: harv-desc BuildDuration: 750 BuildDurationModifier: 100 Selectable: @@ -231,7 +231,7 @@ HARV: harv.nod: Inherits: HARV Tooltip: - Name: Nod Harvester + Name: nodharv-name Buildable: Queue: Vehicle.Shared, Vehicle.Nod, Vehicle.Lightbringer BuildPaletteOrder: 2 @@ -242,7 +242,7 @@ harv.nod: harv.mut: Inherits: HARV Tooltip: - Name: Mutant Harvester + Name: mutharv-name Buildable: Queue: Vehicle.Shared, Vehicle.Mutant BuildPaletteOrder: 3 @@ -254,7 +254,7 @@ CABHARV: Inherits: HARV Inherits@VOICE: ^CabalVehicleVoice Tooltip: - Name: C.A.B.A.L. Harvester + Name: cabharv-name Buildable: Queue: Vehicle.Shared, Vehicle.CABAL BuildPaletteOrder: 4 @@ -274,7 +274,7 @@ SCRHARV: Valued: Cost: 1400 Tooltip: - Name: Scrin Harvester + Name: scrharv-name Buildable: Queue: Vehicle.Shared, Vehicle.Scrin BuildPaletteOrder: 5 @@ -302,7 +302,7 @@ GACNST: Queue: Building.Shared, Building.GDI, Building.Nod, Building.Mutant, Building.CABAL, Building.Scrin BuildPaletteOrder: 996 Prerequisites: ~disabled - Description: Builds base structures. + Description: gacnst-desc BuildDuration: 1500 BuildDurationModifier: 100 Health: @@ -310,7 +310,7 @@ GACNST: Valued: Cost: 4000 Tooltip: - Name: GDI Construction Yard + Name: gacnst-name BaseProvider: Range: 14c0 Targetable: @@ -568,7 +568,7 @@ GACNST: CustomSellValue: Value: 600 Tooltip: - Name: Tiberium Refinery + Name: drefinery-name Power: Amount: -30 StoresPlayerResources: @@ -748,7 +748,7 @@ GACNST: ExitDelay: 5 RequiresCondition: multiqueue Tooltip: - Name: War Factory + Name: dwarfactory-name ProvidesPrerequisite@factoryhelipad: Prerequisite: factoryorair Production@Shared: @@ -832,7 +832,7 @@ GACNST: ForceSetType: Air -Path: ## Aircraft that still go to former target location after resupply, we hide it by using default value Tooltip: - Name: Helipad + Name: dhelipad-name ProvidesPrerequisite@buildingname: ProvidesPrerequisite@factoryorair: Prerequisite: factoryorair @@ -953,12 +953,12 @@ GADEPT: Valued: Cost: 500 Tooltip: - Name: Service Depot + Name: gadept-name Buildable: Queue: Building.Shared, Building.GDI, Building.Nod, Building.Mutant, Building.CABAL BuildPaletteOrder: 21 Prerequisites: ~structures.human, factoryorair, ~techlevel.3 - Description: Provides 3 Repair Drones to repair nearby damaged vehicles.\n\nSpecial:\n - Vehicles standing at the center of the building can be sold + Description: gadept-desc BuildDuration: 375 BuildDurationModifier: 100 Building: @@ -1076,11 +1076,11 @@ SCRDEPOT: Queue: Building.Shared, Building.Scrin BuildPaletteOrder: 25 Prerequisites: ~drached, factoryorair, ~techlevel.3 - Description: Provides 3 Repair drone to repair nearby damaged vehicles.\n\nSpecial:\n - Vehicles standing at the center of the building can be sold + Description: gadept-desc BuildDuration: 375 BuildDurationModifier: 100 Tooltip: - Name: Scrin Maintenance Depot + Name: scrdepot-name Building: Footprint: =+= ==+ +== DroneSpawnerMaster: @@ -1131,43 +1131,43 @@ ANYPOWER: AlwaysVisible: Interactable: Tooltip: - Name: Power Plant + Name: dpowerplant-name BARRACKS: AlwaysVisible: Interactable: Tooltip: - Name: Infantry Production + Name: pbarracks-name PROC: AlwaysVisible: Interactable: Tooltip: - Name: Tiberium Refinery + Name: drefinery-name FACTORY: AlwaysVisible: Interactable: Tooltip: - Name: Vehicle Production + Name: pwarfactory-name RADAR: AlwaysVisible: Interactable: Tooltip: - Name: Radar + Name: pradar-name FACTORYORAIR: AlwaysVisible: Interactable: Tooltip: - Name: Vehicle or Aircraft Production + Name: pfactoryorair-name TECH: AlwaysVisible: Interactable: Tooltip: - Name: Tech Center + Name: ptech-name SHAWALL: Inherits: ^Wall @@ -1175,7 +1175,7 @@ SHAWALL: Queue: Defense.Shared, Defense.GDI, Defense.CABAL BuildPaletteOrder: 1 Prerequisites: ~structures.wall, ~techlevel.1 - Description: Stops infantry, Vehicles and blocks enemy fire. + Description: sharedwall-desc BuildDuration: 50 BuildDurationModifier: 100 SoundOnDamageTransition: @@ -1185,7 +1185,7 @@ SHAWALL: CustomSellValue: Value: 0 Tooltip: - Name: Wall + Name: sharedwall-name LineBuild: NodeTypes: wall, turret RenderSprites: @@ -1202,13 +1202,13 @@ NAPOST: Queue: Defense.Shared, Defense.Nod BuildPaletteOrder: 2 Prerequisites: ~nodyard, napowr, ~techlevel.1 - Description: Stops infantry and blocks enemy fire\n - Can NOT be crushed\n - Requires power to operate + Description: napost-desc BuildDuration: 50 BuildDurationModifier: 100 Valued: Cost: 100 Tooltip: - Name: Laser Fence Section + Name: napost-name Health: HP: 35000 BlocksProjectiles: @@ -1259,9 +1259,7 @@ NAFNCE: CustomSellValue: Value: 0 Tooltip: - Name: Laser Fence - Tooltip: - Name: Laser Fence + Name: nafnce-name LineBuild: NodeTypes: laserfence LineBuildNode: @@ -1341,7 +1339,7 @@ MUTWALL: Buildable: Queue: Defense.Shared, Defense.Mutant BuildPaletteOrder: 3 - Description: Stops infantry, Vehicles and blocks enemy fire. + Description: sharedwall-desc Prerequisites: ~mutyard, ~techlevel.1 BuildDuration: 50 BuildDurationModifier: 100 @@ -1351,7 +1349,7 @@ MUTWALL: CustomSellValue: Value: 0 Tooltip: - Name: Mutant Wall + Name: sharedwall-name -Cloak@CLOAKGENERATOR: -ExternalCondition@CLOAKGENERATOR: RenderSprites: @@ -1365,7 +1363,7 @@ SCRWALL: Buildable: Queue: Defense.Shared, Defense.Scrin BuildPaletteOrder: 5 - Description: Stops infantry, Vehicles and blocks enemy fire. + Description: sharedwall-desc Prerequisites: ~drached, ~techlevel.1 BuildDuration: 50 BuildDurationModifier: 100 @@ -1377,7 +1375,7 @@ SCRWALL: -Cloak@CLOAKGENERATOR: -ExternalCondition@CLOAKGENERATOR: Tooltip: - Name: Energy Wall + Name: sharedwall-name LineBuild: NodeTypes: wall, turret @@ -1388,13 +1386,13 @@ GASILO: Queue: Defense.Shared, Defense.GDI, Defense.Nod, Defense.Mutant, Defense.CABAL BuildPaletteOrder: 31 Prerequisites: ~structures.human, proc, ~techlevel.1, ~!global-megawealth - Description: Stores excess Tiberium.\n\nSpecial:\n - Stores 3000$\n - Power loss does not affect storage capacity + Description: gasilo-desc BuildDuration: 75 BuildDurationModifier: 100 Valued: Cost: 200 Tooltip: - Name: Silo + Name: gasilo-name Building: Footprint: xx xx Dimensions: 2, 2 @@ -1455,10 +1453,10 @@ GASILO: Valued: Cost: 600 Tooltip: - Name: Carryall + Name: dcarryall-name Buildable: Queue: Air.Shared, Air - Description: VTOL aircraft for transporting vehicles.\n\nSpecial:\n - Can transport one vehicle + Description: carryall-desc BuildDuration: 250 BuildDurationModifier: 100 ProductionCostMultiplier@AI: ## AI cannot use it well @@ -1507,7 +1505,7 @@ TRNSPORT: Inherits: ^Carryall Inherits@CERAMICS: ^AffectedByCeramicPlating Tooltip: - Name: Orca Carryall + Name: trnsport-name Buildable: Queue: Air.Shared, Air.GDI BuildPaletteOrder: 11 @@ -1561,7 +1559,7 @@ TRNSPORT: trnsport.nod: Inherits: ^Carryall Tooltip: - Name: Nod Carryall + Name: nodtrnsport-name Buildable: Queue: Air.Shared, Air.Nod BuildPaletteOrder: 12 @@ -1590,7 +1588,7 @@ trnsport.nod: trnsport.mut: Inherits: ^Carryall Tooltip: - Name: Chinook Carryall + Name: mutrnsport-name Buildable: Queue: Air.Shared, Air.Mutant BuildPaletteOrder: 13 @@ -1629,7 +1627,7 @@ trnsport.mut: trnsport.cab: Inherits: ^Carryall Tooltip: - Name: C.A.B.A.L. Carryall + Name: cabtrnsport-name Buildable: Queue: Air.Shared, Air.CABAL BuildPaletteOrder: 14 @@ -1662,7 +1660,7 @@ trnsport.scr: ## only used for AI Inherits: ^Carryall Inherits@1: ^ScrinAircraftGeneric Tooltip: - Name: Scrin Carryall + Name: scrtrnsport-name Buildable: Queue: Air.Shared, Air.Scrin BuildPaletteOrder: 15 @@ -1686,12 +1684,12 @@ NAPULS: Valued: Cost: 1500 Tooltip: - Name: EMP Cannon + Name: napuls-name Buildable: Queue: Defense.Shared, Defense.GDI, Defense.Nod, Defense.Mutant, Defense.CABAL BuildPaletteOrder: 11 Prerequisites: ~structures.human, radar, ~techlevel.4, ~!AIEmpBuildLimit - Description: Cannon that uses EMP projectiles to disable vehicles.\n\nSpecial:\n - Fires a pulse blast which disables all vehicles and buildings in the area\n - Hover units disabled staying over water will be destroyed instantly\n - Requires power to operate + Description: napuls-desc BuildDuration: 625 BuildDurationModifier: 100 Building: @@ -1824,7 +1822,7 @@ SCRSHIELD: Inherits@2: ^ScrinBuildingFire Inherits@RENDER: ^ScrinRenderBuilding Tooltip: - Name: Stasis Field Generator + Name: scrshield-name Buildable: Queue: Defense.Shared, Defense.Scrin BuildPaletteOrder: 15 @@ -1848,13 +1846,13 @@ GATE_A: Queue: Defense.Shared, Defense.GDI, Defense.Nod, Defense.CABAL BuildPaletteOrder: 6 Prerequisites: ~structures.gate, ~techlevel.1 - Description: Automated barrier that opens for allied units.\nCan be rotated. + Description: gate-desc BuildDuration: 125 BuildDurationModifier: 100 -AppearsOnRadar: -UpdatesPlayerStatistics: Tooltip: - Name: Gate + Name: gate-name RenderSprites: Image: gate_a.gdi FactionImages: @@ -1870,7 +1868,7 @@ GATE_B: -AppearsOnRadar: -UpdatesPlayerStatistics: Tooltip: - Name: Gate + Name: gate-name Buildable: RenderSprites: Image: gate_b.gdi @@ -1891,11 +1889,11 @@ MUTGATE_A: Queue: Defense.Shared, Defense.Mutant BuildPaletteOrder: 7 Prerequisites: ~mutyard, ~techlevel.1 - Description: Automated barrier that opens for allied units.\nCan be rotated. + Description: gate-desc BuildDuration: 125 BuildDurationModifier: 100 Tooltip: - Name: Mutant Gate + Name: gate-name PlaceBuildingVariants: Actors: mutgate_b @@ -1903,7 +1901,7 @@ MUTGATE_B: Inherits: ^Gate_B Inherits@RENDER: ^MutRender Tooltip: - Name: Mutant Gate + Name: gate-name Buildable: ActorStatValues: Icon: icon @@ -1919,11 +1917,11 @@ SCRGATE_A: Queue: Defense.Shared, Defense.Scrin BuildPaletteOrder: 10 Prerequisites: ~drached, ~techlevel.1 - Description: Automated barrier that opens for allied units.\nCan be rotated. + Description: gate-desc BuildDuration: 125 BuildDurationModifier: 100 Tooltip: - Name: Energy Gate + Name: gate-name Gate: OpeningSound: scrinplacebuilding.wav ClosingSound: scrinplacebuilding.wav @@ -1936,7 +1934,7 @@ SCRGATE_B: Inherits@2: ^ScrinDefenceFire Inherits@RENDER: ^ScrinRender Tooltip: - Name: Energy Gate + Name: gate-name Buildable: Gate: OpeningSound: scrinplacebuilding.wav @@ -1956,7 +1954,7 @@ KING: QuantizedFacings: 8 CameraPitch: 250 Tooltip: - Name: King Drone + Name: king-name TooltipDescription@Enemy: -RequiresCondition: TooltipDescription@Ally: diff --git a/mods/sp/rules/structures.yaml b/mods/sp/rules/structures.yaml index cdb7d3b0a..e84262c61 100644 --- a/mods/sp/rules/structures.yaml +++ b/mods/sp/rules/structures.yaml @@ -1,12 +1,12 @@ GAPOWR: Inherits: ^Powerplant Tooltip: - Name: GDI Power Plant + Name: gapowr-name Buildable: Queue: Building.Shared, Building.GDI BuildPaletteOrder: 1 Prerequisites: ~gacnst, ~techlevel.1 - Description: Provides power for other structures. + Description: gapowr-desc BuildDuration: 125 BuildDurationModifier: 100 Building: @@ -59,11 +59,11 @@ GAPILE: Inherits: ^Barracks Inherits@SHAPE: ^2x2Shape Tooltip: - Name: GDI Barracks + Name: gapile-name Buildable: Queue: Building.Shared, Building.GDI BuildPaletteOrder: 6 - Description: Arms Infantry.\n\nSpecial:\n- Heals infantry in an area around it. + Description: gapile-desc Prerequisites: ~gacnst, anypower, ~techlevel.1 Building: Footprint: xx xx @@ -137,12 +137,12 @@ GAPILE: GDIREF: Inherits: ^Refinery Tooltip: - Name: GDI Refinery + Name: gdiref-name Buildable: Queue: Building.Shared, Building.GDI BuildPaletteOrder: 11 Prerequisites: ~gacnst, anypower, ~techlevel.1, ~AIantiRush-building-order, ~!global-megawealth - Description: Processes raw Tiberium into useable resources.