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Pixels fix
Continuous Integration #604: Commit 887482d pushed by dnqbob
January 22, 2024 15:30 3m 51s bleed
January 22, 2024 15:30 3m 51s
Split muzzle animation from floater
Continuous Integration #603: Commit e276ecf pushed by dnqbob
January 22, 2024 14:08 3m 17s bleed
January 22, 2024 14:08 3m 17s
More fixes
Continuous Integration #602: Commit 11fd0fb pushed by dnqbob
January 22, 2024 09:21 3m 16s bleed
January 22, 2024 09:21 3m 16s
Other fixes
Continuous Integration #601: Commit e34e564 pushed by dnqbob
January 21, 2024 15:07 2m 4s bleed
January 21, 2024 15:07 2m 4s
Fix remapped tib-floater pixel
Continuous Integration #600: Commit ae71094 pushed by dnqbob
January 21, 2024 14:39 2m 6s bleed
January 21, 2024 14:39 2m 6s
Fix containment unit selectable
Continuous Integration #599: Commit 0f7fdf6 pushed by dnqbob
January 21, 2024 09:52 2m 56s bleed
January 21, 2024 09:52 2m 56s
Then civilian rules can be simplified
Continuous Integration #598: Commit e27e156 pushed by dnqbob
January 20, 2024 14:54 2m 7s bleed
January 20, 2024 14:54 2m 7s
Creeps:
Continuous Integration #597: Commit a3db60c pushed by dnqbob
January 20, 2024 14:33 2m 25s bleed
January 20, 2024 14:33 2m 25s
SpreadDamageWithConditionWarhead: Condition applied on hitshape.
Continuous Integration #596: Commit aed5804 pushed by dnqbob
January 20, 2024 04:42 3m 16s bleed
January 20, 2024 04:42 3m 16s
AutoDemolisher fix for AI
Continuous Integration #595: Commit ed8392d pushed by dnqbob
January 19, 2024 03:13 3m 25s bleed
January 19, 2024 03:13 3m 25s
SpriteAthenaLaser: Only projectilepos will affect rendered or not und…
Continuous Integration #594: Commit acc01af pushed by dnqbob
January 18, 2024 01:16 3m 27s bleed
January 18, 2024 01:16 3m 27s
Fix ioncannon cannot spawn camera and rendered wrong in shroud
Continuous Integration #593: Commit 6cae76a pushed by dnqbob
January 17, 2024 15:51 3m 28s bleed
January 17, 2024 15:51 3m 28s
Heal weapon only valid for ally
Continuous Integration #592: Commit 4a7c0d4 pushed by dnqbob
January 16, 2024 15:08 2m 55s bleed
January 16, 2024 15:08 2m 55s
Add ChooseClosestAllyRangeCells to GuardsSelection, allow closest all…
Continuous Integration #591: Commit 5451f8e pushed by dnqbob
January 16, 2024 14:07 3m 21s bleed
January 16, 2024 14:07 3m 21s
Pdrone conversion death fix
Continuous Integration #590: Commit ed37b47 pushed by dnqbob
January 16, 2024 03:10 3m 43s bleed
January 16, 2024 03:10 3m 43s
RangeLimit of FiendShardAA to 13c0
Continuous Integration #589: Commit bef0dcb pushed by dnqbob
January 16, 2024 02:50 3m 24s bleed
January 16, 2024 02:50 3m 24s
Some fix
Continuous Integration #588: Commit 99d4afd pushed by dnqbob
January 15, 2024 14:13 3m 44s bleed
January 15, 2024 14:13 3m 44s
GuardSelection from CA, improved:
Continuous Integration #587: Commit eb4dd3d pushed by dnqbob
January 15, 2024 14:05 3m 16s bleed
January 15, 2024 14:05 3m 16s
Fix it further
Continuous Integration #586: Commit b0f5cba pushed by dnqbob
January 14, 2024 12:08 3m 11s bleed
January 14, 2024 12:08 3m 11s
Add cliff target type, fix egg spawn on cliff
Continuous Integration #585: Commit 2e14628 pushed by dnqbob
January 14, 2024 11:37 3m 38s bleed
January 14, 2024 11:37 3m 38s
WithIdleFacingOverlay for scrin hover unit to fix preview bug
Continuous Integration #584: Commit 368813f pushed by dnqbob
January 13, 2024 15:21 2m 42s bleed
January 13, 2024 15:21 2m 42s
Air unit adjust
Continuous Integration #583: Commit 4cfbe81 pushed by dnqbob
January 13, 2024 04:08 3m 2s bleed
January 13, 2024 04:08 3m 2s
Add new hover effect for Scrin Councilor
Continuous Integration #582: Commit c401470 pushed by dnqbob
January 12, 2024 12:52 3m 36s bleed
January 12, 2024 12:52 3m 36s
Engine upgrade
Continuous Integration #581: Commit eaa7baa pushed by dnqbob
January 12, 2024 12:18 3m 59s bleed
January 12, 2024 12:18 3m 59s
Adjust e2 IFV weapon
Continuous Integration #580: Commit 6614fa9 pushed by dnqbob
January 11, 2024 15:44 3m 26s bleed
January 11, 2024 15:44 3m 26s
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