\n\nSpecial:\n- Stores 2000$\n- Can be rotated + Description: gdiref-desc BuildDuration: 1000 BuildDurationModifier: 100 FreeActor: @@ -161,7 +161,7 @@ GDIREF: GDIREF2: Inherits: ^FlippedRefinery Tooltip: - Name: GDI Refinery + Name: gdiref-name Buildable: FreeActor: Actor: harv @@ -180,7 +180,7 @@ GDIREF2: GDIREF3: Inherits: ^FlippedXRefinery Tooltip: - Name: GDI Refinery + Name: gdiref-name Buildable: FreeActor: Actor: harv @@ -199,7 +199,7 @@ GDIREF3: GDIREF4: Inherits: ^FlippedYRefinery Tooltip: - Name: GDI Refinery + Name: gdiref-name Buildable: FreeActor: Actor: harv @@ -218,11 +218,11 @@ GDIREF4: GAWEAP: Inherits: ^Factory Tooltip: - Name: GDI War Factory + Name: gaweap-name Buildable: Queue: Building.Shared, Building.GDI BuildPaletteOrder: 16 - Description: Produces vehicles. + Description: gaweap-desc Prerequisites: ~gacnst, proc, ~techlevel.2 Production: Produces: Vehicle.GDI @@ -272,11 +272,11 @@ GARADR: Inherits: ^Radar Inherits@SHAPE: ^2x2Shape Tooltip: - Name: GDI Radar + Name: garadr-name Buildable: Queue: Building.Shared, Building.GDI BuildPaletteOrder: 26 - Description: Provides an overview of the battlefield and provides the Spy Satellite ability.\n\nSpecial:\n- Provides minimap\n- Stealth detection\n- Provides Spy Satellite\n- Requires power to operate + Description: garadr-desc Prerequisites: ~gacnst, proc, ~techlevel.4 WithIdleOverlay@DISH: Sequence: idle-dish @@ -298,11 +298,11 @@ GARADR: GAHPAD: Inherits: ^Helipad Tooltip: - Name: GDI Helipad + Name: gahpad-name Buildable: Queue: Building.Shared, Building.GDI BuildPaletteOrder: 36 - Description: Produces and rearms aircraft. + Description: gahpad-desc Prerequisites: ~gacnst, garadr, ~techlevel.4 Valued: Cost: 1000 @@ -340,11 +340,11 @@ GATECH: Inherits: ^TechCenter Inherits@SHAPE: ^3x2Shape Tooltip: - Name: GDI Tech Center + Name: gatech-name Buildable: Queue: Building.Shared, Building.GDI BuildPaletteOrder: 41 - Description: Provides access to advanced GDI technologies. + Description: gatech-desc Prerequisites: ~gacnst, garadr, ~techlevel.5 Building: Footprint: xxx xxx @@ -366,12 +366,12 @@ GTDROP: Inherits@PRODUCTION: ^ProducesUnits Inherits@SHAPE: ^3x3Shape Tooltip: - Name: Dropship Bay + Name: gtdrop-name Buildable: Queue: Building.Shared, Building.GDI BuildPaletteOrder: 46 Prerequisites: ~gacnst, gatech, !enoughgtdrop, ~techlevel.6 - Description: Staging area for drop pod assault.\n\nSpecial:\n- Provides access to Helldiver Drop support\n- Produces the Mammoth Mk. II\n- Requires power to operate + Description: gtdrop-desc BuildDuration: 1125 BuildDurationModifier: 100 Valued: @@ -481,7 +481,7 @@ NODYARD: Buildable: BuildPaletteOrder: 997 Tooltip: - Name: Nod Construction Yard + Name: nodyard-name Transforms: IntoActor: nodmcv Offset: 1,1 @@ -517,11 +517,11 @@ NODYARD: NAPOWR: Inherits: ^Powerplant Tooltip: - Name: Nod Power Plant + Name: napowr-name Buildable: Queue: Building.Shared, Building.Nod BuildPaletteOrder: 2 - Description: Provides power for other structures. + Description: napowr-desc Prerequisites: ~nodyard, ~techlevel.1 BuildDuration: 125 BuildDurationModifier: 100 @@ -544,11 +544,11 @@ NAHAND: Inherits: ^Barracks Inherits@SHAPE: ^3x2Shape Tooltip: - Name: Hand of Nod + Name: nahand-name Buildable: Queue: Building.Shared, Building.Nod BuildPaletteOrder: 6 - Description: Arms Infantry.\n\nSpecial:\n- Heals infantry in an area around it + Description: nahand-desc Prerequisites: ~nodyard, anypower, ~techlevel.1 Building: Footprint: xxx xxx @@ -620,12 +620,12 @@ NAHAND: NODREF: Inherits: ^Refinery Tooltip: - Name: Nod Refinery + Name: nodref-name Buildable: Queue: Building.Shared, Building.Nod BuildPaletteOrder: 12 Prerequisites: ~nodyard, anypower, ~techlevel.1, ~AIantiRush-building-order, ~!global-megawealth - Description: Processes raw Tiberium into useable resources.\n\nSpecial:\n- Stores 2000$\n- Can be rotated + Description: nodref-desc BuildDuration: 1000 BuildDurationModifier: 100 FreeActor: @@ -644,7 +644,7 @@ NODREF: NODREF2: Inherits: ^FlippedRefinery Tooltip: - Name: Nod Refinery + Name: nodref-name Buildable: -WithIdleOverlay@REDLIGHTS: FreeActor: @@ -663,7 +663,7 @@ NODREF2: NODREF3: Inherits: ^FlippedXRefinery Tooltip: - Name: Nod Refinery + Name: nodref-name Buildable: -WithIdleOverlay@REDLIGHTS: FreeActor: @@ -682,7 +682,7 @@ NODREF3: NODREF4: Inherits: ^FlippedYRefinery Tooltip: - Name: Nod Refinery + Name: nodref-name Buildable: -WithIdleOverlay@REDLIGHTS: FreeActor: @@ -701,11 +701,11 @@ NODREF4: NAWEAP: Inherits: ^Factory Tooltip: - Name: Nod War Factory + Name: naweap-name Buildable: Queue: Building.Shared, Building.Nod BuildPaletteOrder: 17 - Description: Produces vehicles. + Description: naweap-desc Prerequisites: ~nodyard, proc, ~techlevel.2 Production: Produces: Vehicle.Nod @@ -736,11 +736,11 @@ NARADR: Inherits: ^Radar Inherits@SHAPE: ^2x2Shape Tooltip: - Name: Nod Radar + Name: naradr-name Buildable: Queue: Building.Shared, Building.Nod BuildPaletteOrder: 27 - Description: Provides an overview of the battlefield and provides the Spy Satellite ability.\n\nSpecial:\n- Provides minimap\n- Stealth detection\n- Provides Spy Satellite\n- Requires power to operate + Description: naradr-desc Prerequisites: ~nodyard, proc, ~techlevel.4 WithIdleOverlay@DISH: Sequence: idle-dish @@ -763,11 +763,11 @@ NAAPWR: Inherits: ^Powerplant Inherits@SHAPE: ^2x3Shape Tooltip: - Name: Advanced Power Plant + Name: naapwr-name Buildable: Queue: Building.Shared, Building.Nod BuildPaletteOrder: 32 - Description: Provides more power than the standard powerplant\nusing less space. + Description: naapwr-desc Prerequisites: ~nodyard, naradr, ~techlevel.4 BuildDuration: 375 BuildDurationModifier: 100 @@ -797,11 +797,11 @@ NAAPWR: NAHPAD: Inherits: ^Helipad Tooltip: - Name: Nod Helipad + Name: nahpad-name Buildable: Queue: Building.Shared, Building.Nod BuildPaletteOrder: 37 - Description: Produces and rearms aircraft. + Description: nahpad-desc Prerequisites: ~nodyard, naradr, ~techlevel.4 Valued: Cost: 1000 @@ -839,11 +839,11 @@ NATECH: Inherits: ^TechCenter Inherits@SHAPE: ^2x2Shape Tooltip: - Name: Nod Tech Center + Name: natech-name Buildable: Queue: Building.Shared, Building.Nod BuildPaletteOrder: 42 - Description: Provides access to advanced Nod technologies. + Description: natech-desc Prerequisites: ~nodyard, naradr, ~techlevel.5 Building: Footprint: xx xx @@ -865,13 +865,13 @@ NATECH: NAHFAC: Inherits: ^Factory Tooltip: - Name: Lightbringer's Altar + Name: nahfac-name Valued: Cost: 2500 Buildable: Queue: Building.Shared, Building.Nod BuildPaletteOrder: 47 - Description: Produces vehicles, including the Lightbringer.\n\nSpecial:\n- Maximum 1 can be built\n- Spawns Templar when sold + Description: nahfac-desc Prerequisites: ~nodyard, natech, ~techlevel.6 BuildLimit: 1 BuildDuration: 1125 @@ -922,12 +922,12 @@ NAMISL: Inherits@2: ^HasMisslePower Inherits@SHAPE: ^2x2Shape Tooltip: - Name: Cluster Missile Silo + Name: namisl-name Buildable: Queue: Building.Shared, Building.Nod BuildPaletteOrder: 47 Prerequisites: ~nodyard, natech, !enoughnamisl, ~techlevel.6 - Description: Provides access to Nod´s Chemical Missiles.\n\nSpecial:\n- Provides access to the Chemical Missile\n- Requires power to operate + Description: namisl-desc BuildDuration: 1125 BuildDurationModifier: 100 Valued: @@ -1025,7 +1025,7 @@ MUTYARD: Buildable: BuildPaletteOrder: 998 Tooltip: - Name: Mutant Construction Yard + Name: mutyard-name Transforms: IntoActor: mutmcv Offset: 1,1 @@ -1067,11 +1067,11 @@ MUPOWR: Inherits: ^Powerplant Inherits@RENDER: ^MutRenderBuilding Tooltip: - Name: Mutant Power Plant + Name: mupowr-name Buildable: Queue: Building.Shared, Building.Mutant BuildPaletteOrder: 3 - Description: Provides power for other structures. + Description: mupowr-desc Prerequisites: ~mutyard, ~techlevel.1 BuildDuration: 125 BuildDurationModifier: 100 @@ -1091,10 +1091,10 @@ MURAX: Buildable: Queue: Building.Shared, Building.Mutant BuildPaletteOrder: 7 - Description: Arms Infantry.\n\nSpecial:\n- Heals infantry in an area around it + Description: murax-desc Prerequisites: ~mutyard, anypower, ~techlevel.1 Tooltip: - Name: Mutant Armory + Name: murax-name Building: Footprint: xx xx Dimensions: 2,2 @@ -1154,12 +1154,12 @@ MUPROC: Inherits: ^Refinery Inherits@RENDER: ^MutRenderBuilding Tooltip: - Name: Mutant Refinery + Name: muproc-name Buildable: Queue: Building.Shared, Building.Mutant BuildPaletteOrder: 13 Prerequisites: ~mutyard, anypower, ~techlevel.1, ~AIantiRush-building-order, ~!global-megawealth - Description: Processes raw Tiberium into useable resources..\n\nSpecial:\n- Stores 2000$\n- Can be rotated + Description: muproc-desc BuildDuration: 1000 BuildDurationModifier: 100 FreeActor: @@ -1183,7 +1183,7 @@ MUPROC2: Inherits: ^FlippedRefinery Inherits@RENDER: ^MutRenderBuilding Tooltip: - Name: Mutant Refinery + Name: muproc-name Buildable: FreeActor: Actor: harv.mut @@ -1202,7 +1202,7 @@ MUPROC3: Inherits: ^FlippedXRefinery Inherits@RENDER: ^MutRenderBuilding Tooltip: - Name: Mutant Refinery + Name: muproc-name FreeActor: Actor: harv.mut Buildable: @@ -1221,7 +1221,7 @@ MUPROC4: Inherits: ^FlippedYRefinery Inherits@RENDER: ^MutRenderBuilding Tooltip: - Name: Mutant Refinery + Name: muproc-name FreeActor: Actor: harv.mut Buildable: @@ -1239,11 +1239,11 @@ MUPROC4: MUWEAP: Inherits: ^Factory Tooltip: - Name: Mutant War Factory + Name: muweap-name Buildable: Queue: Building.Shared, Building.Mutant BuildPaletteOrder: 18 - Description: Produces vehicles. + Description: muweap-desc Prerequisites: ~mutyard, proc, ~techlevel.2 Production: Produces: Vehicle.Mutant @@ -1266,10 +1266,10 @@ MURADR: Inherits@RENDER: ^MutRenderBuilding Inherits@SHAPE: ^2x2Shape Tooltip: - Name: Mutant Radar + Name: muradr-name Buildable: Queue: Building.Shared, Building.Mutant - Description: Provides an overview of the battlefield and provides the Spy Satellite ability.\n\nSpecial:\n- Provides minimap\n- Stealth detection\n- Provides Spy Satellite\n- Requires power to operate + Description: muradr-desc BuildPaletteOrder: 28 Prerequisites: ~mutyard, proc, ~techlevel.4 ProvidesPrerequisite@upgrade.mut: @@ -1289,13 +1289,13 @@ MUAIR: Inherits: ^Helipad Inherits@RENDER: ^MutRenderBuilding Tooltip: - Name: Mutant Helipad + Name: muair-name Valued: Cost: 1000 Buildable: Queue: Building.Shared, Building.Mutant BuildPaletteOrder: 38 - Description: Produces and rearms aircraft. + Description: muair-desc Prerequisites: ~mutyard, muradr, ~techlevel.4 Building: Footprint: xx xx @@ -1317,11 +1317,11 @@ MUHALL: Inherits@RENDER: ^MutRenderBuilding Inherits@SHAPE: ^3x4Shape Tooltip: - Name: Forgotten Hall + Name: muhall-name Buildable: Queue: Building.Shared, Building.Mutant BuildPaletteOrder: 43 - Description: Provides access to contact with Forgotten Leaders. + Description: muhall-desc Prerequisites: ~mutyard, muradr, ~techlevel.5 Building: Footprint: xxx xxx xxx xxx @@ -1338,12 +1338,12 @@ MUTSW2: Inherits@RENDER: ^MutRenderBuilding Inherits@SHAPE: ^3x3Shape Tooltip: - Name: Mother Veinhole + Name: mutsw2-name Buildable: Queue: Building.Shared, Building.Mutant BuildPaletteOrder: 48 Prerequisites: ~mutyard, muhall, !enoughmutsw2, ~techlevel.6 - Description: With this structure Mutant commanders are able to summon veinhole monster.\n\nSpecial:\n- Provides access to Veinhole Monsters\n- Requires power to operate + Description: mutsw2-desc BuildDuration: 1125 BuildDurationModifier: 100 Valued: @@ -1387,7 +1387,7 @@ MUTSW2: Power: Amount: -200 -drached: +DRACHED: Inherits: GACNST Inherits@1: ^ScrinDeathExplo Inherits@2: ^ScrinBuildingFire @@ -1395,7 +1395,7 @@ drached: Buildable: BuildPaletteOrder: 1000 Tooltip: - Name: Scrin Host Station + Name: drached-name Transforms: IntoActor: drache Offset: 1,1 @@ -1441,11 +1441,11 @@ SCRPOWR: Inherits@RENDER: ^ScrinRenderBuilding Inherits@SHAPE: ^3x2Shape Tooltip: - Name: Ichor Generator + Name: scrpowr-name Buildable: Queue: Building.Shared, Building.Scrin BuildPaletteOrder: 5 - Description: Provides power for other structures. + Description: scrpowr-desc Prerequisites: ~drached, ~techlevel.1 BuildDuration: 175 BuildDurationModifier: 100 @@ -1472,11 +1472,11 @@ SCRRAX: Inherits@RENDER: ^ScrinRenderBuilding Inherits@SHAPE: ^2x2Shape Tooltip: - Name: Landing Zone + Name: scrrax-name Buildable: Queue: Building.Shared, Building.Scrin BuildPaletteOrder: 10 - Description: Calls down Infantry.\n\nSpecial:\n- Heals infantry in an area around it + Description: scrrax-desc Prerequisites: ~drached, anypower, ~techlevel.1 Building: Footprint: xx xx @@ -1546,12 +1546,12 @@ SCRPROC: Inherits@2: ^ScrinBuildingFire Inherits@RENDER: ^ScrinRenderBuilding Tooltip: - Name: Scrin Refinery + Name: scrproc-name Buildable: Queue: Building.Shared, Building.Scrin BuildPaletteOrder: 15 Prerequisites: ~drached, anypower, ~techlevel.1, ~AIantiRush-building-order, ~!global-megawealth - Description: Processes raw Tiberium into useable resources.\n\nSpecial:\n- Stores 4000$\n- Can be rotated + Description: scrproc-desc BuildDuration: 1000 BuildDurationModifier: 100 StoresPlayerResources: @@ -1582,7 +1582,7 @@ SCRPROC2: Inherits@2: ^ScrinBuildingFire Inherits@RENDER: ^ScrinRenderBuilding Tooltip: - Name: Scrin Refinery + Name: scrproc-name Buildable: -WithIdleOverlay@REDLIGHTS: WithDockedOverlay@flame1: @@ -1612,7 +1612,7 @@ SCRPROC3: Inherits@2: ^ScrinBuildingFire Inherits@RENDER: ^ScrinRenderBuilding Tooltip: - Name: Scrin Refinery + Name: scrproc-name Buildable: -WithIdleOverlay@REDLIGHTS: WithDockedOverlay@flame1: @@ -1642,7 +1642,7 @@ SCRPROC4: Inherits@2: ^ScrinBuildingFire Inherits@RENDER: ^ScrinRenderBuilding Tooltip: - Name: Scrin Refinery + Name: scrproc-name Buildable: -WithIdleOverlay@REDLIGHTS: WithDockedOverlay@flame1: @@ -1672,11 +1672,11 @@ SCRWEAP: Inherits@2: ^ScrinBuildingFire Inherits@RENDER: ^ScrinRenderBuilding Tooltip: - Name: Scrin Forge + Name: srcweap-name ProvidesPrerequisite@actorname: Buildable: Queue: Building.Shared, Building.Scrin - Description: Produces vehicles. + Description: srcweap-desc BuildPaletteOrder: 20 Prerequisites: ~drached, proc, ~techlevel.2 Production: @@ -1704,11 +1704,11 @@ SCRRADR: Inherits@RENDER: ^ScrinRenderBuilding Inherits@SHAPE: ^3x3Shape Tooltip: - Name: Signal Transmitter + Name: scrradr-name Buildable: Queue: Building.Shared, Building.Scrin BuildPaletteOrder: 30 - Description: Provides an overview of the battlefield and provides the Spy Satellite ability.\n\nSpecial:\n- Provides minimap\n- Stealth detection\n- Provides Spy Satellite\n- Requires power to operate + Description: scrradr-desc Prerequisites: ~drached, proc, ~techlevel.4 Building: Footprint: xxx xxx xxx @@ -1743,11 +1743,11 @@ SCRAIR: Inherits@RENDER: ^ScrinRenderBuilding Inherits@SHAPE: ^3x3Shape Tooltip: - Name: Stargate + Name: scrair-name Buildable: Queue: Building.Shared, Building.Scrin BuildPaletteOrder: 40 - Description: Warps in warships from a nomad galaxy. + Description: scrair-desc Prerequisites: ~drached, scrradr, ~techlevel.4 Valued: Cost: 1000 @@ -1791,11 +1791,11 @@ SCRTECH: Inherits@RENDER: ^ScrinRenderBuilding Inherits@SHAPE: ^2x3Shape Tooltip: - Name: Scrin Laboratory + Name: scrtech-name Buildable: Queue: Building.Shared, Building.Scrin BuildPaletteOrder: 45 - Description: Provides samples to enable the Scrins most complex technologies. + Description: scrtech-desc Prerequisites: ~drached, scrradr, ~techlevel.5 Building: Footprint: xx xx xx @@ -1820,12 +1820,12 @@ SCRADVPOWR: Inherits@AISupportPower: ^HasSuperSupportPower Inherits@AIbuilding: ^AImicroManagable Tooltip: - Name: Wormhole Generator + Name: scradvpowr-name Buildable: Queue: Building.Shared, Building.Scrin BuildPaletteOrder: 50 Prerequisites: ~drached, scrtech, !enoughscradvpowr, ~techlevel.6 - Description: Teleports infantry and vehicles to a selected area.\n\nSpecial:\n- Provides access to the Instant Wormhole support power\n- Requires power to operate + Description: scradvpowr-desc BuildDuration: 1125 BuildDurationModifier: 100 Valued: @@ -1927,7 +1927,7 @@ CABYARD: Buildable: BuildPaletteOrder: 999 Tooltip: - Name: C.A.B.A.L. Construction Yard + Name: cabyard-name Transforms: IntoActor: cabmcv Offset: 1,1 @@ -1960,11 +1960,11 @@ CABPOWR: Inherits: ^Powerplant Inherits@RENDER: ^CabRenderBuilding Tooltip: - Name: Firestorm Power Plant + Name: cabpowr-name Buildable: Queue: Building.Shared, Building.CABAL BuildPaletteOrder: 4 - Description: Provides power for other structures. + Description: cabpowr-desc Prerequisites: ~cabyard, ~techlevel.1 BuildDuration: 225 BuildDurationModifier: 100 @@ -1985,11 +1985,11 @@ CABCLAW: Inherits@RENDER: ^CabRenderBuilding Inherits@SHAPE: ^2x3Shape Tooltip: - Name: C.A.B.A.L. Claw + Name: cabclaw-name Buildable: Queue: Building.Shared, Building.CABAL BuildPaletteOrder: 9 - Description: Processes Infantry.\n\nSpecial:\n- Heals infantry in an area around it + Description: cabclaw-desc Prerequisites: ~cabyard, anypower, ~techlevel.1 WithProductionOverlay: Building: @@ -2055,12 +2055,12 @@ CABPROC: Inherits: ^Refinery Inherits@RENDER: ^CabRenderBuilding Tooltip: - Name: C.A.B.A.L. Refinery + Name: cabref-name Buildable: Queue: Building.Shared, Building.CABAL BuildPaletteOrder: 14 Prerequisites: ~cabyard, anypower, ~techlevel.1, ~AIantiRush-building-order, ~!global-megawealth - Description: Processes raw Tiberium into useable resources.\n\nSpecial:\n- Stores 2000$\n- Can be rotated + Description: cabref-desc BuildDuration: 1000 BuildDurationModifier: 100 FreeActor: @@ -2084,7 +2084,7 @@ CABPROC2: Inherits: ^FlippedRefinery Inherits@RENDER: ^CabRenderBuilding Tooltip: - Name: C.A.B.A.L. Refinery + Name: cabref-name FreeActor: Actor: cabharv Buildable: @@ -2107,7 +2107,7 @@ CABPROC3: Inherits: ^FlippedXRefinery Inherits@RENDER: ^CabRenderBuilding Tooltip: - Name: C.A.B.A.L. Refinery + Name: cabref-name FreeActor: Actor: cabharv Buildable: @@ -2130,7 +2130,7 @@ CABPROC4: Inherits: ^FlippedYRefinery Inherits@RENDER: ^CabRenderBuilding Tooltip: - Name: C.A.B.A.L. Refinery + Name: cabref-name FreeActor: Actor: cabharv Buildable: @@ -2153,11 +2153,11 @@ CABWEAP: Inherits: ^Factory Inherits@RENDER: ^CabRenderBuilding Tooltip: - Name: C.A.B.A.L. War Factory + Name: cabweap-name Buildable: Queue: Building.Shared, Building.CABAL BuildPaletteOrder: 19 - Description: Produces vehicles. + Description: cabweap-desc Prerequisites: ~cabyard, proc, ~techlevel.2 Production: Produces: Vehicle.CABAL @@ -2182,11 +2182,11 @@ CABRADR: Inherits@RENDER: ^CabRenderBuilding Inherits@SHAPE: ^3x3Shape Tooltip: - Name: C.A.B.A.L. Radar + Name: cabradr-name Buildable: Queue: Building.Shared, Building.CABAL BuildPaletteOrder: 29 - Description: Provides an overview of the battlefield and provides the Spy Satellite ability.\n\nSpecial:\n- Provides minimap\n- Stealth detection\n- Provides Spy Satellite\n- Requires power to operate + Description: cabradr-desc Prerequisites: ~cabyard, proc, ~techlevel.4 Building: Footprint: xxx xxx xxx @@ -2211,11 +2211,11 @@ CABAIR: Inherits@RENDER: ^CabRenderBuilding Inherits@SHAPE: ^3x3Shape Tooltip: - Name: Air Factory + Name: cabair-name Buildable: Queue: Building.Shared, Building.CABAL BuildPaletteOrder: 39 - Description: Produces aircraft. + Description: cabair-desc Prerequisites: ~cabyard, cabradr, ~techlevel.4 Valued: Cost: 1000 @@ -2247,11 +2247,11 @@ CABTECH: Inherits@RENDER: ^CabRenderBuilding Inherits@SHAPE: ^3x2Shape Tooltip: - Name: Supercomputer + Name: cabtech-name Buildable: Queue: Building.Shared, Building.CABAL BuildPaletteOrder: 44 - Description: Provides access to advanced C.A.B.A.L. technologies. + Description: cabtech-desc Prerequisites: ~cabyard, cabradr, ~techlevel.5 Building: Footprint: xxx xxx @@ -2267,11 +2267,11 @@ CABOBELISK: Inherits@RENDER: ^CabRenderBuilding Inherits@SHAPE: ^2x2Shape Tooltip: - Name: Nanomachine Core + Name: cabobelisk-name Buildable: Queue: Building.Shared, Building.CABAL Prerequisites: ~cabyard, cabtech, !enoughcabobelisk, ~techlevel.6 - Description: C.A.B.A.L.'s Support Superweapon.\n\nSpecial:\n- Provides access to Nanomachine Swarms\n- Requires power to operate + Description: cabobelisk-desc BuildPaletteOrder: 49 BuildDuration: 1125 BuildDurationModifier: 100 diff --git a/mods/sp/rules/support.yaml b/mods/sp/rules/support.yaml index a4090c6a4..8078e402a 100644 --- a/mods/sp/rules/support.yaml +++ b/mods/sp/rules/support.yaml @@ -3,10 +3,10 @@ GAPOWRUP: Valued: Cost: 200 Tooltip: - Name: Power Turbine + Name: gapowrup-name Buildable: Queue: Defense.Shared, Defense.GDI - Description: Provides extra power generation, place them on the smokestack of the structure. + Description: gapowrup-desc BuildPaletteOrder: 36 Prerequisites: ~gacnst, gapowr, garadr, ~!global-upgrades, ~techlevel.4 Plug: @@ -30,12 +30,12 @@ GAVULC: Valued: Cost: 600 Tooltip: - Name: Vulcan Tower + Name: gavulc-name Buildable: Queue: Defense.Shared, Defense.GDI BuildPaletteOrder: 16 Prerequisites: ~gacnst, gapile, ~techlevel.1 - Description: Anti-infantry base defense.\n\nGood vs: Infantry.\n\nSpecial:\n- Provides stealth detection\n- Requires power to operate + Description: gavulc-desc BuildDuration: 250 BuildDurationModifier: 100 GrantConditionOnPowerState@LOWPOWER: @@ -115,12 +115,12 @@ GAROCK: Valued: Cost: 600 Tooltip: - Name: RPG Tower + Name: garock-name Buildable: Queue: Defense.Shared, Defense.GDI BuildPaletteOrder: 17 Prerequisites: ~gacnst, gaweap, ~techlevel.2 - Description: Anti-Armor base defense.\n\nGood vs: Vehicles, Structures.\n\nSpecial:\n- Provides stealth detection\n- Requires power to operate + Description: garock-desc BuildDuration: 250 BuildDurationModifier: 100 GrantConditionOnPowerState@LOWPOWER: @@ -166,12 +166,12 @@ GACSAM: RequiresCondition: !Building-Buildup Type: wall Tooltip: - Name: SAM Tower + Name: gacsam-name Buildable: Queue: Defense.Shared, Defense.GDI BuildPaletteOrder: 18 Prerequisites: ~gacnst, garadr, ~techlevel.4 - Description: Anti-Air base defense.\n\nGood vs: Aircraft\n\nSpecial\n- Can attack Air\n- Requires power to operate + Description: gacsam-desc BuildDuration: 375 BuildDurationModifier: 100 GrantConditionOnPowerState@LOWPOWER: @@ -223,12 +223,12 @@ GASONC: Valued: Cost: 1000 Tooltip: - Name: Sonic Emitter + Name: gasonc-name Buildable: Queue: Defense.Shared, Defense.GDI BuildPaletteOrder: 42 Prerequisites: ~gacnst, gatech, upgrade.sonic_emitter_protocol, ~global-upgrades, ~techlevel.5 - Description: High-tech base defense with a powerful harmonic resonance cannon.\n\nGood vs: Ground targets\n\nSpecial:\n- Deals heavy damage over time to enemy units in the line of fire\n- Requires power to operate + Description: gasonc-desc BuildDuration: 500 BuildDurationModifier: 100 GrantConditionOnPowerState@LOWPOWER: @@ -288,10 +288,10 @@ NALASR: Valued: Cost: 800 Tooltip: - Name: Laser Turret + Name: nalasr-name Buildable: Queue: Defense.Shared, Defense.Nod - Description: Basic laser defense.\n\nGood vs: Ground targets\n\nSpecial:\n- Provides stealth detection\n- Requires power to operate + Description: nalasr-desc Prerequisites: ~nodyard, nahand, ~techlevel.1 BuildPaletteOrder: 19 BuildDuration: 375 @@ -328,10 +328,10 @@ NAOBEL: Valued: Cost: 1500 Tooltip: - Name: Obelisk of Light + Name: naobel-name Buildable: Queue: Defense.Shared, Defense.Nod - Description: High tech laser defense.\n\nGood vs: Ground targets\n\nSpecial:\n- Provides stealth detection\n- Requires power to operate + Description: naobel-desc BuildPaletteOrder: 20 Prerequisites: ~nodyard, natech, ~techlevel.5 BuildDuration: 625 @@ -377,10 +377,10 @@ NASAM: Inherits@AA: ^AntiAir Inherits@TIBCORE: ^AffectedByTibCoreMissiles Tooltip: - Name: SAM Site + Name: nasam-name Buildable: Queue: Defense.Shared, Defense.Nod - Description: Anti-Air base defense.\n\nGood vs: Aircraft.\n\nSpecial\n- Can attack Air\n- Requires power to operate + Description: nasam-desc Prerequisites: ~nodyard, naradr, ~techlevel.4 BuildPaletteOrder: 21 BuildDuration: 375 @@ -414,10 +414,10 @@ MUBUNKR: CustomSellValue: Value: 400 Tooltip: - Name: Bunker + Name: mubunkr-name Buildable: Queue: Defense.Shared, Defense.Mutant - Description: Fortified position where infantry can fire from within.\n\nGood vs: Depends what has been garrisoned\n\nSpecial:\n- Provides stealth detection when garrisoned\n- Infantry garrisoned inside gain extra range\n- Comes with a free marauder + Description: mubunkr-desc BuildPaletteOrder: 22 Prerequisites: ~mutyard, murax, ~techlevel.1 BuildDuration: 250 @@ -499,10 +499,10 @@ MUCANNON: Valued: Cost: 500 Tooltip: - Name: Guardian Cannon + Name: mucannon-name Buildable: Queue: Defense.Shared, Defense.Mutant - Description: Anti-Armor base defense.\n\nGood vs: Vehicles\n\nSpecial:\n- Provides stealth detection + Description: mucannon-desc Prerequisites: ~mutyard, muweap, ~techlevel.2 BuildPaletteOrder: 23 BuildDuration: 250 @@ -544,10 +544,10 @@ MUFLAK: Inherits@AA: ^AntiAir Inherits@RENDER: ^MutRenderBuilding Tooltip: - Name: Flak Station + Name: muflak-name Buildable: Queue: Defense.Shared, Defense.Mutant - Description: Anti-Air base defense.\n\nGood vs: Aircraft.\n\nSpecial\n- Can attack Air + Description: muflak-desc Prerequisites: ~mutyard, muradr, ~techlevel.4 BuildPaletteOrder: 24 BuildDuration: 250 @@ -592,10 +592,10 @@ CABPIT: Valued: Cost: 800 Tooltip: - Name: Drone Pit + Name: cabpit-name Buildable: Queue: Defense.Shared, Defense.CABAL - Description: Drone Hangar that launches small bomber drones.\n\nGood vs: Infantry\n\nSpecial:\n- Provides stealth detection + Description: cabpit-desc BuildPaletteOrder: 25 Prerequisites: ~cabyard, cabclaw, ~techlevel.1 BuildDuration: 375 @@ -638,10 +638,10 @@ CABBLAST: Valued: Cost: 1000 Tooltip: - Name: Blaster Turret + Name: cabblast-name Buildable: Queue: Defense.Shared, Defense.CABAL - Description: Artillery defense turret.\n\nGood vs: Ground targets\n\nSpecial:\n- Provides stealth detection\n- Has minimum range of fire\n- Requires power to operate + Description: cabblast-desc Prerequisites: ~cabyard, cabradr, ~techlevel.4 BuildPaletteOrder: 26 BuildDuration: 500 @@ -672,10 +672,10 @@ CABRAIL: Inherits@AA: ^AntiAir Inherits@RENDER: ^CabRenderBuilding Tooltip: - Name: Railgun Turret + Name: cabrail-name Buildable: Queue: Defense.Shared, Defense.CABAL - Description: Anti-Air base defense.\n\nGood vs: Aircraft\n\nSpecial\n- Can attack Air\n- Requires power to operate + Description: cabrail-desc Prerequisites: ~cabyard, cabradr, ~techlevel.4 BuildPaletteOrder: 27 BuildDuration: 375 @@ -702,10 +702,10 @@ SCRNEEDLER: Valued: Cost: 800 Tooltip: - Name: Ichor Waste Turret + Name: scrneedler-name Buildable: Queue: Defense.Shared, Defense.Scrin - Description: Base defense that atacks with tiberium based chemicals.\n\nGood vs Ground targets\n\nSpecial:\n- Requires power to operate\n- Can mutate killed enemies\n- Attacks emit radiation that harm units in the area + Description: scrneedler-desc Prerequisites: ~drached, scrrax, ~techlevel.1 BuildPaletteOrder: 28 BuildDuration: 375 @@ -750,11 +750,11 @@ SCRDRONE: Valued: Cost: 1500 Tooltip: - Name: Pulsar Tower + Name: scrdrone-name Buildable: Queue: Defense.Shared, Defense.Scrin BuildPaletteOrder: 45 - Description: Advanced base defense.\n\nGood vs Ground targets\n\nSpecial:\n- Impulse deals damage over time and slows enemy units\n- Requires power to operate + Description: scrdrone-desc Prerequisites: ~drached, scrtech, ~techlevel.5 BuildDuration: 625 BuildDurationModifier: 100 @@ -813,10 +813,10 @@ SCRTRACTOR: Valued: Cost: 800 Tooltip: - Name: Tractor Beam + Name: scrtractor-name Buildable: Queue: Defense.Shared, Defense.Scrin - Description: Anti-Air base defense.\n\nGood vs Aircraft\n\nSpecial:\n- Can attack air\n- Freezes the targetted aircraft momentarily\n- Requires power to operate + Description: scrtractor-desc Prerequisites: ~drached, scrradr, ~techlevel.4 BuildPaletteOrder: 30 BuildDuration: 375 @@ -849,14 +849,14 @@ GAFIRE: Buildable: Queue: Defense.Shared, Defense.GDI BuildPaletteOrder: 41 - Description: Generates a firestorm barrier in a circle around the building.\n\nSpecial:\n- When activated it increases the durability of friendly units inside the barrier by 30%\n- Kills enemy units that try to cross the firestorm + Description: gafire-desc Prerequisites: ~gacnst, gatech, ~techlevel.5 BuildDuration: 500 BuildDurationModifier: 100 Valued: Cost: 1000 Tooltip: - Name: Firestorm Generator + Name: gafire-name Building: Footprint: xxx xxx Dimensions: 3,2 @@ -934,12 +934,12 @@ GAPLUG: Valued: Cost: 5000 Tooltip: - Name: Ion Cannon Control Center + Name: gaplug-name Buildable: Queue: Defense.Shared, Defense.GDI BuildPaletteOrder: 46 Prerequisites: ~gacnst, gatech, !enoughgaplug, ~techlevel.6 - Description: Communication facility for the Ion Cannon Array.\n\nSpecial:\n- Provides access to the Ion Cannon Array\n- Requires power to operate + Description: gaplug-desc BuildDuration: 1250 BuildDurationModifier: 100 Building: @@ -1030,12 +1030,12 @@ NASTLH: Valued: Cost: 1000 Tooltip: - Name: Stealth Generator + Name: nastlh-name Buildable: Queue: Defense.Shared, Defense.Nod BuildPaletteOrder: 43 Prerequisites: ~nodyard, natech, ~techlevel.5, ~!AINASTLHBuildLimit - Description: Support structure that cloaks friendly units and buildings.\n\nSpecial:\n- Cloaks friendly assets around it\n- Generator itself is not cloaked\n- Requires power to operate + Description: nastlh-desc BuildDuration: 500 BuildDurationModifier: 100 Building: @@ -1090,7 +1090,7 @@ NATMPL: Queue: Defense.Shared, Defense.Nod BuildPaletteOrder: 47 Prerequisites: ~nodyard, natech, !enoughnatmpl, ~techlevel.6 - Description: The religious center of the Brotherhood of Nod.\n\nSpecial:\n- Provides access to the Apocalypse Missile\n- Requires power to operate + Description: natmpl-desc BuildDuration: 1250 BuildDurationModifier: 100 ProvidesPrerequisite@buildingname: @@ -1103,7 +1103,7 @@ NATMPL: TopLeft: -2000, -2000 BottomRight: 2000, 2000 Tooltip: - Name: Temple of Nod + Name: natmpl-name Building: Footprint: xxxx xxxx xxxx Dimensions: 4,3 @@ -1160,14 +1160,14 @@ MUVENTI: Buildable: Queue: Defense.Shared, Defense.Mutant BuildPaletteOrder: 44 - Description: Allows mutants to quickly transport their units across the battlefield.\n\nSpecial:\n- Transports units between tunnels (except Epics and Demotrucks)\n- Cannot be repaired by engineers + Description: muventi-desc Prerequisites: ~mutyard, muhall, !enoughmuventi, ~techlevel.4 BuildDuration: 125 BuildDurationModifier: 100 Valued: Cost: 500 Tooltip: - Name: Tunnel Network + Name: muventi-name Building: Footprint: xxx xxx xxx Dimensions: 3,3 @@ -1307,11 +1307,11 @@ MUVENT: Inherits: MUVENTI Inherits@SHAPE: ^2x2Shape Tooltip: - Name: Tunnel + Name: muvent-name Buildable: ### AI cannot use the support power properly as defence purpose, so AI build tunnel instead Queue: Defense.Shared, Defense.Mutant BuildPaletteOrder: 44 - Description: Allows mutants to quickly transport their units across the battlefield.\n\nSpecial:\n- Transports units between tunnels (except Epics and Demotrucks)\n- Cannot be repaired by engineers + Description: muvent-desc Prerequisites: ~mutyard, muventi, ~AIOnly, ~techlevel.4 BuildDuration: 125 BuildDurationModifier: 100 @@ -1338,7 +1338,6 @@ MUVENT: ActorStatValues: Icon: icon IconPalette: chrome - TooltipActor: muventi -CaptureManager: -GrantConditionOnPrerequisite@INSTANTCAPTURE: -Capturable: @@ -1360,13 +1359,13 @@ MUTSW1: Queue: Defense.Shared, Defense.Mutant BuildPaletteOrder: 48 Prerequisites: ~mutyard, muhall, !enoughmutsw1, ~techlevel.6 - Description: Generates powerful Ion Storms.\n\nSpecial:\n- Provides access to the Ion Storm\n- Requires power to operate + Description: mutsw1-desc BuildDuration: 1250 BuildDurationModifier: 100 Valued: Cost: 5000 Tooltip: - Name: Meditation Hall + Name: mutsw1-name Building: Footprint: xxx xxx Dimensions: 3,2 @@ -1432,11 +1431,11 @@ SCREXTRACTOR: Valued: Cost: 1000 Tooltip: - Name: Shield Generator + Name: scrextractor-name Buildable: Queue: Defense.Shared, Defense.Scrin BuildPaletteOrder: 29 - Description: Scrin support structure shielding their troops.\n\nSpecial:\n- Generates shields around nearby friendly ground vehicles\n- Shields provide additional 150 health points\n- Does not protect against super weapons\n- Requires power to operate + Description: scrextractor-desc Prerequisites: ~drached, scrradr, ~techlevel.4 BuildDuration: 500 BuildDurationModifier: 100 @@ -1493,13 +1492,13 @@ SCRSW1: Queue: Defense.Shared, Defense.Scrin BuildPaletteOrder: 51 Prerequisites: ~drached, scrtech, !enoughscrsw1, ~techlevel.6 - Description: Allows the Scrin to call a meteor strike.\n\nSpecial:\n- Provides access to the Wrath of the Creator\n- Requires power to operate + Description: scrsw1-desc BuildDuration: 1250 BuildDurationModifier: 100 Valued: Cost: 5000 Tooltip: - Name: Meteor Tractor + Name: scrsw1-name Building: Footprint: xxx xxx Dimensions: 3,2 @@ -1557,14 +1556,14 @@ CABEYE: Buildable: Queue: Defense.Shared, Defense.CABAL BuildPaletteOrder: 39 - Description: High tech detection system.\n\nSpecial:\n- Provides huge vision range\n- Shrouds the enemy vision range in a certain area\n- Requires power to operate + Description: cabeye-desc Prerequisites: ~cabyard, cabradr, ~techlevel.4 BuildDuration: 250 BuildDurationModifier: 100 Valued: Cost: 500 Tooltip: - Name: Eye of C.A.B.A.L. + Name: cabeye-name Building: Footprint: xx xx Dimensions: 2,2 @@ -1606,11 +1605,11 @@ CABSW1: Valued: Cost: 5000 Tooltip: - Name: Iron Savior + Name: cabsw1-name Buildable: Queue: Defense.Shared, Defense.CABAL Prerequisites: ~cabyard, cabtech, !enoughcabsw1, ~techlevel.6 - Description: Energy cannon based off Scrin technology.\n\nSpecial:\n- Provides access to the Iron Savior\n- Requires power to operate + Description: cabsw1-desc BuildPaletteOrder: 49 BuildDuration: 1250 BuildDurationModifier: 100 @@ -1701,7 +1700,7 @@ CABSW1: MUMINE: Inherits: ^NonBuildingStaticActor Tooltip: - Name: Mine + Name: mumine-name Health: HP: 5000 GivesExperience: @@ -1742,6 +1741,8 @@ BLACKDEFD: Inherits@RENDER: ^CabRenderBuilding Inherits@SHAPE: ^2x3Shape Inherits@VISION: ^8CellVision + Tooltip: + Name: blackdefd-name Valued: Cost: 5000 Health: @@ -1759,7 +1760,7 @@ BLACKDEFD: Buildable: Queue: Defense.Shared, Defense.CABAL Prerequisites: ~cabyard, cabobelisk, ~techlevel.6, !DarkDefenderExists - Description: C.A.B.A.L.'s ultimate weapon. Defense structure with\n long range plasma artillery. Can transform into\nthe mobile Epic walker version.\n\nGood vs: Ground targets\n\nSpecial when deployed:\n- Armed with a plasma artillery launcher\n- Maximum Supply of 1\n\nSpecial when mobile:\n- Selfhealing up to 100%\n- Can shoot over walls\n- Can crush everything except other Epics\n- Immune to mind control\n- Build limit: 1 + Description: blackdefd-desc BuildPaletteOrder: 50 BuildLimit: 1 BuildDuration: 1500 @@ -1787,8 +1788,6 @@ BLACKDEFD: Facing: 384 TransformSounds: coreup1.aud NoTransformSounds: - Tooltip: - Name: C.A.B.A.L. Defender Targetable: TargetTypes: Building, Ground, C4, DetonateAttack RequiresBuildableArea: diff --git a/mods/sp/rules/techrules.yaml b/mods/sp/rules/techrules.yaml index 9ac6472a3..0d96e7b74 100644 --- a/mods/sp/rules/techrules.yaml +++ b/mods/sp/rules/techrules.yaml @@ -3,9 +3,9 @@ CAHOSP: Inherits@SHAPE: ^3x4Shape Inherits@VISION: ^6CellVision Tooltip: - Name: Civilian Hospital + Name: cahosp-name TooltipDescription: - Description: Provides global healing for infantry. + Description: cahosp-desc Building: Footprint: XxX xxx xxx xxx Dimensions: 3, 4 @@ -25,9 +25,9 @@ WELL: Inherits@SHAPE: ^3x3Shape Inherits@VISION: ^6CellVision Tooltip: - Name: Tiberium Extractor + Name: well-name TooltipDescription: - Description: Provides additional funds. + Description: well-desc Building: Footprint: xxx xxx xxx Dimensions: 3, 3 @@ -81,7 +81,7 @@ WELL.mwspawner: Inherits@shape: ^3x3Shape Interactable: EditorOnlyTooltip: - Name: Megawealth Only Tiberium Extractor + Name: well-mw-name FrozenUnderFog: RenderSpritesEditorOnly: Image: well @@ -113,7 +113,7 @@ WELL.mwspawner: WELL.nonmwspawner: Inherits: WELL.mwspawner EditorOnlyTooltip: - Name: Non-Megawealth Only Tiberium Extractor + Name: well-nomw-name RenderSpritesEditorOnly: Image: well Palette: gensmkexplojFblue @@ -127,9 +127,9 @@ MACHINESHOP: Inherits@SHAPE: ^2x2Shape Inherits@VISION: ^6CellVision Tooltip: - Name: Machine Shop + Name: machineshop-name TooltipDescription: - Description: Provides global repairs for vehicles. + Description: machineshop-desc Building: Footprint: xx xx Dimensions: 2, 2 @@ -149,9 +149,9 @@ BLOODDERRICK: Queue: Building.Tech BuildPaletteOrder: 20 Tooltip: - Name: Cravicus Containment + Name: bloodderrick-name TooltipDescription: - Description: Spawns hostile crabs when destroyed. + Description: bloodderrick-desc Building: Footprint: xxx xxx xxx Dimensions: 3, 3 @@ -225,7 +225,7 @@ BLOODDERRICK: IsometricSelectable: DecorationHeight: 12 Encyclopedia: - Description: Containment of Tiberian Cravicus, designed by Scrin. + Description: bloodderrick-ency Category: Tiberian Lifeform Order: 12 @@ -233,9 +233,9 @@ NEUTRALRADAR: Inherits: ^TechBuilding Inherits@SHAPE: ^2x2Shape Tooltip: - Name: Spy Satellite + Name: neutralradar-name TooltipDescription: - Description: Provides vision. + Description: neutralradar-desc Building: Footprint: xx xx Dimensions: 2, 2 @@ -258,9 +258,9 @@ NEUTRALPOWERPLANT: Inherits@SHAPE: ^3x3Shape Inherits@VISION: ^6CellVision Tooltip: - Name: Nuclear Power Plant + Name: neutralpowerplant-name TooltipDescription: - Description: Provides build radius & explodes violently when destroyed. + Description: neutralpowerplant-desc Building: Footprint: xxx xxx xxx Dimensions: 3, 3 @@ -270,13 +270,6 @@ NEUTRALPOWERPLANT: Amount: 200 RequiresCondition: !empdisable RenderSprites: - GivesBuildableArea: - AreaTypes: building - BaseProvider: - Range: 10c0 - PauseOnCondition: empdisable - RequiresBuildableArea: - AreaTypes: building ExplodesAlsoTransported: Weapon: PowerplantNuke -Type: @@ -292,9 +285,9 @@ SCRINREINFPAD: Inherits@SHAPE: ^3x3Shape Inherits@VISION: ^6CellVision Tooltip: - Name: Scrin Replicator + Name: scrinreinfpad-name TooltipDescription: - Description: Builds a main battle tank periodically. + Description: scrinreinfpad-desc Building: Footprint: xxx xxx xxx Dimensions: 3, 3 @@ -398,9 +391,9 @@ NEUTRALSONICTUR: Buildable: Queue: Defense.Tech Tooltip: - Name: Shockwave Turret + Name: neutralsonictur-name TooltipDescription: - Description: Damages units in a straight line. + Description: neutralsonictur-desc Building: Footprint: x Dimensions: 1, 1 @@ -436,9 +429,7 @@ CABCANNON: Valued: Cost: 500 Tooltip: - Name: Cannon Turret - TooltipDescription: - Description: Defensive turret. + Name: cabcannon-name Building: Health: HP: 45000 @@ -477,7 +468,7 @@ REPAIRTUR: Valued: Cost: 1400 Tooltip: - Name: Maintenance Turret + Name: repairtur-name Building: Footprint: xx xx Dimensions: 2,2 @@ -517,7 +508,7 @@ BLUETIBBARREL: Footprint: x Dimensions: 1,1 Tooltip: - Name: Blue Tiberium Barrel + Name: bluetibbarrel-name Health: HP: 500 Armor: @@ -560,9 +551,9 @@ FUELTOWER: Footprint: x Dimensions: 1,1 Tooltip: - Name: Fuel Tower + Name: fueltower-name TooltipDescription: - Description: Causes huge explosion when destroyed. + Description: fueltower-desc Health: HP: 500 Armor: @@ -579,9 +570,9 @@ CIVHELI: Inherits: ^TechBuilding Inherits@SHAPE: ^2x2Shape Tooltip: - Name: Civilian Helipad + Name: civheli-name TooltipDescription: - Description: Rearms and repairs aircraft. + Description: civheli-desc Building: Footprint: xx xx Dimensions: 2,2 @@ -590,14 +581,6 @@ CIVHELI: Health: HP: 50000 Reservable: - RepairsUnits: - HpPerStep: 2000 - ValuePercentage: 0 - Interval: 48 - StartRepairingNotification: Repairing - StartRepairingTextNotification: notification-repairing - FinishRepairingNotification: UnitRepaired - FinishRepairingTextNotification: notification-unit-repaired -WithDeathAnimation: RenderSprites: PlayerPalette: player @@ -608,9 +591,9 @@ CAARMR: Inherits: ^TechBuilding Inherits@shape: ^4x4Shape Tooltip: - Name: Civilian Armory + Name: caarmr-name TooltipDescription: - Description: Increases experience gain. + Description: caarmr-desc Building: Footprint: xxxx xxxx xxxx xxxx Dimensions: 4, 4 @@ -633,7 +616,7 @@ GASPOT: Valued: Cost: 300 Tooltip: - Name: Light Tower + Name: gaspot-name Building: Footprint: x Dimensions: 1, 1 @@ -672,12 +655,14 @@ FLAGDOM: Image: flagneutral PlayerPalette: unittemremapplayer Tooltip: - Name: Domination Flag + Name: flagdom-name + TooltipDescription: + Description: flagdom-desc GrantConditionOnPrerequisite@domination: Condition: domination Prerequisites: global-domination EditorOnlyTooltip: - Name: Domination Mode Only Flag + Name: flagdom-name2 Targetable@NoAutoTarget: TargetTypes: NoAutoTarget Interactable: @@ -698,11 +683,11 @@ FLAGDOM: NTPYRA.koth: Inherits: ^TechBuilding Tooltip: - Name: Nod Pyramid + Name: ntpyra-koth TooltipDescription: - Description: Capture and hold for 6 minutes to win. + Description: ntpyra-koth-desc EditorOnlyTooltip: - Name: KOTH Mode Only Pyramid + Name: ntpyra-koth-name2 Targetable@NoAutoTarget: TargetTypes: NoAutoTarget Building: @@ -744,10 +729,10 @@ NTPYRA.koth: TACNST: Inherits: GACNST Tooltip: - Name: Tech Construction Yard + Name: tacnst-name Buildable: BuildPaletteOrder: 1001 - Description: Builds tech structures. + Description: tacnst-desc -Transforms: -TransformsIntoMobile: -TransformsIntoRepairable: diff --git a/mods/sp/rules/upgrades.yaml b/mods/sp/rules/upgrades.yaml index d71454fd5..62442c561 100644 --- a/mods/sp/rules/upgrades.yaml +++ b/mods/sp/rules/upgrades.yaml @@ -21,13 +21,13 @@ upgrade.ap_ammunition: Inherits: ^default.upgrade Tooltip: - Name: AP Ammunition + Name: ap_ammunition-name Buildable: Queue: Upgrade.Shared, Upgrade.GDI BuildPaletteOrder: 1 BuildDuration: 1875 Prerequisites: ~upgrade.gdi, garadr, ~techlevel.4 - Description: Increases the damage of the following assets by 50%:\n - Vulcan Tower\n - Marine \n - Wolverine\n - Amphibious APC \nNote: Units inside Battle Bus or Bunker need to get outside to recieve this upgrade! + Description: ap_ammunition-desc Valued: Cost: 2500 WithProductionIconOverlay: @@ -36,13 +36,13 @@ upgrade.ap_ammunition: upgrade.nanofiber_vests: Inherits: ^default.upgrade Tooltip: - Name: Nanofiber Vests + Name: nanofiber_vests-name Buildable: Queue: Upgrade.Shared, Upgrade.GDI BuildPaletteOrder: 2 BuildDuration: 1500 Prerequisites: ~upgrade.gdi, garadr, ~techlevel.4 - Description: Increases the durability of following units by 20%:\n - Marine\n - Phalanx\n - Disc Thrower + Description: nanofiber_vests-desc Valued: Cost: 1500 WithProductionIconOverlay: @@ -51,13 +51,13 @@ upgrade.nanofiber_vests: upgrade.power_turbines: Inherits: ^default.upgrade Tooltip: - Name: Power Turbines + Name: power_turbines-name Buildable: Queue: Upgrade.Shared, Upgrade.GDI BuildPaletteOrder: 3 BuildDuration: 750 Prerequisites: ~upgrade.gdi, garadr, ~techlevel.4 - Description: Doubles the power output of all GDI Power Plants. + Description: power_turbines-desc Valued: Cost: 1500 WithProductionIconOverlay: @@ -66,13 +66,13 @@ upgrade.power_turbines: upgrade.sonic_emitter_protocol: Inherits: ^default.upgrade Tooltip: - Name: Sonic Emitter Protocol + Name: sonic_emitter_protocol-name Buildable: Queue: Upgrade.Shared, Upgrade.GDI BuildPaletteOrder: 16 BuildDuration: 1500 Prerequisites: ~upgrade.gdi, gatech, ~techlevel.5 - Description: Enables construction of Sonic Emitter defence structure. + Description: sonic_emitter_protocol-desc Valued: Cost: 1500 WithProductionIconOverlay: @@ -81,13 +81,13 @@ upgrade.sonic_emitter_protocol: upgrade.railguns: Inherits: ^default.upgrade Tooltip: - Name: Railguns + Name: railguns-name Buildable: Queue: Upgrade.Shared, Upgrade.GDI BuildPaletteOrder: 17 BuildDuration: 2250 Prerequisites: ~upgrade.gdi, gatech, ~techlevel.5 - Description: Provides Titans and Mammoth Tanks with railguns increasing their damage by 50%. + Description: railguns-desc Valued: Cost: 3000 WithProductionIconOverlay: @@ -96,13 +96,13 @@ upgrade.railguns: upgrade.ceramic_plating: Inherits: ^default.upgrade Tooltip: - Name: Ceramic Plating + Name: ceramic_plating-name Buildable: Queue: Upgrade.Shared, Upgrade.GDI BuildPaletteOrder: 18 BuildDuration: 1500 Prerequisites: ~upgrade.gdi, gatech, ~techlevel.5 - Description: Increases the durability of GDI Aircraft by 20%. + Description: ceramic_plating-desc Valued: Cost: 2000 WithProductionIconOverlay: @@ -111,13 +111,13 @@ upgrade.ceramic_plating: upgrade.purifying_flame: Inherits: ^default.upgrade Tooltip: - Name: Purifying Flame + Name: purifying_flame-name Buildable: Queue: Upgrade.Shared, Upgrade.Nod BuildPaletteOrder: 4 BuildDuration: 1875 Prerequisites: ~upgrade.nod, naradr, ~techlevel.4 - Description: Increases the damage of flamethrower weapons by 50%. \nNote: Units inside Battle Bus or Bunker need to get outside to recieve this upgrade! + Description: purifying_flame-desc Valued: Cost: 2500 WithProductionIconOverlay: @@ -126,13 +126,13 @@ upgrade.purifying_flame: upgrade.raider_passenger: Inherits: ^default.upgrade Tooltip: - Name: Raider Passenger + Name: raider_passenger-name Buildable: Queue: Upgrade.Shared, Upgrade.Nod BuildPaletteOrder: 5 BuildDuration: 750 Prerequisites: ~upgrade.nod, naradr, ~techlevel.4 - Description: Raider Buggies start with a Militant in them.\nExisting empty Raider Buggies gain a Militant. + Description: raider_passenger-desc Valued: Cost: 750 WithProductionIconOverlay: @@ -141,13 +141,13 @@ upgrade.raider_passenger: upgrade.explosive_mixtures: Inherits: ^default.upgrade Tooltip: - Name: Explosive Mixtures + Name: explosive_mixtures-name Buildable: Queue: Upgrade.Shared, Upgrade.Nod BuildPaletteOrder: 6 BuildDuration: 1125 Prerequisites: ~upgrade.nod, naradr, ~techlevel.4 - Description: Increases the damage of Demo Bikes by 50%. + Description: explosive_mixtures-desc Valued: Cost: 1500 WithProductionIconOverlay: @@ -156,13 +156,13 @@ upgrade.explosive_mixtures: upgrade.improved_stealth_generator: Inherits: ^default.upgrade Tooltip: - Name: Improved Stealth Generator + Name: improved_stealth_generator-name Buildable: Queue: Upgrade.Shared, Upgrade.Nod BuildPaletteOrder: 19 BuildDuration: 1125 Prerequisites: ~upgrade.nod, natech, ~techlevel.5 - Description: Enables Stealth Generators to cloak themselves. + Description: improved_stealth_generator-desc Valued: Cost: 1500 WithProductionIconOverlay: @@ -171,13 +171,13 @@ upgrade.improved_stealth_generator: upgrade.tib_core_missiles: Inherits: ^default.upgrade Tooltip: - Name: Tiberium Core Missiles + Name: tib_core_missiles-name Buildable: Queue: Upgrade.Shared, Upgrade.Nod BuildPaletteOrder: 20 BuildDuration: 1875 Prerequisites: ~upgrade.nod, natech, ~techlevel.5 - Description: Increases damage and projectile speed of the following assets by 50%:\n - Attack Bike\n - SAM Site\n - Stealth Tank + Description: tib_core_missiles-desc Valued: Cost: 2500 WithProductionIconOverlay: @@ -186,13 +186,13 @@ upgrade.tib_core_missiles: upgrade.laser_capacitors: Inherits: ^default.upgrade Tooltip: - Name: Laser Capacitors + Name: laser_capacitors-name Buildable: Queue: Upgrade.Shared, Upgrade.Nod BuildPaletteOrder: 21 BuildDuration: 1500 Prerequisites: ~upgrade.nod, natech, ~techlevel.5 - Description: Gives Tick Tanks a Laser Cannon that deals full damage against Infantry and hits targets instantly. + Description: laser_capacitors-desc Valued: Cost: 2000 WithProductionIconOverlay: @@ -201,13 +201,13 @@ upgrade.laser_capacitors: upgrade.fortified_upg: Inherits: ^default.upgrade Tooltip: - Name: Fortified Barricades + Name: fortified_upg-name Buildable: Queue: Upgrade.Shared, Upgrade.Mutant BuildPaletteOrder: 7 BuildDuration: 1125 Prerequisites: ~upgrade.mut, muradr, ~techlevel.4 - Description: Depoloyed Marauders become uncrushable by vehicles. + Description: fortified_upg-desc Valued: Cost: 1000 WithProductionIconOverlay: @@ -216,13 +216,13 @@ upgrade.fortified_upg: upgrade.blue_shards: Inherits: ^default.upgrade Tooltip: - Name: Blue Shards + Name: blue_shards-name Buildable: Queue: Upgrade.Shared, Upgrade.Mutant BuildPaletteOrder: 8 BuildDuration: 1500 Prerequisites: ~upgrade.mut, muradr, ~techlevel.4 - Description: Increases damage of Mutant Fiends by 25%. \nNote: Units inside Battle Bus or Bunker need to get outside to recieve this upgrade! + Description: blue_shards-desc Valued: Cost: 1500 WithProductionIconOverlay: @@ -231,13 +231,13 @@ upgrade.blue_shards: upgrade.lynx_rockets: Inherits: ^default.upgrade Tooltip: - Name: Lynx Rockets + Name: lynx_rockets-name Buildable: Queue: Upgrade.Shared, Upgrade.Mutant BuildPaletteOrder: 9 BuildDuration: 1875 Prerequisites: ~upgrade.mut, muradr, ~techlevel.4 - Description: Gives Lynx Tanks a secondary rocket launcher for additional firepower. + Description: lynx_rockets-desc Valued: Cost: 1500 WithProductionIconOverlay: @@ -246,13 +246,13 @@ upgrade.lynx_rockets: upgrade.tunnel_repairs: Inherits: ^default.upgrade Tooltip: - Name: Tunnel Repairs + Name: tunnel_repairs-name Buildable: Queue: Upgrade.Shared, Upgrade.Mutant BuildPaletteOrder: 22 BuildDuration: 1500 Prerequisites: ~upgrade.mut, muhall, ~techlevel.5 - Description: Enables Tunnel Networks to heal infantry and repair vehicles in them. + Description: tunnel_repairs-desc Valued: Cost: 1000 ProductionCostMultiplier@AI: ## AI cannot use it well @@ -264,13 +264,13 @@ upgrade.tunnel_repairs: upgrade.tiberium_infusion: Inherits: ^default.upgrade Tooltip: - Name: Stimulant Infusion + Name: tiberium_infusion-name Buildable: Queue: Upgrade.Shared, Upgrade.Mutant BuildPaletteOrder: 23 BuildDuration: 1500 Prerequisites: ~upgrade.mut, muhall, ~techlevel.5 - Description: Increases the durability and speed of following units by 20% and 15 respectively and gives them self-healing:\n - Tiberium Fiend\n - Carnotaurus\n - Queen\n - Ravager\nNote: Units inside transport need to get outside to recieve this upgrade! + Description: tiberium_infusion-desc IconPalette: playermut Valued: Cost: 2000 @@ -280,13 +280,13 @@ upgrade.tiberium_infusion: upgrade.tiberium_gas_warheads: Inherits: ^default.upgrade Tooltip: - Name: Tiberium Gas Warhead + Name: tiberium_gas_warheads-name Buildable: Queue: Upgrade.Shared, Upgrade.Mutant BuildPaletteOrder: 24 BuildDuration: 1500 Prerequisites: ~upgrade.mut, muhall, ~techlevel.5 - Description: The weapons of following units generate radiation and generate large explosion upon several hits at the same place in a short time:\n - Skirmisher (5 to ensure explosion)\n - Blighter MLRS (2 to ensure explosion)\n - Falcon (1 can ensure explosion) \nNote: Units inside Battle Bus or Bunker need to get outside to recieve this upgrade! + Description: tiberium_gas_warheads-desc IconPalette: playermut Valued: Cost: 2500 @@ -296,13 +296,13 @@ upgrade.tiberium_gas_warheads: upgrade.cybernetic_leg_enhancements: Inherits: ^default.upgrade Tooltip: - Name: Cybernetic Leg Enhancements + Name: cybernetic_leg_enhancements-name Buildable: Queue: Upgrade.Shared, Upgrade.CABAL BuildPaletteOrder: 10 BuildDuration: 2250 Prerequisites: ~upgrade.cab, cabradr, ~techlevel.4 - Description: Increases the speed of following units by 30:\n - Cyborg\n - Missile Cyborg\n - Gladiator\n - Cyborg Commando\nSpeed increase does not apply when the units are on critical health. + Description: cybernetic_leg_enhancements-desc Valued: Cost: 2500 WithProductionIconOverlay: @@ -311,13 +311,13 @@ upgrade.cybernetic_leg_enhancements: upgrade.improved_reaper_nets: Inherits: ^default.upgrade Tooltip: - Name: Improved Reaper Nets + Name: improved_reaper_nets-name Buildable: Queue: Upgrade.Shared, Upgrade.CABAL BuildPaletteOrder: 11 BuildDuration: 750 Prerequisites: ~upgrade.cab, cabradr, ~techlevel.4 - Description: Cyborg Reaper nets last 50% longer. + Description: improved_reaper_nets-desc IconPalette: unittemblue Valued: Cost: 1500 @@ -327,13 +327,13 @@ upgrade.improved_reaper_nets: upgrade.limpet_aa_targeting: Inherits: ^default.upgrade Tooltip: - Name: Limpet AA Targeting + Name: limpet_aa_targeting-name Buildable: Queue: Upgrade.Shared, Upgrade.CABAL BuildPaletteOrder: 12 BuildDuration: 500 Prerequisites: ~upgrade.cab, cabradr, ~techlevel.4 - Description: Enables Limpet Drones to target air units. + Description: limpet_aa_targeting-desc Valued: Cost: 500 WithProductionIconOverlay: @@ -342,13 +342,13 @@ upgrade.limpet_aa_targeting: upgrade.reclaim_and_recycle: Inherits: ^default.upgrade Tooltip: - Name: Reclaim and Recycle + Name: reclaim_and_recycle-name Buildable: Queue: Upgrade.Shared, Upgrade.CABAL BuildPaletteOrder: 25 BuildDuration: 1500 Prerequisites: ~upgrade.cab, cabtech, ~techlevel.5 - Description: Infantry killed by Reclaimers turn into Cyborgs with 15% health.\nIncreases durability of Reclaimers by 50%. + Description: reclaim_and_recycle-desc Valued: Cost: 1500 WithProductionIconOverlay: @@ -357,13 +357,13 @@ upgrade.reclaim_and_recycle: upgrade.regenerative_materials: Inherits: ^default.upgrade Tooltip: - Name: Regenerative Materials + Name: regenerative_materials-name Buildable: Queue: Upgrade.Shared, Upgrade.CABAL BuildPaletteOrder: 26 BuildDuration: 1875 Prerequisites: ~upgrade.cab, cabtech, ~techlevel.5 - Description: Enables all C.A.B.A.L Infantry units to repair themselves, even during combat.\nNote: Units inside transport need to get outside to recieve this upgrade! + Description: regenerative_materials-desc Valued: Cost: 2500 WithProductionIconOverlay: @@ -372,13 +372,13 @@ upgrade.regenerative_materials: upgrade.gatling_cannons: Inherits: ^default.upgrade Tooltip: - Name: Gatling Cannons + Name: gatling_cannons-name Buildable: Queue: Upgrade.Shared, Upgrade.CABAL BuildPaletteOrder: 27 BuildDuration: 1500 Prerequisites: ~upgrade.cab, cabtech, ~techlevel.5 - Description: Centurions fire faster as they continue firing. + Description: gatling_cannons-desc IconPalette: unittemblue Valued: Cost: 2500 @@ -388,13 +388,13 @@ upgrade.gatling_cannons: upgrade.vinifera_catalysts: Inherits: ^default.upgrade Tooltip: - Name: Vinifera Catalysts + Name: vinifera_catalysts-name Buildable: Queue: Upgrade.Shared, Upgrade.Scrin BuildPaletteOrder: 13 BuildDuration: 1500 Prerequisites: ~upgrade.scr, scrradr, ~techlevel.4 - Description: Increates range of Ichor Waste Turrets and Corruptors by 1 cell.\nDoubles the damage from tiberium left by those units. + Description: vinifera_catalysts-desc IconPalette: chromesilver Valued: Cost: 1500 @@ -404,13 +404,13 @@ upgrade.vinifera_catalysts: upgrade.tiberium_conversion: Inherits: ^default.upgrade Tooltip: - Name: Tiberium Conversion + Name: tiberium_conversion-name Buildable: Queue: Upgrade.Shared, Upgrade.Scrin BuildPaletteOrder: 14 BuildDuration: 1500 Prerequisites: ~upgrade.scr, scrradr, ~techlevel.4 - Description: Enables Hover Tanks to absorb Tiberium to increase damage for the next 3 attacks by 50%. + Description: tiberium_conversion-desc IconPalette: chromesilver Valued: Cost: 2000 @@ -420,13 +420,13 @@ upgrade.tiberium_conversion: upgrade.aerial_gliders: Inherits: ^default.upgrade Tooltip: - Name: Aerial Gliders + Name: aerial_gliders-name Buildable: Queue: Upgrade.Shared, Upgrade.Scrin BuildPaletteOrder: 15 BuildDuration: 750 Prerequisites: ~upgrade.scr, scrradr, ~techlevel.4 - Description: Enables Gliders to be deployed to take flight.\nWhile in air, they can attack ground targets. + Description: aerial_gliders-desc IconPalette: chromesilver Valued: Cost: 1500 @@ -436,13 +436,13 @@ upgrade.aerial_gliders: upgrade.improved_plague_gas: Inherits: ^default.upgrade Tooltip: - Name: Improved Plague Gas + Name: improved_plague_gas-name Buildable: Queue: Upgrade.Shared, Upgrade.Scrin BuildPaletteOrder: 28 BuildDuration: 1500 Prerequisites: ~upgrade.scr, scrtech, ~techlevel.5 - Description: Enables Plague Troopers and Plague Walkers to slow down affected enemy units by 50%. + Description: improved_plague_gas-desc Valued: Cost: 1500 WithProductionIconOverlay: @@ -451,13 +451,13 @@ upgrade.improved_plague_gas: upgrade.disc_barrage: Inherits: ^default.upgrade Tooltip: - Name: Disc Barrage + Name: disc_barrage-name Buildable: Queue: Upgrade.Shared, Upgrade.Scrin BuildPaletteOrder: 29 BuildDuration: 1500 Prerequisites: ~upgrade.scr, scrtech, ~techlevel.5 - Description: Changes Destroyer weapon to fire 4 bursts of smaller projectiles, effectively doubling its damage output. + Description: disc_barrage-desc IconPalette: playercab Valued: Cost: 2000 @@ -467,13 +467,13 @@ upgrade.disc_barrage: upgrade.hyper_flight_rotors: Inherits: ^default.upgrade Tooltip: - Name: Hyper-Flight Rotors + Name: hyper_flight_rotors-name Buildable: Queue: Upgrade.Shared, Upgrade.Scrin BuildPaletteOrder: 30 BuildDuration: 2250 Prerequisites: ~upgrade.scr, scrtech, ~techlevel.5 - Description: Increases the speed of following units by 30:\n - Destroyer\n - Scrin Transport\n - Assault Carrier + Description: hyper_flight_rotors-desc Valued: Cost: 2500 WithProductionIconOverlay: diff --git a/mods/sp/rules/vehicles.yaml b/mods/sp/rules/vehicles.yaml index 963a0ab78..3a76b0ba4 100644 --- a/mods/sp/rules/vehicles.yaml +++ b/mods/sp/rules/vehicles.yaml @@ -8,13 +8,13 @@ SMECH: Valued: Cost: 400 Tooltip: - Name: Wolverine + Name: smech-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Vehicle.Shared, Vehicle.GDI BuildAtProductionType: Tank - Description: Small but fast anti-infantry walker.\n\nGood vs: Infantry\n\nSpecial:\n - Provides stealth detection\n - Can attack enemies ahead while moving + Description: smech-desc BuildPaletteOrder: 6 Prerequisites: ~gaweap, ~techlevel.2 BuildDuration: 250 @@ -79,14 +79,14 @@ MMCH: Valued: Cost: 900 Tooltip: - Name: Titan + Name: mmch-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Vehicle.Shared, Vehicle.GDI BuildAtProductionType: Tank BuildPaletteOrder: 7 - Description: GDI's main battle walker armed with an anti-tank cannon.\n\nGood vs: Vehicles\n\nSpecial:\n - Can shoot over walls\n - Can crush infantry\n - Can attack while moving + Description: mmch-desc Prerequisites: ~gaweap, ~techlevel.2 BuildDuration: 625 BuildDurationModifier: 100 @@ -163,13 +163,13 @@ APC: Valued: Cost: 700 Tooltip: - Name: Amphibious APC + Name: apc-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Vehicle.Shared, Vehicle.GDI BuildAtProductionType: Tank - Description: Armored infantry transport.\n\nGood vs: Infantry.\n\nSpecial:\n - Can transport 5 infantry units\n - Can travel over water\n - Can crush infantry\n - Can attack while moving + Description: apc-desc BuildPaletteOrder: 23 Prerequisites: ~gaweap, gapile, ~techlevel.2 BuildDuration: 375 @@ -331,13 +331,13 @@ HVR: Valued: Cost: 1100 Tooltip: - Name: Hover MLRS + Name: hvr-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Vehicle.Shared, Vehicle.GDI BuildAtProductionType: Tank - Description: Hovering vehicle, armed with long range missiles.\n\nGood vs: Vehicles, Aircraft\n\nSpecial:\n - Can attack Air\n - Can shoot over walls\n - Hovers (it ignores terrain like Veins and Water)\n - Can attack while moving + Description: hvr-desc BuildPaletteOrder: 27 Prerequisites: ~gaweap, garadr, ~techlevel.4 BuildDuration: 625 @@ -386,13 +386,13 @@ JUG: Valued: Cost: 1400 Tooltip: - Name: Juggernaut + Name: jug-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Vehicle.Shared, Vehicle.GDI BuildAtProductionType: Tank - Description: Heavy mechanized artillery walker.\n\nGood vs: Infantry, Buildings\n\nSpecial:\n - Deals AoE damage\n - Minimum attack distance\n - Can shoot over walls\n - Can crush infantry + Description: jug-desc BuildPaletteOrder: 33 Prerequisites: ~gaweap, gatech, ~techlevel.5 BuildDuration: 875 @@ -439,13 +439,13 @@ SONIC: Valued: Cost: 1200 Tooltip: - Name: Disruptor + Name: sonic-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Vehicle.Shared, Vehicle.GDI BuildAtProductionType: Tank - Description: Armored high-tech vehicle with a powerful harmonic resonance cannon.\n\nGood vs: Ground targets\n\nSpecial:\n - Deals heavy damage over time to any unit in the line of fire\n - Can crush infantry\n - Can attack while moving + Description: sonic-desc BuildPaletteOrder: 34 Prerequisites: ~gaweap, gatech, ~techlevel.5 BuildDuration: 750 @@ -504,13 +504,13 @@ G4TNK: Valued: Cost: 1750 Tooltip: - Name: Mammoth Tank + Name: g4tnk-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Vehicle.Shared, Vehicle.GDI BuildAtProductionType: Tank - Description: Heavy assault tank.\n\nGood vs: Vehicles, Aircraft\n\nSpecial:\n - Selfheal to 50%\n - Can attack air\n - Only the Missiles can pass over walls\n - Can crush infantry\n - Can attack while moving + Description: g4tnk-desc BuildPaletteOrder: 35 Prerequisites: ~gaweap, gatech, ~techlevel.5 BuildDuration: 1125 @@ -600,7 +600,7 @@ HMEC: Valued: Cost: 5000 Tooltip: - Name: Mammoth Mk. II + Name: hmec-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: @@ -608,7 +608,7 @@ HMEC: BuildAtProductionType: Mammoth BuildPaletteOrder: 49 Prerequisites: ~showhmec, gtdrop, ~techlevel.6 - Description: GDI's super-heavy walker and the pride of their army.\n\nGood vs: Everything\n\nSpecial:\n - Build limit: 1\n - Selfhealing up to 100%\n - Can attack air\n - Immune to mind control\n - Can shoot over walls\n - Can crush everything except other Epics + Description: hmec-desc BuildLimit: 1 BuildDuration: 1500 BuildDurationModifier: 100 @@ -755,7 +755,7 @@ NODMCV: BuildPaletteOrder: 11 Prerequisites: ~player.nod, ~naweap, ~techlevel.3, ~!global-suddendeath Tooltip: - Name: Nod MCV + Name: nodmcv-name RenderSprites: -Image: WithFacingSpriteBody: @@ -785,7 +785,7 @@ BGGY: Buildable: Queue: Vehicle.Shared, Vehicle.Nod, Vehicle.Lightbringer BuildAtProductionType: Tank - Description: Fast vehicle armed with a machine gun and\nhas room for one passenger that modifies the weapon of the vehicle.\n\nGood vs: Changes depending on the passenger\n\nSpecial:\n - The weapon of the vehicle changes with the passenger\n - Provides stealth detection\n - Can attack while moving + Description: bggy-desc BuildPaletteOrder: 9 Prerequisites: ~naweap, ~techlevel.2 BuildDuration: 250 @@ -1054,7 +1054,7 @@ BGGY: # Names ############################################ Tooltip: - Name: Raider Buggy + Name: bggy-name WithCargoPipsDecoration: Position: BottomLeft RequiresSelection: true @@ -1083,7 +1083,7 @@ ATTACKBIKE: Valued: Cost: 500 Tooltip: - Name: Attack Bike + Name: attackbike-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: @@ -1091,7 +1091,7 @@ ATTACKBIKE: BuildAtProductionType: Tank BuildPaletteOrder: 10 Prerequisites: ~naweap, ~techlevel.2 - Description: Fast scout vehicle armed with\nrockets.\n\nGood vs: vs Vehicles, Aircraft\n\nSpecial:\n - Can attack air\n - Can attack enemies ahead while moving + Description: attackbike-desc BuildDuration: 375 BuildDurationModifier: 100 Voiced: @@ -1154,14 +1154,14 @@ TTNK: Valued: Cost: 800 Tooltip: - Name: Tick Tank + Name: ttnk-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Vehicle.Shared, Vehicle.Nod, Vehicle.Lightbringer BuildAtProductionType: Tank BuildPaletteOrder: 12 - Description: Nod's main battle tank armed with an anti-tank cannon.\n\nGood vs: Vehicles\n\nSpecial:\n - Can deploy to gain extra protection\n - Can crush infantry\n - Can attack enemies ahead while moving + Description: ttnk-desc Prerequisites: ~naweap, ~techlevel.2 BuildDuration: 500 BuildDurationModifier: 100 @@ -1405,7 +1405,7 @@ BIKE: Valued: Cost: 800 Tooltip: - Name: Demo Bike + Name: bike-name UpdatesPlayerStatistics: AddToArmyValue: true ProductionCostMultiplier@AI: ## AI cannot use it well @@ -1415,7 +1415,7 @@ BIKE: Queue: Vehicle.Shared, Vehicle.Nod, Vehicle.Lightbringer BuildAtProductionType: Tank BuildPaletteOrder: 28 - Description: Fast moving suicide vehicle.\n\nGood vs: Ground targets\n\nSpecial:\n - Can deploy to explode + Description: bike-desc Prerequisites: ~naweap, naradr, ~techlevel.4 BuildDuration: 625 BuildDurationModifier: 100 @@ -1494,7 +1494,7 @@ SAPC: Valued: Cost: 500 Tooltip: - Name: Subterranean APC + Name: sapc-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: @@ -1502,7 +1502,7 @@ SAPC: BuildAtProductionType: Tank BuildPaletteOrder: 29 Prerequisites: ~naweap, naradr, ~techlevel.4 - Description: Troop transport that can move underground.\n\nSpecial:\n - Can move underground\n - Can transport up to 5 infantry units\n - Can crush infantry\n - Cannot move or burrow back for 3 seconds after resufacing + Description: sapc-desc BuildDuration: 250 BuildDurationModifier: 100 ProductionCostMultiplier@AI: ## AI cannot use it well @@ -1551,13 +1551,13 @@ SUBTANK: Valued: Cost: 800 Tooltip: - Name: Devil's Tongue + Name: subtnk-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Vehicle.Shared, Vehicle.Nod, Vehicle.Lightbringer BuildAtProductionType: Tank - Description: Subterranean flame tank able to move underground.\n\nGood vs: Infantry, Buildings\n\nSpecial:\n - Can move underground\n - Can crush infantry\n - Cannot move or burrow back for 3 seconds after resufacing + Description: subtnk-desc BuildPaletteOrder: 37 Prerequisites: ~naweap, natech, ~techlevel.5 BuildDuration: 500 @@ -1616,13 +1616,13 @@ HOWTLIZER: Valued: Cost: 1400 Tooltip: - Name: Specter + Name: howtlizer-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Vehicle.Shared, Vehicle.Nod, Vehicle.Lightbringer BuildAtProductionType: Tank - Description: High tech artillery armed with a self-propelled howitzer and a cloaking device.\n\nGood vs: Ground targets\n\nSpecial:\n - Can shoot over walls\n - Can crush infantry\n- Cloaked\n - Cloaking malfunctions when at red hp + Description: howtlizer-desc BuildPaletteOrder: 38 Prerequisites: ~naweap, natech, ~techlevel.5 BuildDuration: 875 @@ -1678,7 +1678,7 @@ STNK: Valued: Cost: 1400 Tooltip: - Name: Stealth Tank + Name: stnk-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: @@ -1686,7 +1686,7 @@ STNK: BuildAtProductionType: Tank Prerequisites: ~naweap, natech, ~techlevel.5 BuildPaletteOrder: 39 - Description: Hit-and-run tank armed with twin dragon TOW missiles and a cloaking device.\n\nGood vs: Vehicles, Aircraft\n\nSpecial:\n - Stealthed\n - Can attack air\n - Can shoot over walls\n - Can crush infantry\n - Cloaking malfunctions when at red hp\n - Can attack while moving + Description: stnk-desc BuildDuration: 875 BuildDurationModifier: 100 Mobile: @@ -1767,7 +1767,7 @@ SCORPION: Valued: Cost: 5000 Tooltip: - Name: Lightbringer + Name: scorpion-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: @@ -1775,7 +1775,7 @@ SCORPION: BuildAtProductionType: Lightbringer BuildPaletteOrder: 50 Prerequisites: ~naweap, nahfac, ~techlevel.6 - Description: Nod's super-heavy walker. One vision one purpose.\n\nGood vs: Ground\n\nSpecial:\n - Build limit: 1\n - Selfhealing up to 100%\n - Immune to mind control\n - Can shoot over walls\n - Can crush everything except other Epics\n - Deployability: Enemy units get out of control for 5 seconds + Description: scorpion-desc BuildLimit: 1 BuildDuration: 1500 BuildDurationModifier: 100 @@ -1917,7 +1917,7 @@ MUTMCV: BuildPaletteOrder: 15 Prerequisites: ~player.mut, ~muweap, ~techlevel.3, ~!global-suddendeath Tooltip: - Name: Mutant MCV + Name: mutmcv-name RenderSprites: -Image: WithFacingSpriteBody: @@ -1944,14 +1944,14 @@ MUTQUAD: Valued: Cost: 700 Tooltip: - Name: Quad Cannon + Name: mutquad-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Vehicle.Shared, Vehicle.Mutant BuildAtProductionType: Tank BuildPaletteOrder: 13 - Description: Armored truck armed with a quad cannon.\n\nGood vs: Infantry, Aircraft\n\nSpecial:\n - Provides stealth detection\n - Can crush infantry\n - Can attack while moving + Description: mutquad-desc Prerequisites: ~muweap, ~techlevel.2 BuildDuration: 500 BuildDurationModifier: 100 @@ -2034,7 +2034,7 @@ LYNX: Buildable: Queue: Vehicle.Shared, Vehicle.Mutant BuildAtProductionType: Tank - Description: Light tank armed with an anti-tank cannon.\n\nGood vs: Vehicles\n\nSpecial:\n - Can crush infantry\n - Can attack while moving + Description: lynx-desc BuildPaletteOrder: 14 Prerequisites: ~muweap, ~techlevel.2 BuildDuration: 500 @@ -2042,7 +2042,7 @@ LYNX: Valued: Cost: 700 Tooltip: - Name: Lynx Tank + Name: lynx-name UpdatesPlayerStatistics: AddToArmyValue: true Mobile: @@ -2101,13 +2101,13 @@ STRUCK: Valued: Cost: 700 Tooltip: - Name: Battle Bus + Name: struck-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Vehicle.Shared, Vehicle.Mutant BuildAtProductionType: Tank - Description: Combat transport.\n\nGood vs: Depending on occupants\n\nSpecial:\n - Cargo for 5 soldiers\n - Passengers can fire out of its windows\n - Basic infantry inside has increased weapon range\n - Can attack while moving + Description: struck-desc BuildPaletteOrder: 24 Prerequisites: ~muweap, murax, ~techlevel.2 BuildDuration: 500 @@ -2170,13 +2170,13 @@ MINELAYER: Valued: Cost: 800 Tooltip: - Name: Minelayer + Name: minelayer-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Vehicle.Shared, Vehicle.Mutant BuildAtProductionType: Tank - Description: Mines...mines everywhere!\n\nSpecial:\n - Provides stealth detection \n - Can remove enemy mines \n - Can place up to 5 mines on the battlefield\n - Gain 100% EXP from enemy killed by mines\n - Reloads on service depot\n - Mines are cloaked\n - Can crush Infantry + Description: minelayer-desc BuildPaletteOrder: 25 Prerequisites: ~muweap, gadept, ~techlevel.3 BuildDuration: 500 @@ -2248,14 +2248,14 @@ WOLF: Queue: Vehicle.Shared, Vehicle.Mutant BuildAtProductionType: Tank BuildPaletteOrder: 30 - Description: Tiberium beast that uses tiberium acid to harm nearby units.\n\nGood vs: Ground targets\n\nSpecial:\n - Heals on Tiberium\n - Immune to Tiberium fields, -radition and gas\n - Attacks reduce target's attack and movement speed by 35%\n - Can attack enemies ahead while moving\n - Can mutate killed units\n - E.M.P. Immune\n - Wild mind: Mind only controllable by MasterMind + Description: wolf-desc Prerequisites: ~muweap, muradr, ~techlevel.4 BuildDuration: 375 BuildDurationModifier: 100 Valued: Cost: 500 Tooltip: - Name: Carnotaurus + Name: wolf-name UpdatesPlayerStatistics: AddToArmyValue: true Targetable: @@ -2306,14 +2306,14 @@ MRLS: Valued: Cost: 1100 Tooltip: - Name: Blighter MLRS + Name: mrls-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Vehicle.Shared, Vehicle.Mutant BuildAtProductionType: Tank BuildPaletteOrder: 40 - Description: Light artillery armed with unguided rockets.\n\nGood vs: Infantry, Buildings.\n\nSpecial:\n - Deals AoE damage\n - Minimum attack distance\n - Can shoot over walls\n - Can crush infantry\n - Can attack while moving + Description: mrls-desc Prerequisites: ~muweap, muhall, ~techlevel.5 BuildDuration: 625 BuildDurationModifier: 100 @@ -2375,14 +2375,14 @@ DEATHCLAW: Queue: Vehicle.Shared, Vehicle.Mutant BuildAtProductionType: Tank BuildPaletteOrder: 41 - Description: Melee beast from the outer redzones that brings death with its claws.\n\nGood vs: Ground targets\n\nSpecial:\n - Heals on Tiberium\n - Immune to Tiberium fields, -radition and gas\n - E.M.P. Immune\n - Slows enemy units with it's attack\n - Wild mind: Mind only controllable by MasterMind + Description: deathclaw-desc Prerequisites: ~muweap, muhall, ~techlevel.5 BuildDuration: 875 BuildDurationModifier: 100 Valued: Cost: 1400 Tooltip: - Name: Ravager + Name: deathclaw-name UpdatesPlayerStatistics: AddToArmyValue: true Targetable: @@ -2430,13 +2430,13 @@ HVRTRUK3: Valued: Cost: 4000 Tooltip: - Name: Demo Truck + Name: hvrtruk3-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Vehicle.Shared, Vehicle.Mutant BuildAtProductionType: Tank - Description: A hovering demolition truck with a oneway ticket.\n\nGood vs: Everything\n\nSpecial:\n - Demolishes almost everything nearby upon detonation\n - Hovers (it ignores terrain like Veins and Water)\n - Cannot enter Tunnel Networks or transport, can be carried by carryall + Description: hvrtruk3-desc BuildPaletteOrder: 42 Prerequisites: ~muweap, muhall, ~techlevel.5 BuildDuration: 2000 @@ -2515,7 +2515,7 @@ WEASAU: Valued: Cost: 5000 Tooltip: - Name: Weasaurus Lord + Name: weasau-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: @@ -2523,7 +2523,7 @@ WEASAU: BuildAtProductionType: Tank BuildPaletteOrder: 52 Prerequisites: ~muweap, mutsw2, ~techlevel.6 - Description: A long forgotten creature that has emerged again\nto defend its territory.\n\nGood vs: Ground\n\nSpecial:\n - Build limit: 1\n - Selfhealing up to 100%\n - Immune to mind control\n - Can shoot over walls\n - Can crush everything execept other Epics\n - Heals on Tiberium\n - Immune to Tiberium fields, -radition and gas\n - E.M.P. Immune\n - Deployability: Summons a brood of Weasaurus \n - Gain 100% EXP from enemy killed by summoned Weasaurus + Description: weasau-desc BuildLimit: 1 BuildDuration: 1500 BuildDurationModifier: 100 @@ -2666,7 +2666,7 @@ WEASAUSMALL: ActorExperienceModifierOnTransport: 0 HasParent: Tooltip: - Name: Small Weasaurus + Name: weasausmall-name UpdatesPlayerStatistics: AddToArmyValue: true BodyOrientation: @@ -2735,7 +2735,7 @@ CABMCV: BuildPaletteOrder: 18 Prerequisites: ~player.cab, ~cabweap, ~techlevel.3, ~!global-suddendeath Tooltip: - Name: C.A.B.A.L. MCV + Name: cabmcv-name RenderSprites: -Image: WithFacingSpriteBody: @@ -2763,14 +2763,14 @@ CENTURION: Valued: Cost: 900 Tooltip: - Name: Centurion + Name: centurion-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Vehicle.Shared, Vehicle.CABAL BuildAtProductionType: Tank BuildPaletteOrder: 16 - Description: Heavy walker equipped with chain guns.\n\nGood vs: Infantry\n\nSpecial:\n - Provides stealth detection\n - Can shoot over walls\n - Can crush infantry\n - Can attack while moving + Description: centurion-desc Prerequisites: ~cabweap, ~techlevel.2 BuildDuration: 625 BuildDurationModifier: 100 @@ -2827,14 +2827,14 @@ REAPERCAB: Valued: Cost: 1100 Tooltip: - Name: Cyborg Reaper + Name: reapercab-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Vehicle.Shared, Vehicle.CABAL BuildAtProductionType: Tank BuildPaletteOrder: 17 - Description: Fast raiding walker armed with cluster missiles and web launchers.\n\nGood vs: Vehicles, Aircraft\n\nSpecial:\n - Can attack enemies ahead while moving\n - Can target air\n - Can ensnare infantry with webs\n - Can shoot over walls + Description: reapercab-desc Prerequisites: ~cabweap, ~techlevel.2 BuildDuration: 625 BuildDurationModifier: 100 @@ -2927,12 +2927,12 @@ LIMPED: Multiplier: 10 Prerequisites: AIOnly Tooltip: - Name: Limpet Drone + Name: limped-name Buildable: Queue: Vehicle.Shared, Vehicle.CABAL BuildAtProductionType: Tank BuildPaletteOrder: 19 - Description: Small drone armed with explosives.\n\nGood vs: Infantry, Vehicles\n\nSpecial:\n - Needs to be deployed to be armed\n - Invisible when deployed\n - Launches explosives towards a target after small delay + Description: limped-desc Prerequisites: ~cabweap, ~techlevel.2 BuildDuration: 250 BuildDurationModifier: 100 @@ -3070,7 +3070,7 @@ REPAIRVEHICLE: Valued: Cost: 500 Tooltip: - Name: Mobile Repair Vehicle + Name: repairvehicle-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: @@ -3078,7 +3078,7 @@ REPAIRVEHICLE: BuildAtProductionType: Tank BuildPaletteOrder: 26 Prerequisites: ~cabweap, gadept, ~techlevel.3 - Description: Repairs nearby vehicles.\n\nSpecial:\n - Unarmed\n - Can repair vehicles ahead while moving\n - Can crush infantry + Description: repairvehicle-desc BuildDuration: 250 BuildDurationModifier: 100 Health: @@ -3123,13 +3123,13 @@ CABAPC: Valued: Cost: 500 Tooltip: - Name: Hover Transport + Name: cabapc-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Vehicle.Shared, Vehicle.CABAL BuildAtProductionType: Tank - Description: Light Armored transport.\n\nSpecial:\n - Can transport up to 12 infantry or 4 vehicles\n - Hovers (it ignores terrain like Veins and Water)\n - Cannot enter Tunnel Networks or transport, can be carried by carryall + Description: cabapc-desc BuildPaletteOrder: 31 Prerequisites: ~cabweap, cabradr, ~techlevel.4 BuildDuration: 250 @@ -3172,14 +3172,14 @@ SPIDERARTY: Valued: Cost: 1750 Tooltip: - Name: Drone Host + Name: spiderarty-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Vehicle.Shared, Vehicle.CABAL BuildAtProductionType: Tank BuildPaletteOrder: 43 - Description: Heavy artillery that deploys drones at the targetted area.\n\nGood vs: Ground targets\n\nSpecial:\n - Minimum attack distance\n - Spawns drones at target\n - Gain 100% EXP from enemy killed by spawned drones\n - Converts killed units into workers\n - Can shoot over walls\n - Can crush infantry\n - Selfrepair + Description: spiderarty-desc Prerequisites: ~cabweap, cabtech, ~techlevel.5 BuildDuration: 1000 BuildDurationModifier: 100 @@ -3228,14 +3228,14 @@ PALADIN: Valued: Cost: 2000 Tooltip: - Name: Minotaur + Name: paladin-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Vehicle.Shared, Vehicle.CABAL BuildAtProductionType: Tank BuildPaletteOrder: 44 - Description: Advanced walker armed with a twin laser cannon.\n\nGood vs: Ground targets\n\nSpecial:\n - Selfrepair\n - Can shoot over walls\n - Can crush infantry + Description: paladin-desc Prerequisites: ~cabweap, cabtech, ~techlevel.5 BuildDuration: 1125 BuildDurationModifier: 100 @@ -3291,7 +3291,7 @@ BCOREDEF: Valued: Cost: 5000 Tooltip: - Name: C.A.B.A.L. Defender + Name: blackdefd-name UpdatesPlayerStatistics: AddToArmyValue: true Mobile: @@ -3417,14 +3417,14 @@ CORRUPTOR: Valued: Cost: 800 Tooltip: - Name: Corruptor + Name: corruptor-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Vehicle.Shared, Vehicle.Scrin BuildAtProductionType: Tank BuildPaletteOrder: 20 - Description: Anti-personnel walker.\n\n Good vs Infantry\n\nSpecial:\n - Can attack enemies ahead while moving\n - Provides stealth detection\n - Can mutate enemies killed\n - Absorbs essence from killed enemies to heal\n - Attacks emit radiation that harms ground units in the area\n - Immune to Tiberium radiation\n - Can crush infantry + Description: corruptor-desc Prerequisites: ~scrweap, ~techlevel.2 BuildDuration: 500 BuildDurationModifier: 100 @@ -3496,14 +3496,14 @@ SCRMBT: Queue: Vehicle.Shared, Vehicle.Scrin BuildAtProductionType: Tank BuildPaletteOrder: 21 - Description: Advanced hover tank armed with a laser cannon.\n\nGood vs Ground targets\n\nSpecial:\n - Hovers (it ignores terrain like Veins and Water)\n - Absorbs essence from killed units to heal\n - Cannot crush infantry\n - Can attack while moving + Description: scrmbt-desc Prerequisites: ~scrweap, ~techlevel.2 BuildDuration: 500 BuildDurationModifier: 100 Valued: Cost: 800 Tooltip: - Name: Hover Tank + Name: scrmbt-name UpdatesPlayerStatistics: AddToArmyValue: true Health: @@ -3564,14 +3564,14 @@ SCRGLYDER2: Queue: Vehicle.Shared, Vehicle.Scrin BuildAtProductionType: Tank BuildPaletteOrder: 22 - Description: Anti-air hover vehicle.\n\nGood vs Aircraft\n\nSpecial:\n - Can attack enemies ahead while moving\n - Can be upgraded to transform into an aerial version that can only engage ground units\n - Aerial Version weapon performs good vs infantry\n - Absorbs essence from killed units to heal\n - Hovers (it ignores terrain like Veins and Water) + Description: glider-desc Prerequisites: ~scrweap, ~techlevel.3 BuildDuration: 500 BuildDurationModifier: 100 Valued: Cost: 800 Tooltip: - Name: Glider + Name: glider-name UpdatesPlayerStatistics: AddToArmyValue: true Health: @@ -3650,14 +3650,14 @@ SCRSCORPION: Valued: Cost: 900 Tooltip: - Name: Plague Walker + Name: scrscorpion-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Vehicle.Shared, Vehicle.Scrin BuildAtProductionType: Tank BuildPaletteOrder: 32 - Description: Long range assault walker.\n\n Good vs: Infantry, Vehicle\n\nSpecial:\n - Absorbs essence from killed enemies to heal\n - Fog inflicts blinding and poison effect in the area\n - Can crush infantry + Description: scrscorpion-desc Prerequisites: ~scrweap, scrradr, ~techlevel.4 BuildDuration: 500 BuildDurationModifier: 100 @@ -3702,14 +3702,14 @@ SCRRECHARGER: Valued: Cost: 1200 Tooltip: - Name: Guardian + Name: scrrecharger-name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Vehicle.Shared, Vehicle.Scrin BuildAtProductionType: Tank BuildPaletteOrder: 45 - Description: Mobile shield generator.\n\nSpecial:\n - Generates shields around nearby friendly land vehicles\n - Shields provide additional 150 health points\n - Does not protect against super weapons\n - Absorbs essence from killed enemies to heal\n - Can crush infantry + Description: scrrecharger-desc Prerequisites: ~scrweap, scrtech, ~techlevel.5 BuildDuration: 875 BuildDurationModifier: 100 @@ -3782,14 +3782,14 @@ SCRMOBMINE: Queue: Vehicle.Shared, Vehicle.Scrin BuildAtProductionType: Tank BuildPaletteOrder: 46 - Description: Mind Control unit.\n\nSpecial:\n - Can take over regular ground units\n - Can control up to three units\n - Gain 50% EXP from enemy killed by controlled unit.\n - Absorbs essence from killed units to heal\n - Cannot mind control heroics, flying units, beasts, structures\n - Can shoot over walls\n - Can mind control units while moving + Description: scrmobmine-desc Prerequisites: ~scrweap, scrtech, ~techlevel.5 BuildDuration: 1125 BuildDurationModifier: 100 Valued: Cost: 1750 Tooltip: - Name: Subjugator + Name: scrmobmine-name UpdatesPlayerStatistics: AddToArmyValue: true MindController: @@ -3849,7 +3849,7 @@ TRIPOD: Valued: Cost: 1750 Tooltip: - Name: Annihilator Tripod + Name: tripod-name UpdatesPlayerStatistics: AddToArmyValue: true Selectable: @@ -3859,7 +3859,7 @@ TRIPOD: BuildAtProductionType: Tank BuildPaletteOrder: 47 Prerequisites: ~scrweap, scrtech, ~techlevel.5 - Description: Advanced walker.\n\nGood vs Ground\n\nSpecial:\n - Absorbs essence from killed units to heal\n - Can shoot over walls\n - Can crush infantry + Description: tripod-desc IconPalette: chromescrin BuildDuration: 1125 BuildDurationModifier: 100